Rebuilt Enlightened Spirit PRC


Conversions


-I loved this idea, unfortunately the concept was POORLY executed in Complete M@g3. For a class that was to forsake its fiendish heritage and still become a competent spiritual warrior vs the forces demons, devils and evil, it was lacking. The invocations you got were poor, barely effective, and after you completed the PRC you had to wonder why you would take levels in Warlock again.

Great concept, poor execution, but in my opinion, salvageable. So I broke this class down, rebuilt it, gave it some good class features, reworked the invocations it automatically receives and now the player has a choice as to what invocations they would like to get. Also this write up contains a set of "Warlock Substitution levels" for after the Enlightened Spirit completes the PRC.

Also a new class of Invocations was added as it doesn't make alot of sense for an enlightened spirit to use DARK invocations. The new category is Radiant, and they are only available to Warlocks who complete the Enlightened Spirit PRC.

So give me some feed back, comments, let me know what you think. Please before you label something as Over Powered, read the entire entry/post. And if you do need to point out problems, please cite examples and offer suggestions. Simply commenting "this sucks" doesn't help. It tells me something is wrong, it doesn't offer suggestions on how to fix it. Suggestions help.

thanks.

Enlightened Spirit:

Entry Requirements:
Alignment: Any Good
Knowledge of the Planes: 5 Ranks
Special: Eldritch Blast 3D6

Hit Die: D8
Skills: Diplomacy
Skill Points: 2 + Int
10 levels
Medium/Average/Cleric BAB
Poor Fort, Poor Reflex, Good Will
(follows Pathfinders new save progression)

1st: Aura of courage, Aura of Menace, Tongues.
New Invocation: Least or Lesser
2nd: Eldritch Blast +1D6, Spirit Armor (½ Modifier Charisma to AC)
3rd: Eldritch Smite or Eldritch Mercy 1/perday
Additional Least or Lesser
4th: Eldritch Blast +2D6, Divine Emissary
5th: Energy Resistance: 5
Shape Invocation
6th: Eldritch Blast +3D6, Spirit Armor (DR 2/Evil)
7th: Eldritch Smite or Eldritch Mercy 2/perday
New Invocation: Least, Lesser, or Greater
8th: Eldritch Blast +4D6
9th: Divine Blessing
Additional Least, Lesser or Greater.
10th: Eldritch Blast +5D6, Death Ward, Energy Resistance: 10, Spirit Armor (DR 3/Unholy)

Class Features: The Following are Class Features of the Enlightened Spirit Prestige Class

You acquire celestial abilities as you advance in this prestige class, gradually leaving behind your fiendish legacy as you rise to a higher spiritual state. Your new abilities make you an able combatant and aid your allies as well.

Enlightened Spirits and Invocations/Caster Level: Upon becoming an Enlightened Spirit you consciously choose to forsake you Fiendish heritage. From this point forward you are no longer allowed to take levels in the Warlock base class* (see below). You are trying to better yourself, to answer a higher calling, stepping back onto the path of darkness at this point is no longer an option for you. While you retain all your class abilities and previous invocations gained from the Warlock class, you are no longer allowed to advance them any further (at this point in time).
That being said, from this point forward you treat your combined Warlock and Enlightened Spirit class levels as your caster level for determining how powerful your invocations are. You do not gain more invocations per level as if you had received at +1 level of existing invocation using class. Instead you are able to pick and choose from a special list of “Enlightened Invocations” that are only available to you, a Warlock without levels in Enlightened Spirit cannot take them.

Aura of Courage (Su): At 1st level, You are immune to fear, magical or otherwise, and each ally within 10 feet of you gains a +4 morale bonus on saving throws made to resist fear effects.

Aura of Menace (Su): At 1st level, a righteous aura surrounds you whenever you fight or get angry. Any hostile creature within a 5 foot radius of you takes a -2 penalty on attacks, Armor Class, and saves for 24 hours or until it successfully hits you. A creature that has resisted or broken the effect can't be affected again for by your aura of menace for 24 hours.

Tongues (Su): At 1st level you are now able to speak any language. This ability works as the tongues spell does, except it is continuously active. You can suppress or resume this effect as a free action.

Eldritch Blast: At 2nd level and every even numbered level thereafter the damage of your Eldritch Blast improves by 1D6 points.

Spirit Armor: Beginning at 2nd level you may add half your Charisma Modifier, rounded up, as a scared bonus to your Armor class. At 6th level your Spirit Armor improves to grant you DR 2/Evil in addition to your scared Armor Class bonus. At 10th level your Spirit Armor improves again, and now grants you DR 3/Unholy in addition to you scared bonus to AC (note that this ability replaces the 6th level ability).

Eldritch Smite or Eldritch Mercy (Su): At 3rd level you gain the use of two abilities, Eldritch Smite or Eldritch Mercy, though you may only use one of the two abilities 1 per day. At 7th level and every 3 levels thereafter, you may use either of these abilities in any combination an additional time per day.

Eldritch Smite: Once per day, an Enlightened Spirit can call out to the powers of good to aid her in her struggle against evil. As a swift action, the Enlightened Spirit chooses one target within sight to smite with her Eldritch Blast. If this target is evil, the Enlightened Spirit adds her Charisma bonus (if any) to her attack rolls and adds her Enlightened Spirit level to the damage roll of her Eldritch Blast made against the target of her smite. If the target of Eldritch Smite is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage increases to 2 points of damage per level the Enlightened Spirit possesses. Regardless of the target, Eldritch Smite attacks automatically bypass any DR the creature might possess.
In addition, while Eldritch Smite is in effect, the Enlightened Spirit's Spirit Armor temporarily improves an she now gains a sacred bonus equal to her full Charisma modifier (if any) to her AC against attacks made by the target of the Eldritch Smite. If the Enlightened Spirit targets a creature that is not evil, the Eldritch Smite is wasted with no effect.
The Eldritch Smite effect remains until the target of the smite is dead or the next time the Enlightened Spirit rests and regains her uses of this ability.

Eldritch Mercy: Alternatively an Enlightened Spirit can choose to Change her Eldritch Blast into an Eldritch Mercy. By doing so, she may heal a target of her Eldritch Mercy for a number of points of damage using her Eldritch Blast damage dice. Thus a 5th level Enlightened Spirit may choose to use Eldritch Mercy and heal a target for 5D6 points of damage. In addition to this, whenever the Enlightened Spirit uses this ability she may select one 3rd level Mercy (see PFRPG:PHB Page 61, Paladin, Mercy ability for complete details) to apply to her Eldritch Mercy. She may change this Mercy each time she chooses to use her Eldritch Mercy ability. At 7th level, the Enlightened Spirits list of Mercy options increases so that she may now use Mercy abilities from the Paladin's 6th level Mercy list when using her Eldritch Mercy ability.

Divine Emissary (Ex): By 4th level people no longer see or recognize you as a fiendish menace by as a divine agent of good. You may add you Enlightened spirit class level to all Diplomacy checks.

Energy Resistance (Su): At 5th level you gain resistance 5 to any two of the following energy types: acid, cold, electricity or fire. At 10th level these resistances chosen at 5th level improve to resistance 10.

Shape Invocation (Sp): At 5th level you learn any one least, lesser, or greater blast shape invocation.

Divine Blessing (Su): At 9th level whenever you use your Eldritch Smite ability you now add your Charisma bonus to all your saving throws as long as your Eldritch Smite remains in effect.

Death Ward (Su): At 10th level, you become immune to death spells, death effects, energy drain, and negative energy effects as the death ward spell.

At 10th level the restriction placed on you when you entered Enlightened Spirit is removed. Having been shown the path of light, you may resume taking levels in Warlock but with the following changes. You may gain additional Invocations from the Warlock base class, but you are only allowed to pick from the Enlightened Invocations list below. You may choose to replace any previously gained warlock invocations with an enlightened invocation following the normal rules for replacing invocations known.
Also several class abilities normally gained as a Warlock are changed as follows:
-You continue to gain Eldritch Blast die as normal.
-Your damage reduction cold iron is removed. Instead you may add the listed bonus to you existing DR/unholy.
-Gaining the ability or any improvements to Fiendish Resilience are converted in additional uses of Eldritch Smite or Eldritch Mercy
-Any improvements to Energy Resistance increase your already existing Energy resistances by their listed amount.
-When you reach Character level 16, so long as your are a 10th level Enlightened Spirit and a 6th Level Warlock, you gain access to a new class of invocations: Radiant. Radiant invocations are the anathema to Dark Invocations. Only warlocks with Enlightened Spirit levels that meet the above prerequisites can learn them.

Enlightened Spirit Invocations:
Least:
-Dazzling Blast: Target must make Reflex save or become Dazed for 1 round.
Lesser:
-Spirit Blast: add +1 damage per Enlightened Spirit class level to damage vs. Undead.
Greater:
-Holy Blast Blast damage increases to D8s vs Evil Outsiders, by passes Spell Resistance, added affect of a Dimensional Anchor.
Radiant:
-Divine Blast: Your Eldritch Blast energy type is considered Divine, and not subject to energy resistance, damage reduction or spell resistance.

Blast Shape Invocations:
Least:
-Eldritch Spear: Blast range increases to 250ft.
-Righteous Strike: Channel Eldritch Blast through melee weapon. (just as Hideous Blow)
Lesser:
-Eldritch Wave: Blast takes the shape of a wave, centered on you, loses energy as it emanates outward.
Greater:
-Eldritch Cone: Blast Takes the Shape of a Cone
Radiant:
-Eldritch Wrath: Blast, effects all creatures within 20ft, only affects creatures with evil alignment, ignores good creatures.

Enlightened Invocations:
Least:
-Angelic Sight: See normally in Darkness and Magical Darkness
-Enlightened Utterance: Speak using Words of Creation and repair objects as per the Mending spell.
-Entropic Warding: Deflect incoming range attacks, leave no trail, cannot be tracked by sent.
-Favored of the Heavens: Gain a luck bonus to one type of save.
-Light: As per the Light spell.
-See the Unseen: Gain see invisibility as the spell and darkvision.

Lesser:
-Charm: Cause a single creature to regard you as a friend.
-Celestial Flight: Gain Fly Speed with Good Maneuverability.
-Moment of Clarity: With a touch allow a creature to make another will power saving throw vs. mind affecting spell, learn of original caster.
-Void Sense: Gain blindsense 30ft.

Greater:
-Forbiddance: As per the spell Forbiddance found in the PHB.
-Transform Magic: Targeted Greater Dispel Magic, restore 5HP per spell level to you or anyone within 30 feet.
-Wall of Divine Protection: Create Wall of Force, anyone who attempts to get through may be subject to a Force Cage.

Radiant:
-Celestial Rebirth: You die, but by sacrificing your life, you cast a True Resurrection on a fallen comrade.
-Open Wide the Gates of Heaven: Call Powerful Good Outsiders to battle so that they may fight on your behalf.
-Truth of Celestia: As per the spell True Seeing, may choose to effect targets with a Greater Dispel Magic.

Enlightened Invocation: Angelic Sight: (Least; 2nd) You can see normally in darkness and magical darkness out to 30 feet. The effects last for 24 hours. (This invocation is exactly the same as Devil's Sight)

Enlightened Invocation: Celestial Rebirth: (Radiant; 9th) You die, your body transforms into pure divine light along with all your possessions. This light then shines down from the heavens, as you cast a True Resurrection, as per the spell. You may use this ability to bring any character back to life, except for yourself. The only way to return yourself to life after using this invocation is to have someone cast a True Resurrection on you, allowing you to return to life with all your possessions.

Enlightened Invocation: Celestial Flight: (Lesser; 3rd) The powers of light bear you aloft as you sprout shimmering, feather like, spirit wings. You can fly at a speed equal to your land speed with good maneuverability for 24 hours.

Enlightened Invocation: Charm (Lesser; 4th) same exact effect as the Warlock invocation of the same name. (see complete Arcane).

Enlightened Essence: Dazzling Blast (Sp): This Invocation (Least, 2nd; Eldritch Essence) allows you to change you eldritch blast into a dazzling blast. Any living creature struck by a dazzling blast must make a willpower save or become dazed for 1 round. A creature already that is already dazed that is struck by a dazzling blast is not affected by the dazed condition again, but still takes damage normally.

Enlightened Essence: Divine Blast (Sp): This Invocation (Radiant, 8th; Eldritch Essence) allows you to change you eldritch blast into a Divine blast. The damage from your Divine Blast is considered untyped, save for the fact that it is of a Divine origin, and thus it is no longer subject to Damage Reduction, Energy Resistance, or Spell Resistance.

Enlightened Blast Shape: Eldritch Spear (Sp): This Invocation (least 2nd; Eldritch Blast Shape) allows your Eldritch Blast to attack from great distances. The Eldritch Spear increases the range of the Eldritch Blast to 250 feet with no range increment.

Enlightened Blast Shape: Eldritch Wave (Sp): This Invocation (Lesser 4th; Eldritch Blast Shape) changes your Eldritch Blast into an Eldritch Wave. By using this invocation you no longer need to make an attack roll to hit with your Eldritch Blast. Instead the Eldritch Wave is centered on you, you do not take damage, and emanates outward. All creatures within 10 feet of the Eldritch Wave take full damage, those between 11-20 feet take 1 die less of Eldritch Wave damage, those from 21-30 feet take and additional die less of damage, and this process continues outward in per 10 foot radius until there are no damage die left to subtract from the Eldritch Wave. Any creature caught within the wave can make a Reflex saving throw for ½ damage.

Enlightened Blast Shape: Eldritch Wrath (Sp): This Invocation (Radiant 8th; Eldritch Blast Shape) changes your Eldritch Blast into an Eldritch Wrath. Your Eldritch Blast is able to affect all evil aligned creatures within a 20ft radius, it has no effect on good creatures, and neutral creatures only take half damage. Any creature that is affected may make a reflex saving throw to take half damage.

Enlightened Invocation: Entropic Warding: (Least; 2nd) same exact effect as the Warlock invocation of the same name. (see complete Arcane).

Enlightened Essence: Holy Blast (Sp): This Invocation (Greater 4th; Eldritch Essence) allows you to change your eldritch blast into a holy blast. The damage dice from your eldritch blast which are normally D6s improve to D8s when you execute a holy blast, but only when the blast is targeted at evil outsiders. The holy blast also automatically by-passes an evil outsiders Spell Resistance if any, and has the added effect of casting a dimensional anchor (as per the spell) upon the evil outsider.

Enlightened Invocation: Enlightened Utterance: (Least; 1st) You speak a single word from the Word of Creation (See Book of Exalted Deeds) affecting an object as if the spell Mending had been cast upon it. Alternatively you may target any evil creature with this invocation, and speaking a Word of Creation force that creature to make a Fortitude save or be dazed for 1 round and deafened for 1 minute. This is a sonic affect.

Enlightened Invocation: Favored of the Heavens: (Least; 2nd) The forces of light and good hold you in high favor, watching over and protecting you. You may apply a luck bonus equal to your Charisma Modifier to any one save, for a period of 24 hours. You cannot apply this ability to more than one save at a time and the luck bonus you are able to apply to your save can never exceed your Enlightened Spirit class level.

Enlightened Invocation: Forbiddance: (Greater; 6th) You can use the spell Forbiddance as described in the PHB.

Enlightened Invocation: Light: (Least; 1st): You can use the Light spell. (see PHB)

Enlightened Invocation: Moment of Clarity: (Lesser; 4th) When you cast this spell and touch a creature that is under the influence of a mind-affecting spell or effect, that creature immediately receives another saving throw against the effects original save DC to break free of the effect. If the effect did not offer a saving throw, you are able to grant one albeit the save to break free of the effect is DC:20 + any relevant ability score modifiers. If the target of this ability breaks free of the effect they remember the name of the original caster, if any, and their appearance, if any. You may use this ability an unlimited number of times per day, but it can only be used once upon a creature within a 24 hour period.

Enlightened Invocation: Open Wide the Gates of Heaven: (Radiant; 9th) You open a portal to one of the good aligned outer planes and call forth celestials to aid in battle against the most fearsome of evil forces. The invocation takes place over a period of time. The first round 2d4 avorals arrive. Two rounds later an Eldrin arrives to join the fight. Two rounds later an astral deva arrives. Once these creatures appear they serve you for the duration of 1 minute per caster level. The spells duration begins the instant the first celestial appears. At the end of the spells duration all the summoned celestials disappear at once. The celestials only heed the summons of the Enlightened Spirit if there are evil foes to fight. After their arrival the celestials obey the caster explicitly and never attack her, even if someone else manages to gain control over them. The caster does not need to concentrate to maintain control over the celestials. She may dismiss them either individually or as a group at any time.

Enlightened Blast Shape: Righteous Strike (Sp): This Invocation (least 1st; Eldritch Blast Shape) is the same as the Warlock invocation: Hideous Blow. As a standard action you can make a single melee attack, if you hit the target is affected as if struck by your Eldritch Blast, including any Eldritch Essence applied to the blast. This damage is in addition to any weapon damage you deal with the attack, although you need not deal damage with this attack to trigger the Eldritch Blast effect.

Enlightened Invocation: See the Unseen: (Least; 2nd) same exact effect as the Warlock invocation of the same name. (see complete Arcane).

Enlightened Essence: Spirit Blast (Sp): This Invocation (Lesser 4th; Eldritch Essence) allows you to change your eldritch blast into a spirit blast. The blast deals an extra 1 point of damage, per Enlightened Spirit class level, to undead. Your spirit blast also affects incorporeal creatures without the normal miss chance. For example. A fifth level Enlightened Spirit uses her Spirit Blast vs a ghoul. The blast deals 5D6+5 (5D6 eldritch blast dice, +5 for being an Enlightened Spirit of 5th level) damage to the ghoul.

Enlightened Invocation: Transform Magic: (Greater; 6th) This invocation allows you to deliver a targeted greater dispel magic with a touch. You or any of your allies within 30 feet of you can heal 5 points of damage for each spell level dispelled this touch. For example, if you successfully dispel a wall of issue, you or an ally can heal up to 20 points of damage. You can't transform your own invocations.

Enlightened Invocation: Truth of Celestia: (Radiant; 7th) You are able to use the spell True Seeing as described in the PHB. Further more you have the option of casting a Greater Dispel Magic upon any creatures, objects, or illusions that True Seeing is allowing you to see the true form/state of. You may choose not to use the Greater Dispel Magic option.

Enlightened Invocation: Void Sense: (Lesser; 4th) same exact effect as the Warlock invocation of the same name. (see complete Arcane).

Enlightened Invocation: Wall of Divine Protection: (Greater; 6th) You can create a Wall of Force as described in the PHB. Any creature who attempts to by pass the wall via Dimension Door, Teleport or similar effect automatically cause the spell to end, but are then subjected to effects of a Force Cage. If they trigger the Force Cage effect, you may decide at that time what form the Force Cage takes as described in the PHB. You may end either the Wall of Force or Force Cage effects at will.

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