Astral Wanderer |
Young/Adult/Ancient Red Dragon, pages 98-99
All the three stat blocks are missing the "SQ" entry after the "Languages" entry.
Young Red Dragon, page 98
Listed level 1 spells per day is 3 and should be 4 (3 base + 1 for Cha score of 12).
Brass Dragon and Copper Dragon, pages 103 and 107
The pictures for the two dragons have been swapped (if I may have had doubts about strange color variations of brass and copper in the past, now I've also seen the picture-name association in Ben Wootten's DeviantArt gallery: Brass Dragon, Copper Dragon).
Astral Wanderer |
Ancient Red Dragon, page 99, again (and again, why is the edit time for posts so short?)
Spells: in the level 2 spells known, Detect Thoughts and Misdirection are missing their DCs (DC 17).
In the level 7 spells known, Limited Wish is missing its DC (DC 22). Unsure if Limited Wish should have the DC listed there, but whatever will be, will be.
Astral Wanderer |
Ancient Bronze Dragon, page 105
Level 3 spells per day are listed as 7 but should be 8.
Bronze Dragon, page 104
The Vortex special attack doesn't specify a range for the ability. Unlike the Whirlwind (and Water Elemental's Vortex) it is based upon, it is an extraordinary ability, so I take it that the Dragon doesn't change its own shape to become the vortex itself and that the vortex shouldn't form in the Dragon's space (unless the Dragon so wishes) because it could be virtually affected by its own attack.
Astral Wanderer |
Young Gold Dragon, page 108
Special attacks: listed range for breath weapon's cone is 80 ft. (as the range of a linear breath) but should be 40 ft.
Ancient Gold Dragon, page 109
As above; the listed 120 ft. should be 60 ft.
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A personal note on the Young Gold Dragon: it has Improved Critical (claw), but wouldn't it be better to apply it to bite first? It's true that the Dragon has two claw attacks when performing a full-attack, but the bite is its strongest attack AND the one it'll always prefer to use when limited to a single attack (usually when moving and attacking), so the Improved Critical would be much more useful if applied to bite, I'd say.
Of course Dragons are open to GM customization more than most other creatures, but I'm speaking in fact for the average "book-statted for quick use" Dragon.
Astral Wanderer |
Dragon Turtle, page 112
Shouldn't it have the Amphibious special quality?
I'm saying this for two reasons: first, obviously, altough being a dragon-type creature (to say that it's not a mundane animal), it is based on turtles, and most turtles, if not all, can breathe air.
Second, the Dragon Turtle's flavor text speaks of how it demands tributes to sailor and the like. Plus, it can speak, and it can speak common too. But how would it speak to sailors if it suffocates in the air for the lack of the Amphibious SQ?
Astral Wanderer |
Drow, page 114
Errata 1.0 said to change the listed +3 attack bonus fo rapier to +2, but +3 is actually correct: +1 base attack bonus, +2 Dex (Weapon Finesse).
Also, the listed Stealth bonus is +2 and should be +3 (1 rank +2 Dex; the other rank spent on Perception adds to the -1 Wis and +2 racial to reach the already listed Perception +2).
Last, can NPC classes be favored classes? If yes, the Drow would have 1 additional skill point.
Drow Noble, page 115
Same as above for the masterwork rapier attack bonus: errata says +4, but the original +6 is correct; +2 base attack bonus, +3 Dex (Weapon Finesse), +1 masterwork weapon.
Astral Wanderer |
Genie, Efreeti, page 140
Listed DC for the Change Size special ability is 13 but should be 14 (10, +2 Cha, +2 spell level).
Also, it has a base speed of 20 ft, which is quite odd. Dunno if these things have something to do with a matter of copy/paste between Efreeti and Janni stat blocks, but is that 20 ft base speed right?
Astral Wanderer |
Genie, Marid, page 142
Listed damage for the Vortex special attack is 1d8+4, but it should be 1d8+6 (23 Str).
Also, I don't know if it should be 1d8 or 2d6, since the Marid has the Improved Natural Attack feat applied to the slam attack and Vortex/Whirlwind is supposed to deal the same damage as the slam attack.
Astral Wanderer |
Genie, Shaitan, page 143
Errata 1.0 removed the Improved Natural Attack feat (in favor of Greater Bull Rush), but I think it forgot to correct the listed damage dice for slam attacks. It is listed as 2d6, and if it goes down one step for the removal of Improved Natural Attack it goes to 1d8 (which is the same of all other three elemental genies and is already one step higher than the 1d6 reported for large size slam attacks in the Universal Monster Rules section).
chopswil |
Svirfneblin, page 255 incorrect SLA DC
the rule: The saving throw (if any) against a spell-like ability is 10 + the level of the spell the ability resembles or duplicates + the creature’s Charisma modifier.
It says modifier not bonus so it's -1.
blindness/deafness = 10 + 2 (sor/wir spell level) + -1 (Con) = 11
SB says 12
Astral Wanderer |
Snake, Venomous, page 255 incorrect Poison DC
10 + 1 (1/2 HD) + 1 (Con) = 12
SB says 13
It has Con 14 (+2 modifier), so DC 13 is correct.
Svirfneblin, page 255 incorrect SLA DC
the rule: The saving throw (if any) against a spell-like ability is 10 + the level of the spell the ability resembles or duplicates + the creature’s Charisma modifier.
It says modifier not bonus so it's -1.blindness/deafness = 10 + 2 (sor/wir spell level) + -1 (Con) = 11
SB says 12
Dunno about this one; I mean, the only written rule I can find about it is indeed that the DC is equal to 10 + spell level + Charisma modifier, but it is not clear if that rule is missing a part and thus whether:
1) That rule and only that must be applied, in which case, the Svirfneblin's Blindness/Deafness is DC 11.2) A negative Charisma modifier should not be applied, in which case the listed DC 12 is correct.
3) As for magic items, the minimum DC of a spell-like ability cannot go below 10 + spell level + minimum Charisma score to cast that spell, despite what the real Charisma score of the creature might be, in which case DC would be 13 (minimum Cha to cast a 2nd level spell is 12, thus a +1 modifier).
This would need an official reply.
Astral Wanderer |
Ghoul, page 146
It's missing one known language for its +1 Int modifier.
Giants, page 147-152
Like the Ghoul, some Giants have one language less than they should, unless common is considered a bonus language for them; but then there are Giants with 10 Int that still have both Giant and Common (only the Hill Giant, with 6 Int, has uniquely the Giant language).
How about this matter?
Astral Wanderer |
Frost Giant, page 149
Skill points issue, despite the errata changed the Stealth bonus.
Calculating from the stat block:
Climb +13 (+3 ranks, +9 Str, +3 class, -2 armor penality)
Craft +7 (+4 ranks, +3 class)
Intimidate +7 (+4 ranks, +3 class)
Perception +10 (+5 ranks, +2 Wis, +3 class)
Stealth +2 (+6 ranks, -1 Dex, -2 armor penality, +3 skill focus, -4 size)
Total ranks: 3 + 4 + 4 + 5 + 6 = 22
But the Giant should have 28 total skill points.
With 10 Int and 2 base ranks (for Humanoid creature type) * 14 HD = 28 points.
Astral Wanderer |
Minor text quibble:
P. 49
Brownie wrote:...call their blades the "final trick", using them only in direst consequences...'consequences' should be 'circumstances'?
The thread for Bestiary 2 errata is this one
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Gibbering Mouther, page 153
1) Listed DC for the Spittle special ability is 18 but should be 19 (10, +2 for half HD, + 7 Con).
2) Gibbering special attack's text says that the DC is Constitution-based, but seeing the listed DC value and the type of ability it is obviously Charisma-based.
Charles Evans 25 |
Astral Wanderer:
I had already looked at the thread you link to and by page 5 it turned into a thread where posters discussed if something was an actual error - not one for reporting things.
If there is an actual errata for Bestiary 2 thread, it seems to have lapsed into the archives.
Edit:
No, found it (all 27 posts of it at time of posting) hiding at the bottom of the forum...
Will mention the Brownie there too.
Apologies for missing that one and posting here.
Astral Wanderer |
Apologies for missing that one and posting here. [/ooc]
No problem.
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Girallon, page 154
Climb +11 = +0 ranks, +4 Str, +8 extra mods
Perception +11 = +4 ranks, +1 Wis, +3 class skill, +3 extra mods
Stealth +5 = +3 ranks, +3 Dex, +3 class skill, -4 extra mods
Total Climb bonus is +12 (4 + 8). The +14 listed in the statblock is indeed incorrect.
(And the ranks are spent as reported above, 4 in Perception and 3 in Stealth.)Astral Wanderer |
The gnoll's equipment is wrong. Their attack stats reflect a spear (like in the picture), but their defensive stats and equipment list the shield, axe and longbow from the SRD.
I'll add to this: the Gnoll also isn't proficient with the battleaxe and longbow reported in its Treasure line; plus, if it is wielding the spear, which is two-handed, it is clearly not using a shield, so its AC drops (and maybe it becomes a little too low).
Astral Wanderer |
Goblin, page 156
Listed Ride, Stealth and Swim bonuses seem to be missing the -1 armor check penalty due to the shield:
Ride: +9 (+1 rank, +2 Dex, +3 class, +4 racial, -1 armor check penalty)
Stealth: +9 (+2 Dex, +4 racial, +4 size, -1 armor check penalty)
Swim: +3 (+1 rank, +3 class, -1 armor check penalty)
Astral Wanderer |
Flyby Attack monster feat, page 315
This feat is the in-flight version of Spring Attack, right?
Spring Attack specifies that using the feat does not provoke attacks of opportunity from the target of the attack.
Flyby Attack doesn't say anything like that. Is this purposeful or is it an error of sort?
Also, Flyby Attack's text says that the creature can take a standard action (RAW any kind of standard action, not just an attack action); is this also purposeful? And, if that's the case, is that the reason why nothing is said about attacks of opportunity from a target?
Astral Wanderer |
Half-Celestial Unicorn, page 169
The errata corrected how Smite Evil works for a Half-Celestial creature and thus added a +7 bonus to attack to Smite Evil in the Half-Celestial Unicorn's Special Attacks entry.
But the +7 should be +8 (26 Cha has a +8 modifier).
Also, its Knowledge (planes) bonus is +5 but should be +8 (+4 ranks, +1 Int, +3 class skill).
Astral Wanderer |
Half-Fiend Minotaur, page 171
The Speed entry in "Creating a Half-Fiend" mentions that the creature has good maneuverability, but the Half-Fiend Minotaur's stat block reports an average maneuverability.
This would also give a +4 bonus to the Fly skill (+2 Dex, -2 size, +4 maneuverability).
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About skills, the Skills entry in "Creating a Half-Fiend" says: "Racial class skills are unchanged, and class level skill ranks are unaffected."
If it is correct and must be applied to the Hal-Celestial template too (which would mean an omission in the "Creating a Half-Celestial" paragraph), then...
Half-Celestial Unicorn, page 169
Also, its Knowledge (planes) bonus is +5 but should be +8 (+4 ranks, +1 Int, +3 class skill).
...the Knowledge (planes) +5 bonus is correct, but the Sense Motive +14 bonus should be lowered to +11, since Sense Motive is not a class skill for magical beast (base creature type of the Unicorn).
Astral Wanderer |
Hell Hound, Nessian, page 173
Total skill points = (6 for outsider type -3 for an Int score of 4) * 12 = 36.
Acrobatics +16 (+12 ranks, +3 class skill, +2 Dex, -1 armor check penalty) <--- Alright in the stat block.
Perception +12 (+6 ranks, +3 class skill, +1 Wis, +2 feat) <--- Alright in the stat block.
Stealth +21 (+10 ranks, +3 class skill, +2 Dex, +5 racial, +6 feat, -4 size, -1 armor check penalty) <--- Alright in the stat block.
Survival +15 (+8 ranks, +3 class skill, +1 Wis, +3 feat)
12 + 6 + 10 + 8 = 36 skill points.
The errata changed a previous Survival +13 to a Survival +18, but unless I lost some value around, math tells me the correct one is Survival +15.
Maybe when compiling the errata the bonus from Ability Focus (Survival) was considered as +6, but it doesen't seem there can be 10 ranks in Survival (if it had 10 ranks and the bonus from Ability Focus became +6, the total Survival bonus would be +20... not +18 in any case).
Astral Wanderer |
Giants from Cloud to Stone, page 147-151
Only Stone Giants have iterative rock attacks listed in their stat block despite the fact that all other giants too have base attack bonuses higher than +6.
I can't find any rule saying that only Stone Giants get iterative attacks for rock throwing (or better, I don't see any rule saiying than other Giants should not get them), so the entries should read as follow:
Cloud Giant (Base attack bonus +12)
Ranged rock +12/+7/+2 (2d6+18)
Fire Giant (Base attack bonus +11)
Ranged rock +10/+5/+0 (1d8+15 plus 1d6 fire)
Frost Giant (Base attack bonus +10)
Ranged rock +9/+4 (1d8+13)
Hill Giant (Base attack bonus +7)
Ranged rock +6/+1 (1d8+10)
Astral Wanderer |
Intellect Devourer, page 180
Not sure about this one: the Intellect Devourer of course isn't a Rogue, but it has the Sneak Attack special ability; now, if the number of damage dice takes the creature's HDs as if they were Rogue levels, then it should be +4d6 rather than the listed +3d6 (same in the Body Thief special ability's text, if that "+3d6" it mentions for the coup de grace is from Sneak Attack).
If the number of dice is instead fix or based on something else, then alright.
HappyDaze |
The Astral Deva appears to only use 3 of its "4 additional class skills" available to an Outsider. Should this last class skill be assigned to Knowledge (religion)?
This also depends upon whether Fly counts as one of the "4 additional class skills" or if it is an additional class skill added beyond the 4.
Astral Wanderer |
The Astral Deva appears to only use 3 of its "4 additional class skills" available to an Outsider. Should this last class skill be assigned to Knowledge (religion)?
This also depends upon whether Fly counts as one of the "4 additional class skills" or if it is an additional class skill added beyond the 4.
Creatures with a fly speed treat the Fly skill as a class skill. So no, Fly doesn't count in those 4, and yes, the fourth class skill should then be Knowledge (religion).
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Kobold, page 183
The stat block reports that the sample Kobold speaks both Common and Draconic despite its Int 10, but the "Kobold Characters" paragraph says that default language for Kobolds is only Draconic.
Astral Wanderer |
Mohrg, page 208
The stat block is missing the "Languages" entry.
Is this purposeful, and thus the Mohrg doesn't understand nor speak any language, or was it a lapse indeed?
Also, the listed DC for Paralysis (in the "Special Attacks" entry) is 19, but should be 21 (10 + 2 Cha* + 7** + 2 Ability Focus).
* Undead use Cha to calculate DCs of special abilities that normally rely on Con.
** 1/2 HDs = 7 for the Mohrg.
Silke |
Nessian Hell Hound has incorrect Survival Skill bonus. Should be +15, not +13 or +18 after errata
Nessian Hell Hounds have 36 skill ranks. They are spent as follows: Acrobatics 12 ranks, Perception 6 ranks, Stealth 10 ranks and Survival 8 ranks. They have a +5 racial bonus to Stealth. Note that masterwork chainshirt barding adds -1 ACP to Acrobatics and Stealth bonuses.
How to Check
Ability Scores: Str 27, Dex 15, Con 21, Int 4, Wis 12, Cha 6
Notable Feats: Alertness, Skill Focus (Stealth, Survival)
…
Acrobatics +16 = 12 ranks (+3 Class, +2 Dex, -1 ACP)
Perception +12 = 6 ranks (+3 Class, +2 Alertness, +1 Wis)
Stealth +21 = 10 ranks (+3 Class, +2 Dex, +5 race, +6 Skill focus, -1 ACP, -4 Size)
Survival +15 = 8 ranks (+3 Class, +1 Wis, +3 Skill focus)
Total Spent: 36 Ranks
Edit: Awesome thread this. Anyone got revised errata PDF with all our observations?
Doh. Just noticed Astral Wanderer also got +15 Survival for Nessian Hell Hound in his post above.Astral Wanderer |
Anyone got revised errata PDF with all our observations?
I have an enormous amount of post-its, which I could transcribe in a text file, but a certain amount of them is made from my personal choices about what to do with certain errors or doubts (the rest, of course, is made from errors with obvious corrections or doubts with official answers).
Astral Wanderer |
Naga, Guardian, page 212
Listed DC for Poison is 19, but should be 21 (10 + 1/2 HD + Con = 10 + 6 + 5).
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Naga, Dark, Guardian and Spirit, page 211, 212 and 213
All three of them is missing bonus languages from high Intelligence score.
I don't know if the two languages each of them has are both their base languages or if one of those is already a bonus language for high Int; depending on this:
The Dark and Guardian Naga are both missing two or three bonus languages (Int 16).
The Spirit Naga is either missing one or nothing (Int 12).
Astral Wanderer |
Naga, Spirit, page 213
1) Skills issue.
Total skill points = (4 Aberration + 1 Int) x 10 = 50.
Bluff +13 (10 ranks, +3 Cha)
Escape Artist +13 (3 ranks, +5 Dex, +3 class, +2 Stealthy)
Intimidate +9 (3 ranks, +3 Cha, +3 class)
Knowledge (arcana) +14 (10 ranks, +1 Int, +3 class)
Perception +22 (10 ranks, +3 Wis, +3 class, +6 Skill Focus)
Spellcraft +11 (7 ranks, +1 Int, +3 class)
Swim +12 (+4 Str, +8 racial)
43 skill points spent till here.
Now, giving the 7 remaining skill points to Stealth, we have:
Stealth +13 (7 ranks, +5 Dex, +3 class, +2 Stealthy, -4 size)
Listed bonus for Stealth is +15. I suppose the Stealthy feat bonus has been considered +4 as if the Naga had 10 ranks in Stealth, but in that case the total bonus would have been +18, which is not +15 anyway.
2) Charming Gaze says it works as Charm Person, but being a supernatural ability it doesn't give a caster level, so, which is the duration? Same CL as the Naga's spells?