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301 to 350 of 810 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>

Joana wrote:
Sense Motive 1d20+3

DM Rolls: 1d20 + 2 + 5 ⇒ (3) + 2 + 5 = 10

Joana senses that Avalex the Aligned is hiding something from her. He may have knowledge to the location of Madd's Marvelous Map.


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Sense Motive 1d20 + 1 ⇒ (11) + 1 = 12


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Sense Motive 1d20 + 1 + 2 ⇒ (13) + 1 + 2 = 16


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1d5 ⇒ 1


Critical fail!


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Bluff 1d20 - 1 ⇒ (19) - 1 = 18
Sleight of Hand 1d20 ⇒ 16
Sense Motive 1d20 + 5 ⇒ (8) + 5 = 13
Sense Motive 1d20 + 7 ⇒ (3) + 7 = 10
Bluff 1d20 - 1 ⇒ (16) - 1 = 15
Sense Motive 1d20 + 5 ⇒ (16) + 5 = 21
Sense Motive 1d20 + 7 ⇒ (5) + 7 = 12


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Diplomacy 1d20 ⇒ 18 1d20 ⇒ 12


Stealth Check 1d20 + 15 ⇒ (19) + 15 = 34 vs. Untitled III DC 25

Why? To steal moonshine.


1d20 + 29 ⇒ (10) + 29 = 39
1d20 + 29 ⇒ (4) + 29 = 33
1d20 + 24 ⇒ (3) + 24 = 27
1d20 + 19 ⇒ (18) + 19 = 37
1d20 + 14 ⇒ (12) + 14 = 26 vs. AC 31
confirm: 1d20 + 19 ⇒ (16) + 19 = 35

1d6 + 13 + 7d6 + 10d6 ⇒ (2) + 13 + (5, 1, 1, 2, 6, 5, 5) + (6, 4, 5, 5, 3, 5, 1, 6, 6, 4) = 85
1d6 + 13 + 7d6 ⇒ (3) + 13 + (1, 3, 6, 6, 4, 5, 5) = 46
1d6 + 13 + 7d6 ⇒ (3) + 13 + (3, 1, 4, 1, 5, 2, 6) = 38
crit: 1d6 + 13 ⇒ (6) + 13 = 19


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Bluff 1d20 + 7 ⇒ (17) + 7 = 24


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Sense Motive 1d20 + 5 ⇒ (13) + 5 = 18


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Bluff 2 1d20 + 7 ⇒ (20) + 7 = 27


1d1001 ⇒ 114


critical!


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Knowledge (local) 1d20 + 8 ⇒ (1) + 8 = 9


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Diplomacy 1d20 + 6 ⇒ (5) + 6 = 11


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Spanky the Leprechaun wrote:
critical!

Bluff (Spanky the Leprechaun) 1d20 + 114 ⇒ (3) + 114 = 117 vs. DC 114

I call your critical as a bluff and succeeded.


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Knowledge (local) 1d20 + 5 ⇒ (13) + 5 = 181d20 + 7 ⇒ (8) + 7 = 15


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Appraise 1d20 + 5 ⇒ (8) + 5 = 13


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Intimidate 1d20 ⇒ 11


1d100 ⇒ 96

1d100 ⇒ 5

1d100 ⇒ 35

1d100 ⇒ 74


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Diplomacy 1d20 ⇒ 10


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Sense Motive 1d20 ⇒ 18


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Appraise 2 1d20 + 5 ⇒ (15) + 5 = 20


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Perception 1d20 + 7 ⇒ (11) + 7 = 18 1d20 + 4 ⇒ (14) + 4 = 18


BAB, always comes in handy.

To hit an armored fiendish ogre I need 1d20 + 8 + 4 ⇒ (20) + 8 + 4 = 32 vs. AC 24.

Critical Hit!

The A.F.O loses a large chunk of it lower torso from my paladin's holy bane long sword. Will calculate damage with my next post.


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Bluff 1d20 + 6 ⇒ (3) + 6 = 9
Sense Motive 1d20 ⇒ 1


4d6 ⇒ (3, 2, 1, 5) = 11
4d6 ⇒ (1, 4, 3, 5) = 13
4d6 ⇒ (6, 3, 2, 6) = 17
4d6 ⇒ (5, 2, 6, 3) = 16
4d6 ⇒ (4, 6, 1, 6) = 17
4d6 ⇒ (6, 4, 2, 2) = 14


Nice stats Bill. What type of character are you planning? It looks like a cleric.


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Diplomacy 21d20 + 6 ⇒ (15) + 6 = 21


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Sense Motive 1d20 + 1 + 2 ⇒ (12) + 1 + 2 = 151d20 + 1 + 2 ⇒ (11) + 1 + 2 = 14
Diplomacy 1d20 + 6 ⇒ (7) + 6 = 13


Sense Motive: 1d20 + 9 ⇒ (15) + 9 = 24


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Disguise 1d20 + 2 ⇒ (7) + 2 = 9
Perception 1d20 + 8 ⇒ (20) + 8 = 281d20 + 4 ⇒ (1) + 4 = 5
Knowledge (local) 1d20 + 5 ⇒ (1) + 5 = 61d20 + 7 ⇒ (18) + 7 = 25
Stealth 1d20 ⇒ 10
Perception 1d20 + 8 ⇒ (13) + 8 = 211d20 + 4 ⇒ (8) + 4 = 121d20 + 1 ⇒ (5) + 1 = 61d20 + 7 ⇒ (11) + 7 = 18


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6d2 ⇒ (2, 2, 1, 2, 2, 2) = 116d2 ⇒ (2, 1, 1, 2, 2, 2) = 10


Skill Check - Profession: 1d20 + 5 ⇒ (13) + 5 = 18


That is good. And now for another.

Skill Check - Computer Ops:1d20 + 5 ⇒ (20) + 5 = 25


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Sense Motive 1d20 - 1 + 4 ⇒ (12) - 1 + 4 = 15


Good roll. Rollin' Bones is studying the tier program/testing bank for his Security Firm.

Knowledge 1d20 + 5 ⇒ (6) + 5 = 11

Profession 1d20 + 5 ⇒ (4) + 5 = 9


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Perception 1d20 + 7 ⇒ (16) + 7 = 231d20 + 7 ⇒ (7) + 7 = 141d20 + 7 ⇒ (4) + 7 = 111d20 + 7 ⇒ (20) + 7 = 27


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Stealth 1d20 + 5 ⇒ (11) + 5 = 16
Perception 1d20 + 2 ⇒ (11) + 2 = 13
Stealth 1d20 ⇒ 1
Perception 1d20 - 1 - 2 ⇒ (18) - 1 - 2 = 15
7d20 ⇒ (15, 14, 20, 12, 9, 1, 12) = 83


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Sense Motive 1d20 + 6 ⇒ (8) + 6 = 141d20 + 1 ⇒ (18) + 1 = 19


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7d20 ⇒ (4, 16, 3, 15, 20, 17, 10) = 85


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Bluff 1d20 + 5 ⇒ (1) + 5 = 6
Sense Motive 1d20 + 3 ⇒ (4) + 3 = 7


Political Observation Search and Check

Voter vs. Democratic Party 1d20 + 5 ⇒ (14) + 5 = 19 vs. DC 21

Voter vs. Republican Party 1d20 + 5 ⇒ (3) + 5 = 8 vs. DC 15

Failures on voters of both parties to distinguish the difference between fact and media sponsored propaganda. The Mayan End Times of 2012 draws ever so closer to completion.


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Bluff 1d20 + 8 ⇒ (14) + 8 = 22
Sense Motive 1d20 + 7 + 4 ⇒ (17) + 7 + 4 = 28


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Sense Motive 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5


Rolling for stats, to be used once by Bintos the human monk:

4d6 ⇒ (6, 1, 1, 1) = 9
4d6 ⇒ (2, 5, 5, 6) = 18
4d6 ⇒ (5, 3, 4, 5) = 17
4d6 ⇒ (2, 5, 4, 3) = 14
4d6 ⇒ (5, 1, 6, 6) = 18
4d6 ⇒ (4, 3, 5, 5) = 17


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Appraise 1d20 + 2 ⇒ (15) + 2 = 17


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Sense Motive 1d20 + 3 ⇒ (7) + 3 = 10


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8d20 ⇒ (16, 17, 12, 2, 12, 10, 8, 14) = 91
8d20 ⇒ (9, 10, 3, 7, 16, 7, 2, 19) = 73
8d20 ⇒ (11, 1, 4, 4, 7, 7, 5, 3) = 42
8d20 ⇒ (3, 16, 17, 11, 12, 9, 16, 9) = 93

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