GM Granta |
REPORTING SUCCESSES
Successes should be reported here.
And here is a list of the encounters where reporting is required as well as the conditions for each:
And the following encounters do NOT report successes for anything:
GM Granta |
TRACKING SUCCESSES
You may view the number of current successes here. The spreadsheet updates automatically, and should always be up to date.
A: The Museum Entrance & B. Upper Floors
- # Successes = 19: High Stress
- 18 < # Successes < 30: Subdued Defenses
- # Successes = 30: Peace in the Museum
A3: Magical Wards
- # Special Successes = 4: Failing Wards
C. Confronting the Intruders
- # Kellid Slains = 4: Tragic Death
H. Blood on the Snow & I. Twinhorn Camp
- # Successes < 25: Deepening Shadows
- 24 < # Successes < 36: Uncertain Opportunity
- # Successes = 36: Bolstering Light
Seeking Aid
- # Diplomatic Successes = 4: Twinhorn Comrades
K. Leaf and Scale, L. Outside the Caves & M. Kobold Caves
- # Successes = 24: Scattered Kobolds
- # Successes = 30: Surprised Dragons
- # Fey Successes = 4: Fey Allies
N. Dragon's Lair
- # Special Successes = 12: Concluding Part 4
GM Granta |
TABLE GMs
- Aerondor Gameplay | Discussion
- Batpony Gameplay | Discussion
- Blake Gameplay | Discussion
- Chadius Gameplay | Discussion
- Chaosorbit Gameplay | Discussion
- Cwethan Gameplay | Discussion
- Dennis Gameplay | Discussion
- Greenclaw Gameplay |Discussion
- Kuey Gameplay | Discussion
- Ladile Gameplay | Discussion
- Red Gameplay | Discussion
- Woodenman Gameplay | Discussion
GM Granta |
IMPORTANT DATES
- March 5 - Start scenario
- March 6 - Begin “The Museum Entrance”
- March 14 - Begin "Confronting the Intruders"
- March 18 - Begin “Blood on the Snow”
- March 28 - Begin “Voice of the Shadow”
- April 2 - Begin "Leaf and Scale"
- April 12 - Begin "Dragon's Lair"
- April 17 - Finish scenario
*Overseer posts will advance the timetable in the evening EST (UTC-5)
GM Granta |
CURRENT STATUS (Effective 3/9/2018)
Accessible Areas
- A1. Haunted by Memories (p. 10)
- A2. Guard Creatures (p. 11)
- A3. Magical Wards (p. 13)
- B. Upper Floors (p. 14)
Failing Wards In the Guard Creatures (area A2) and Trapped Twinhorns (area C1) encounters, reduce the DC of Bluff, Diplomacy, Handle Animal, and Intimidate checks by one step (Hard to Average and Average to Easy). All creatures in the Automated Defenses (area B1) and Magical Wards (area A3) encounters take a –1 penalty to AC and on attack rolls, saving throws, skill checks, and ability checks.
GM Granta |
CURRENT STATUS (Effective 3/23/2018)
Accessible Areas H. Blood on the Snow (p. 21); I. Twinhorn Camp (p. 23) & J. Voice of the Shadow (p. 27) once H. Blood on the Snow has been completed.
Twinhorn Allies The next successful melee or ranged attack made by each PC before the end of the adventure automatically gains the benefits of the boosted Allied Offensive aid token effect.
GM Granta |
CURRENT STATUS (Effective 3/31/2018)
Accessible Areas J. Voice of the Shadow (p. 27)
Uncertain Opportunity Run the encounter in area J as written.
Portal Closed All undead creatures must immediately succeed at an Easy Will save or become dazed for 1 round. Additionally, the undead each take a -1 penalty to AC and on attack rolls, saving throws, skill checks, and ability checks.
GM Granta |
CURRENT STATUS (Effective 4/10/2018)
Accessible Areas
Fey Allies All PCs and companion creatures gain a single-use benefit they can use during Part 4. As a free action on its turn, a creature can use its benefit to gain either damage reduction equal to half the table's APL (minimum 1) or cold resistance equal to the table's APL until the end of that encounter. Each PC and companion creature can select a different benefit.
Upcoming Areas