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As someone posted regarding lemures: Death by tapioca. A classic.
Turin the Mad wrote:
Or learn why they should have.
Name: Sybil Dolor
Wow, you threw two shadowgarms (which are supposed to be solos, according to their description - p 81, incredibly territorial, immediately confront one another upon meeting) *and* a shadow mastiff, which is what - CR 8? - at a party of second level characters? Ouch. It seems a damned tough encounter for that level party.
There were a number of things that caused that encounter to go south:
All in all, poor planning on both sides of the table and bad luck was what did them in.
We had 3 out of 5 characters get killed in the final, climactic end battle
at the top of the statue or Aroden
My 13th level Vanguard was riding his hippogrif figurine of wondrous power and shooting spells down when he got killed.
Our draconic sorcerer got killed soon after I did and then the rogue / shadowdancer bit the dust. Only the paladin and monk managed to escape alive, although we did at least defeat ... well, you know :)
Pretty darn cool fight, all things considered and a cool way to end the AP!
Names: Tanner McTavish, Ghim, Seras
Avazhi cast wall of stone and fled (successfully rolling her amazing spellcraft!). Novankia tried to, but was hit with glitterdust and then destroyed by Faerith.
The mage/priest took some time to mourn, loot, and dispose of his former companion's bodies. Then went back to the city and the Children of Westcrown to find replacements...
Anticipating their demise, the other players had made new characters...the Sixfold Trial Survivors are now Faerith (1/2 elf cleric 1/wizard 7), Ixa (female elven fighter6/wizard1/arcane archer 1), Korax (1/2 elf alchemist 8), Olie (1/2 orc cleric of Cayden Caliean 8) and Khalide (female tiefling shadow bloodline sorcerer6/shadowdancer 2)
**The players blame themselves for triggering the encounter cascade..or allowing it to happen and finding themselves separated
wow. perhaps you're just better at combat tactics then me.
In my battle, she didn't use soften earth & stone, stone shape, dispel, bestow curse, or sound burst.
I forgot Novankia had grease!
She got away, and they found her later, slain by Vheed. The imp is nowhere to be found, and the paladin does a sweep of detect evil every once in a while.
The soften earth&stone makes the 10x10 area like quicksand where on a failed reflex save anyone moving through there or caught in it is stuck for 1d2 rds. The FX sounded like 'quick-drying cement/concrete' to me so I ran with it. The PCs liked it too. She wanted to not let the remaining beat'em up (dwarven barbarian) get close. It worked. He botched his reflex saves...twice. Her bestow curse failed on the barbarian earlier, but he couldn't make a save vs the imp's poison a few times and it cost him. And she hasn't used her dispel or sound burst. Was going to use one of those to 'inflict' but never got the chance.
Now she's blind and in room 12, holing up to rest and try and cure her wounds (7hpts) and blindness. Faerith drove her away though so I did give him full xp.
My philosophy is to play named NPCs like a PC. My PCs bring their A-games and 'tiltaweights' so why shouldn't the NPCs? Fortunately, my PCs like winning by the skin of their teeth. The mage player survived with some quick-thinking and pre-planning...he was resistant to fire from resist energy and had cast pro' evil on himself since he was tired of charm attempts by bad guys. The player lamented not casting pro'evil on others since it also helped against the hellfire. And he made key rolls when they were needed.
Faerith is now trying to find her with the new heroes before she can get a rest&recover. They just knocked the vulpinal agathion unconscious and secured her for her own good (after much convincing to the cleric of Cayden C.), after recognizing what she was, and connecting her brokeness to Vheed's tortures. I really hope they can rescue her.
Name: Brewmaster Reagar
So the elves have had a rough time of it lately...
Name: Theon Tyrell
Ecarddian Drovenge's sneak attack-vital strike-attacks ar not nice. Breath of life and his back in business.
Name: Quiler Ghan
Yeah.After making his stance, Melavegnian puts the Spike stones to area where he stands, and Ecarddian attacks couple of times to him. Then negative channeling, and when after being frightened he tries to run away. 1. No more stance, so good bye hp:s and Spike stones damage.He's dead, Jim. Arael rises him afterwards.
Names Fingers (Sorc/Rogue/Arcane Trickster), Maris (Monk), Fiosa (Cohort Cleric), Valeria (Cleric of Asmodeous), Janiven (GMPC, Fighter)
The Gory Details
End of campiagn. 2 of the most expensive encounters ever purchased and a real anti-climax.
Starting the last module immediately after the last one ended was a terrible design decision. The party was completely out of healing having just survived the climactic encounter in "Mother of Flies" and the players were not willing to just ignore what was happening. Also the fact the last module has a 5 day deadline to complete sealed the deal. It would have taken 4 days minimum to have the party ready to continue, and with reduced effectiveness due to negative levels.
Name: Aula Ghival
Adventure: The Infernal Syndrome
Did I ever mention that I hate creatures with unholy blight (or blasphemy) at will? Yup, I did. Just checking. :-)
Names: Elias Lucca- Old Human Male Diviner 9
Two characters dead from the ambush attempt at the
begining of the module. The group approached the shop invisibly, and when Kruthe the Hammer immediately charged in, he got blinded by Glitterdust, the would-be actor turned adventurer. Negating the Invisibility Spherer, the PCs appeared visible in the alleyway outside the shop... and got pelted with 6 6d6 fireball globes. You know, unless your PCs are somehow mystically aware that the bad guys are all about to employ this tactic or everyone has evasion, you can pretty much guarantee someone is gonna get toasted here, even if they make every save.
Sounds more like the general principle is : don't go into a building without the common defenses up and running, such as resist energy (fire) ...
While the skeletal wolves brought Gravlax down to -3hp in a single round, the party worked really hard to bring down the goblins in G2. Fortunately the party rogue managed to drag Gravlax out of harm's way and stuff a potion down his throat.
* What I find slightly sour is that I made him count the number of cure light wounds potions he had (3) before allowing him to go into G4. that would've been a perfect opportunity to chuck one, but alas. much face-slapping from the party followed, but after having saved his butt several times already they couldn't quite feel sorry for the poor monk.
Name: Tim, the Enchanter
The players arrived, led by the reluctantly recruited Alberten. Perception scores had been collected by yours truly in the prior session, and were rolled secretly. The rogue requested a perception, and rolled a natural 2. The ambush would go ahead as planned.
Maglin (having started from the rooftops) goes invisible, descends to the street, and death attacks the sorcerer after half the party had entered the shop, as the rogues unleash their crossbows in a rain on the party. Death attacks mean never having to say goodbye.
For bonus entertainment, the fighter runs into the shop and locks the door to avoid the death-from-above....leaving Maglin with a fistful of quieting needles and time to spare with a body.
That's right, folks. Quieting Needles.
The Gory Details:
Tanryl was the only character at the time that could read infernal, so he volunteerd to examine the piece of paper that turned out to be the rune curse. Being NG, Tanryl didn't feel right trying to pass off the runecurse to an ally or an innocent, and he never got a chance to pass it off to someone that deserved it.
Needless to say, at the start of What Lies In Dust when the PC's were talking to the head from the Crux, Tanryl started asking about Nyxervex. I figured now was as good a time as any, so as soon as the name escaped his lips, Tanryl heard a voice behind him ask "Did someone call my name?" I gave Nyx a surprise round which did a fair amount of damage, but the clincher was that I rolled a higher initiative than any of the PC's. One full attack later, there was one dead wizard.
The Gory Details:
Unfortunately, Glim only had 6 str (we roll our stats), so when the shadows attacked he immediately took 2 dmg and was down to 4. The next round he pulled out a command undead scroll and attempted to control the shadow rather than get away from it. That round he managed to only take 1 str dmg. The next round, he had his eidolon fly him up 30 feet while he magic missiled (with a wand) for some decent force damage, but not enough to kill the shadow.
Having just taken a solid hit from the summoner, the shadow continued his assault. The final attack dealt exactly 3 str dmg killing the summoner. Fortunately for the rest of the team, they had been progressively applying death ward. The summoner was out of reach to receive the buff in time, though.
The Gory Details:
Slate was unfortunately low on the initiative roll for the triceratops encounter. I had charged a different character, but she withdrew on her initiative (lucky her, she would have died otherwise). The monk was the next closest target and received a full attack dropping him to -17 from full hp in the first round of combat (much to the dismay of the party since the archer was probably their highest source of damage).
Name: Smedley Nightshade
The Gory Details:
Of all things, before even knowing about the intelligent glaive, the player created a glaive wielding Inquisitor who was LE (I know, right? What are the chances?). Needless to say, she leapt a the chance to wield such a unique weapon. For the most part she was able to keep it under control. Every once in a while it would cast bleed on a party member which she would follow up with commanding it not to. As we all know this causes an ego battle. In the worst possible timing, the player rolls a 1 on her cha check to control the glaive letting the glaive win control of the PC.
Seeing an opportunity to try and possess a powerful creature like the shadow triceratops, Avengen charged into battle thinking if the PC survives, he would have proven himself a worthy bearer. Unfortunately, that was not the case. While the PC didn't die outright, he was unconscious when the rest of the party fled for their lives. The Triceratops quickly finished off the PC at that point.
Name: Calseinica Nymmis, Bard 8 (Cohort)
The group was utilizing Teleport spells to hop around town without having to worry about the Dottari and Hellknights. Upon attempting to go to the Dusk Market, a teleport mishap was rolled, resulting in the party appearing in an abandoned building somewhere in the Dead Sector. I wanted to show how the undead within that part of town were begining to build, and decided between the Marrowfall and the Channel abilities of the Cleric of Calistra, the group should be able to wipe the floor with 3 Spectres, the shades of angry patrons (insert backstory of dead drunks)
Name: Zak Ghival
The party reeled from the lighting blasts of the cross-shaped entryway as they entered the abode of Sandor the strange. Once the whole party had cycled in (as per his prior divinations) the greater-invisible, flying Sandor dropped disintegrate on the (*roll...*) fighter....who saved.
Massive divination +Init meant Sandor was first after the surprise round as well. Slow was dropped on the crowd...all of whom saved--except Zak. Zak took a potion of haste to dispel the slow. The scorcerer glitterdusted, revealing Sandor, and the magus Hydraulic-pushed him to force a (failed) fly check. Sandor was grounded, in a corner, with Zak, fabled Sixfold Survivor, in his face.
So Sandor popped phantasmal killer. Description: The face of Zak's beloved (currently kindapped) Amaya, twisted by the ravages of undeath, swoops towards him. Will save failed, and a natural 2 on the fort save meant poor Zak's heart just gave out.
Zak almost refused resurrection after that description. 0:-)
After a few close calls I had the first death in my campaign.
Name: Zerun Ferast
the gory details
Warning. Long and extreme violence.
Council of thieves has been a deadly campaign. I have not been posting deaths, however last night was particularly gruesome. Backstory is the party had a diabloist sorcerer Razoul who turned into a vampire and his imps stole the morowfall. The group did not really like him when he was aliive, but now that he is undead he has been a skirmisher/annoyer since that point. Last night they met him, his imps, and his vampire spawn in walcourt. He successfully ghoul touched 3/4 party members who were present. All of whom are coup de grace'd for 1d4+3 from the spawn and fail their saves spending hero points to not truly die. The gnome alchemist who lives spens his hero points to true strike dispelling bomb and reverse the morrowfall to set off the sunburst ability. All other vamps die but Razoul makes his save and the imps have evasion. I let the gnome with throw anything use cure potions as splash weapons. and he gets Razoul 10 hps from dead. Razoul is about to ddoor out and the gnome spends his last hero point to act out of turn, hitting and killing him. Congratulations you saved the day and win your artifact back.
They flee heal up and come back and meet the Calikang. The gnome climbs down first. He has crazy ac from dex mutagen barkskin and shield but is still scared by the 8 attacks and backs into a small room and unleashes a vomit swarm effectively negating the calikan's fast healing. the group starts climbing down the rope and it unleashes it's energy blast up the hole dealing 60 something damage to everyone on the rope. It then full attacks knocking the fighter unconscious once she gets down. The paladin is running like a little girl back up the rope, very funny. And the life oracle is staying on the rope casting reach cure spells on the fighter. Fighter wakes up and x3 crits the calikang for 80 something damage. calikang knocks chain lightnings itself the swarm and fighter and the gnome knocking the fighter out again and rolls a 3 on it's caster level check which i decided would recharge it's energy beam don't know if that's raw but it kinda made sense. He plasts next round and drops the life oracle
Name: Orem, Thrune Pathfinder (Long story)
The party encountered Vuiper; as Zak was a member of his house, dialog ensued. Unfortunately, the cleric of Abadar was hardly stable, at this point; a few harsh words from the party swiftly push him over the edge. He attacks, and is appalled to see his god desert him.
He retreats, calling for help from Chammady; with no response forthcoming he uses the cape to make his fast exit downstairs. When the party encounters him again downstairs, he fights back with unsettling confidence...enough so that the fighter looks behind him to see if he has hidden allies. The perception check wasn't even close; a few rounds later a dagger is buried in the Orem's back. That's right--yet another death-by-death-attack.
The party fights back, trying to tell her they have something they want to show her. She smiles, and says she'll take it from their corpses. The sorcerer then...baleful polymorphs her.
He turns Chammady Drovenge into a rat.
Through his ability to understand vermin, he is the only one who understands her following statement: "Very well. you have my undivided attention." After showing her the contract, the party (surprisingly) breaks the enchantment and gives her the contract, then heads home to revive the fallen magus.
The Gory Details: The PCs (Paladin 4, Rogue 4, Bard 4, Wiz2/Witch1/Alch1, Inquis 4) saw Trixie in its usual spot in the Nautalica. It dropped the bard with one attack, but they managed to channel back to consciousness and flee. They bypassed the room by going upstairs and climbing down to the courtyard, where they made short work of the toys.
They later managed to destroy it, and his body was recovered for raising.
The Gory Details: Lanthorr stood up and challenged the satyr to one-on-one combat. He thought he'd be able to simply use his smite ability and chop through the satyr. Unfortunately, the satyr is CN and his smite did not work. Lanthorr finally changed tactics and began to Feint the satyr to take him down. This was working well, and would've probably killed him in the next round, but I rolled out a Vital Striking Power Attack in front of the group and landed a 20. I then confirmed the critical hit and struck Lanthorr with 4d12+22. I rolled at least two twelves.
Thankfully his ally, a halfling cavalier riding atop her dog with a lance, charged in and critically hit with her charge, finishing off the satyr and intimidating the redcaps into following her.
The party chose to reincarnate him, and he has come back as a half-orc.
Name: Servius Quintus Basilius
Oh, just to mention: Today, I nearly took another PC down with the hellknight's mercilessness class feature against a chaotic ranger. But her Diehard feat spoiled my attempt *skulk*.... ;)
Had two more PC deaths tonite.
Name: Jocque & Kayn
As I said: Maybe its my fault and this battle would have been quiet different if the Kalikang would have seen the invisible party coming down the rope...
An NPC death, but a good enough one for me to report it!
Name: Calseinica Nymmis
A coup-de-grace later, plus Prestidigitation to clean up the blood, and Calseinica was an ex-actress.
So i have GM'ed books 1-3 and am about to finish book 4. I have never been one to kill my players, but this time. DAMN
First kill, while performing the theatre someone was unable to make his heal check and ended up killing himself on stage.
In the Asmodian knot two players were killed by the king.
The day after the mayors party one of the players where publicly executed for crimes of a demonic nature.
During Delhaven a player was killed by the shadow triceratops, two by Bisby and finally one by the vampire cleric.
During the infernal syndrome we have a one killed by the lich shade, one by cerebri and that is it for now.
That is 10 by my count compared to my normal 1'ish I feel dirty and I know I will have more casualties before this book is over. I see the Ranger dyeing from a full attack form L-man and possibly the dragon disciple as well. Are all adventure paths this bloody ?
Name: Silth Maelström
Name: Itharaina Arothar
Name: Gaius Baltar (YES)
[b] The Gory Details [b]: The rest of the party included an elven alchemist and a transmuter. The party was deciding how to deal with the Devildrome encounter and Gaius Baltar came with the following plan:
a) and b) would take place during the night. The Transmuter, being LG decided not to take part in retrieving corpses and desecrating them. The alchemist decided to stay at home preparing fireworks for the show.
I had a prerolled encounter "Schedule" and for that night the menu was 4 Shadow Mastiffs. Knowing that my players are quite the optimisers I added one mastiff to the mix. I decided to officially inaugurate my "Ambus Sites" Map Pack and placed an rather narrow alley and set the encounter when the "heroes were carrying back the corpses of the tieflings. What followed was quite gruesome. Due to the map layout one of the Mastiffs was unable to reach melee, so in the surpirse round (only the rogue and the diviner were not surprised) this one used his Bail sending the brave Silth into a panick. One of the mastiffs charged against Gaius Baltar (who was with both hands busy holding the corpses) and the other charged Itharaina. The other two, due to map layout could not move into a charge but attacked nevertheless.
The result for the first round:
This tendency continued for the rest of the encounter but I have to say that the heroes fought valiantly, slaying 3 of the beasts and leaving one at 1 HP (the other untouched). Still, the barbarian, for intance, botched twice, failed once and stroke true once before falling. They didgn have sneak attack damage for 3-4 rounds...
I know the enconter was overpowered but they really are very good tactitians. I guess this time sheer luck showed how much and encounter needs to be tailored for it not to be spoiled by two rounds of extreme value-die rolling.
Still, we all had great fun with the encounter, and The Children of Westcrown decided to cast [i] gentle repose [i] on the two heroes that were from the start (Gaius and Silth, both of the excelled in the Sixfold Trial, which we "played", by the way), resurrected Itharaina and gave Rizzardo a nice burial.
My party just ended up TPKing earlier tonight.
Names: Fayde, Alexite, Bedock, Cicero
The most entertaining part of all this was the player decided he would charge in without discussing it with the rest of the party. In fact, one of them had just gone to the bathroom before the battle. That player emerged from the bathroom just in time to be informed "[player] just died". In hindsight, I should have prevented the action from taking place until the missing player had returned, but the player controlling Skuld has a habit of acting without thinking/on their own and a misconception that he is a tank/melee fighter, so it was a good learning opportunity. Since then they have learned to discuss battle plans together before doing anything rash.
My first ever PC kill as a Pathfinder GM. It kind of sucked that it was at the beginning of the session.
Luckily, Sevrin (the group's rogue and Varian's ward) knew of a druid who had previously brought back an NPC as a favor. After a week of travel to the west, Varian was returned to life as a half-orc.
His final fate is yet to be decided.
Name: Wu Zin
Name: Urlic Shieldbasher
A few more.
The Gory Details: Rasteel was blasted and confused several times by the hellbirds' black smoke and eventually fell unconscious. He did not survive the ensuing blast of black smoke directed at the rest of the party.
Name: Ilian and Talon
Name: Petronicus Crispin
The Gory Details: Alas poor petronicus had much difficulty cutting the rotgrub out of him. And after a number of heal checks that were below even the ability of aid another checks to help he finally managed it at 1 con taking 26 damage. He was begging for help the whole time.