Good Feats for Clerics???


Pathfinder First Edition General Discussion

Dark Archive

can the ray-like domain powers be used for weapon focus or vital strike or dazzling display as it is only 1d6 plus 1/2 cleric level so it really tops off quickly????

d6+5 is not really damage worth sinking a domain choice for. When we will see feats to maximize spell like abilities or at least quicken spell like abilities????

choosing to channel energy against elementals or outsiders does not let you ever use the channel energy again to heal friends. That needs a new feat to allow ELLECTIVE CHANNELING!!!!


Another Screen Name wrote:
d6+5 is not really damage worth sinking a domain choice for.

I'm not sure what you mean; most of the 1st level domain abilities are pretty weak (Travel, Liberation and Trickery are notable exceptions), so it's hardly a sacrifice.

Dark Archive

just my point --- they should have a better "growth" as the player levels higher, instead of only being useful at levels 1, 2 or 3 --- as in the case of channeling energy versus an outsider --- how many outsiders are there at levels 1, 2 or 3 anyways????

hogarth wrote:
Another Screen Name wrote:
d6+5 is not really damage worth sinking a domain choice for.
I'm not sure what you mean; most of the 1st level domain abilities are pretty weak (Travel, Liberation and Trickery are notable exceptions), so it's hardly a sacrifice.

Sovereign Court

Another Screen Name wrote:
choosing to channel energy against elementals or outsiders does not let you ever use the channel energy again to heal friends.

Wrong. The use of the feat is optional. You can use it normally OR to heal/harm the chosen outsider/elemtnal type.


Another Screen Name wrote:
just my point --- they should have a better "growth" as the player levels higher, instead of only being useful at levels 1, 2 or 3 --- as in the case of channeling energy versus an outsider --- how many outsiders are there at levels 1, 2 or 3 anyways????

The 10th level Earth domain cleric in my game still uses his Acid Dart *all* the time.

Another Screen Name wrote:
choosing to channel energy against elementals or outsiders does not let you ever use the channel energy again to heal friends. That needs a new feat to allow ELLECTIVE CHANNELING!!!!

This is not true - you always are able to choose which type of channelling you will do.

To answer your other question, yes you can do Weapon Focus (ray), but no, I don't think you can use Vital Strike with it.

We will probably see empower and quicken spell-like ability in the Bestiary. And yes, those are interesting options for clerics.

Dark Archive

thanks to the previous posters

1) is there any way to boost the domain powers???

2) the channelling feat descriptions are confusing --- it looks like once you choose elemental or outsiders to harm you can no longer choose to heal friends, --- thanks for confirming that i read it wrong, as i am building a 1st level cleric for the new campaign in cheliax

Majuba wrote:
Another Screen Name wrote:
just my point --- they should have a better "growth" as the player levels higher, instead of only being useful at levels 1, 2 or 3 --- as in the case of channeling energy versus an outsider --- how many outsiders are there at levels 1, 2 or 3 anyways????

The 10th level Earth domain cleric in my game still uses his Acid Dart *all* the time.

Another Screen Name wrote:
choosing to channel energy against elementals or outsiders does not let you ever use the channel energy again to heal friends. That needs a new feat to allow ELLECTIVE CHANNELING!!!!

This is not true - you always are able to choose which type of channelling you will do.

To answer your other question, yes you can do Weapon Focus (ray), but no, I don't think you can use Vital Strike with it.

We will probably see empower and quicken spell-like ability in the Bestiary. And yes, those are interesting options for clerics.


Another Screen Name wrote:

thanks to the previous posters

1) is there any way to boost the domain powers???

2) the channelling feat descriptions are confusing --- it looks like once you choose elemental or outsiders to harm you can no longer choose to heal friends, --- thanks for confirming that i read it wrong, as i am building a 1st level cleric for the new campaign in cheliax

1) Not yet - but look for it in the Bestiary (for the spell-like ones at least (sp)).

2)

PRD wrote:
Instead of its normal effect, you can choose to have your ability to channel energy heal or harm outsiders of your chosen elemental subtype. You must make this choice each time you channel energy. If you choose to heal or harm creatures of your elemental subtype, your channel energy has no affect on other creatures. The amount of damage healed or dealt and the DC to halve the damage is otherwise unchanged

It's a choice, every time you channel. *IF* you choose to do the elemental version, you don't affect your allies or undead.

Sovereign Court

Another Screen Name wrote:

2) the channelling feat descriptions are confusing --- it looks like once you choose elemental or outsiders to harm you can no longer choose to heal friends, --- thanks for confirming that i read it wrong, as i am building a 1st level cleric for the new campaign in cheliax

PRPG wrote:

Elemental Channel

Choose one elemental subtype, such as air, earth, fire, or
water. You can channel your divine energy to harm or heal
outsiders that possess your chosen elemental subtype.
Prerequisites: Channel energy class feature.
Benefit: Instead of its normal effect, you can choose to
have your ability to channel energy heal or harm outsiders
of your chosen elemental subtype. You must make this
choice each time you channel energy......

Not really ambiguous.

What kind of "boosting" do you want for the domain powers? They aren't meant to be really powerful in their own right, just minor character-defining deity-granted abilities. A cleric's spells are MUCH more powerful than their domain perk will ever be.

Besides, this is the core rulebook, they have announced another core book for February and one for next August with more player crunch. Perhaps one of these might hold something of interest for you.

Dark Archive

you can CHOOSE to have your ability to channel energy heal or harm outsiders of your chosen elemental subtype. You must make this
CHOICE each time you channel energy.

sorry the confusing part to me is that it reads that your ONLY choice is to heal or harm outsiders --- it doesnt say that you STILL have the other choice (to heal or harm humanoids or undead) in the previous feat (channel energy) -- i know one dm who will try to nerf me on this feat.

Sovereign Court

It doesn't read as ambiguous at all to me. In fact, I'm having a hard time imagining a wording that would have been more clear, and an equally hard time twisting the current wording to give the meaning you seem to believe it says.

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