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A Madman's CoT (and beyond) Campaign Journal


Campaign Journals

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carborundum wrote:
Say, Turin, do you still have your version of Khala?

If I didn,t post him in the STAP journal, I'll sift through the electronic rubble.


I appreciate the post on the encounter with the Black Sisters. Not only were your group extremely lucky to survive this; but your description of the encounter, will assist me in preparing to once again annihiliate my player's characters with the Brothers Faust, the male counterparts to your Black Sisters, in the current Return to the Tomb of Horrors campaign. Real shame about those lousy SR checks. The sisters should have cleaned house.


Yes, yes there should have been another three or four deaths on that sad day.


On the bright side, the War of the River Kings finally began in earnest today!

The Three Knives division's two batteries of cannon barked death against Tombstone's walls. Unfortunately for the Three Knives and the Catspaw Marauders mercenaries attached to them, Pitax's military intelligence failed to inform them that - in addition to the 500 strong Tombstone Rangers - this particular city also served as the training grounds of Starfall's formidable "Oliphaunt 500" battalion that just concluded its training a week or so after they left Pitax on the long 400 mile march through the hinterlands between Mivon and the ever-expanding Cordelon.

For the 8th and 9th of July 4718 the Battle of Tombstone raged, the oliphaunts sallying forth to wreck havoc from behind the walls under the withering covering fire from the Rangers while ineffective fire from the Three Knives' muskets and cannon remarkably failed to achieve much effect against either defending force. The Three Knives Division was defeated in detail whilst Alasen's Catspaw Marauders effected a "tactical advance to the north", attempting to escape Starfall by way of Brevoy, taking the Kiravoy Road just north of Varnhold.

Unfortunately for the Marauders, they were caught straddling the Kiravoy River by General Armag-Varn's elite 1st Varnhold Battalion (gargantuan army with guns) with the Oliphaunt 500 pursuing the mercenaries from Tombstone. (The Tombstone Rangers remained behind to scavenge the fallen and loot their baggage train). A desperate pitched battle took place: the Battle of Varnhold Ford, occuring on the 10th and 11th of July. Caught between the 1st Varnling Host and the Oliphaunts, the Marauders were routed. Alasen was successful in effecting an orderly withdrawal into Restov wherin the mercenaries that survived disbanded.

During these four days' of battles neither Our Rulers nor Irovetti were idle. On the 8th the tamed tyrannosaur and Beaky the Ginormous Owlbear stationed in Fort Numesti were quickly decided as being quite inadequate for the task of stopping 500 trolls, 500 hill giants astride mastadons, 4 thousand hippogryph "air cavalry", 7 thousand slobbering Highlanders and 16 thousand heavy infantry - all together clattering along with 10 batteries of siege engines - and an unknown number of "mercenary" wyverns.

The entire populace of the Fort and its surrounding populace were immediately ordered to evacuate to Olegton on the morning of the 8th. As the civilains streamed along the road that leads northeasterly along the Hooktongue to eventually cross the Wyvernstone bridge Our Rulers ordered the whole of Fort Numesti put to the torch ahead of Pitax's army.

The same day nine militia battalions were ordered conscripted and trained, slated to complete their training on the 15th of July.

On the morning of the 10th Pitax's two flights of wyverns - each 500 strong - descended upon the lone battalion defending "elven castle city". While their flight permitted them to ignore the city walls, the city's guard towers and refurbished castle were another matter. The wyverns, utilizing relentless brutality and, when in melee phases, reckless strategies sorely tested the defender's mettle. Themselves engaging the wyverns purely on the defensive until Da Cultist's battalion of Inquisitors could arrive that night to bolster that city's defense, the clumsy dim-witted beasts suffered as good as they gave during the ensuing carnage of the 10th-12th of July's "Battle of the Elf Castle Place".

The session concluded after this. Starfall's forces are largely arrayed along the west with most of their armies now bivouac'd in Starfall, Olegton, Erastown and "elf Castle place. The 1st Varnling Host and the Oliphaunts are trundling westward. The Tombstone Rangers are policing loot through the 15th. The refugees from Fort Numesti have safely arrived in Olegton.

Thus far Pitax has lost three of their mercenary forces and the smallest of their army divisions, with only the Catspaw Marauders being routed instead of being defeated in detail whilst Starfall has yet to suffer a defeat.

Yet Our Rulers know that the real challenge is approaching from the west with the arrival of ten thousand militia to secure their supply lines and attend to any necessary city subduing. A combined total of roughly 30,000 line troops are coming in force against Starfall's 12 to 15 thousand men.

Stay tuned for the AAR next Sunday the 4th of March.

Will the Kingdom of Starfall be able to withstand the hammer and anvil of the combined might of Pitax's forces? Will General Graul pimpslap Irovetti like a red-headed stepchild and assume proper command of the army? A week should tell the tale!

Sczarni

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Roleplaying Game Subscriber

>cheers<

GO PITAX!!!


psionichamster wrote:

>cheers<

GO PITAX!!!

Especially since Pitax is technically the underdog in this war in terms of territory claimed, districts of cities developed, depth of treasury, manpower and officer corps.

So better to dictate the terms of the onset of the war with the intent to attain a "short, victorious war".

And we know how well those usually go ... :D


carborundum wrote:
Say, Turin, do you still have your version of Khala?

Sadly, as far as I am presently able to discern, Khala's "Turinized" stat block did not survive.

I suggest - for a royal hosing - is to take the existing one and apply the eldritch horror template to both heads...

If that doesn't rain on a few parades, not much else will. ^__^


carborundum wrote:

O that's a luvverly dragon!

I still need a CR19 or 20 green dragon for my long-running STAP campaign :-) Should the party ever decide to go for the seven, I can drop this one in as the big bad. Thanks man - and have a great day with your War!

Glad the green dragon gets your stamp of approval, carborundum.

I expect to hear something to the effect of " Whaddya MEAN you 'borrowed' another critter from that Turin fellow? Every time you do that, we have deaths!! " in your STAP journal.

Not that I read Dutch or the like ...

Qadira RPG Superstar 2010 Top 32

Heeheehee! I definitely get the players going all quiet, turning red and flicking through many books at the table when I produce a Turinized beastie :-D

"Are you _sure_ that's what it does? Because, y'know, _normally_ it'd be much more obvious/ easy to counter/ less scary."

And I just smile and say that yes, I know exactly what the rules ramifications are for what I just hit you with and _yes_ it did.


carborundum wrote:

Heeheehee! I definitely get the players going all quiet, turning red and flicking through many books at the table when I produce a Turinized beastie :-D

"Are you _sure_ that's what it does? Because, y'know, _normally_ it'd be much more obvious/ easy to counter/ less scary."

And I just smile and say that yes, I know exactly what the rules ramifications are for what I just hit you with and _yes_ it did.

Then by all means enjoy hammering / crossbowing / breath weaponing them into toe jam. Don't forget the limited wish to heal himself with! They'll know they're in trouble when that frightful presence DC slaps them upside the head.

Learn 'em to read the Bestiary too much! *shakes fist*

Sczarni

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Roleplaying Game Subscriber

I just ran a quick calculation:

Carrying Capacity for Reggie:

Str 35 (Huge (*4) Quadraped (*6) = 25536 lb light load. Yep, he can carry 12 1/2 tons as pocket change and not even notice it. That's approximately 1.3 million coins.

And that's WITHOUT ant haul which you were so kind to include on both of em.

Ozzie can haul 19.2 tons in pocket change. Again, without ant haul.

So, just in case a building needs to get dropped on another building, or something like that. For reference, a caravel is about 60' long, and displaces some 50 tons. Ant hauled either one of these beasties can haul a fully loaded ship up and off the ground. With sufficient leverage they could probably fly with it.


psionichamster wrote:

I just ran a quick calculation:

Carrying Capacity for Reggie:

Str 35 (Huge (*4) Quadraped (*6) = 25536 lb light load. Yep, he can carry 12 1/2 tons as pocket change and not even notice it. That's approximately 1.3 million coins.

And that's WITHOUT ant haul which you were so kind to include on both of em.

Ozzie can haul 19.2 tons in pocket change. Again, without ant haul.

So, just in case a building needs to get dropped on another building, or something like that. For reference, a caravel is about 60' long, and displaces some 50 tons. Ant hauled either one of these beasties can haul a fully loaded ship up and off the ground. With sufficient leverage they could probably fly with it.

Ozzy is a Gargantuan dragon - his wingspan is easily pushing 200+ feet, and I'm reasonably sure that his actual snout-to-tail-tip body length is equal to that of a caraval's length. All he needs for leverage is to grab the main mast and flap his wings.

So ... what you're saying is that your PCs' first encounter with Ozzy is that he uses true strike while invisible to drop the Sea Wyvern on them from orbit as his surprise attack?

I LIKE IT!!

How much damage would that be, out of curiosity ? :D

EDIT: I suggest he use some dust of disappearance to become invisible for the short time he should need to plummet the ship and its crew to its collective demises atop the noggins of one or more of the PCs - preferably the ship's captain. ^__^

Did you notice the Dragonfire feat? That's home brew.

Sczarni

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Roleplaying Game Subscriber

Ah, I had missed the size difference, there.

Yes, a Sea Wyvern orbital strike to start the fight off might be nice.

As far as damage...what's meteor swarm + earthquake do? About that, I'd say.

Yes, I do like the Dragonfire, gives them a little extra something to say hello with.

DC 31 will vs. dragonfear is right tasty, as well!


The War Room, somewhere within the bowels of Irovetti's sprawling Palace - 12th July 4718 A.R.

In the dead center of a large chamber squats a gem-flecked marble table. The majority of the top is a smooth expanse of multi-colored sands in various shades of green, blue, brown, grey, white, black and red resting inside a lip of shimmering crystal. The circumference of the table permits beverages and other accoutrements to be set upon it without fear of disturbing the sands within the crystal bed. The chamber's illumination focuses upon the table and its immediate environs, casting the remainder of the room into dark shadow.

About the table stands His Majesty King Irovetti of Pitax, 'Pappy' Graul the General of the Armies of Pitax and His Majesty's Mistress of Intelligence and Foreign Affairs.

The King subconsciously stroked his neatly trimmed goatee as the trio took their positions about the table. Waving her gauntleted hand the lady whispered a phrase that animated the sands upon the table.

As she spoke the sands formed into a detailed geographical depicition of Pitax and the Stolen Lands complete with scuttling clouds, flowing rivers and snow-capped mountains at the northern and easternmost ends of the map. Illusiory magic completed the depiction with impressive realism, smoothing the sands into what appeared to the normal eye as the world writ small upon several feet of table.

Thousands of miniature men, horse and hippogryphs complemented by hundreds of mastadons, hill giants and armored trolls first arose from the sands. Large groups sport banners depicting the crest designating their unit for all to see. Kilt-clad claymore-waving Highlanders from the Glenebon Highlands. Crusty hill giants astride mangy mastadons, bags bulging with both ammunition and supply milled amidst the trolls. Neatly drawn up line troops of Pitax, draft horse towing some ten batteries of cannon. Four squadrons of hippogryphs flapping their wings in uneasy wait. All having constructed a crude field encampment upon the western bank of Lake Hooktongue.

Ten battalions of black ant-like men arose along the road from Pitax to the burned ruin of Fort Numesti, marching into the field encampment that secured Pitax's line of supply from the west into Starfall.

"Our forces are currently massed here with the conscripts now entering position to secure our line of supply," the deep gravely voice of the Minister said. A second wave of her hand and another whispered phrase raised red icons above several of Starfall's cities.

"Here are Olegton, Erastown, Tatzylford and Castletown from north to south through the fey-infested forest that secures Starfall's western front against us. Olegton rests on Restov's southern border. Erastown was erected upon the site of an ancient temple to Erastil. Tatzylford is the insignificant speck that incompetent twit Baron Drelev was supposed to wipe out for us. I don't believe that Starfall has seen fit to formally incorporate the place into their kingdom. Castletown is founded upon ruins of elf-make that predate even Erastil's temple.

"They have massed several thousand line troops in Olegton, Erastown and Castletown. Unlike our own forces, it is clear that they invest heavily in both horse and curatives for almost all of their forces.

"The capitol of Starfall still has at least three thousand line troops stationed there, most having moved west from their eastern cities."

Additional icons sprung upon the table, the largest city glowing with the largest-lit name: Starfall.

"Starfall is sited upon the Stag Lord's old fort just a bit north of Candlemere. South at the 'T' intersection of rivers along the border with Mivon is Booktown, due east of which nestling in the foothills of the mountains is Riverton - there they acquire all of their iron, sulphur, pitch and precious stones. A short distance north of Riverton is Monktown. Place is quiet as a church of Irori, so seeing five hundred horse-sized fire elementals marching out of there was a total surprise to our agent there. North of there across the mountains is Varnhold. Tombstone, as we now know, was where the bastards spent millions of gold and the better part of five YEARS training a mastadon force equal to our own in number."

Solid red depictions of armed men and creatures settled in upon the western cities of Starfall while blinking red depictions showed enemy forces further east.

"As things stand, the enemy stands well disposed to effect a defense of their land against us, as follows:

"Castletown is their southwesternmost city and fully fortified. Present there are approxomately 4 thousand line troops.

"Erastown is their educational center, fully fortified and is currently defended by another 4 thousand line troops.

"Olegton is their Sin City, fortified and defended by 3 or 4 thousand line troops.

"Starfall is their capitol, fortified and believed to be defended by perhaps 1 or 2 thousand line troops. As central as this city is, simply marching there and investing the city won't work.

"Booktown stands astride the ferry from the road leading north out of Mivon. Mivon has its own concerns south against Cordelon so the best we can hope for is that they stay the hell out of our way.

"Riverton to the east is their primary source of war materiel - and might as well be on the moon from our troops' standpoint.

"Shrike Falls is the only city between Starfall and Restov, sitting just below the three waterfalls of the same name. A road winds up through Varnhold Pass to the city of Varnhold proper on the east side of the mountains that seperates eastern Starfall from the rest of the kingdom.

"Monktown sets as far up in the moutains as river traffic will permit from that big fingery lake over yonder.

"Lastly, Tombstone is their easternmost settlement. From there are the steppes of Casomir.

"Based on our agent's reports, I would estimate that Starfall is able to use magical pigeon-figurines to provide VERY fast communications, at least for the next month or perhaps even two months. They were able to evacuate Fort Drelev - or Fort Numesti, as they renamed it - two days too fast. By all rights, we should have been able to wipe the place out ourselves were they solely reliant upon more conventional methods of communication."

General Graul scowled, leaning over the table as he took in the display. "Those blinking forces over there, those are the mastadons and the Varnling Host?"

"Yes, as well as the fire creatures. They should reach the capitol at the very least by the 14th or so," she replied.

Irovetti puffed his chest out. "If the Three Knives had done their job at Tombstone we wouldn't be in this mess!"

Graul's massive hand nearly slapped Irovetti's face off of his skull, halting just short of physical contact in a display of total control. Graul's hand hovered as it quivered with ki energy. "Your Majesty, you conveniently forget that it was your eagerness to wage war that cost us that division. Five thousand line troops that we simply cannot replace. If you cannot bring yourself to accept responsibility for your own orders, keep your tongue behind your teeth and leave the war to us. We might be able to salvage this mess."

The Ministress of Intelligence smirked behind her porcelain mask. "We value your input your Majesty." Ice slid into a voice that Irovetti had previously never heard speak in anything other than pleasant tones and sultry hints. As though a glacier covering meteoric iron somehow made audible while her eyes locked his in place in a staredown a cat would lose. "If you dare issue such foolish orders again, be assured that it will be the last time that you do so."

Irovetti slid his tongue behind his teeth, suddenly much less confident in his ability to 'deal' with his lieutenants should the need arise.

"General, what do you propose?"

Grinning at the cold steel from the woman's voice, Pappy Graul replies in a surprisingly casual tone. "My dear, we are the ones on the offensive. They must react to us."

"So, all told, Starfall has a muster of - what - some 18 thousand line troops, the battalion of fire creatures and another battalion of mastadons ? "Oliphaunts" I believe they are calling themselves. As if anyone around here would know a real Oliphaunt until it stepped on their house."

"Yes, plus let's say another 10 thousand coming in conscription by mid-month."

"Conscripts are fodder, the trick is their line forces are half what we expected. The damned mastadons though, are another matter."

"One thing we have that they don't, however, is air superiority. We can easily see fifty or sixty miles all around the main force. And the hippogryphs are far faster than the wyverns were."

"The faster elements of our force will have to work to our advantage, if we can make it work. Time to draw up a new order of battle General. This piecemeal nonsense won't work if they won't come out to play..."

"They can potentially conscript another 20 or 30 thousand if they get desperate enough."

"That will take several weeks. And we have our own conscripts as well."

"Very well, Phase 2 commences on the 15th."

"What about Restov and the Swordlords?"

"They're pretty busy with their rapidly accelerating civil war I'd imagine. All of a sudden there's war here, there and everywhere. North, south, west ... at least the centaurs aren't setting things on fire willy nilly.

I'm just hoping that things don't spiral completely out of hand or we're in for some very interesting times!"

fade to black


*curses having to do most of these via smart phone*

In a nutshell, Pitax believes that Starfall has 18 thousand line troops and another 1,500 "special forces" in line with a guesstimation that another 10,000 are probably being conscripted in the deeper parts of the kingdom relative to Pitax. They assume that Starfall can conscript roughly another 25,000 men over the subsequent 2 or 3 weeks' time.

Makes things rather dicey for Pitax, doesn't it? ;)

Sczarni

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Roleplaying Game Subscriber

Awww....poor Irovetti, poor Pappy Graul.

I'd trek sad, if that emotion hadn't been surgically removed.


psionichamster wrote:

Awww....poor Irovetti, poor Pappy Graul.

I'd trek sad, if that emotion hadn't been surgically removed.

It's a GM requirement ;)

Look at it this way. One of my players could be overconfident in his character's badassery and 'call out' Pappy for a mano-e-mano throw down.

Wouldn't that be a right shame? :D


On the morrow Our Monarchal Miscreants resume their War of the River Kings.

Brevoy is in the throes of a civil war with the return of Choral the Conqueror seeking to reclaim his throne.

Cordelon, too big for its britches, is caught in a 3-front war against Daggerford, Mivon and the Pactmasters of Katapesh. How will Starfall's southern and western neighbors fare in a River Kingdoms-wide war?

Will Starfall resort to attempting to assassinate King Irovetti to force a premature end to their war to "spare the people"?

Will General Graul recover from the loss of the Three Knives Division, the Catspaw Marauders and both flights of wyverns, or will His Majesty's overconfidence spell Pitax's downfall?

Will Starfall be able to afford to fight a defensive war, or will budgetary constraints force their hand?

What other wrinkles await to decide the fate of the Stolen Lands?

Tomorrow, in an extra-long "the GM does not have to work right after the game and can drink" session, will tell the tales of carnage!

Shields will be splintered, spears will be shattered, many men will die screaming for their mommies and buckets of bullets will fly as the red ruin of war bathes the River Kingdoms in blood!


Today our Monarchal Miscreants did layeth the smacketh down upon the righteous forces of Pitax.

Da Pimp statted himself up as a one-man army and intercepted (ambushed) the two battalions of elf scouts that peeled off south from the ruins of Fort Numesti/Drelev on the 16th of July, wiping out one battalion and routing the 2nd without taking hardly a scratch.

Needless to say, this "one man army" nonsense was put paid to. It's pretty unheroic to solo armies when you already HAVE armies to whup up on the bad guys with.

In the meanwhile, the balance of General Graul's units peeled off along the road north from Numesti/Drelev, crossed the Wyvernstone Bridge and started firing farmlands and settlements as they went. They sought to engage Starfall's armies outside of the protection of their forest and fortifications.

Starfall's main muster fell upon the northern wing of Pitax's forces on the 18th of July. This wing was comprised of the seven Glenebon Highlander tribes and Moleg's Tusker Riders. The southern wing, led by General Graul himself, was comprised of the Troll Marauders (with two batteries of cannon), Pitax's 8 regiments of line troops (each with a battery of cannon) and the 4 "squadrons" (battalions) of hippogryph 'air cavalry'.

The bulk of Starfall's army fell upon the northern wing, slaughtering the hill giants and their mastadons. It seems that using mastadons as the 'primary' creature with lower CR 'riders' is a far nastier army than creatures using mastadons as mere mounts. That's certainly how the battle showed it to work the best.

On the 2nd day of the battle General Graul's southern wing wheeled in support of the northern wing. A five-day battle raged from the 18th through the 23rd of July.

Cannonballs caromed across the battlefield whilst clouds of black smoke drifted in thick banks. Men on both sides died screaming for their mommies. Giants of elemental fire, wielding enchanted weapons of still-smoking magma, waded through foes left and right. Crystalline ice scultpures stomped and smooshed and sliced and diced. Oliphaunts in miniature trampled, tusked and stampeded throughout massed ranks of infantry behind spiked embankments. Bodies piled in windrows.

Screaming hippogryphs plunged from the sky to scatter crude fragmentation grenades whilst their riders hurled spears. "Ready, Level ... FIRE!!!" was heard time and again as the well-disciplined line troops of Pitax unleashed volleys of lead hell into the massed ranks of Starfallian spearmen.

All in all, five days of pure unadulterated carnage saw a pitched see-saw battle rage in the plains between the East Sellene River and the northern expanses of the Narlmarches forests. At stake: the very survival of both kingdoms.

When the dust settled Pitax lost the field, although they exacted a terrible toll while coming very close to ridding Golarion of the fire elemental and "oliphaunt" armies of Starfall. It came down to the dice at many points of the Battle of the Narlmarch, as the opposing forces were fairly evenly matched.

Starfall lost a Gargantuan Army of 3rd level Inquisitors of "the Book" (CR 8) - don't ask, it's a heretical cult that His Majesty barely tolerates, mostly on account of the head cultist actually being of use to Starfall - along with 2 Colossal regular Armies of 3rd level Fighters (CR 10) and Her Majesty's pet project, a Large Army of Ice Golems (CR 7). Severe damage was dealt upon the Huge Army of Mastadons with 3rd level Druids packing composite longbows (CR 13) and Zin Serina's Large Army of well-equipped Fire Elementals (CR 7, very nasty for its CR) and some liberal casualties amongst several other of Starfall's armies.

Pitax lost all of its mercenary elite units [Catspaw Marauders, Troll Marauders, Tusker Riders] as well as 5 of the 7 clans of Glenebon Highlanders [mercenaries], 2 of the 4 squadrons of Hippogryph Air Cavalry, both flights of Wyverns [mercenaries], all 3 elf scout battalions and the entirety of the 'Three Knives' division.

General Graul's 1st Pitax Regiment was forced to rout and disengage from the field on the last day of the engagement. Her Majesty pitched a natural-20 Diplomacy check for a grand total of 52 without ANY outside help to persuade the 7 remaining line regiments and the 2 surviving Highlander clans that, in exchange for clemency/amnesty for themselves and their families, they would participate in investing Pitax in a siege and facilitate repairing the 700 square miles of torched acreage.

Needless to say, the mummified 'leaders' of these units were summarily incinerated and dismembered before Starfall acquired another 8 combat regiments of now-seasoned infantry to fight alongside them.

Pitax's remaining defenders comprise a regiment of hippogryph air cavalry (2 squadrons), the 1st Pitax Regiment, the 2nd Elf Battalion (that survived the dastardly ambush by Da Pimp) and 10 battalions of conscripts. Pitax is heavily fortified and well provisioned to withstand a protracted investment and siege (5,500 BP previously provisioned in the city's granaries prior to commencing with the war).

After R&R, training their first couple of tactics for the units that earned them, resupplying magical curatives for those expended during the campaign, themselves unlocking the "17th circle of cosmic mysteries" advancing to 17th level, the bastiches!, requisitioning the total of 12 batteries of cannon siege engines and the march all the way to Pitax, Starfall will commence with investing Pitax on the 10th of September, 4718 A.R.

As I presently understand it, at this point Our Rulers should resume playing their characters with the aim to lop the heads from the hydra and despose Pitax's ruling body - or themselves being deposed / disposed of.

I leave it to Da Cultist to accurately relate his humorous attempt at "negotiations" with King Irovetti and his strategic staff before the Battle of the Narlmarch.

In two weeks' time we should see the (hopefully messy) conclusion of Chapter 5!

Sczarni

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Roleplaying Game Subscriber

Huzzah!

Qadira RPG Superstar 2010 Top 32

Inconceivable!

Thank you for a suitably epic and extremely enjoyable battle report. Can't wait for the next! :-)


Thank you very much Sir Hamster and carborundum!

It was close, the Highlanders gave gave as good as they got thanks to their Dirty Fighting tactic. Combined with Reckless strategy in melee they inflicted the lion's share of the losses upon Starfall. The mass combat system RAW is far too easy to break. Armies comprised of individuals much above CR 5 or 6, once they hit Huge size, are gawdawful. Factor in Planar Binding and the like and you can cheaply field armies of Glabrezu or the like - which totally throws things out of kilter...

Hopefully, any official revision will take the "high bang for CR" into account...


If memory serves, prior to the start of the war, Starfall had Economy, Loyalty and Stability bonuses in excess of +1,000, 450-odd Manpower and at least two dozen 5th and 6th level NPC followers trained as their Officer Corps. The treasury of Starfall stood at roughly 10,500 BP with monthly income sufficient to absorb 80% of the consumption cost with their entire "line" military out on campaign due to the "magic item industrial engine". Starfall controlled 125 hexes with a staggering 52 combined city districts, all but around 6 of which are fully developed.

Contrast with Pitax: 122 controlled hexes (4 completely undeveloped), pre-war treasury of perhaps 8,000 BP, Economy/Loyalty/Stability bonuses in the high +600s, 327 Manpower (all but 2 of which was invested in their line forces) and 38 fully developed city districts.

It was good to see that Pitax bloodied Starfall's nose a bit. The cost was too high and the "war" resolved itself too quickly. Even using my house rules the entire "main" campaign start to finish took a paltry 15 days. The rest of the time sets up the conclusion of Chapter 5.

It will probably not go well for Irovetti, Pappy Graul and company. Only the dice will tell the tale in a couple weeks. Being self-respecting bad guys, they still have a few cards left to play in the game...

Muhwhawhawha!!


Short version of Da Cultist's attempt to end the war before it got hot, after three failed attempts at the much more entertaining long version:

He conned the ruling council into believing that he could single-handedly assassinate the King of Pitax. They told him to have fun storming the castle while they 'watched' via telepathic bond.

Upon arrival, he dealt with the bureaucrat, stood fairly close to the Pit of Death in the throne room and found out that as far as Pitax was concerned they had plenty of reason to wage war upon Starfall.

He didn't seem to recognize the legitimacy of Pitax's perspective, dismissing them as being no reason at all. When it became clear that Da Cultist did not in fact have authority to negotiate with Pitax on behalf of Starfall, he attempted to leave.

Sadly, he lost initiative to everyone but the guards. Pappy attempted to make him stay put with a stunning fist, the mistress of Intelligence and Foreign Affairs popped off an anti-magic field before Irovetti - against Da Cultist's now paltry CMD of 17 - proceeded to boot him into the Pit of Death.

Sadly, he surprised the remorhaz and fired off his word of recall before getting omnomnom'd by the beasty.

Several players were surprised that the bad guys didn't nuke him until he glowed in the dark. The GM grinned.


Aaaaand first thing in the morning Our Monarchal Miscreants shall sally forth to waste Irovetti and conclude Chapter 5!


Our Monarchal Miscreants took 3 1/2 hours to get all of their i's dotted and t's crossed before proper butt-kicking could begin in earnest.

Buffed to the 9's, they found the palace sealed up like a tomb, only the front doors permitting conventional entry. General Armag-Varn proceeded to slam into the doors, battering his way through after a paltry 3 Strength checks, shattering the bar and breaking the several locks.

The Beureaucrat barely had time to ask for them to fill out the proper paperwork before the PCs lit his flat-footed AC up with a volley of 8 shuriken from Zin Serina, a 46-point swipe from the General, a stalwart-negated disintegrate and a volley of quickened freezing rays before Torsin sent him packing via maze from a scroll.

A short time passed as they dealt with the greater glyphs of warding on the tapestry blocking the hallway leading into Irovetti's throne room. Behind the tapestry they encountered a series of barriers: 2 blade barriers, awall of fire, and a pair each of walls of stone and iron interspersed along the 60' corridor.

In order: blade barrier, wall of stone, blade barrier, wall of iron, wall of fire, wall of stone, wall of iron.

Upon disintegrating the last solid wall in their way Irovetti's mutant troll bodyguards let fly with their readied volleys of human-slaying arrows that were backed up by imbued empowered shocking graps. Sadly, the General made all six saves against the slaying arrows while Ovirnbaane took care of all six shocking grasps, needing only not to roll a 1 on all 12 d20 rolls.

Having already advised Irovetti regarding Ovirnbaane, the cloned Black Sisters proceeded to drop a pair of destructions upon Mulder da Cultist, who nat-1d his save against the first (200 death damage) while the 2nd put him *after* his armor's Breath of Life kicked in at -4 hp, having made that Fort save.

the rest of the fight is a blur, so here's the end results:

Mulder da Cultist was dispatched via a 3rd Destruction courtesy of cloned Black Sister #2.
Fluff Gugg and Molly Missy were perforated with the bodyguards' Vital Strike empowered shocking grasp-imbued construct slaying arrows before the last two put Her Majesty Eirwen Kirsi at a measly 6 hp. She was saved from taking a dirt nap via her armor's breath of life only to be summarily mazed by the Ministress of Intelligence.
Zin Serina was also mazed by the Ministress.
Torsin mazed Mirthilda Blaggard the infamous troll antipaladin twice before the Bureaucrat blinded her for 7 rounds via greater dirty trick that preceeded beating the pointy-eared mage within an inch of her miserable life.
The cloned Black Sisters lost #2 to General Armag-Varn, the killing blow putting her at -50 hit points. Black Sister #1 put 91 damage past the General's adamantine full plate.

All told, the PCs lost 2 of the three doll cohorts, their primary cleric, the Monkette and the Queen while only putting one of the Black Sisters back in the ground and the Bureaucrat below half hit points. A chain lightning from the Mollyzooka put paid to Pappy Graul's beloved staff of fire - at least he got to drop one fireball into the rear ranks.

The short session concluded with Mr Straw handily evading Pappy's cold ice strike and cone of cold before making the difficult UMD check *and* the defensive casting check to fire off a scroll of miracle conveniently infused with 25,000 gp of diamond dust to pull the entire party, corpses/soul stones, gear and all, back to Castle Starfall. About 20 minutes will have passed, true resurrecting Mulder, stuffing soul gems into spare doll bodies, administering a mass heal and much girding of loin before our Monarchal Miscreants return once more to layeth the smacketh down upon poor Irovetti and his hapless mini-onions.

Lord Starmight and his assorted cohorts were attending to affairs of a three front war back in Cordelon and thus unable to attend the session.

Fortunately, Our Heroes bugged out before they could observe Black Sister #2's after-death transformation...


53 character deaths, mazes don't really count. Cohorts, however, most certainly do!

Sczarni

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Roleplaying Game Subscriber
Turin the Mad wrote:
Fortunately, Our Heroes bugged out before they could observe Black Sister #2's after-death transformation...

In the words of a master,...

"Mwah, hah, haahaha, hahahahahahaha, haamhwahaamhaamaahsaaabBBQwaahaahahaa"

Excellent


Turin the Mad wrote:
53 character deaths, mazes don't really count. Cohorts, however, most certainly do!

EDIT: +2 = 55 character deaths, thanks to those breaths of life via armor enchantment. Since the ability doesn't activate until 'death' IMC [-10 or fewer hp]. ^__^


Hats off to Lord Red of N, for dispatching Sister #2. Pretty savy of him.


Killer_GM wrote:
Hats off to Lord Red of N, for dispatching Sister #2. Pretty savy of him.

She got better ... :)


Our misbehavin' monarchists are due for further whooping of keister this coming Sunday the first of April 2012.

It is worth noting that Maximilian II, heir to the throne of Starfall, is a bit over 8 years old. How game time flies!

After burning, perhaps even *gasp* while burning, another half-hour of game time what have the bad guys been up to?

Will Our Dear Rulers be forced to defend their home turf?
Will the bad guys act in some dastardly fashion?

Dramatis Villainae

  • King Castrccio Irovetti, bard, studly McMuffinpants and overindulger of sugar-infused caffeinated beverages;
  • "Cassy" dread true mummy female half-orc, sorceress of considerable power - responsible for mazing Zin Serina and Eirwen Kirsi;
  • "Mirty" trollopelganger dreadnaught antipaladin;
  • Pappy Graul, ogre magi monk who lost his beloved staff of fire to Molly Missy's "Mollyzooka";
  • The Black Sister(s), cultists of Zyphus with a fondness for tag-teaming via quickened repose domain and CDG via heavy pick;
  • The Bureaucrat, woefully under-equipped, over-archetyped unarmed combatant with a red tape fixation;
  • Irovetti's six-pack of degenerate-mutant "runt" trolls with small brains, big teeth, adamantine greataxes and damaged bows they remain fond of;
  • "Remi" the advanced and templated remorhaz, resident of the Pit of Death;
  • Gedovious the Royal Torturer;
  • Toofer and Toofus, His Majesty's domesticated house cats

Will Our Heroic Rulers prevail? Will Lord Starmight of Cordelon and one of his cohorts put in an appearance?

Or will they get annihilated to a person, showing if they at least had the foresight to salt away some of their last massive pile from Ozzy and Reggie's combined hoards for nasty, nasty character deaths? I doubt it since little mention of this has been discussed before.


Our Monarchal Miscreants were aiming to misbehave today.

Several PCs were observing the true resurrection in progress to return Mulder da Cultist once more to the land of the living along with General Armag-Varn. Torsin's "silver dragon / elf" wizard was shopping for a scroll of summon monster IV, Zin Serina was getting a sammich or something. Lord Starmight and his crossbow-toting Fighter Crossbowman cohort were soon to arrive.

30 seconds before da Cultist was due to draw breath again when Her Majesty received "Something is coming" via telepathic bond before the link went silent.

Hurrying along via fly with the General in tow, the Queen of Starfall made it half way back before she encountered one of the two ice golems assigned to guard the Royal Chambers with a note slapped onto its chest. Perusing it, she read "I have slain your kids, abducted your King and turned him over to the tender ministrations of the Sisters. Toodles!" - signed King Castruccio Irovetti of Pitax and future ruler of the Narlmarches.

Livid, she hurried along with the General flapping in the wind behind her. As she closed upon the aforementioned entrance, the second ice golem was absent, several staffers were zonked out on the floor within 10 yards or so of the entrance - and one of the doors lay open.

Peering into the passageway behind the doors, she saw the other ice golem "on duty" holding a blinking red sphere in its hand. The hallway was strewn with several inches of ash, dust, gravel, dissipating tomb gas and the chunky salsa of the guards that were outside the Chamber doors sprayed on the ceiling, wall and floor.

She also heard "6, 5, 4, 3 ..." before they ducked back outside of the doors and the delayed blast fireball went off, obliterating the ice golem and further putting to ruin the Royal Chambers beyond.

Stepping foot into the Chambers, she saw Mwangi's charred and blasted remnants strewn amidst the total wreckage of the furnishings; Mwangi's soul focus dagger in bad shape, Max's sword laying imbedded in a wall ... and the charred, blasted itty bitty bits of Maximilian II, heir to the throne of Starfall.

A 10' diameter hole neatly incised the exterior wall, disintegrated from the outside. Later examination by Zin Serina would reveal that the numerous wards shielding the Royal Chambers from scryings, divinationa and teleportations had been disjoined.

Her Majesty's capacity for profanity took on new depths as she cursed the rotten bastard that rules Pitax. A timer programmed illusion sprang up in the disintegrated hole in the wall, counting down from 10 minutes, 30 seconds.

While His Majesty's preserved clone of his son was waking up, Our Heroes put every guard they could spare about the heir to the throne, buffed up, and teleported once more to just outside the doors leading into Irovetti's palace.

They could tell that the Bureaucrat had placed another bar in the door brackets and was holding the doors shut from the inside.

Lord Starmight attempted to dominate person the Bureaucrat, rebuffed by the latter's unbreakable mind. "Open the door please", was the request. "Fill out the paperwork!" "Okay."

A ledger slid out from under the battered doors while a roc feather quill and a vial of ink slid out from between the cracks.

"What are you doing?!" (Irovetti's exasperated surprise at his overexuberant servant's penchant for red tape and paperwork.)

Her Majesty disintegrated the door and the section of wall adjacent to them, much to the Bureaucrat's suprise and chagrin. General Armag-Varn and Zin Serina hacked and pummeled the red tape warrior into gory paste on the stone right out of the gate.

Pappy Graul had dusted himself with dust of disappearance, giving himself 5 rounds of impenetrable greater invisibility. Mirty lurked behined the remnants of the stone and iron walls that had isolated the lobby from the hallway. Pappy stood next to her in the remaining space before the next stone and iron walls. The six toothsome troll arcane archers stood in a two-across three-deep rank in front of the Black Sisters.

A wall of force screened the end of the hallway behind the Black Sisters from long distance artillery fire into the portion of the trone room containing the Pit of Death.

The "Mollyzooka" ripped loose with a chain lighting that failed against the Black Sisters' SR- including the secondary bolts that had been aimed against their 500 gp unholy symbols *and* spell component pouches, smacked into the bodyguards while obliterating their previously damage bows and tacked a bit of nonlethal damage onto Mirty.

Fluff Gugg dropped a flame strike atop the rear ranks, similarly failing to penetrate the Sisters' SR while singing Pappy Graul and four of the bodyguard trolls.

Irovetti, heading the initative order, proceeded to inspire courage via 0:25 into this YouTube video, aka The Six Flags theme song. The garish paintings and tapestries in the hallway and lobby animated and techno-music'd in accompanyment to Irovetti's dance performance.

Starmight moved into the lobby, dropped a persistent grease upon Mirty's +1 conductive nine lives stealer, threw a quickened web into the hallway and had his Crossbowpeon perforate the troll with a bleeding critical bolt.

Mulder da Cultist dropped a wail of the banshee amidst the bad guys, picking off one of the six mooks thanks to a failed massive trauma saving throw. The rest of them ignored it.

Torsin zapped Mirty with a chain lighting that obliterated her unholy symbol, spell component pouch and several of her lesser magic items.

The Black Sisters moved out of the web, attempted two destructions upon Her Majesty - and it blew chunks to find out that the Queen is packing a +33 Fortitude save bonus!

Two of the rather thick-skulled troll bodyguards made their way out of the web.

Zin Serina unleashed a ki fueled dragon breath in the midst of all this.

While arcane spell failure put paid to Her Majesty's quickened fireball, it didn't save my poor villains from the maximized fireball that incinerated the 5th bodyguard (massive trauma).

Mirty engaged Starmight, gleefully laying into him with a confirmed critical, felling strike, smite Law, punishing smite Cleave (that whiffed his Crossbowpeon) to the tune of ~150 damage. Starmight's adamantine DR 15 really helped, as did his construct creature type in ignoring the channeled negative energy.

Molly dispelled the troll antipaladin's sword, which General Armag-Varn promptly sundered after eating the attack of opportunity. Since this eliminated Mirty's last manufactured weapon, she was down to bite/claw/claw (rend)/bite with rapid strike.

Pappy attempted to smacketh down General Armag-Varn after chasing da Cultist out of the building, failing spectacularly to seal the deal with a quivering palm. He did thoroughly clobber him twice with slow time permitting him to deliver unto the General two Greater Vital Strike unarmed strikes.

The mummified Black Sisters, reeling from numerous fire damage attacks, flew up and behind Our Heroes, taking the provoked attacks of opportunity and casting defensively when necessary to light the entire group up with a pair of 20th level stormbolts that put the hurt locker on the entire group, making the Crossbowpeon dance on the end of 5.21 gigawatt lightning bolt. (Death #1)

Sadly, they bought it via pummeling from Zin Serina (#1) and a selective greater shout from Torsin (#2) after da Cultist riffed off the first of his two mass heal spells this day.

About this point the other 2 toothsome trolls remembered that they have freedom of movement and proceeded to help their mangled brethren out with carving up the bad guys (PCs).

Two of them hacked down Starmight (Death #2) with quickened true strike guided Vital Strikes with their +3 adamantine greataxes. The other two had hacked down General Armag-Varn (Death #3 = #58 for the campaign thusfar), providing the third death of the day. He got better with a timely breath of life after two walls of force seperated Pappy and the group from the enemy.

At the end of the day, things stand as follows:

Pappy, Mirty and four of Irovetti's toothsome troll bodyguards were incinerated by da Cultist's fire storm - Pappy and Mirty's bleeding, smouldering remains will take several minutes to finish burning to death, but dead they are in all but name.

Two bodyguards remain in the lobby, a wall of force seperates Our Monarchal Miscreants from "Cassy" (unharmed), King Irovetti (unharmed) and those that lurk out of the heroes' sight.

Further, Irovetti, "Cassy" and the remaining villains have the top of the round when next we play. We're hoping to play on the 8th, but we may be delayed until the 22nd.

Molly Missy has all of 2 remaining hit points, Fluff Gugg has about a third of his remaining hit points (mid to high 40s), Mr Straw is QMF'ing in da Cultist's haversack. General Armag-Varn was replenished to full hit points with an additional aid from Ovirnbaane once he got better courtesy of Fluff Gugg's breath of life. Her Majesty's down at "Bloodied" (roughly half hit points) before a cure critical wounds from her beloved, demented teddy bear of doom. As far as I know, most or all of the rest of the group is minty fresh in terms of hit points, not so fresh in terms of remaining firepower.

This are definitely about to get interesting boys and girls, as the bad guys are on the top of the roster in the 6th round of this rare cliffhanger.

P.S.: As the PCs turn concluded, Her Majesty could hear her husband's voice in her head once again. Based on a Spellcraft check of 36, she determined that he's definitely suffering from overwhelming grief at the messy demise of his only son before his very eyes. She also knows that he has had his tongue cut out and both eyes plucked out - and eaten by "The Royal Torturer".

I'm sure Her Majesty's fans will be eager to find out if she slides into Lawful Evil in the aftermath of the next session. For some reason, she seems eager to "interrogate" both Irovetti and this "torturer", preferably involving a woodchipper and 'feet first'.

Sczarni

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Roleplaying Game Subscriber

Love it.

I miss playing KM somethin fierce.

Keep up the gory good job, Sir Turin!


P.P.S.: of minor note was a concentrated volley of magic missiles from three of the toothsome bodyguards on Zin Serina, only one of which punched through her 27 SR.

Of greater note was Torsin's attempt to alpha strike "Cassy" via a targeted meteor swarm. Both of them have/had spell turning, the resonating field siphoned the meteor swarm into nothing. The question is, what does this do to the two spell turning effects? Do they both fold? Neither? Only Cassy's? Figuring this out will have to wait for a bit.

And now the long wait before the next session. Do Queen Eirwen Kirsi, Fluff Gugg, Zin Serina, Molly Missy, Mulder da Cultist, Torsin the Silver Dragon Mage and General Armag-Varn have what it takes to kill their foes before they are slain in turn? (Important note: the invaders (PCs) have 3 remaining mass heals available to them, so their staying power is enormous. Let us hope that many Will saves are failed...)


psionichamster wrote:

Love it.

I miss playing KM somethin fierce.

Keep up the gory good job, Sir Turin!

Thanks so very much, Sir Hamster! I have at least a week to plot out what mayhem, violence and mischeif Irovetti [exemplar arcane duelist bard 20], Cassy and Irovetti's remaining mini-onions can unleash upon five advanced 17th level PCs and 2 "engaged" 15th level advanced soulbound doll cohorts. (Mr Straw is a nonfactor at the moment due to being safely tucked away in a haversack.) Torsin and da Cultist have fired off those accursed +4 CL beads of karma, putting both of them at the same 22nd CL that Cassy has. Irovetti trumps them all with a CL of 25th.

Personally, I expect the PCs to win, albiet at a dear cost. Cassy and Irovetti and nasty high CR foes (22 and 23 respectively), with some goodly high DC special goodies ready to go. The mummified Black Sisters were CR 20, although it would have probably been a death sentence if the ladies had a day's rest to replenish their spells (CR 23 instead of 20 - losing half of their remaining spells from the contingent create undead that transformed them into dread mummies and not yet having access to the spell-like abilities of their new forms really punches the CR down).

This is a first: a three-episode combat! This could decide the fate of the game, although His Majesty was very clever in establishing a "oops" cache in his lab.


Turin the Mad wrote:
psionichamster wrote:

Love it.

I miss playing KM somethin fierce.

Keep up the gory good job, Sir Turin!

Thanks so very much, Sir Hamster!

I have at least a week to plot out what mayhem, violence and mischeif Irovetti [exemplar arcane duelist bard 20] and Cassy's remaining mini-onions can unleash upon five advanced 17th level PCs and 2 "engaged" 15th level advanced soulbound doll cohorts. (Mr Straw is a nonfactor at the moment due to being safely tucked away in a haversack.) Torsin and da Cultist have fired off those accursed +4 CL beads of karma, putting both of them at the same 22nd CL that Cassy has. Irovetti trumps them all with a CL of 25th.

Personally, I expect the PCs to win, albiet at a dear cost. Cassy and Irovetti are nasty high CR foes (22 and 23 respectively), with some goodly high DC special abilities ready to go.

The mummified Black Sisters were CR 20 for the pair, although it would have probably been a death sentence if the ladies had a day's rest to replenish their spells (CR 23 instead of 20 - losing half of their remaining spells from the contingent create undead that transformed them into dread mummies and not yet having access to the spell-like abilities of their new forms really punches the CR down).

The next session will be a first - a three-episode / session combat! This could decide the fate of the game, although I rather doubt it.

EDIT: For accuracy ... stoopid cell phone.


Alrighty, the baddies' rough plans for the subsequent 2 rounds are planned out.

In a short or not-so-short time, we shall see what carnage befalls our Monarchal Miscreants. ^__^


Sadly, we have to wait to conclude the 3-session slobberknocker betwixt Our Monarchal Miscreants and Team Pitax.

Two "mooks" are within instant melee distance of at least one of the meat shields / Zin Serina and/or General Armag-Varn. Perhaps even Her Majesty, although that might not occur to the pea-brained trolls in question.

Between the PCs and the mooks a wall of force seperates the remaining villains from simply artillery-barraging them into kitty kibble.

Dramatis Villanae

  • King Castruccio Irovetti, exemplar human bard (arcane duelist) 20th;
  • Cassandra Slayn, exemplar dread true mumified half-orc sorceress?;
  • "T" the Royal Torturer, the one who ate His Majesty's tongue and eyes;
  • Toofer and Toofums, Irovetti's adorable domestic felines;
  • "Remy" the remorhaz residing within the Pit of Death;
  • royal bodyguards 1 and 2, "troll" fighter-mage types waving enchanted adamantine greataxes at the nearest foe with extreme prejudice.

Team Pitax has a bit of a decision to make, as do the PCs. Who will blink first regarding the wall of force Torsin's dragon-mage just cast? Will the PCs burn a limited wish to put the Crossbowpeon back into play? How will they deal with the General's temporary negative level? Will Molly Missy and Fluff Gugg beat a nasty retreat to patch themselves up? Will Mulder da Cultist fork over his "golden brick" so that the dolls can do just that? They're fresh out of miracles and don't have a wish in their pockets, so now it becomes a matter of saving throws and attrition. King Starmight won't rejuvenate for 4 days, and if Team Pitax butchers everyone it's likely he's down to whatever he was smart enough to cache where his body reforms.

The desperate struggle continues in 10 days' time. So long a wait ...


Our Monarchal Miscreants continued to misbehave in today's bloody conclusion of the War of the River Kings.

Cassy disintegrated the wall of force before moving over to her "pet rock" (the 500 lb block of stone that had been conjured up adjacent to the Pit of Death). Irovetti whipped out a squeaky chew toy and flung it down the hallway, siccing Toofer and Toofums upon General Armag-Varn and Zin Serina. To the uneducated eye they appeared to be larger-sized house cats. To those with true seeing and for Zin Serina's successful save upon "interacting" with the illusion, their true black smilodon selves were evident. Irovetti's bonus standard action coaxed "remi" the nasty nasty Remorhaz out of the Pit of Death to go play with the PCs.

The "trolls" and kittehs and the remorhaz nommed and whiffed, mostly nomming on the General while whiffing the super-defense-oriented monk.

Our heroes proceeded to start carving up kittehs and trolls and the remorhaz. Torsin used a limited wish to raise the Crossbowpeon from the dead after dragging his mangled carcass outside. Molly Missy high-tailed it outside, enjoying the comfort of a massive stone wall between her tender remaining 2 hp and Team Pitax. Fluff Gugg snatched Mulder's "golden brick" and parked himself next to Molly.

Team Starfall proceeded to systematically exterminate Team Pitax, notwithstanding the latter's best attempts to reciprocate in kind. Irovetti did his level best to stab Queen Eirwen Kirsi to death with his rod of razors despite the pounding he was taking, turning grim for him once the two trolls, both smilodons and the remorhaz were dispatched. Sadly, His majesty found himself in his pink-skinned clone with a total of 11 permanent negative levels after the PCs failed several times to dispel Irovetti's unwilling shield, killing poor Max as he absorbed roughly 230-odd hp for Irovetti.

During the course of the fight the Crossbowpeon bought the farm again after being incinerated by 2 blast fireballs, although he got better courtesy of a breath of life from Mulder. This chap would quickly move into a firing position 10 yards or so outside of the hole that had formerly been a doorway, perforating several members of Team Pitax with those evil bolts.

Our Rulers were running on vapors by the end of the carnage, having dropped ALL of their top 2 levels of spells into the 3 session long batttle along with most of their remaining 2nd level and higher spell slots. Mr Straw bought it when, during the last round of paralyzing fear from Cassy's gaze of despair her first volley of delayed blast fireballs and quickened fireballs tore into most of the rear ranks of the party.

Altogether between 3 sessions the mummy in question burned all of her 8th and 7th level spell slots as well as most of her 6th level spell slots before they finally put her down. Despite having over 650 hp, fast healing 18, a 41 AC and DR 15/--, once Zin Serina and General Armag-Varn closed to within melee, it was over fairly quickly.

As I gathered the spell casters were largely depleted of all of their 2nd, 3rd, 7th, 8th and 9th level spells by the time all was said and done. Gedovious died miserably while he was rifling through Pitax's treasury for pocketable swag, decapitated with a single swipe of Ovirnbaane. Fluff Gugg's stash of 3 scrolls of mass heal saw just one survive this encounter. Yes, the PCs used a total of 4 mass heals in combat *plus* a 5th one in between the first and second sessions!

The PCs found an ancient +4 sword stashed in the basement, then happily sold it to a green-haired woman seeking to reclaim her ancestral heritavge at a 75% "loot sell price" instead of the usual 50%. Despite looting roughly 1 million gp's of stuff, they lamented the fact that another perhaps 2 meeelleeeoonn gp was blasted into slag between two fire storms, two greater shouts, four delayed blast fireballs, numerous regular fireballs, a dragon's breath or two, several cold ice strikes and the Gawds only know what else I've forgotten.

Annexation of Pitax was easy enough as Starfall did not roll a natural 1. At roughly 250 total hexes in size, Starfall has an economic engine that reliably generates about 1,400 BP a month, with a treasury of more than 17 *thousand* BP.

Our monarchal miscreants advanced to 18th level - now enjoying an APL of 24 or maybe even 25 - and some much-needed time off before they begin the concluding Chapter Sound of a Thousand Screams some time in May.


Post Script: Cassandra Slayn was not permanently destroyed, for her the destruction of this body simply removes her from the campaign. Almost all of the loose ends have effectively been tied up and resolved. The Narlmarches clan of Grauls are no more. The threat of the cult of Zyphus expunged, the Glenebon Highlanders have rallied behind Starfall's General.

To the south the war between Cordelon, Mivon and the regional adjuctants from Katapesh is winding down while Choral's line has finished reclaiming Brevoy.

What awaits the Kingdoms of Cordelon and Starfall come spring?

Will Our Heroes have enough time to fashion yet more piles of gear before the hammer falls once more?

Who was the green-haired woman?

When will the nasty nasty stat blocks get posted?

Time will tell!

P.P.S.: Grand fatalities total for the campaign now stands at 60.


Turin the Mad wrote:
The PCs found an ancient +4 sword stashed in the basement, then happily sold it to a green-haired woman seeking to reclaim her ancestral heritage

Say what?:

Did they really just sell Thorn to Nyrissa? Granted, your PCs are vastly higher in level than for how the AP is written and probably don't need it - but that nonetheless seems wonky.


Macharius wrote:
Turin the Mad wrote:
The PCs found an ancient +4 sword stashed in the basement, then happily sold it to a green-haired woman seeking to reclaim her ancestral heritage
** spoiler omitted **

reply to the what?:

When the weapon is first found, it reads as a run of the mill +4 sword. Most of the characters don't even use a sword, those that do are already packing better weaponry. Since they also completely failed to investigate the former guardian's resting place in Whitechapel ... so yes, Nyrissa bought Briar out from under them. I wonder at the implications for Nyrissa's statblock. I know the implications for Chapter 6. ^__^

Qadira RPG Superstar 2010 Top 32

Spectacular end to a gonzo-ubercombat!
Take a few days, visit a spa, clear your head... then sharpen your most evil pencil and go to town on a certain beastie for chapter 6 :-
You know which one I mean :-D

My players, as usual, dread your statblocks. I love 'em and laugh in expectation and incredulity at every addition :-P

Thanks as ever for the updates, Mr. T!


Turin, that is hilarious! I very much look forward to seeing how things proceed for your group.

Sczarni

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Roleplaying Game Subscriber

Mwa-haaa-haa-haa-haa!!!

I love it!


Carborundum: mythic template + "J" = CR 25. ^__^

Macharious: think I should ping (Sir) Richard Pett? :D

Psionichamster: changes "month" to "day or two" is the plan. <evil grin>

All: "grandfather death" will put in an appearance in Chapter 6. Thinking that will swap out for "K" and his minions. Opinions?

Grandfather Death::
is a Turinized wendigo, a "boss" wendigo if you will. This will tie off the last or one of the last loose ends from Chapter 3.

Sczarni

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Roleplaying Game Subscriber

Spoiler:
Big Ass Troll.

Extra Life Faeries.

Templates. All of them if necessary. Spell turning and its friends are my new best pals.

Remind me, which one is K again? My players burned through all the blooms right quick, and got enough key charms to burst through the gate.

One of em actually got tackled through the gate, holding a green sword (except they knew all about it, and DIDN'T know about the gate/book/adventure yet.

See if you can get your hands on a Zuddigers Picnic pic set. I think there are a few kicking around herabouts.

Are you using Big J right outta the book? He could stand a few bumps, if even just Advanced a couple of times. Maybe a few Simulacra of himself? Or what figures out to do the same.

I can't wait to see the new beasty's.

If you're looking for a fun filler encounter or two, we just wrapped up Serpent's Skull at level 17, with rather nice PCs. Use them as a nasty little hit squad, and gun for, say, the dolls.

I think I have the Ranger (hitting AC 45+ easily on the right enemies, and putting out 200-250 damage a round) and I know I have my Illusionist, a controller/summoner gnome with a Truename'd Planetar pet and Effortless Trickery. Top that with the multi-song bard 17. Of course, you may not need any of that, if you have multiple encounters of book 6 going at once.


psionichamster wrote:

** spoiler omitted **

I can't wait to see the new beasty's.

If you're looking for a fun filler encounter or two, we just wrapped up Serpent's Skull at level 17, with rather nice PCs. Use them as a nasty little hit squad, and gun for, say, the dolls.

I think I have the Ranger (hitting AC 45+ easily on the right enemies, and putting out 200-250 damage a round) and I know I have my Illusionist, a controller/summoner gnome with a Truename'd Planetar pet and Effortless Trickery. Top that with the multi-song bard 17. Of course, you may not need any of that, if you have multiple encounters of book 6 going at once.

spoiler continued:

Big Ass Troll. <== already have the Misbegotten Troll re-statted as a half red dragon monstrosity. ^__^

Extra Life Faeries. <-- ooo

Templates. All of them if necessary. Spell turning and its friends are my new best pals.

Remind me, which one is K again? My players burned through all the blooms right quick, and got enough key charms to burst through the gate.
<== "K" is Kargstaag the frost giant. I was figuring on swapping him out for Grandfather Death, with "regular" wendigo as the terror squad sent into the Stolen Lands.

One of em actually got tackled through the gate, holding a green sword (except they knew all about it, and DIDN'T know about the gate/book/adventure yet.

See if you can get your hands on a Zuddigers Picnic pic set. I think there are a few kicking around herabouts. <== oh, this IS *so* happening it's not even funny.

Are you using Big J right outta the book? He could stand a few bumps, if even just Advanced a couple of times. Maybe a few Simulacra of himself? Or what figures out to do the same.

<== Big J as featured in Bestiary 2 plus the Mythic template is a must. I might save the real deal for the latter part of the module and send out a pack of simulacra to terrorize the kingdom with. As I recall the template, I can basically make the Big J require a certain very specific effect/ability to make it pay attention - otherwise, he burns his way to victory with little resistance. :D

As hinted, the "month" will become a gauntlet over the course of a day or two, three tops. :)

Qadira RPG Superstar 2010 Top 32

The only words I have are Mu, ha and ha. :)

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