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A quick question (Spoilers for HTBM)


Savage Tide Adventure Path

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Given my players' predilection to steal everything of value that is not literally impossible to obtain (i.e., stuff that is not glued down), I noticed that the large blood-red piece of quartz in the ceiling of areas 8-9 in the Shrine To Demogorgon is probably going to be removed by the party (having profession [miner] helps significantly in that endeavour).

So my question is just how big is this quartz? If natural sunlight is supposed to be filtered through it (an odd thing since the area outside is supposed to be gloomy given the heavy fog) and it is bathing the entire area with a red light, does that mean it is at least a foot in diameter?

I guess my real question is what is the value ascribed to the quartz? Sure, I can place whatever value I want to it, as I am the DM, but I like having, not exactly an official value, but rather a value that would be consistent to other gems or similiar "treasures" for the future. I, and my players, do like some form of consistency in the game, if only to add that little bit of realism to the game.

Thanks in advance for any advice in this matter, :)

CB out.

Taldor

Canadian Bakka wrote:

Given my players' predilection to steal everything of value that is not literally impossible to obtain (i.e., stuff that is not glued down), I noticed that the large blood-red piece of quartz in the ceiling of areas 8-9 in the Shrine To Demogorgon is probably going to be removed by the party (having profession [miner] helps significantly in that endeavour).

So my question is just how big is this quartz? If natural sunlight is supposed to be filtered through it (an odd thing since the area outside is supposed to be gloomy given the heavy fog) and it is bathing the entire area with a red light, does that mean it is at least a foot in diameter?

I guess my real question is what is the value ascribed to the quartz? Sure, I can place whatever value I want to it, as I am the DM, but I like having, not exactly an official value, but rather a value that would be consistent to other gems or similiar "treasures" for the future. I, and my players, do like some form of consistency in the game, if only to add that little bit of realism to the game.

Thanks in advance for any advice in this matter, :)

CB out.

Probably as much as a piece of colored glass. My understanding is that quartz is not terribly valuable or rare.


Moreover, the value of gems is not only dependent on size, but also on quality. You could always rule that there was a huge flaw in it which diminishes the value of the gem.

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Or that it smells of wet monkey-fur, no matter how much you clean it ;-)


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Or that Olangru's a possessing type of demon & is able to use the giant "worthless crystal" as a focus to bop into foolish weak-willed mortals, transmogrify the body and wreck havoc in the world once more ... ^_^

(And of course that it has a CL 20 nondetection or something screening it from casual divinations ...)


I think it is more likely they would want it as a spell component, in which case you can easily say, 'you'll never need any powdered quartz or blah blah blah, for the rest of this adventure.'


Actually, it's funny, but as it turns out, they have completely forgotten about it as after their battle against everything in the Shrine they were just too exhausted. They don't want to ever return to the place where they lost one of their one. The entire party was nearly wiped out by the rock-slide trap at the end as they were exiting the Shrine (having nearly died at the hands of Olangru and the statue thereafter).

Thanks for your help though. Especially that idea for it to be the focus for a possessing demon (like, maybe, Olangru, eh?).

CB out.

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