Voodoo Priestess Build


Advice


Hi - My group is switching over tp PFRPG. I want to make a "Voodoo Priestess" build for the upcoming campagin.

I'm looking for any suggestions as to background / build that would be along the lines of this type of PC. I had a chance to skim the campagin setting and thought the "sodden lands" may be the best point of orgin for a PC of this type. Probably human (for an extra feat to help bolster energy channeling) or maybe 1/2 elf.....

I want to try the new "command undead" feat mechanics - so I'm pretty sure playing a cleric is the only way to go. Perhaps a diety with a nature / divination / curse / necromancy flavor? I dont know the PFRPG panthenon very well yet......

Also want to incorporate poision use somehow (profession or craft skills?)

Thanks in advance for any help!

Scarab Sages

Czar wrote:

Hi - My group is switching over tp PFRPG. I want to make a "Voodoo Priestess" build for the upcoming campagin.

I'm looking for any suggestions as to background / build that would be along the lines of this type of PC. I had a chance to skim the campagin setting and thought the "sodden lands" may be the best point of orgin for a PC of this type. Probably human (for an extra feat to help bolster energy channeling) or maybe 1/2 elf.....

I want to try the new "command undead" feat mechanics - so I'm pretty sure playing a cleric is the only way to go. Perhaps a diety with a nature / divination / curse / necromancy flavor? I dont know the PFRPG panthenon very well yet......

Also want to incorporate poision use somehow (profession or craft skills?)

Thanks in advance for any help!

Another option for you is to go the route of a necromancer specialist. They gain Turn or Control Undead as a bonus feat. Plus you'll be able to get plenty of divination and curse type spells while you're at it. As far as skills go, I would focus on the interaction type skills as well as Craft (alchemy or poison) depending on what you actually plan on being able to do and how your DM adjucates the creation of poisons. Heal would probably be a good thing to use as well (you can use it to help spread or contain diseases - like zombie plagues)

RPG Superstar 2012 Top 32

Until I actually read your post, I was going to suggest binder from Tome of Magic. You could change the flavor of it up so the vestiges are voodoo spirits that possess you and give you a portion of their power. There's even a cleric/binder PrC that specializes in turning and/or rebuking undead. There's probably a relatively low-level vestige that lets you turn/rebuke undead as well. And binders get lots of interaction skills as class skills: Bluff, Diplomacy, Intimidate, Sense Motive.


Thanks! I will look into both of these options, although I have a feeling my DM will want to stick with the core PFRPG rules for this first campaign.....

I like the necromancer idea the flavor is right - but this would leave the party cleric-less which is always a tough work around from a mechanic point of view.


Also - any background / ragion from the campagin setting that makes sense for this build? I have only skimmend the setting book.


My recommendation would be the Dread Necromancer as they get a few necromancy spells that not even regular Necromancers get (i.e., Mass Harm and some cool curse-type spells). Plus, they can rebuke/command undead, make stronger undead than normal, and they eventually become liches themselves.

A good combo would be to take levels in the True Necromancer prestige class (but you would have to be a multiclass cleric/necromancer or cleric/dread necromancer in order for it to work optimally). If you want to be really evil, assuming your pc survives to epic levels, having the Ignore Material Component epic feat will let him create all sorts of undead for free (well, almost free) and if he has the right feats, created undead can have skill points, feats, intelligence, enhanced strength and speed, etc.

Plus, as a True Necromancer, by 14th level, he will have gained +12 spellcasting levels to his arcane spellcasting class and to his divine spellcasting class. Of course, all necromancy spells he cast would be actually be 3 levels higher by 12th level in the True Necromancer prestige class. So the pc would still have all the buff spells from cleric, kill his enemies with necromancy spells, and then add their animated corpses to his legion of undead. It's really can be a potent combination to play (and fun to roleplay! ;)

CB out.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Czar wrote:

Also - any background / ragion from the campagin setting that makes sense for this build? I have only skimmend the setting book.

Pharasma would make a perfect goddess for a voodoo priestess. I'd suggest Hyrantam as a place of origin what with the rope bridges and flooding.

The developers have mentioned that many of Golarions gods are seen in different aspects regionally. A voodoo cult of Pharasma would work perfectly. If you want to stay with Core PFRPG classes why not multiclass:

Cleric of Pharasma/Necromancer/Mystic Theurge.

Otherwise it's mostly flavour choices you'll want.

I'd suggest Death and Repose as your domains, and stay neutral (and spookily cryptic) getting passionate only "When yer taa'kin' 'bout deeath" (/bad jamaicanesque accent)

Contributor

Rather than Cleric of Pharasma/Necromancer/Mystic Theurge, I'd suggest Enlightened Soul/Undead Bloodline Sorcerer ("My mamie was a zumbie!")/Mystic Theurge. That will have you straight Charisma-based, which fits for a voodoo priestess, while giving you lots of necromantic power. I'd take Craft Wondrous Item so you can make gris-gris that actually work, and probably Brew Potion as well.

Lots of ways to flavor it, but it should definitely work.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Kevin Andrew Murphy wrote:

Rather than Cleric of Pharasma/Necromancer/Mystic Theurge, I'd suggest Enlightened Soul/Undead Bloodline Sorcerer ("My mamie was a zumbie!")/Mystic Theurge. That will have you straight Charisma-based, which fits for a voodoo priestess, while giving you lots of necromantic power. I'd take Craft Wondrous Item so you can make gris-gris that actually work, and probably Brew Potion as well.

Lots of ways to flavor it, but it should definitely work.

Mmm, now dats sum nice gumbo.


Juju Oracle seems the most closely related to vodou to me.


Wow, nice Necro.

Speaking of Necro, a Gravewalker Witch or a Bouda Witch would also work for Voodoo.


Haremlord beat me to it. I think the Gravewalker Witch would fit well.


Isn't there a Dread Investigator archetype that focuses on the resurrection of the dead.

Silver Crusade Contributor

Dune Drifter wrote:
Isn't there a Dread Investigator archetype that focuses on the resurrection of the dead.

Cohorts & Companions, pg. 14.

Scarab Sages

Reanimator alchemist also works. It's based on Herbert West, but it could also apply to Voudoun.


In almost 6 years, I would hope the OP has already come to a decision. Perhaps even concluded the original campaign...

Scarab Sages

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The thread has been reanimated, might as well make the best of it.


Kind of weird that Pharasma was suggested as a patron goddess for this character - doesn't Pharasma *hate* the undead? Urgothoa would make a lot more sense.

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