Prerolled Sewer Map [SPOILERS]


Council of Thieves

Liberty's Edge

So, just to see what would happen, I decided to go ahead and work through the sewer map to see what I would get. Here, in all its glory, is the map of the Westcrown sewers that my PCs will be facing:

Sewer Map
1. Blockage (can be cleared, no Hellknights)
2. Junction (left turn, marker damaged)
3. Encounter (Hellknight patrol, map A1 – right is north, enter from southwest, exit north)
4. Intersection (four exit tunnels [south, south, south, east], exit is middle south, enter from west)
5. Junction (right turn)
6. Encounter (Goblin patrol, map A1 – left is north, enter from west, exit northeast)
7. Encounter (Undead [zombies], map A3 – down is north, enter from west, exit is south)
8. Junction (right turn)
9. Intersection (two exit tunnels [west, west], exit is northwest, enter from east)
10. Encounter (Undead [skeletons, plus loot], map A3 – up is north, enter from south, exit north)
11. No change
12. Encounter (Hellknight patrol, map A5 – down is north, enter from south, exit is west)
13. No change
14. Blockage (can be cleared, no Hellknights)
15. Entrance plus Encounter (Hellknight patrol, map A1 – left is north, enter from south, exit northeast)
16. Intersection (two exit tunnels [west, east], exit is west, enter from west)
17. No change
18. Blockage (dead end, no Hellknights)
19. Encounter (Cache, map A2 – up is north, enter from south, cache hidden in side chamber, cache contains 15 gp, 2 pieces of jewelry, 1 potion of cure light wounds)
20a. Blockage (dead end, no Hellknights)
20b. Intersection (three exit tunnels [east, east, north], enter from south)
20c. Encounter (Cache, map A4 – up is north, enter from west, cache hidden beneath north “bridge,” cache contains 10 gp, 1 piece of jewelry, two sunrods)
21. Junction
22. No change
23. Junction
24. Entrance plus Blockage (can be cleared, Hellknight patrol catches up)
25. Encounter (Goblin lair, map A6 – up is north, enter from west)
26. Encounter (Hellknight patrol, map A5 – left is north, enter from west, exit is east)
27. Exit from sewers

Note that the dead end at incident 18 means that from then until incident 26, the PCs are searching blindly for another marker. I also seem to have a lot of blockages appearing for a sewer system that supposedly needs almost no maintenance... ;)

Scarab Sages

This seems like something that'd be fun to write a small program for.

Hmmmmm...

Scarab Sages

Spent some time and wrote up the program. Put the details in here. :D

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