Some treasure generation tables missing?


Pathfinder First Edition General Discussion


I was eager to try the new "availability" rules for items, and so I decided to roll up some items for Magnimar.

I'm flummoxed at best: there doesn't seem to be a table for Armor type, Weapon type, or Shield type. Not in the Core rules, not in the PRD.

Am I looking in the wrong place?

Sovereign Court

toyrobots wrote:

I was eager to try the new "availability" rules for items, and so I decided to roll up some items for Magnimar.

I'm flummoxed at best: there doesn't seem to be a table for Armor type, Weapon type, or Shield type. Not in the Core rules, not in the PRD.

Am I looking in the wrong place?

If you're missing it, I'm missing it - I also noticed the lack of those tables.


Likewise there is not a table for wand or scroll generation. I suspect these were left out to save space, since there are new tables in place of the old ones, in this case.

It is a little disappointing that the text doesn't tell us what to do regarding item generation at this stage. It looks like they cut it and didn't put anything in its place. But there's nothing here telling me I should just pick the spell/item, so I went looking on a wild goose chase.

For the time being, I'll have to use the SRD tables. If anyone happens upon the text that makes this a "complete" process, please share it.

Paizo Employee Creative Director

Tables to randomly generate armor, weapons, and potions/scrolls/wands of specific types were not put into the book mostly because we didn't have room. Frankly, this is one of those cuts we had to make that I'm relatively unhappy with, since the implication is with all the other tables that randomly rolling treasure is supported by the game.

That said, I fully intend to and hope to get table for randomly rolling treasure sorted out at some point in the future, perhaps in the Gamemastery Guide. Until then, the DMG charts (and the SRD versions) still work fine.

Scarab Sages

The SRD version works with this? How is it meant to function with consumables? I noticed that you can randomly roll the spell level, but there does not appear a way to randomly roll a specific spell (and some custom lists would be needed, since not everything can be a Wand, or more limited a Potion).

Liberty's Edge

If you can randomly roll a spell-level, then all you would have to do is randomly roll the spellcaster class and flip over to the spells section to roll randomly on the spell list for said class. It's not difficult to generate a random spell. :P


James Jacobs wrote:

Tables to randomly generate armor, weapons, and potions/scrolls/wands of specific types were not put into the book mostly because we didn't have room. Frankly, this is one of those cuts we had to make that I'm relatively unhappy with, since the implication is with all the other tables that randomly rolling treasure is supported by the game.

That said, I fully intend to and hope to get table for randomly rolling treasure sorted out at some point in the future, perhaps in the Gamemastery Guide. Until then, the DMG charts (and the SRD versions) still work fine.

Thanks for the honesty of your response.

I suggest you add tables on the PRD site or make some mention of it in the errata. I hate to think of the confusion this might cause for a newcomer.


stardust wrote:
If you can randomly roll a spell-level, then all you would have to do is randomly roll the spellcaster class and flip over to the spells section to roll randomly on the spell list for said class. It's not difficult to generate a random spell. :P

It isn't difficult, but it is confusing since the book doesn't describe a complete process. I didn't know if something had changed or what.

Scarab Sages

stardust wrote:
If you can randomly roll a spell-level, then all you would have to do is randomly roll the spellcaster class and flip over to the spells section to roll randomly on the spell list for said class. It's not difficult to generate a random spell. :P

It's less easy than that with the case of Potions, as not every spell of a specific level can be a potion. No personals, for example. So instead of rolling randomly and quickly looking at a table, you need to go through and figure out each spell that cannot be a Potion and exclude them from the roll. It takes longer to do so and is, ultimately, counter productive to the idea of 'quick random loot'.

Liberty's Edge

Oh, you want quick random loot?

01-45: Something the PCs can use.
46-80: Something the PCs can use under limited circumstances.
81-00: Something the PCs can't use.

Scarab Sages

stardust wrote:

Oh, you want quick random loot?

01-45: Something the PCs can use.
46-80: Something the PCs can use under limited circumstances.
81-00: Something the PCs can't use.

Yes, that's much quicker then just picking something out myself. Thank you very much for your help in contributing to the Random Generated Treasure discussion.

Seriously though, is that really necessary? The point of these tables is for the DM to quickly roll up some treasure in a couple minutes. If I was going to pick out a bunch of things that would be useful to the party, I'd pick them, there's no need to use the table.

Liberty's Edge

I'm sorry, that was meant to be humorous. :P

Paizo Employee Creative Director

toyrobots wrote:

Thanks for the honesty of your response.

I suggest you add tables on the PRD site or make some mention of it in the errata. I hate to think of the confusion this might cause for a newcomer.

Actually, I think it's the more experienced gamer that will suffer the confusion. The newcomer isn't aware that there's anything missing. This certainly ISN'T something I'd mention in the errata, since it's not errata any more than leaving out full support for epic play or psionics is errata. It's an opportunity for a future product to expand upon, really. Which isn't the best solution, but it's better than creating phantom errors that aren't REALLY errors.

Scarab Sages

James Jacobs wrote:
It's an opportunity for a future product to expand upon, really. Which isn't the best solution, but it's better than creating phantom errors that aren't REALLY errors.

First off, I want to say that I truly like the Pathfinder product series and intend to support it (as long as my funds hold out :().

However, I strongly disagree with this attitude that this is a "phantom error" that isn't "REALLY" an error. When I pick up a book that claims to be a one-stop-shop for all things Pathfinder, I expect to have tables that show each item that a GM should expect to find within the game. Yes, there will be custom stuff, and yes some items from the standard lists may not exist in a given campaign. But the book is the definition of "What is Pathfinder?" and leaving out these tables says (to me) that the answer is to that question is "an incomplete product" as the GM cannot randomly generate treasure.

Sorry, dude. Dropped the ball on this one...


yes, the randomly generation treasure table was always tabbed in my DMG as it was extremely important. I understand leaving some tables out because of space issues but as I said these are a huge importance when running a game. Assuming everyone will have a v3.5 DMG handy is also faulty (although I'm guessing the majority will, since that's who PF is primarily marketed to). I guess I will have to use my DMG for treasure tables for now...

Although for random encounter treasure generation (table 3-5 in the DMG), which correlates to the average Treasure values per encounter (table 3-3 in the DMG) would put characters on average 100 gp less value per encounter assuming you're using FAST exp/treasure progression in pathfinder, which is marginally above normal in D&D 3.5). You'd get a bit more on average if you used medium progression, but not too much. So, if I'm making any sense, using the 3.5 D&D random treasure generation tables will give FAST exp/treasure progressing characters in pathfinder less treasure on average, but the MEDIUM progressing characters more. Being closer to medium than fast.

I guess this shouldn't be too much of a problem and I assume the PF staff will put these random generation tables more catered to Pathfinder in the GM's guidebook, but that isn't until february. -_-

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