Combat maneuvers and iterative attacks


Rules Questions

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I'm a little fuzzy on how combat maneuvers work with iterative attacks. I know that some maneuvers are standard actions, and thus cannot be used with iterative attacks. But others can be used "in place of a melee attack."

If I have iterative attacks and I use a combat maneuver on my second attack, does the CMB roll suffer the -5 penalty? The calculation listed refers to one's Base Attack Bonus, which would be unchanged, right?

So, for the sake of example, suppose I attack with a longsword at +10/+5, and I have a CMB of +9. If I attack once with the longsword at +10, and then try to disarm my opponent, am I rolling the disarm at +9 or +4? The latter seems to make more sense to me, but I wanted to be sure I'm understanding this right.

Scarab Sages

Tamago wrote:

I'm a little fuzzy on how combat maneuvers work with iterative attacks. I know that some maneuvers are standard actions, and thus cannot be used with iterative attacks. But others can be used "in place of a melee attack."

If I have iterative attacks and I use a combat maneuver on my second attack, does the CMB roll suffer the -5 penalty? The calculation listed refers to one's Base Attack Bonus, which would be unchanged, right?

So, for the sake of example, suppose I attack with a longsword at +10/+5, and I have a CMB of +9. If I attack once with the longsword at +10, and then try to disarm my opponent, am I rolling the disarm at +9 or +4? The latter seems to make more sense to me, but I wanted to be sure I'm understanding this right.

A Combat Maneuver made in place of a melee attack can indeed be used with an iterative attack. They suffer the same penalties that your normal attack would. Using your example, you would make one attack with the longsword at +10, then your CMB roll to disarm would be at +4.

PRPG wrote:
When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver. The DC of this maneuver is your target's Combat Maneuver Defense. Combat maneuvers are attack rolls, so you must roll for concealment and take any other penalties that would normally apply to an attack roll.

Your God of Knowledge,

Nethys


The problem is that Iterative Attacks aren't actually specified to be penalties to your Attack Roll,
You just get the staggered progression (+11/+6/+1 etc) in the Class Progression tables.
What Nethys says clearly seems to be the design INTENT,
but I can't find anywhere Iterative Attacks are actually described as PENALTIES.

Scarab Sages

That is true, but you can look at it in a different way. Your combat maneuver bonus is simply:

CMB = Base attack bonus + Strength modifier + special size modifier

When you receive multiple attacks, say +6/+1, you have one attack with a base attack bonus of +6 and another attack with a base attack bonus of +1.

If you make a combat maneuver check in place of the attack based off of the +1, you should then calculate your CMB using that base attack bonus of +1.

Your God of Knowledge,
Nethys


That's probably the best way to look at it.

The whole thing just seems un-necessarily tedious (deriving attack formula from scratch) when Maneuver Size Mod could just be a mod on normal attack rolls, cancelling/ reversing normal Size Mod, which would save alot of space/word-count and be hell of alot more direct/ no chance of confusion.

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