Arikiel |
Hello Everybody! With a game hopefully coming up soon I need a character but I'm new to Pathfinder and not entirely familiar with all of its facets. Thematically I would kind of like to play a CG Cavalier/Witch but I don't know how to build characters efficiently. I would want the Patron to be Luck or Chance or Probability or something like that. Any of you nice folk have any thoughts on such a character build/advancement?
nategar05 |
I've never been interested in playing a Cavalier and as such have never designed one. From a glance at it I don't see a lot of synergy between them and Witches. I'd go for a Cavalier multiclassed with a Charisma based spellcaster, such as Oracle, Bard, or Sorcerer.
For that matter, I don't know what Patron you'd want as a Witch because nothing really strikes me as lining up with your concept.
Arikiel |
I've never been interested in playing a Cavalier and as such have never designed one. From a glance at it I don't see a lot of synergy between them and Witches. I'd go for a Cavalier multiclassed with a Charisma based spellcaster, such as Oracle, Bard, or Sorcerer.
For that matter, I don't know what Patron you'd want as a Witch because nothing really strikes me as lining up with your concept.
Well I guess a Cavalier/Oracle could work too. Mechanics wise that would probably work better. I just like the idea of a paganish Witch Knight.
nategar05 |
nategar05 wrote:Well I guess a Cavalier/Oracle could work too. Mechanics wise that would probably work better. I just like the idea of a paganish Witch Knight.I've never been interested in playing a Cavalier and as such have never designed one. From a glance at it I don't see a lot of synergy between them and Witches. I'd go for a Cavalier multiclassed with a Charisma based spellcaster, such as Oracle, Bard, or Sorcerer.
For that matter, I don't know what Patron you'd want as a Witch because nothing really strikes me as lining up with your concept.
What's that they say, optimization is the first to die for awesomeness? If that's what you want, don't be afraid to go for it. I just don't see the mechanical synergy there, but that doesn't mean you shouldn't do it if you want to do it. I can't say as to your character's effectiveness though. :)
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Anyways, I wasn't sure how familiar you are with creating characters in the first place, so here's how I create all of my Pathfinder characters if I have relatively complete freedom of the order (as in my GM doesn't make me pick a race or class in advance.):
1. Solidify concept. Know who your character is and what you want him/her to do.
2. Look at the various classes and see what class or combination of classes can best do what you want your character to do.
3. Look to see the relative importance of the ability scores based on the mechanics of the class(es). There is usually one mental stat (especially on a spellcaster) and two physical stats that are the the MOST important, mechanically speaking.
4. Determine what your ability scores will be, whether by rolling, point buy, or another method.
5. Pick your race, considering stat boosts, penalties, and other features.
6. Adjust ability scores accordingly.
7. Fill out every space in the character sheet that rely on ability scores and specific class information to tell you what the numbers will be (ability modifiers in skill section, base saving throws with ability scores added, and base attack bonus with ability scores sections.). This is to make the rest of your selections easier by seeing what you might need (Wow that's a low saving throw, might want Iron Will... etc...)
8. Determine what feats and skills you want. Also determine traits if you're allowed them and spells if you're a caster. Basically every class feature. I'd recommend trying to figure all of it out at once because they're all interrelated.
9. Get an appropriate amount of gear for your character. If starting at higher level, it'd be a good idea to do this at the same time as #8 if you're getting magic items.
10. Readjust ability scores to reflect magic items if necessary, then readjust the sections that contain them (such as skills and saving throws) along with adding in the ways that magic affects things (such as Cloak of Resistance boosting saving throws).
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Yeah, it seemed less complicated before I started typing. :P
One last thing about creating characters: it may have better results to figure as much of it out at once as possible, but if that's too daunting there's nothing wrong with figuring out feats, then traits, then skills, and so on, and then editing as you go. It's a process.
Squawk Featherbeak |
Well I guess a Cavalier/Oracle could work too. Mechanics wise that would probably work better.
This is a whole lot better. Charismatic classes.
Now my usual choice for Cav is Order of the Cockatrice, which is basically "Be the jerk in the group for a cause." Of course fighting alone will deny you teamwork feats. But bring in Emissary, and you have no more of those for the price of being a better mounted fighter.
What I like about the Cocky Cav is that it makes an excellent performance fighter. Read up on those. Leadership would be nice, allowing you to always have an audience, whether it be in a city, or a desert. A popular feat combo for this guy would be Heroic Display+Shatter Defenses. You're suddenly rogue support by being fabulous.
Leadership also allows you to get AM Barbarian's Batty. Just a heads up. (Don't tell your GM I told you this. I'll have my head chopped off.)
Now on to the Oracle part. There really isn't any "Luck" Mystery. Clerics on the otherhand do have. But let's stick to Oracle for now. Battle Mystery. You have a cavalier, which is by definition supposed to charge into battle with or without an infantry, so something called Battle Mystery should be picked up instantly. Not only can you be better at fighting, but you raise morale of your party as well. You're arrogant by law, but you're damn good at it.
Curses... Being mounted, I'd suggest Lame. You may be crippled, but your horse surely isn't. You end up immune to fatigue and exhaustion.
I would suggest being human. Feats ALWAYS help, whether it's that Extra Revelation, some Weapon Focus, or be it something like Improved Familiar or Eldritch Heritage, Feats are always good.
That's around all the help I can give. OH! and use a freaking lance.
nategar05 |
Arikiel wrote:
Well I guess a Cavalier/Oracle could work too. Mechanics wise that would probably work better.This is a whole lot better. Charismatic classes.
Now my usual choice for Cav is Order of the Cockatrice, which is basically "Be the jerk in the group for a cause." Of course fighting alone will deny you teamwork feats. But bring in Emissary, and you have no more of those for the price of being a better mounted fighter.
What I like about the Cocky Cav is that it makes an excellent performance fighter. Read up on those. Leadership would be nice, allowing you to always have an audience, whether it be in a city, or a desert. A popular feat combo for this guy would be Heroic Display+Shatter Defenses. You're suddenly rogue support by being fabulous.
Leadership also allows you to get AM Barbarian's Batty. Just a heads up. (Don't tell your GM I told you this. I'll have my head chopped off.)
Now on to the Oracle part. There really isn't any "Luck" Mystery. Clerics on the otherhand do have. But let's stick to Oracle for now. Battle Mystery. You have a cavalier, which is by definition supposed to charge into battle with or without an infantry, so something called Battle Mystery should be picked up instantly. Not only can you be better at fighting, but you raise morale of your party as well. You're arrogant by law, but you're damn good at it.
Curses... Being mounted, I'd suggest Lame. You may be crippled, but your horse surely isn't. You end up immune to fatigue and exhaustion.
I would suggest being human. Feats ALWAYS help, whether it's that Extra Revelation, some Weapon Focus, or be it something like Improved Familiar or Eldritch Heritage, Feats are always good.
That's around all the help I can give. OH! and use a freaking lance.
+1.
Though I think it'd depend on the campaign as to if you having a large mount would be a problem. Other than possibly that, sounds good.
The closest I saw for the Oracle to have in your concept is Dual Cursed archetype. They get extra Revelations and access to Fortune and Misfortune. However, you'd have to take another curse and the second one will never improve.
As to Cavalier/Witch, Order of the Tome looks like it'd have a bit of synergy, but it still doesn't look as good as other options.
Arikiel |
Thanks guys! Those are some good pointers. My problem in making characters is I come up with a character idea first and then try to make the rules fit it rather then looking at the rules first. I would just take levels based on story/character development and let it grow... "organically" but I know in DnDish games you kind of have to plan ahead to be effective. :p
Nicos |
Thanks guys! Those are some good pointers. My problem in making characters is I come up with a character idea first and then try to make the rules fit it
This is my favorite way to make acharacter, it does not matter if the result is not fully optimized (of course, a really weak char is not good neither)