Bear Warrior and Frenzied Berserker


Conversions

Sovereign Court

I'm looking at these two prestige classes for a Pathfinder Barbarian and while each of them was a favorite for 3.5 Fighters and Barbarians, I'm not sure how they stack up in Pathfinder.

Looking them over, I think Bear Warrior needs a little work(maybe filling those empty levels with "Choose a new rage power from the list of Barbarian rage powers, add an extra two rounds, etc").

Frenzied Berserker probably works fine as it's originally written, but the levels might need to be shuffled around a little. That and the entry requirements have always seemed a little excessive(two feats from Complete Warrior? Isn't there a better Pathfinder feat that could sub for those?)

Any thoughts? Suggestions? Homebrew conversions?

Scarab Sages

Frenzied Berserker
Prerequisites:
Alignment: No change.
BAB: No change.
Feats: Cleave, Power Attack, Endurance
Other: Must be able to use the Intimidating Glare or Strength Surge rage power.

Class Skills: No change.
Fort Save: Use PRPG good progression.
Class Features:
Frenzy: Change from 1/day to 4 rounds + 2 per frenzied berserker level (this stacks with barbarian rage rounds). Frenzy can only activate if the character has at least 4 rounds of rage/frenzy remaining that day. A character may use rage powers while in a frenzy. Frenzy rounds used are calculated independently of rage rounds, but expend 2 rounds per round (thus, a character in both a rage and a frenzy would use 3 rounds per round). Frenzy no longer deals non-lethal damage to the berserker.
Diehard: Move to level 2.
Supreme Cleave: Move to level 3, no longer take -2 AC penalty.
Improved Power Attack: Power Attack damage bonus increases by +1 per -1 taken on attack rolls (apply multiplier for weapon category after).
Inspire Frenzy: Move 2/day to level 9.
Supreme Power Attack: Gain benefit of critical feat for your weapon while using power attack.

{Mechanically a lot to this class has changed. I swapped out a feat for something that made sense (Endurance) and changed another to a rage power that was thematically similar. Without rage/day increases, I moved abilities around to provide balance. Power Attack and Cleave function differently in PRPG so I tinkered with them, and gave more of a capstone at 10th level. Finally, with the increased round usage I got rid of the cumbersome nonlethal damage mechanic.}

Scarab Sages

Bear Warrior
Prerequisites:
Alignment: No change.
BAB: Reduce to +6.
Feats: None.
Other: Rage or frenzy ability. Must possess the animal fury and scent rage powers.

Class Skills: Acrobatics, Climb, Handle Animal, Intimidate, Perception, Ride, Survival, Swim.

Fort Save: Use PRPG good progression.
Class Features:
Bear Form: As beast shape I spell, limited to Medium black bear. Uses 4 rounds of rage to activate, lasts until end of rage. Bonuses granted by the new form (as the spell) stack with those of rage. At 5th level the bear warrior can use beast shape II to change into a Large brown bear. At 10th level the bear warrior can use beast shape III to change into a Huge dire bear.
Low-Light Vision: New. Gained at 2nd level.
Rage Power: Gain new rage power chosen from barbarian list at 4th level, 6th level, and 8th level.
Rage: Gain +2 rounds per day at 1st level and every level after.

{My goal is to still encourage single-class characters, thus requiring 2 rage powers. The beast form spell is markedly different than polymorph. This brings down the Str bonus significantly, but increases AC. At 10th level the PRPG version loses 10 Str (as it stacks with rage now), but gains +6 natural armor. To make up for this, I gave the class 3 choicesrage powers for flavour (but not as many as a Barbarian) and added the low-light vision ability which all bears have.}


Jal Dorak wrote:
My goal is to still encourage single-class characters

I'd distill the essence of these PrCs into level-appropriate rage powers then (with maybe some feats to round them out) and let people stay single-classed barbarians.

Sovereign Court

These are some very nice conversions. Now I have to decide whether to offer these or distill them into higher level rage powers. With the balancing done on the bear forms, a nice middle ground might be to find some bear-oriented buffs that players could take to replace what they're losing between the old broken version and the new Beast Shape-derived version.

Even without something to bridge the gap, the power scale on this is still nice.


Frenzied Beserker is on my list of stuff to convert over the nest couple of days. I'll post what I end up with here, but my initial thoughts on it were this...

Converting it to rage powers just feels wrong. Most of the other classes have a solid PrC they could take as an alternate advancement track, barbarian doesn't (neither does paladin, but thats a diff cup of tea), and frenzied beserker definately fits in my book.

Considering the mechanics change to Power attack and Cleave both, some retooling is obviously neccesary...Not sure how I'd do it yet, but I'm toying with the idea of altering how cleave works for a Frenzied Beserker while raging/frenzied, same with power attack.

Heh...I might do that after dinner tonight...starting a new game this weekend for my friends, one likes barbarians, and a frenzied beserker in Council of thieves shoudl make for some awesome RP scenes...


OK, heres how I'd do Frenzied Berserker...I think. Not sure if some of the stuff might be a *little* over the top. Then again, thats why ya put stuff on forums...right? Input? =)

Frenzied Berserker

Unless noted, all requirements, abilities, and so on, are the same.

Requirements:
Feats: Cleave, Power Attack
Rage Power: Any two from the following list: Animal Fury, Intimidating Glare, Knockback, No Escape, or Strength Surge

Advancement
Full BaB, good fort (as per PFRPG).
1st Frenzy, Diehard
2nd Enhanced Cleave
3rd Frenzy Power
4th Improved Power attack
5th Deathless Frenzy
6th Supreme Cleave
7th Frenzy Power
8th Greater Frenzy, Inspire Frenzy
9th Supreme Power Attack
10th Tireless Frenzy, Frenzied Engine of Destruction

Frenzy: Except for changes noted here, as normal.
Instead of uses per day, each level of Frenzied Berserker adds 3 rounds to the number of rounds per day a character can rage. Frenzy grants a +6 morale bonus to strength, or increases the morale bonus to strength during a rage by +6, however, each round of frenzy counts as 2 rounds of rage (cumulative with raging). There is no non-lethal damage taken per round.
Rage powers operate during a frenzy, and for purposes of their effect, levels of Frenzied Berserker stack with levels of whatever class he gets his rage ability from.

Enhanced Cleave:This ability enhances the Cleave feat (and Great Cleave if the Frenzied Berserker possesses it). When the character uses Cleave, the target of the extra attack no longer needs to be adjacent to the original foe.

Frenzy Power: At 3rd and 7th level, the Frenzied Berserker can select two powers from the following list.
Animal Fury, Fearless Rage, Internal Fortitude, Intimidating Glare, Knockback, Mighty Swing, No Escape, Powerful Blow, Roused Anger, Strength Surge, or Terrifying Howl.
For purposes of meeting level requirements, levels in Frenzied Berserker stack with levels of Barbarian.
Frenzy Powers are only active during a frenzy.

Improved Power Attack: The ability improves the effects of the Power attack feat. For every -1 to hit, the Frenzied Berserker receives an additional +1 to damage. This damage is added before the multiplier for weapons.

Supreme Cleave: This ability enhances the Cleave Feat (and Great Cleave if the frenzied Berserker has it). The Frenzied Berserker may now use Cleave during a full attack action.

Greater Frenzy: The morale bonus during a Frenzy increases to +10 Str.

Inspire Frenzy: Except as noted, this ability functions the same.
Remove the uses per day. Instead, this ability can be used a number of rounds per day equal to 2 + the Frenzied Berserkers Con bonus, plus 2 rounds per level of Frenzied Berserker.

Supreme Power Attack: This ability enhances the Power Attack feat. Whenever you hit while using power attack, you may initiate a bull rush or trip attempt as part of the attack. Resolve the attempt normally after you have rolled damage for the attack.

Frenzied Engine of Destruction: This ability, usable once per frenzy, provides the following benefits.
Your morale bonus to Strength increased by an additional +4, you gain one additional attack on a full attack action, and your movement speed increases by 10 feet. Each round you are a frenzied engine of destruction, you may chose one of the two following effects.

Effect 1: As a full round action, you may move up to double your movement speed, making a full attack action as you move. You must move at least 5 feet between attacks, and you may use the Power Attack and Cleave feats for this action.

Effect 2: As a full round action, you may sacrifice the extra attacks granted by frenzy and frenzied engine of destruction and make a full attack action using Cleave (or Greater Cleave if you have that feat.) The extra attack Cleave grants may be targeted at your original opponent (with Great Cleave, you may not attack a target more than twice per regular attack).

Each round you spend as a frenzied engine of destruction counts as 5 rounds of rage (cumulative with the use of rage, so if you rage while you are a frenzied engine of destruction, you use up 5 rounds of your available rounds for rage.) You may use any available rage and frenzy powers while you are in this state. When you end being a frenzied engine of destruction, you suffer 4d6 damage for every round you spent in this state and are exhausted.

So...any thoughts...comments...ideas?

Scarab Sages

Kirth Gersen wrote:
Jal Dorak wrote:
My goal is to still encourage single-class characters
I'd distill the essence of these PrCs into level-appropriate rage powers then (with maybe some feats to round them out) and let people stay single-classed barbarians.

Your wish is my command:

Frenzy:
While in a rage the barbarian may choose to gain an extra +6 bonus to Strength and take a further -4 penalty to AC. Activating frenzy is a free action. The frenzy lasts until the barbarian has no rounds left to rage. Activating frenzy increases the number of rounds used to 2 per round. In order to end the frenzied rage early, the barbarian must succeed on a DC 20 Will save as a free action.
The barbarian requires the Strength Surge and Roused Anger rage powers to select this power. The barbarian must be at least 6th level before selecting this power. At 14th level this power improves to grant a +10 bonus to Strength instead of +6.

Deathless Rage:
While in a rage the barbarian is not treated as disabled at 0 hit points nor dying while in negative hit points. In addition, the barbarian does not die at his negative Con score. Damage taken beyond this point is cumulative. When the rage ends, the barbarian suffers the full effects of his current hit points (disabled at 0, dying up to negative Con, dead at negative Con). The barbarian can still die from any effect causing death on a failed Fortitude save.
The barbarian must be 10th level and possess the Diehard feat to select this power.

Improved Power Attack:
The barbarian gains extra benefit from use of the Power Attack feat when raging. For each point of penalty taken to attack rolls, the barbarian gains an extra +1 bonus to damage.
The barbarian must possess the Power Attack feat to select this power.

Inspire Rage:
The barbarian can inspire willing allies into a rage as a free action during a rage. Allies within 10 feet of the barbarian when this power is activated gain the benefits of rage as if they were a 1st-level barbarian. The barbarian counts each allies duration of rage against his own daily allotment of rage rounds. This power can be used once per rage.
The barbarian must be 6th level before selecting this power.

Bear Form:
The barbarian may take the form of a bear when raging. When the barbarian activates rage, he may choose to also assume the form of a black bear. This change lasts until the end of the rage. This otherwise functions as the beast shape I spell, limited to a Medium black bear. Bonuses granted by the new form (as the spell) stack with those of rage.
The barbarian must be at least 8th level to select this power. At 13th level this power improves to allow the barbarian to change into a Large brown bear as if using beast shape II. At 18th level the power improves again to allow the barbarian to change into a Huge dire bear as if using beast shape III.

New Feat: Supreme Cleave:
Prerequisite: Power Attack, Cleave, Great Cleave, Base attack bonus +10
Benefit:The character may take a 5ft step before, in between, or after cleave attempts and no longer takes a -2 penalty to AC when cleaving. This does not give the character the ability to take more than one 5ft step each round, or to take a 5ft step when he would otherwise be unable (such as due to difficult terrain).


Nice one, Jal! That's exactly the kind of stuff I had in mind. Now you don't have to be a barbarian/cave skirmisher/mountaintoip mauler/bear warrior/nature's hammer or whatever; you're a barbarian with the right selection of powers and feats.

(P.S. I'd've made Supreme Cleave a feat, personally)

Scarab Sages

It's not too late, edited your suggestion in. Although, I am set to leave Improved Power Attack as a rage-linked power. I think allowing more fun for warriors at high level with Supreme Cleave is a good idea.

You know, the ease of doing that really made me realize how versatile the new class sub-systems are. It will save a lot of headaches to just add new options to the core classes to have them fulfill a more specialized purpose.

So if PRPG allows specialization within a core class, what good are Prestige Classes?

I think the perk of prestige classes should really be multiclass combinations - allowing a character the full benefit of two classes such as the Mystic Theurge or Eldritch Knight. Stuff that just isn't possible with a single class. That should give Paizo over a hundred combinations, not to mention the occasional triple-class combo (Monk+Cleric+Paladin!). Throw in something to spruce up racial options, like Arcane Archer, and you've got a ton of material without going down the Weapon Master route.

People were saying the prestige classes were "meh", so perhaps this is the direction Jason and Co. should go with them.


Jal Dorak wrote:
I am set to leave Improved Power Attack as a rage-linked power. I think allowing more fun for warriors at high level with Supreme Cleave is a good idea.

Agreed on all points. Very nice feat presentation and langauge as well. Good show!

Scarab Sages

Hey Kirth, thanks for the feedback. If you have a few minutes, check out my all-new alpha-phase Warlock.

Man, I'm gonna miss these boards once I start work!


Jal Dorak wrote:

It's not too late, edited your suggestion in. Although, I am set to leave Improved Power Attack as a rage-linked power. I think allowing more fun for warriors at high level with Supreme Cleave is a good idea.

You know, the ease of doing that really made me realize how versatile the new class sub-systems are. It will save a lot of headaches to just add new options to the core classes to have them fulfill a more specialized purpose.

So if PRPG allows specialization within a core class, what good are Prestige Classes?

I think the perk of prestige classes should really be multiclass combinations - allowing a character the full benefit of two classes such as the Mystic Theurge or Eldritch Knight. Stuff that just isn't possible with a single class. That should give Paizo over a hundred combinations, not to mention the occasional triple-class combo (Monk+Cleric+Paladin!). Throw in something to spruce up racial options, like Arcane Archer, and you've got a ton of material without going down the Weapon Master route.

People were saying the prestige classes were "meh", so perhaps this is the direction Jason and Co. should go with them.

I kind of agree with you. I think alot of things can be done within the system PF has for the classes, or with variant features.

But I also see a use for some prestige classes that are designed for single class characters, mainly ones that while a certain class gets the best benifit from, other classes can not only take it, but make use of the abilities as well (Duelist would be a good example...I like the new duelist, good for fighter and rogue)

And...Jal, out of curiosity, what do you think of the version of Frenzied Berserker I put up. Mainyl curious about the capstone ability for it, but soemone glancing over the rest would be nice =)


Jal Dorak wrote:

You know, the ease of doing that really made me realize how versatile the new class sub-systems are. It will save a lot of headaches to just add new options to the core classes to have them fulfill a more specialized purpose.

So if PRPG allows specialization within a core class, what good are Prestige Classes?

I think the perk of prestige classes should really be multiclass combinations - allowing a character the full benefit of two classes such as the Mystic Theurge or Eldritch Knight. Stuff that just isn't possible with a single class. That should give Paizo over a hundred combinations, not to mention the occasional triple-class combo (Monk+Cleric+Paladin!). Throw in something to spruce up racial options, like Arcane Archer, and you've got a ton of material without going down the Weapon Master route.

People were saying the prestige classes were "meh", so perhaps this is the direction Jason and Co. should go with them.

Once again, you and I are in total agreement on all points. I've already made the fighter's weapon and armor training into "fighter talent" options, analogous to the rogue talents, which has in turn enabled me to have the fighter base class subsume the duelist PrC and roughly 2/3 of the classes in Complete Warrior as well.

On the other hand, something like Arcane Trickster or Arcane Archer needs a PrC because they're things that the core multiclassing rules aren't cut out to allow.


Kirth Gersen wrote:
Jal Dorak wrote:

You know, the ease of doing that really made me realize how versatile the new class sub-systems are. It will save a lot of headaches to just add new options to the core classes to have them fulfill a more specialized purpose.

So if PRPG allows specialization within a core class, what good are Prestige Classes?

I think the perk of prestige classes should really be multiclass combinations - allowing a character the full benefit of two classes such as the Mystic Theurge or Eldritch Knight. Stuff that just isn't possible with a single class. That should give Paizo over a hundred combinations, not to mention the occasional triple-class combo (Monk+Cleric+Paladin!). Throw in something to spruce up racial options, like Arcane Archer, and you've got a ton of material without going down the Weapon Master route.

People were saying the prestige classes were "meh", so perhaps this is the direction Jason and Co. should go with them.

Once again, you and I are in total agreement on all points. I've already made the fighter's weapon and armor training into "fighter talent" options, analogous to the rogue talents, which has in turn enabled me to have the fighter base class subsume the duelist PrC and roughly 2/3 of the classes in Complete Warrior as well.

On the other hand, something like Arcane Trickster or Arcane Archer needs a PrC because they're things that the core multiclassing rules aren't cut out to allow.

Did you convert Duelist over to rogue talents as well? If so, could you post that or something...like I said above...I think Jal is on the right track for alot of the stuff people want PrC's (and even base classes) for, but some I can see the justification for a PrC.


Jal -- just to let you know, I added those powers to the list of options for my houseruled barbarian class writeup. One thing I did do is separate the bear form power into 3 separate powers, to simulate the fact that as a bear warrior you wouldn't be progressing as a barbarian for 10 levels.

Thanks for the writeups!

Scarab Sages

Apologies for the delay, Krigare. I wanted to give your work-up proper attention before commenting...here goes.

Requirements:

Spoiler:

Krigare wrote:


Feats: Cleave, Power Attack
Rage Power: Any two from the following list: Animal Fury, Intimidating Glare, Knockback, No Escape, or Strength Surge

{Feat choices are good, though for such a strong class you may want three. Picking up 2 feats in PRPG is pretty easy. My only real complaint is that the list of rage powers is so big that it isn't restrictive at all (though thematically they work) and most players would likely have one of those powers anyway. Another option, that I did not consider, would be to eliminate the Intimidating Glare power and simply require 6 ranks in Intimidate.}

Advancement

Spoiler:

Krigare wrote:


Full BaB, good fort (as per PFRPG).
1st Frenzy, Diehard
2nd Enhanced Cleave
3rd Frenzy Power
4th Improved Power attack
5th Deathless Frenzy
6th Supreme Cleave
7th Frenzy Power
8th Greater Frenzy, Inspire Frenzy
9th Supreme Power Attack
10th Tireless Frenzy, Frenzied Engine of Destruction

{That's a lot of class powers, a lot of double-power levels. The frenzy power is an interesting idea, but to specialize the barbarian should give up something.}

Class Abilities:

Spoiler:

Krigare wrote:


Frenzy: Except for changes noted here, as normal.
Instead of uses per day, each level of Frenzied Berserker adds 3 rounds to the number of rounds per day a character can rage. Frenzy grants a +6 morale bonus to strength, or increases the morale bonus to strength during a rage by +6, however, each round of frenzy counts as 2 rounds of rage (cumulative with raging). There is no non-lethal damage taken per round.
Rage powers operate during a frenzy, and for purposes of their effect, levels of Frenzied Berserker stack with levels of whatever class he gets his rage ability from.

{Some of the language is good, clarifying the bonus and operation of rage powers. I'm not sure the 3 rounds per level is a good balance, since you also took out the non-lethal damage - there should be a penalty to using frenzy. Did you mean to keep the -4 AC penalty?}

Krigare wrote:


Enhanced Cleave:This ability enhances the Cleave feat (and Great Cleave if the Frenzied Berserker possesses it). When the character uses Cleave, the target of the extra attack no longer needs to be adjacent to the original foe.

{This definitely needs clarification. This could be interpreted to mean the barbarian can hit targets out of reach. I'll leave out comment on the frenzy powers - the list is thematically good, but as I explained I don't think it's fair to a single-class barbarian to give away their toys.}

Krigare wrote:


Supreme Cleave: This ability enhances the Cleave Feat (and Great Cleave if the frenzied Berserker has it). The Frenzied Berserker may now use Cleave during a full attack action.

{I like the Supreme Cleave treatment. Certainly is an enhancement to the action, though like Kirth I think Fighters would love to be able to do this too.}

Krigare wrote:


Inspire Frenzy: Except as noted, this ability functions the same.
Remove the uses per day. Instead, this ability can be used a number of rounds per day equal to 2 + the Frenzied Berserkers Con bonus, plus 2 rounds per level of Frenzied Berserker.

{This is cumbersome - its a separate amount of rage rounds to track and a separate amount of rounds gained per level.}

Krigare wrote:


Supreme Power Attack: This ability enhances the Power Attack feat. Whenever you hit while using power attack, you may initiate a bull rush or trip attempt as part of the attack. Resolve the attempt normally after you have rolled damage for the attack.

{The enhancement works as a concept, though perhaps the ability doesn't feel right. Bull rush works for berserkers, but perhaps replace trip with grapple.}

Krigare wrote:


Frenzied Engine of Destruction: This ability, usable once per frenzy, provides the following benefits.
Your morale bonus to Strength increased by an additional +4, you gain one additional attack on a full attack action, and your movement speed increases by 10 feet. Each round you are a frenzied engine of destruction, you may chose one of the two following effects.

Effect 1: As a full round action, you may move up to double your movement speed, making a full attack action as you move. You must move at least 5 feet between attacks, and you may use the Power Attack and Cleave feats for this action.

Effect 2: As a full round action, you may sacrifice the extra attacks granted by frenzy and frenzied engine of destruction and make a full attack action using Cleave (or Greater Cleave if you have that feat.) The extra attack Cleave grants may be targeted at your original opponent (with Great Cleave, you may not attack a target more than twice per regular attack).

Each round you spend as a frenzied engine of destruction counts as 5 rounds of rage (cumulative with the use of rage, so if you rage while you are a frenzied engine of destruction, you use up 5 rounds of your available rounds for rage.) You may use any available rage and frenzy powers while you are in this state. When you end being a frenzied engine of destruction, you suffer 4d6 damage for every round you spent in this state and are exhausted.

{Good capstone ability, but the language needs to be cleaned up. Clarify how long the ability lasts up front (until the end of rage or running out of rounds). The 2 effects don't need to be separate, and the Cleave language just confuses things. Just state the berserker gets an extra attack per round at full BAB, and can move during a full attack. The way it is written, moving is better than not as the berserker takes an AC penalty to use Cleave but not if he moves.}

Summary:

Overall you've got some good takes on the class abilities, especially Power Attack and Cleave improvements. Work on the language and on toning down the class abilities so that it doesn't become a de facto barbarian choice.

Scarab Sages

Kirth Gersen wrote:

Jal -- just to let you know, I added those powers to the list of options for my houseruled barbarian class writeup. One thing I did do is separate the bear form power into 3 separate powers, to simulate the fact that as a bear warrior you wouldn't be progressing as a barbarian for 10 levels.

Thanks for the writeups!

Cool! If one person uses it even once my time was well spent!

Liberty's Edge

heh heh....
if you make some sahuagin chaotic evil demon worshippers, they can be frenzied berserkers...


Jal Dorak wrote:
Kirth Gersen wrote:
Jal Dorak wrote:
My goal is to still encourage single-class characters
I'd distill the essence of these PrCs into level-appropriate rage powers then (with maybe some feats to round them out) and let people stay single-classed barbarians.

Your wish is my command:

Frenzy:
While in a rage the barbarian may choose to gain an extra +6 bonus to Strength and take a further -4 penalty to AC. Activating frenzy is a free action. The frenzy lasts until the barbarian has no rounds left to rage. Activating frenzy increases the number of rounds used to 2 per round. In order to end the frenzied rage early, the barbarian must succeed on a DC 20 Will save as a free action.
The barbarian requires the Strength Surge and Roused Anger rage powers to select this power. The barbarian must be at least 6th level before selecting this power. At 14th level this power improves to grant a +10 bonus to Strength instead of +6.

Deathless Rage:
While in a rage the barbarian is not treated as disabled at 0 hit points nor dying while in negative hit points. In addition, the barbarian does not die at his negative Con score. Damage taken beyond this point is cumulative. When the rage ends, the barbarian suffers the full effects of his current hit points (disabled at 0, dying up to negative Con, dead at negative Con). The barbarian can still die from any effect causing death on a failed Fortitude save.
The barbarian must be 10th level and possess the Diehard feat to select this power.

Improved Power Attack:
The barbarian gains extra benefit from use of the Power Attack feat when raging. For each point of penalty taken to attack rolls, the barbarian gains an extra +1 bonus to damage.
The barbarian must possess the Power Attack feat to select this power.

Inspire Rage:
The barbarian can inspire willing allies into a rage as a free action during a rage. Allies within 10 feet of the barbarian when this power is activated gain the benefits of rage as if they were a...

I like this approach.


Jal Dorak wrote:
Kirth Gersen wrote:
Jal Dorak wrote:
My goal is to still encourage single-class characters
I'd distill the essence of these PrCs into level-appropriate rage powers then (with maybe some feats to round them out) and let people stay single-classed barbarians.

Your wish is my command:

Frenzy:
While in a rage the barbarian may choose to gain an extra +6 bonus to Strength and take a further -4 penalty to AC. Activating frenzy is a free action. The frenzy lasts until the barbarian has no rounds left to rage. Activating frenzy increases the number of rounds used to 2 per round. In order to end the frenzied rage early, the barbarian must succeed on a DC 20 Will save as a free action.
The barbarian requires the Strength Surge and Roused Anger rage powers to select this power. The barbarian must be at least 6th level before selecting this power. At 14th level this power improves to grant a +10 bonus to Strength instead of +6.

Deathless Rage:
While in a rage the barbarian is not treated as disabled at 0 hit points nor dying while in negative hit points. In addition, the barbarian does not die at his negative Con score. Damage taken beyond this point is cumulative. When the rage ends, the barbarian suffers the full effects of his current hit points (disabled at 0, dying up to negative Con, dead at negative Con). The barbarian can still die from any effect causing death on a failed Fortitude save.
The barbarian must be 10th level and possess the Diehard feat to select this power.

Improved Power Attack:
The barbarian gains extra benefit from use of the Power Attack feat when raging. For each point of penalty taken to attack rolls, the barbarian gains an extra +1 bonus to damage.
The barbarian must possess the Power Attack feat to select this power.

Inspire Rage:
The barbarian can inspire willing allies into a rage as a free action during a rage. Allies within 10 feet of the barbarian when this power is activated gain the benefits of rage as if they were a...

Did you mean to omit the extra attack option from frenzy?

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