Medusa's Wrath


Rules Questions


Hi to everybdy, this is my first post in this messageboard!

We are about to start a Pathfinder adventure for the first time, and we are planning our characters.

I'd like to play a monk, and I'm uncertain about a feat: Medusa's Wrath.

Quote:


Benefit: Whenever you use the full-attack action and make at least one unarmed strike, you can make two additional unarmed strikes at your highest base attack bonus. These bonus attacks must be made against a dazed, flat-footed, paralyzed, staggered, stunned, or unconscious foe.

What if I begin a flurry of blows and try to stun my enemy?

Let's say I stun it on my 2nd attack: do I get the bonus attacks, or the enemy has to be stunned [i]before[/ì] I declare my full attack and hit?

I'm not sure it's in the developer's mind to allow a 10th level monk 7 attacks per round (assuming I also use a Ki point to make an extra attack).

Thank you in advance for your help :D

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Kaandorian wrote:

Hi to everybdy, this is my first post in this messageboard!

We are about to start a Pathfinder adventure for the first time, and we are planning our characters.

I'd like to play a monk, and I'm uncertain about a feat: Medusa's Wrath.

Quote:


Benefit: Whenever you use the full-attack action and make at least one unarmed strike, you can make two additional unarmed strikes at your highest base attack bonus. These bonus attacks must be made against a dazed, flat-footed, paralyzed, staggered, stunned, or unconscious foe.

What if I begin a flurry of blows and try to stun my enemy?

Let's say I stun it on my 2nd attack: do I get the bonus attacks, or the enemy has to be stunned [i]before[/ì] I declare my full attack and hit?

I'm not sure it's in the developer's mind to allow a 10th level monk 7 attacks per round (assuming I also use a Ki point to make an extra attack).

Thank you in advance for your help :D

As written, it does not matter when you stun them as long as you are attacking unarmed and they are stunned. I'd allow it as it's a a fairly circumstantial benefit. Otherwise Medusa's Wrath would be very underpowered.


Paul Watson wrote:


Benefit: Whenever you use the full-attack action and make at least one unarmed strike, you can make two additional unarmed strikes at your highest base attack bonus. These bonus attacks must be made against a dazed, flat-footed, paralyzed, staggered, stunned, or unconscious foe.

Imagine you (monk) are flanking the foe with your rogue, so you can use this feat and even if the foe is not stun, that's a very good thing, isn't it ? But remember, you have to have a base attack bonus of +11 !!!!


Quote:


But remember, you have to have a base attack bonus of +11 !!!!

As it is written in the monk's entry about Bonus Feats, no, I dont't have to meet any requirement (except 10th level).

It just seems strange to me I can make 7 attacks at 10th level just by stunning my enemy (quite easy, since I already have 5 attacks)


Sempai, flanking doesn't make a target flat footed. If it did dex based AC would be pointless. Being flat footed causes you to lose your dex bonus to AC. (Your confusing it with the part of the sneak attack details that state that flanking grant sneak attack)

But yeah, grease is a medusa's wrath monk's best friend, although I have a sinking suspicion acrobatics will be more common than tumble was.


I am not sure how I would rule this. I would need to playtest it first and see.

What I find bad is that once you get Medusa Wrath the two feats you needed to have to get it become useless except when needing to move first.

Why would anyone spend a standard action two rounds in a row to get into a situation of using Medusa Wrath when a stunning strike as part of flurry of blows is more effective?!

Stunning strikes makes those two feats useless.

Those two feats only seem useful for non-Monk chars.


If I can hijack the thread for a moment, I need to ask why would any monk rather fatigue his target rather then stun it?

The number of creatures that are immune to stun but not to fatigue is very small.
OK, fatigue lasts for a while but still, stunning fist makes the target not do anything for a round, just so the monk can do it again.
The penalties of fatigue are not worth it.

Dark Archive

The number of stunning fisting a character can do per day is limited.
Scorpion Style and Gorgon's Fist on the other hand are only limited in needing a standard action to be used.


-Archangel- wrote:

If I can hijack the thread for a moment, I need to ask why would any monk rather fatigue his target rather then stun it?

The number of creatures that are immune to stun but not to fatigue is very small.
OK, fatigue lasts for a while but still, stunning fist makes the target not do anything for a round, just so the monk can do it again.
The penalties of fatigue are not worth it.

I mostly agree, but if you have someone else who can fatigue the same target (with Waves of Fatigue, say), then those would stack to become exhaustion. Note that the monk's fatigue doesn't stack with itself, but it should stack with other fatigue conditions.


I believe Medusa's Wrath was created to go combo with Scorpions Style (movement reduced for x rounds) and Gorgon's Fist (staggers an enemy with reced movement until the end of the monk's next turn)

When my turn comes again, my enemy is staggered, so I'm allowed to use Medusa's Wrath.


Nothing to contribute at this point on the rules question, but Welcome to the Paizo boards Kaandorian... :)

Dark Archive

-Archangel- wrote:

If I can hijack the thread for a moment, I need to ask why would any monk rather fatigue his target rather then stun it?

The number of creatures that are immune to stun but not to fatigue is very small.
OK, fatigue lasts for a while but still, stunning fist makes the target not do anything for a round, just so the monk can do it again.
The penalties of fatigue are not worth it.

I remember once when the party was being chased by 5 trolls they had no way of defeating... They were gaining because of their run actions. If a spring attack monk with this ability were around... He might have been able to hit all trolls with it so the party could get away, or only some of them so the party could kill one group, then face the second.

In a more combat style situation... Using this right after the wizard hits a guy with the ray of enfeeblement would be good. It might decrease the targets strength to 0. =)

In a role playing situation, I can think of a time when the party had infiltrated and evil king's guard... A monk put into a training compacity over half a dozen men could use this to tire the men out during training fights to give him extra time to not be training them.


Welcome aboard, Kaandorian.


Thank you all!

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