Lunge + Standstill = No go?


Rules Questions


Quote:

Stand Still (Combat)

You can stop foes that try to move past you.
Prerequisites: Combat Reflexes.
Benefit: When a foe provokes an attack of opportunity
due to moving through your adjacent squares, you can make
a combat maneuver check as your attack of opportunity. If
successful, the enemy cannot move for the rest of his turn.
An enemy can still take the rest of his action, but cannot
move. This feat also applies to any creature that attempts to
move from a square that is adjacent to you if such movement
provokes an attack of opportunity.

Since lunge is about increasing your range of attack, it would appear that it does not work in conjunction with Stand Still.

What exactly happens when you're using Standstill? I thought you already could perform some Combat Maneuvers as an AoO already. Trip? Grapple? Bull Rush? What bonuses, if any, apply? Improved Grapple/Trip/Bull Rush?

Scarab Sages

Lunge only increases the reach of your attacks during your turn, so it does not change the reach of your Attacks of Opportunity.

Stand Still allows you to substitute a simple CMB check in place of your Attack of Opportunity when someone attempts to move through your adjacent squares. If you are successful, then he cannot move for the rest of his turn.

And yes, the text in Stand Still means that they need to be adjacent before you may attempt this, not just within reach (if your natural or weapon reach is greater than 5 ft.).

An attack of opportunity is normally a single melee attack. Disarm or Trip may be used in place of a single melee attack, so you could use either of these or Stand Still in place of your normal Attack of Opportunity. Think of Stand Still as a unique type of Combat Maneuver, only usable under the listed conditions.

Your God of Knowledge,
Nethys

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