Rillith |
Can some answer how this feat would work in this system? It states that a caster can make a special concentration check to cast a spell and move as a standard action dc 20+spell level. Also at the end it states that a caster can do this on the defensive with a concentration check of dc 25+ spell level. Just need some help or suggestions on how to incorperate this feat.
Tilquinith |
Can some answer how this feat would work in this system? It states that a caster can make a special concentration check to cast a spell and move as a standard action dc 20+spell level. Also at the end it states that a caster can do this on the defensive with a concentration check of dc 25+ spell level. Just need some help or suggestions on how to incorperate this feat.
Just curious, but could you tell us what source this feat is from. I don't recognize it off the top of my head.
Krome |
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mmm this is a gut response, so may not be the best.
Since there is no Concentration skill anymore I would go by the new rules for Concentrating on a spell. Vigorous Motion while casting a spell is DC 10 + Spell Level, and Violent Motion is DC 15 + Spell Level. These are not for actual movement but say on a boat or a horse.
So, I think, based upon that feat, I would add 10 to the DC for actual movement. Vigorous Movement being walking or jogging at DC 20 + Spell Level, while Violent Movement such as Combat or running would be DC 25 + Spell Level.
Regardless to make a Concentration check you make a level check modified by your key spell casting ability. So a Wizard would use d20 + Level + Int Modifier.
Just a quick suggestion that sems to keep the flavor of the feat.
Tilquinith |
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After looking at the feat in question, and reading Krome's post, I'd say it can be used as is really. Concentration as a skill is no longer there, but there is still the concentration check for spellcasting interruptions, and the two DC's of 20 + spell level, and 25 + spell level seem ok. Althought he second one for casting defensively should be changed to 25 + double spell level.
Would have to see it done in playtesting to see if it's balanced or not. It could be they should be lowered a bit, but probably not raised any higher.