Where's the half-dwarf?


Homebrew and House Rules

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Scarab Sages

veector wrote:
Enpeze wrote:
the three quarterling? maybe the big brother of the quarterling, or half-halfling? Or a good friend of the notorious Dwelf? :)

I'll take a Half-Double-Deep-Orc-Half-Cat-With-A-Twist-Of-Gnome-Ling.

+100 if you know the movie.

Steve Martin's L.A. Story... I'll have a twist-of-gnome-ling in mine, too, please.


Skaorn wrote:
seriously though, I think we don't have Half Dwarves and what not because most people don't want to think about it.

One exception to that comes to mind. In Dragonlance, there arose the question of where Gully Dwarves came from. The theory was briefly mentioned that maybe the first generation of Gully Dwarves was the result of dwarves and gnomes interbreeding. The idea was quite popular among fans, and came to be accepted as canon.

Shadow Lodge

Aaron Bitman wrote:

One exception to that comes to mind. In Dragonlance, there arose the question of where Gully Dwarves came from. The theory was briefly mentioned that maybe the first generation of Gully Dwarves was the result of dwarves and gnomes interbreeding. The idea was quite popular among fans, and came to be accepted as canon.

* shudder * Gully Dwarves.... Almost as feared as Kender.

Liberty's Edge

Kvantum wrote:
Kevida wrote:
Aaron Bitman wrote:
Kevida wrote:
...Half-Giants in my PFRPG Campaign...

Wotcher, Harry.

Huh?
Hagrid in the Harry Potter movies. Half-giant with a thick British accent.

Oh yeah! DUH! I need a vacation!


Shadow13.com wrote:

You know what else we're missing? Half-Owlbear.

I'm just sayin'...

Which half?


Half-dwarves are all still getting their tans over in Dark Sun.


Set wrote:

Gnumans!

Jerry: "...Gnuman!"


Lathiira wrote:
Half-dwarves are all still getting their tans over in Dark Sun.

Great idea! In fact, let's put all dwarves on a dying world!


KaeYoss wrote:
Lathiira wrote:
Half-dwarves are all still getting their tans over in Dark Sun.
Great idea! In fact, let's put all dwarves on a dying world!

Okay, but then who makes the ale?

Besides, Dark Sun's respawning next year, so it apparently isn't dying fast enough.

Liberty's Edge

Kaelas Rilyntlar wrote:
Aaron Bitman wrote:

One exception to that comes to mind. In Dragonlance, there arose the question of where Gully Dwarves came from. The theory was briefly mentioned that maybe the first generation of Gully Dwarves was the result of dwarves and gnomes interbreeding. The idea was quite popular among fans, and came to be accepted as canon.

* shudder * Gully Dwarves.... Almost as feared as Kender.

Kender...brave, curious and only 240 calories per serving!

Dark Archive

Kevin Andrew Murphy wrote:

Here's a Flaw I allow for my own home-brew setting. Players have dubbed it the "Marilyn Munster" flaw, for obvious reasons....

INTERESTING RELATIVES [Flaw] [Social]
To put it politely, your relatives are...interesting.
Prerequisite: 1st level only
Detriment: You are a perfectly ordinary specimen of some common race, but your relatives are not. Maybe your mother was a medusa, your father was an androsphinx, and your sister is a lamia. Or perhaps your great-grandfather, who was buried in the barrow behind your longhall, is not only a lich, but occasionally comes out to visit his favorite grandchild. Perhaps your brothers and sisters are all giants, trolls and ettins, and you’re the runt of the litter, not even seven feet tall with only one head. Or maybe the lycanthropy or demon blood just skipped a generation. You don’t have to know how this happened, but however it did, you find no novelty or strangeness in the monsters in your family or in new ones you might meet. Unfortunately, this cannot be said of your new human friends, or your fiancee when you take him or her back to meet the folks. Alternately, you can be the only monster in a family of non-monstrous humanoids and have similar reactions from your monstrous friends when they encounter your alarmingly ordinary relations.

LOLS!!! This is awesome...

Liberty's Edge

Lord Fyre wrote:

My Half-Orc w/his Great Axe can get you a Half-Dwarf!

More Seriously Didn't the Dark Sun setting have a Half-Dwarf? The "Mul."

I love Dark Sun, but you're reminding me of a particular horrible novel with a half-elf/half halfling with MPD, psychic powers, a pet sabretooth and a steel sword in a setting where steel is more rare than giant insects.

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber
Hall of the Mountain King wrote:
Lord Fyre wrote:

My Half-Orc w/his Great Axe can get you a Half-Dwarf!

More Seriously Didn't the Dark Sun setting have a Half-Dwarf? The "Mul."

I love Dark Sun, but you're reminding me of a particular horrible novel with a half-elf/half halfling with MPD, psychic powers, a pet sabretooth and a steel sword in a setting where steel is more rare than giant insects.

The novels were the problem with that world, regardless of the main character.


Kevida wrote:
Kaelas Rilyntlar wrote:
Aaron Bitman wrote:

One exception to that comes to mind. In Dragonlance, there arose the question of where Gully Dwarves came from. The theory was briefly mentioned that maybe the first generation of Gully Dwarves was the result of dwarves and gnomes interbreeding. The idea was quite popular among fans, and came to be accepted as canon.

* shudder * Gully Dwarves.... Almost as feared as Kender.
Kender...brave, curious and only 240 calories per serving!

Gee. I didn't realize that gully dwarves were so hated.

When I started reading Dragons of Autumn Twilight, I started to get bored of it, and might have dropped it, but then those gully dwarves came and brought some much-needed relief humor into the book. I got hooked, and remained hooked for enough years to buy and read dozens of Dragonlance novels. It wasn't ONLY because of the gully dwarves, but they kept me going long enough to discover other fascinating parts of Ansalon.

And Kender? What would Dragonlance be without Tas? Much too serious, that's what. Depressing, in fact.

And to me, the Dragonlance novels certainly are special. I've read some other D&D novels, but only the Dragonlance Chronicles were good enough to make me read them three times.

Ah, well.


Rather than literal half-dwarves, I currently have a large human & dwarf settlement, where humans live above ground and dwarfs below.

The dwarfs have taught the humans their ways and language, made weapons for their best warriors and the king of the dwarfs is even "married" to the queen of the humans. At least on paper, they both have real partners.
In turn the humans give part of their harvest and help rid the caves of beasties. In times of harsh weather they are even let into the dwarfhome until it passes. As you can imagine, most of the human men grow beards and drink ale.

The nations around this settlement call the humans "half-dwarfs".


Big wrote:

Rather than literal half-dwarves, I currently have a large human & dwarf settlement, where humans live above ground and dwarfs below.

The dwarfs have taught the humans their ways and language, made weapons for their best warriors and the king of the dwarfs is even "married" to the queen of the humans. At least on paper, they both have real partners.
In turn the humans give part of their harvest and help rid the caves of beasties. In times of harsh weather they are even let into the dwarfhome until it passes. As you can imagine, most of the human men grow beards and drink ale.

The nations around this settlement call the humans "half-dwarfs".

Sweet! Sounds like a great place to live.

Shadow Lodge

Kaelas Rilyntlar wrote:
Aaron Bitman wrote:

One exception to that comes to mind. In Dragonlance, there arose the question of where Gully Dwarves came from. The theory was briefly mentioned that maybe the first generation of Gully Dwarves was the result of dwarves and gnomes interbreeding. The idea was quite popular among fans, and came to be accepted as canon.

* shudder * Gully Dwarves.... Almost as feared as Kender.

Bupo! Bupo! Bupo the Archmagi!

Sovereign Court

Dragonborn3 wrote:
Kaelas Rilyntlar wrote:
Aaron Bitman wrote:

One exception to that comes to mind. In Dragonlance, there arose the question of where Gully Dwarves came from. The theory was briefly mentioned that maybe the first generation of Gully Dwarves was the result of dwarves and gnomes interbreeding. The idea was quite popular among fans, and came to be accepted as canon.

* shudder * Gully Dwarves.... Almost as feared as Kender.
Bupo! Bupo! Bupo the Archmagi!

*twitch*


Lathiira wrote:
Big wrote:

Rather than literal half-dwarves, I currently have a large human & dwarf settlement, where humans live above ground and dwarfs below.

The dwarfs have taught the humans their ways and language, made weapons for their best warriors and the king of the dwarfs is even "married" to the queen of the humans. At least on paper, they both have real partners.
In turn the humans give part of their harvest and help rid the caves of beasties. In times of harsh weather they are even let into the dwarfhome until it passes. As you can imagine, most of the human men grow beards and drink ale.

The nations around this settlement call the humans "half-dwarfs".

Sweet! Sounds like a great place to live.

Oh it is Lathiira! If you know how to deal with goblins. (It requires much thwacking of hammers)

Scarab Sages

Dwarves are magic resistant, thus their genetics are almost "set in stone"...though extrememly powerful creatures of magic can breed with them, thus you might have half-fiendish dwarves or half-dragon dwarves.

Elves are magical and breed well with most species, human genetics are very versatile.

Half-gnomes and quarterlings, the mother either dies from the pregnancy or the mother of a larger race doesn't know they're pregnant and it just falls ont he ground somewhere....forgotten (sorry...heh)


Callous Jack wrote:
Dragonborn3 wrote:
Kaelas Rilyntlar wrote:
Aaron Bitman wrote:

One exception to that comes to mind. In Dragonlance, there arose the question of where Gully Dwarves came from. The theory was briefly mentioned that maybe the first generation of Gully Dwarves was the result of dwarves and gnomes interbreeding. The idea was quite popular among fans, and came to be accepted as canon.

* shudder * Gully Dwarves.... Almost as feared as Kender.
Bupo! Bupo! Bupo the Archmagi!
*twitch*

*spies twitching CJ*

Bupo Jack!

Sovereign Court

Poodle Jack Slaad wrote:
Callous Jack wrote:
Dragonborn3 wrote:
Kaelas Rilyntlar wrote:
Aaron Bitman wrote:

One exception to that comes to mind. In Dragonlance, there arose the question of where Gully Dwarves came from. The theory was briefly mentioned that maybe the first generation of Gully Dwarves was the result of dwarves and gnomes interbreeding. The idea was quite popular among fans, and came to be accepted as canon.

* shudder * Gully Dwarves.... Almost as feared as Kender.
Bupo! Bupo! Bupo the Archmagi!
*twitch*

*spies twitching CJ*

Bupo Jack!

Argh! Now you're just taking it too far... and you probably gave some smartass like Mairkurion a new avatar. ;-)


Ok, so let me get this straight...

An Elf can crossbreed with a Human thereby producing a Half-Elf.
An Orc can crossbreed with a Human thereby producing a Half-Orc.

What happens when an Elf and an Orc hook up (it's theoretically possible given the above)? Do we need stats for Elf-Orc? Or what if a Half-Elf and Half-Orc hook up?


veector wrote:

Ok, so let me get this straight...

An Elf can crossbreed with a Human thereby producing a Half-Elf.
An Orc can crossbreed with a Human thereby producing a Half-Orc.

What happens when an Elf and an Orc hook up (it's theoretically possible given the above)? Do we need stats for Elf-Orc? Or what if a Half-Elf and Half-Orc hook up?

The golden rule is only stat up what you plan to use. :]

But I'll indulge you, when an elf and orc mate, because of the strange and conflicting magic inside them, produces either an ogre or a siren or some other monster. If a half-elf and half-orc mate, they produce a person two parts human, with the other parts very diluted, so it's stats are human.


Pathfinder Rulebook Subscriber
veector wrote:

Ok, so let me get this straight...

An Elf can crossbreed with a Human thereby producing a Half-Elf.
An Orc can crossbreed with a Human thereby producing a Half-Orc.

What happens when an Elf and an Orc hook up (it's theoretically possible given the above)? Do we need stats for Elf-Orc? Or what if a Half-Elf and Half-Orc hook up?

Kalamar has the stats for a half elf - half orc. They were introduced in Elves and Bugbears of Tellene. Makes for an interesting role playing experience.

Liberty's Edge

Aaron Bitman wrote:
Kevida wrote:
Kaelas Rilyntlar wrote:
Aaron Bitman wrote:

One exception to that comes to mind. In Dragonlance, there arose the question of where Gully Dwarves came from. The theory was briefly mentioned that maybe the first generation of Gully Dwarves was the result of dwarves and gnomes interbreeding. The idea was quite popular among fans, and came to be accepted as canon.

* shudder * Gully Dwarves.... Almost as feared as Kender.
Kender...brave, curious and only 240 calories per serving!

Gee. I didn't realize that gully dwarves were so hated.

When I started reading Dragons of Autumn Twilight, I started to get bored of it, and might have dropped it, but then those gully dwarves came and brought some much-needed relief humor into the book. I got hooked, and remained hooked for enough years to buy and read dozens of Dragonlance novels. It wasn't ONLY because of the gully dwarves, but they kept me going long enough to discover other fascinating parts of Ansalon.

And Kender? What would Dragonlance be without Tas? Much too serious, that's what. Depressing, in fact.

And to me, the Dragonlance novels certainly are special. I've read some other D&D novels, but only the Dragonlance Chronicles were good enough to make me read them three times.

Ah, well.

I was just making a "tongue in cheek" humorous comment. I think Taslehoff was cool too!

Liberty's Edge

veector wrote:

Ok, so let me get this straight...

An Elf can crossbreed with a Human thereby producing a Half-Elf.
An Orc can crossbreed with a Human thereby producing a Half-Orc.

What happens when an Elf and an Orc hook up (it's theoretically possible given the above)? Do we need stats for Elf-Orc? Or what if a Half-Elf and Half-Orc hook up?

Actually Kenzer and Co. had those in their "Dangerous Denizens" book for Kingdoms of Kalamar. They were interesting! I forget their names...Tel...something.

Liberty's Edge

DougErvin wrote:
veector wrote:

Ok, so let me get this straight...

An Elf can crossbreed with a Human thereby producing a Half-Elf.
An Orc can crossbreed with a Human thereby producing a Half-Orc.

What happens when an Elf and an Orc hook up (it's theoretically possible given the above)? Do we need stats for Elf-Orc? Or what if a Half-Elf and Half-Orc hook up?

Kalamar has the stats for a half elf - half orc. They were introduced in Elves and Bugbears of Tellene. Makes for an interesting role playing experience.

Dang it you beat me to it!


Kevida wrote:
I was just making a "tongue in cheek" humorous comment. I think Taslehoff was cool too!

Whew.

Well, I realized something. All this time that I was defending Krynn's less prominent races, it was from the point of view of a reader of novels. I seldom seriously considered PLAYING a Dragonlance campaign. Even when I got gaming materials for it, it was usually to enhance my understanding of the novels. Maybe had I played such a game, I would have hated Gully Dwarves as well.

Hey, my best friend thinks that my Dwarf and cleric characters are annoying. Maybe he would have felt the same about Kender, Gully Dwarves, and Tinker Gnomes, had I ever experimented with them.


Whoa!

I just learned something I never knew (although you D&D veterans might laugh at my ignorance.) Over in this thread James Jacobs mentioned one idea regarding half-dwarves.

James Jacobs wrote:
It's worth pointing out that in PRPG and, more specifically, in Golarion, the derros are not a subrace at all. They're very much their own race. In previous editions, they were half dwarf, half humans, I think. That's not the case in PRPG at all.

The Derro, in previous editions, were half human? Really?


Half-Elves have a literary basis (Elrond, Arwyn and the like) which is the reason they are core

one in-game assumption is Elves, being ageless, "try everything once", or, to quote The Doctor "they are more flexible about who they dance with", whereas a lot of other races may not be, reducing the opportunities for dual-heratige characters. also, humans and elves are similar size, which probably reduces complications in pregnancy - whereas, for an example, an orc-gnome hybrid would be dangerous for the mother

there could, quite easily, be a genetic reason - almost like real-world ligers and tigon's (Lion and Tiger hybrids). ie, humans and elves, or humans and orcs are close enough to cross-breed, but other races are not

In nature, there are also a few hybrid creatures that are possible but tend to die very young - take several other pantera hybrids (ie, great-cat crosses) who are either generally still births, or who develop cancer very young.

Shadow Lodge

Loztastic wrote:

Half-Elves have a literary basis (Elrond, Arwyn and the like) which is the reason they are core

one in-game assumption is Elves, being ageless, "try everything once", or, to quote The Doctor "they are more flexible about who they dance with", whereas a lot of other races may not be, reducing the opportunities for dual-heratige characters. also, humans and elves are similar size, which probably reduces complications in pregnancy - whereas, for an example, an orc-gnome hybrid would be dangerous for the mother.

Assuming the mother was the gnome.

Liberty's Edge

I guess that I have to point out the 800 pound gorilla in the room. Please don't get mad at me for doing so though. We are discussing real world genetics in a FANTASY world. I mean, really! Sorry its just one of those things that gets under my skin. It's like a dsicussion group I was in some time back where people were discussing real world aeordynamics saying how Dragons in D&D should never be able to fly in the real world due to real world physics therefore they shouldn't be allowed to fly in D&D! It's a GAME!


Kevida wrote:
I guess that I have to point out the 800 pound gorilla in the room. Please don't get mad at me for doing so though. We are discussing real world genetics in a FANTASY world. I mean, really! Sorry its just one of those things that gets under my skin. It's like a dsicussion group I was in some time back where people were discussing real world aeordynamics saying how Dragons in D&D should never be able to fly in the real world due to real world physics therefore they shouldn't be allowed to fly in D&D! It's a GAME!

I had hoped the humor in my post was obvious. Guess not.

Liberty's Edge

veector wrote:
Kevida wrote:
I guess that I have to point out the 800 pound gorilla in the room. Please don't get mad at me for doing so though. We are discussing real world genetics in a FANTASY world. I mean, really! Sorry its just one of those things that gets under my skin. It's like a dsicussion group I was in some time back where people were discussing real world aeordynamics saying how Dragons in D&D should never be able to fly in the real world due to real world physics therefore they shouldn't be allowed to fly in D&D! It's a GAME!
I had hoped the humor in my post was obvious. Guess not.

Veector it wasn't you! However, there were posts talking about genetic viability this and genetically viabilty that (and I am not just talking about this forum, either) and I am like, "Huh?" Besides, no canon for Galorian exists, yet so why not have "other cross breeds"? I mean I plan on porting some ideas from Kingdoms of Kalamar that includes aforementioned cross breeds over to Galorian. If I came off as mean then I am sorry!


Hall of the Mountain King wrote:


I love Dark Sun, but you're reminding me of a particular horrible novel with a half-elf/half halfling with MPD, psychic powers, a pet sabretooth and a steel sword in a setting where steel is more rare than giant insects.

Sounds like a strange ripoff of Drizzt, down to the cat pet.

Stefan


Kevida wrote:
Veector it wasn't you! However, there were posts talking about genetic viability this and genetically viabilty that (and I am not just talking about this forum, either) and I am like, "Huh?" Besides, no canon for Galorian exists, yet so why not have "other cross breeds"? I mean I plan on porting some ideas from Kingdoms of Kalamar that includes aforementioned cross breeds over to Galorian. If I came off as mean then I am sorry!

Well, at least Golarion canon doesn't specify Xanth-like genetics, ie, anything can breed with anything and their offspring still manage to be viable as well.


Kevida wrote:
Veector it wasn't you! ... If I came off as mean then I am sorry!

Whew... I was worried there for a second. Didn't want to hurt my chances of creating a frog-monkey hybrid <wink> :D

Shadow Lodge

fanguad wrote:
Kevida wrote:
Veector it wasn't you! However, there were posts talking about genetic viability this and genetically viabilty that (and I am not just talking about this forum, either) and I am like, "Huh?" Besides, no canon for Galorian exists, yet so why not have "other cross breeds"? I mean I plan on porting some ideas from Kingdoms of Kalamar that includes aforementioned cross breeds over to Galorian. If I came off as mean then I am sorry!
Well, at least Golarion canon doesn't specify Xanth-like genetics, ie, anything can breed with anything and their offspring still manage to be viable as well.

But you should remember that Xanth was a place were magic usually had something to do with the hybrid's conception. Most common magical reason: a love spring.


Pathfinder Rulebook Subscriber
Loztastic wrote:

Half-Elves have a literary basis (Elrond, Arwyn and the like) which is the reason they are core

one in-game assumption is Elves, being ageless, "try everything once", or, to quote The Doctor "they are more flexible about who they dance with", whereas a lot of other races may not be, reducing the opportunities for dual-heratige characters. also, humans and elves are similar size, which probably reduces complications in pregnancy - whereas, for an example, an orc-gnome hybrid would be dangerous for the mother

there could, quite easily, be a genetic reason - almost like real-world ligers and tigon's (Lion and Tiger hybrids). ie, humans and elves, or humans and orcs are close enough to cross-breed, but other races are not

In nature, there are also a few hybrid creatures that are possible but tend to die very young - take several other pantera hybrids (ie, great-cat crosses) who are either generally still births, or who develop cancer very young.

Half elves have a mythological basis in Norse mythology. Several half elves were depicted in the stories. BTW, Gandalf is the name of the last king of Alfheilm.

Liberty's Edge

Personally, I've always wondered why there's no halfling/gnome cross race. Of any of them I'd think that's the most likely combination to actually mate.

Liberty's Edge

veector wrote:
Kevida wrote:
Veector it wasn't you! ... If I came off as mean then I am sorry!
Whew... I was worried there for a second. Didn't want to hurt my chances of creating a frog-monkey hybrid <wink> :D

Cool. A critter that eats bananas and banana flies!


Aaron Bitman wrote:

Whoa!

I just learned something I never knew (although you D&D veterans might laugh at my ignorance.) Over in this thread James Jacobs mentioned one idea regarding half-dwarves.

James Jacobs wrote:
It's worth pointing out that in PRPG and, more specifically, in Golarion, the derros are not a subrace at all. They're very much their own race. In previous editions, they were half dwarf, half humans, I think. That's not the case in PRPG at all.
The Derro, in previous editions, were half human? Really?

The 1st Ed MM 2 states that they are "probably" a dwarf-human mix.

Dragon Magazine 241, Nov. 1997, has an article by Roger Moore, presenting among others Derro as PC race for AD&D2 in the World of Greyhawk, with some background information that the Derro were bred as a slave-miner race from captive dwarves and humans in the Suloise Empire 1800 years in the past, gaining liberty when the empire fell 1000 years ago. They since spread through the underdark. The combination of these races gave them an unusual resistance to magic, at the same time a knack for magic from their human ancestry. They covet magic the same way dwarves covet gold. Their undisputable madness stems from the cruel treatment in the empires times, probably enhanced by the combination of races and traits normally incompatible.

As this was published in Dragon Magazine, I would take this as official, at least for the World of Greyhawk. A nice touch on this article is that the mage Otto writes this in a letter to Mordenkainen, right after

Spoiler:
Derro appeared right below the City of Greyhawk in the wake of the Falcons plots to destroy the City 582 CY.

The letter is dated 22nd of Reaping 582 CY. (The date is only worth noting for Greyhawk grognards, such as me.)

Stefan


Okay, I feel foolish, but the info I was looking for is right there in the 3.X Monster Manual. In 3.0, Derro are "human-dwarf crossbreeds." In 3.5, Derro are "created from dwarf and human stock."

And my mention of Gully Dwarves seems to have made some people nauseous.

So there's your answer. If you're creating your own campaign world, and your players ask you things like "Why can't I play a half-dwarf?" you can just answer "You mean like a Derro? Or a Gully Dwarf?"

Your players will never bring it up again!


Xaaon of Xen'Drik wrote:
Dwarves are magic resistant, thus their genetics are almost "set in stone"...though extrememly powerful creatures of magic can breed with them

It's just that only those magical critters can stomach enough alcohol to even consider the "technical part" about crossbreeding with a dwarf. A human dies of alcohol poisoning long before.

Lathiira wrote:
KaeYoss wrote:
Lathiira wrote:
Half-dwarves are all still getting their tans over in Dark Sun.
Great idea! In fact, let's put all dwarves on a dying world!
Okay, but then who makes the ale?

Humans. They'll do anything, anyway. Or let the gnomes do it. They'll make great brewers. A gnome brewmaster will know *everything* about brewing. Before his first brew.

Of course, side effects include ale with.... nonstandard ingredients. Don't ask. I mean that. Don't. Ask.

Lathiira wrote:


Besides, Dark Sun's respawning next year, so it apparently isn't dying fast enough.

I guess the planet will have to be ripped apart and the pieces tied together with astral diamond tether to make it fit wizards' concept of a 4e campaign world.

Boy am I happy that I never really got into that setting. I couldn't stomach waiting a year or so to see what wizards does to that setting. Is like having relatives by terrorists who may or may not be cannibals.

veector wrote:

Ok, so let me get this straight...

An Elf can crossbreed with a Human thereby producing a Half-Elf.
An Orc can crossbreed with a Human thereby producing a Half-Orc.

What happens when an Elf and an Orc hook up (it's theoretically possible given the above)? Do we need stats for Elf-Orc? Or what if a Half-Elf and Half-Orc hook up?

In Golarion: Just doesn't work. It's not mentioned why that is the case, but the fact is wide-known. Not least because the elves use every opportunity to rub the other races' noses in it. ("Sophisticated race, eh? I think not. Apply again if your race cannot breed with orcs any more")

In the Forgotten Realms, it was impossible as well. If I recall correctly, it was basically divine design/intervention.

In Midnight, the question of half-breeds has been solved rather interestingly. There, humans cannot breed with the other races, since they're not related. As the other standard races are related (all descencing from the elder fey, and usually, the races have a "fey" name, like elves being the forest fey or dwarves being mountain fey), the races can interbreed there.

There are three crosbreed races that breed true:

Elfling: Half elf (Jungle elf to be precise - elves are already short, and jungle elves are shorter still), half halfling. Dextrous as heck, but weak and frail

Dwarrows: Half gnome, half dwarf. Depending on which culture they grow up with, they take more after gnomes or dwarves, but it's a hardy race.

Dworgs: Yes! Half dwarf, half orc. Physically the most imposing race (con and strength bonus), and probably the most pitiful creatures in the whole world: Dwarves can't stand them (some say that orcs are close relatives to dwarves, something the dwarves deny fervently, but this is proof for theory for many), so they're outcasts. They're invariably the result of war-crimes commited by orcs on dwarf victims, so they don't come into the world as lovechildren. Those who survive their birth and early years, and survive later by being taken in by the dwarven surface outcast clans show fanatical loyalty to said outcasts and are probably the only creatures that hate orcs more than dwarves do, and that means something.


Shadow13.com wrote:

You know what else we're missing? Half-Owlbear.

I'm just sayin'...

Also known as Manbearowl. Half man, half bear and half owl.

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