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Need a big Elven Quest.


Dungeon Magazine General Discussion


I promised my step son a Huge quest so his 14th level priest of Siahinae Moonbow can become a chosen.

So I need somesort of big save the Elves Quset that he and his friends can go on...

I have all the Dungeon Magazines but man its alot to go through them all...

Anyone know of such an adventure or one that could be tailored in such a way?


I suggest ...

Spoiler:

074 - Preemptive Strike - Fire Giants and Red Dragons have joined forces to invade the elven kingdom of Lothmenzo’cath. Join a renegade elven Griffin-rider on a commando mission to destroy the giants’ supply base.

... as the simplest with least conversion (well, other than Edition) necessary, but I think any of the following could work with some conversion:

Spoiler:

061 - Storm Season - Strange storms are plaguing Arabel, and wizards across the city are being murdered. Investigate the matter and uncover the sinister plot of other-worldly beings and prevent a full scale invasion of Cormyr.

079 - Akriloth, The - Recover a powerful merfolk artifact from the temple of a ruined city. Evade undead and unknown enemies to bring back the “Akriloth”, with whose powers over undead the merfolk can reclaim their lost city from the forces of “The Ravager”. Interesting set-up and twists, but poor, illogical maps.

084 - Harrowing, The - A trail of dead bird leads to caves inhabited by abyssal spiders and thence to the Lower Plane itself. Survive the Demonweb and rescue a powerful cleric before he is sacrificed by a daughter of Lolth who is attempting to wrest power away from her mother.

092 - Interlopers of Ruun-Khazai - A hundred year-old psychic storm has wound down, revealing a Githyanki outpost thought lost. Both Githyanki and Githzerai raiders seek to claim it, but Ruun-Khazai’s former master hasn’t left and is preparing a special reception for them. Avoid becoming caught in the cross-fire and becoming fuel for the next psychic storm the master is brewing to protect his domain.

096 - Beyond the Light of Reason - A small village has been protected from evil for years by “the Light of Reason”, a magical lamp which has gone out in a terrible storm. Enter an abandoned mine and re-light the lamp from a mystical flame created in the battle between good and evil clerics. But beware, for while the lamp words out evil from its range, the flame traps evil, and many monsters have sought shelter in the mines over the past fifty years. Includes an underground temple.

097 - Demonblade - An Evil artifact sword long lost has resurfaced, driving made those who bear it. Now the demon in the sword is free and his corrupted minions overrun the remote kingdom of Kesh.

097 - Heart of the Iron God - Storm a colossal suit of armor which has been turned into a walking fortress and stop the carnage brought by those who control it.

099 - Quadripartite - An ancient Chaos Beast ravages the countryside, and heroes must reassemble an artifact “primal anchor” created by the gods to sever its connection to the Far Realms, thereby weakening it enough to be slain by mortals. Rather than four short adventures this would make an excellent campaign if stretched out.

101 - Prison of the Firebringer - An ancient dwarven mine becomes the stronghold of an evil mage society who summon and bind a two-headed slaad. Now the “Firebringer” is trapped in the dungeons and his cultist worshippers require one mage of each alignment to complete the ritual to free him. Dungeon section is better than surface. Encampment is a converted farmhouse.

106 - Black Egg, The - An artifact capable of spawning half-fiend dragons has fallen to earth like a meteor, laying waste to the surrounding landscape. Race through the devastation to reach the artifact before it is claimed by the several evil factions seeking it, including an evil cult of half-dragons and a descendant of the wizard who last possessed the “Egg” and formerly put it aloft.

117 - Touch of the Abyss - Campaign Arc, Istivin, City of Shadows: As the city above goes mad, infiltrate the “Deeper Dungeons” beneath Krelont Keep and discover that the Marchioness has imprisoned her mad husband, lest the city learn of his condition and crumble. But the Marquis has been chosen by the dark Malgoth to serve as its Voice, and will not let him go.

118 - Shadow of the Abyss - Campaign Arc, Istivin, City of Shadows: As the characters investigate the strangeness in Istivin, the seer Algorthas goes missing. They track him to the a corrupted Temple of Pelor, and thence to a border forts now controlled by giants. But the giant they seek who knows the secret of the city has himself been traded to the drow.

119 - Wrath of the Abyss - Campaign Arc, Istivin, City of Shadows: Invade a drow stronghold and rescue a dying frost giant to learn the secret of the Malgoth. Return to Istivin and defeat first the giant-king phylactery of the demon-prince and then the bitter spirit of the Abyssal entity itself.

131 - Hateful Legacy, The - Centuries ago a band of humanoids fled their losing war with their treasure to seek safety in a hidden vale. But the undead druid who insanely guards the vale saw to their demise by releasing clouds of poison gas from the vale’s lakes. Nearly a century ago a human lord attempted to find the lost treasure, but his first foray ended in disaster and the second never returned at all. Enter the vale once more, defeat its guardians and claim the ancient treasure.

132 - Library of Last Resort, The - Age of Worms pt. 9 The druidic Order of the Storm sacrificed itself to defeat Dragortha and steal his phylactery, thereby averting Kyuss’s last attempt to invoke the Age of Worms. Journey to their extra-dimensional sanctuary and complete a series of tests to prove you are worthy of the knowledge of the phylactery’s location, but you must beat others who arrived ahead of you.

HTH,

Rez


WOW WOW WOW

Thats great !
Thank you so much !

Where did you get all the synopsi from ?

I think the elven griffon rider or the campaign arc ones wil be the best choices !

Thanks again !


Murkmoldiev wrote:

Thank you so much !

Where did you get all the synopsi from ?

You're welcome.

This is a database I've assembled myself over the years. I got to the point of wanting to search an ever-growing collection of Dungeon magazines by level and map-type long ago when I only had a couple dozen. It's grown from there (#31-150) and become much more comprehensive (search by map, level, setting, milieu, tone, description, etc.).

Anyway, I'm happy to search for folks here every so often.

Rez


Wow...
Would you send me it ??

I can send you four modules I have written in exchange ...one is over 200 pages long and includes full professional maps...

agentfestaskull ( AT ) hotmail ( DOT )com

Grand Lodge

Rezdave wrote:
Murkmoldiev wrote:

Thank you so much !

Where did you get all the synopsi from ?

You're welcome.

This is a database I've assembled myself over the years. I got to the point of wanting to search an ever-growing collection of Dungeon magazines by level and map-type long ago when I only had a couple dozen. It's grown from there (#31-150) and become much more comprehensive (search by map, level, setting, milieu, tone, description, etc.).

Anyway, I'm happy to search for folks here every so often.

Rez

Ahhh and I thought you actually had everything memorized! *shakes head*


Also I could help you by doing 1-30 !


Murkmoldiev wrote:
Wow ... Would you send me it ??

Sorry, but I'm not going to make it publicly available. I developed it for my own purposes and it is replete with qualitative judgements about adventures, maps and so forth, as well as notes about how they relate to my campaign style and preferences. These notes I remove before I post anything, but am not interested in filtering dozens of cells in 1,000+ records.

Murkmoldiev wrote:
Also I could help you by doing 1-30 !

Thanks, but since I don't own these mags I have no need of information on them. I developed this not as a collector, but to be specifically useful to me as a DM tool to suit my personal needs.

Over the years it has grown much larger and more complex that I'd ever intended, so I'm happy to delve into it where possible to help others. However, I'm not letting it out into the wild :-)

Still, there are several types of wikis out there for gaming. Personally, I think one of these would be ideal for such an archive that is public and can be expanded/edited by anyone.

This is, in my opinion, the best public solution, rather than a closed, client-based database.

FWIW,

Rez


I would also suggest Dungeon 30, specifically the adventure "Thiondar's Legacy". Some of the backstory may have to be tailored to your campaign, though.

Spoiler:
An elven king went down inside a mountain and discovered an evil thing. He's still there, ages later, waiting for rescue - or death ...

Grand Lodge

Bellona wrote:

I would also suggest Dungeon 30, specifically the adventure "Thiondar's Legacy". Some of the backstory may have to be tailored to your campaign, though.

** spoiler omitted **

Spoiler:
lol he didn't find an evil thing, he found a beautiful dwarven maiden and he does NOT want to be rescued.
The Exchange

Can't remeber off the top of my head what level it's for but a good adventure that ties directly in with elves is Elfwhisper, in Dungeon #90. Shouldn't be to hard to modify it for your son's level though, especialy if he runs it solo. Let me know how he turns out though, I've had a couple of Chosen in my games and it was... interesting to say the least. ;)


Great suggestions guys ! All help is appreciated !

What happened with the chosen?

The Exchange

Murkmoldiev wrote:

Great suggestions guys ! All help is appreciated !

What happened with the chosen?

We still use them in the game as NPCs on occasion, but I went a little to generous when I granted the Chosen templates... you would be surprised how much trouble two teenage girls, one a Chosen of Sune, the other the Chosen of Sharress, can cause in one poor DMs game. ;)

Lotsa luck to your son on his quest.

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