Hero Lab Supports Pathfinder Roleplaying Game!


Product Discussion


On August 13th, Lone Wolf Development will release the eagerly-awaited Pathfinder Roleplaying Game data package for Hero Lab. The Pathfinder Roleplaying Game package allows you to create adventurers and NPCs in the world of Golarion, described in the upcoming "Pathfinder Roleplaying Game Core Rulebook" from Paizo Publishing.

The Pathfinder Roleplaying Game data package includes all the races, character classes, spells, feats, magic items, and all the new mechanics introduced by the Core Rulebook, presented in Hero Lab's award-winning user-friendly interface.

Like all of Hero Lab's supported game systems, the Pathfinder Roleplaying Game data package allows players to create characters in minutes, verify them with Hero Lab's built-in validation engine, and print out character sheets (or use Hero Lab itself at the game table). GMs can create NPCs, and use the Tactical Console to manage encounters between the players and their foes.

For more information, please visit our website at www.wolflair.com.

(Note - this is an early release of the Pathfinder Roleplaying Game data package, so the integrated data file editor, prestige classes, and some other functionality are not yet available. These will be corrected in free updates that will be made available in the weeks after the initial release.)


I take it HL is just characters 9and NPCs using PC clasees) what about monsters and NPC classes? I.e. what is in it for DMs!

Grand Lodge

Does there happen to be a Mac version in the works?

Lone Wolf Development

mach1.9pants wrote:
I take it HL is just characters 9and NPCs using PC clasees) what about monsters and NPC classes? I.e. what is in it for DMs!

NPC classes will definitely be included. Most are already in place. The stragglers will be added shortly after we return from GenCon in an update.

For monsters, all of the monstrous races will be added once the Bestiary becomes available. For generic monsters, I know that's something on the todo list, but I don't know the details.

For DMs, Hero Lab includes the Tactical Console, which is a very convenient tool for managing encounters. It's a command and control center for GMs, both in combat and out of combat, with all the details for each participant instantly available. You can take a look at how this all works for d20 right now if you want. The TacCon works roughly the same for all game systems Hero Lab supports.

It's easy to create a collection of antagonists in its own portfolio. You can create one per encounter. Then you can integrate those antagonists into the master portfolio with the PCs with a few mouse clicks and be running your encounter. All the details for both parties will be right at your fingertips.

With Hero Lab's in-play support, you can track everything from a laptop during the game. You can track damage/healing, the use of resources, buffing effects, poison and other negative effects, etc.

Please note: Further replies will be very spotty until we get back from GenCon. We leave in about an hour.

Lone Wolf Development

buzzby wrote:
Does there happen to be a Mac version in the works?

Not currently. I know you'd prefer a native Mac application, but we're currently Windows only.

That being said, Hero Lab works quite nicely in a VM. In fact, we'll be demoing it at GenCon on ancient Mac Minis. :-)


***tag***


I seriously considered getting this, but the DRM is draconian. No offense to the company, it's their product, and they can do what they want with it. I just don't buy software that stops working if they go out of business.

I bought a copy of the original heromaker (for hero system 3.0) and still have it. I can install it and use it with my 3.0 books any time (and have from time to time). I have friends with Zune's who had a company change their DRM policy and lost music they payed for. Another friend spent over $500 on NFL films from NFL.COM of old games. They changed their DRM and turned off their servers, so he has $500 worth of encrypted files he can never watch again. :(

If the company ever changes it's DRM policy, I will be happy to buy the product. I understand trying to stop piracy (I am a software developer myself), but I just don't feel it's a safe investment.

Liberty's Edge

Is there going to be a Pathfinder option or do we select the D20 option to be able to use the Pathfinder data files?

This product looks to be just what I have been looking for and I already enjoy your Army Builder product. I know you did a quality job with that program so I expect great things from this one.


mdt wrote:

I seriously considered getting this, but the DRM is draconian. No offense to the company, it's their product, and they can do what they want with it. I just don't buy software that stops working if they go out of business.

I bought a copy of the original heromaker (for hero system 3.0) and still have it. I can install it and use it with my 3.0 books any time (and have from time to time). I have friends with Zune's who had a company change their DRM policy and lost music they payed for. Another friend spent over $500 on NFL films from NFL.COM of old games. They changed their DRM and turned off their servers, so he has $500 worth of encrypted files he can never watch again. :(

If the company ever changes it's DRM policy, I will be happy to buy the product. I understand trying to stop piracy (I am a software developer myself), but I just don't feel it's a safe investment.

This confuses me.

They allow you to install it on two machines. If you change machines and contact them, you can install it again. They don't want someone to just install it on all of their buddies machines for free.

And yeah, if you want unlimited installations on unlimited machines, I guess you wouldn't like their policy. I can't challenge that.

However, once you install the software on your machine, it's on your machine. And it works. You install the full program and it is unlocked for your use. It only connects to their server to check for updates.

Should you disconnect from the internet your installation will still work. It will look for updates, but you just select the ruleset you want to work with.. and be about your business. You can still make and edit, print, and use all the in-play tools.

I guess if you uninstalled the program and then they went out of business- you might be stuck. I can't get around that either argument either. Except my solution to that is that I just don't uninstall it. I mean, I bought it to use it.

(Incidentally, this is all hypothetical. They're not going out of business)

However, you characterize this like they might suddenly switch off their servers and then all of a sudden folks can't run their program any more. That's not true. Their server just does the updates.

I do see what you're saying. You might not want to have it installed, and what guarantees that the company is going to be around when you decide to install it again? Nothing. I suppose

I'm not trying to be a wise guy, but if somebody doesn't really want to use HeroLab, then don't buy it. There's a lot of good Excel sheets that can be saved to disk. That's not what they're selling.

Again, I'm not trying to be sarcastic and the DRM is tighter than most.. but the software is not rendered inoperable if something happens to their server.


Watcher wrote:

This confuses me.

They allow you to install it on two machines. If you change machines and contact them, you can install it again. They don't want someone to just install it on all of their buddies machines for free.

And yeah, if you want unlimited installations on unlimited machines, I guess you wouldn't like their policy. I can't challenge that.

Nope,

Not at all. Although, I do have 3 machines at the house I would install it on if I had it. My desktop, my laptop (I travel for a living), and my wife's desktop (she plays too). I could just go with my desktop and my laptop, but my wife prefers to use her computer.

I don't want unlimited machines, but I do want unlimited installations on my machines.

Watcher wrote:


However, once you install the software on your machine, it's on your machine. And it works. You install the full program and it is unlocked for your use. It only connects to their server to check for updates.

Should you disconnect from the internet your installation will still work. It will look for updates, but you just select the ruleset you want to work with.. and be about your business. You can still make and edit, print, and use all the in-play tools.

I guess if you uninstalled the program and then they went out of business- you might be stuck. I can't get around that either argument either. Except my solution to that is that I just don't uninstall it. I mean, I bought it to use it.

(Incidentally, this is all hypothetical. They're not going out of business)

It's less about going out of business than just that I have no recourse if they ever change their mind about me using the software. And before you say 'No, they wouldn't do that', NFL did, Microsoft did, Apple has done so, Amazon recently pulled documents off the kindle's other people had bought. Basically, let's say I decide I like version 5.0.5 of the product (or whatever version). And they stop supporting the servers it talks to. I can never get it to work again on any machine except the one it is on. I upgrade my computer regularly (including re-installing the OS when I do, it saves lots of headaches when you're switching parts in and out), I also buy a new laptop every couple of years (mine goes through the ringer, with me traveling all the time, high wear and tear).

But even if I never updated my computer hardware, or bought a new laptop, if I ever had a hard-drive crash, or whatever, and the company decided it had too many people not buying the latest version, they could just decommision the drm server and go a new drm route, and I'd have a pile of encrypted software I paid for but can't use. And again, not saying they are, but I can't say they aren't either. Even if you could say with absolute certainty that the CEO of the company would never treat their customers like that, you can't guarantee it won't have new management in 6 months (see WoTC).

Watcher wrote:


However, you characterize this like they might suddenly switch off their servers and then all of a sudden folks can't run their program any more. That's not true. Their server just does the updates.

Tin foil hat time, but if I was going to try to make my customers pay for the software again, the first thing I'd do is issue an update that disables the software if the DRM server can't authenticate them.

Again, that's not likely, it just doesn't sit right with me to buy a piece of software that has so many restrictions on it that the person who pirates it has a better piece of software. I won't pirate it myself (as I said, I am in the industry, and that really chaps my *** too). I guess maybe a part of it is I'm tired of being treated like a thief because someone else is. I'm a good customer, I pay for my software, and I don't pirate it. I kind of feel like I'm being punished with all these restrictions because I'm the good guy, while the bad guy who pirated it is sitting back laughing and enjoying his pirated software with the full knowledge he never has to worry about someone shutting down the DRM server.

Watcher wrote:


I do see what you're saying. You might not want to have it installed, and what guarantees that the company is going to be around when you decide to install it again? Nothing. I suppose

I'm not trying to be a wise guy, but if somebody doesn't really want to use HeroLab, then don't buy it. There's a lot of good Excel sheets that can be saved to disk. That's not what they're selling.

Again, I'm not trying to be sarcastic and the DRM is tighter than most.. but the software is not rendered inoperable if something happens to their server.

I didn't take you as being a wise guy, you came across as very reasonable. :) Much more so than some people I've run into. As to why I posted, well, I am already voting with my dollars, but, if I don't post to let the company know why I did not buy it, they will never know I voted with my money. By posting, they know that they lost a sale. On top of that, if I post, maybe some other people who don't like the idea of the DRM will also let the company know they are not happy with it. If the company decides they can make more money not putting it in than keeping it in, it'll go away and I'll be able to buy what looks like a fine product otherwise.


If I go to the Lone wolf website and want to order the Pathfinder data set, what do I select? The d20 dataset or will Pathfinder have its own data set? Will the data set selection screen look the same as the data set selection screen on the demo? (Except that I just get to select one data set to keep after I pay?)


Greetings!

We just got back from GenCon last night, and it was an awesome show again this year. Paizo sold a truckload of the new Pathfinder books, and Pathfinder was one of the very few bona fide hits of GenCon this year. We managed to make a nice splash ourselves by having Pathfinder data files available on Thursday. Lots of attendees came up and asked "When will you support Pathfinder?" and we were happy to be able to say "Now!". :-)

Anyways, thanks for you patience on the various questions above. I'll do my best to start answering them now....


MongooseMan wrote:

Is there going to be a Pathfinder option or do we select the D20 option to be able to use the Pathfinder data files?

This product looks to be just what I have been looking for and I already enjoy your Army Builder product. I know you did a quality job with that program so I expect great things from this one.

There is a separate option for Pathfinder. Since Pathfinder already has some distinct differences from d20, and the game will continue evolving in the years to come, we split Pathfinder off from the d20 files. This will allow us to adapt the data files in whatever ways are necessary to evolve with the game, without having to worry about trying to support d20 mechanics as well within the same data files.

Thanks for the kudos on Army Builder. :-) Both Hero Lab and Army Builder share a significant base of common code, so you'll find a lot of similarities between the two products.


I just did it. Just order the hero lab and when you validate your licence for the first time it asks you what set you want. Choose PfRPG and you are good to go :)

BTW this is def a BETA release of Pf, lots of feats are blank etc, so there is no rush!


mdt wrote:
Although, I do have 3 machines at the house I would install it on if I had it. My desktop, my laptop (I travel for a living), and my wife's desktop (she plays too). I could just go with my desktop and my laptop, but my wife prefers to use her computer.

For the initial $30 purchase, we provide two licenses, which accommodates the vast majority of users out there. For the uncommon case where a household has more than two computers, we offer additional secondary licenses for $10 apiece, to a maximum of four licenses.

mdt wrote:
I don't want unlimited machines, but I do want unlimited installations on my machines.

Given the current limitations of what can be achieved on consumer PCs, there is no optimal way of solving this that makes economical sense for a $30 software product. The viable options present difficult tradeoffs, wherein there will always be a number of prospective users unhappy with the results. Our licensing mechanism seems to work well for the vast majority of users, but if you can propose a better solution that also provides reasonable safeguards against piracy (which is rampant among gamers), I'd love to hear it.

mdt wrote:
It's less about going out of business than just that I have no recourse if they ever change their mind about me using the software. And before you say 'No, they wouldn't do that', NFL did, Microsoft did, Apple has done so, Amazon recently pulled documents off the kindle's other people had bought. Basically, let's say I decide I like version 5.0.5 of the product (or whatever version). And they stop supporting the servers it talks to. I can never get it to work...

I guess we *could* do this. But we haven't so far, and we don't have any plans to change things. Heck, we're still supporting the old V1.x licenses for our Army Builder product, and those licenses were replaced by V2.x nearly *TEN* years ago. So I wholly understand your concerns here, but is it possible that you might be just a tad overly cautious with regards to Hero Lab? Especially for a $30 piece of software?


Basilforth wrote:


Will the data set selection screen look the same as the data set selection screen on the demo? (Except that I just get to select one data set to keep after I pay?)

The demo version of Hero Lab is the *full* product, except that it lacks the necessary unlock key. When the unlock key is missing, the only features that are disabled are printing and saving. And you can use Print Preview in demo mode to see what the output would look like. So everything will look exactly the same.

Also, when your unlock key grants access to one game system, the other games are accessible in demo mode. This allows you to play with them fully and potentially decide to add more game systems in the future to your license.


mach1.9pants wrote:
BTW this is def a BETA release of Pf, lots of feats are blank etc, so there is no rush!

The reason that much of the description text is missing is because Paizo elected not to make an electronic version of the Pathfinder content available to anyone prior to release. This meant that we would have had to re-type everything. Now that Pathfinder is out, the electronic version is available, so we can get that content copied across appropriately. We're planning an update to the Pathfinder data files for next week, which should include all the descriptions, bug fixes, etc.


Hi, I just downloaded the demo version and Im seeing that some of the descriptions are wrong, for example the decription for Dodge is from the Beta version, and the descriptions of the races refer to skills like spot and listen so im guessing they are from 3.5 although when I select the character race the abilitis I gain are from the PFCR, I probably check more tomorrow I need to sleep now, Im looking for a good character creator program but Im concerned about the DRM issues that were mentioned before I also have 2 laptops and my desktop PC and plan on buying new laptops for my wife and I before the end of the year and my desktop pc get upgrades often so Im concerned that if I buy the program I may be unable to install it again if I change my OS or when I buy my new laptop.

Thanks.

Silver Crusade

Pathfinder Adventure Path Subscriber

A dumb question: Does HeroLab allow one to add new classes/feats/items/spells etc ?

The reason I usually skip any chargen software is that they usually feature only the SRD, and if you want to add in anything extra it's either impossible or requires a PhD degree in programming. What's the status with HeroLab on this issue ?


LWD-PR wrote:
mdt wrote:
Although, I do have 3 machines at the house I would install it on if I had it. My desktop, my laptop (I travel for a living), and my wife's desktop (she plays too). I could just go with my desktop and my laptop, but my wife prefers to use her computer.

For the initial $30 purchase, we provide two licenses, which accommodates the vast majority of users out there. For the uncommon case where a household has more than two computers, we offer additional secondary licenses for $10 apiece, to a maximum of four licenses.

I had noticed this, believe me. I don't like the DRM, but I think it is good you are addressing what is, I am sure, a common complaint. If nothing else, it allows gaming groups to 'split' the cost of the software and licensing.

LWD-PR wrote:


mdt wrote:
I don't want unlimited machines, but I do want unlimited installations on my machines.

Given the current limitations of what can be achieved on consumer PCs, there is no optimal way of solving this that makes economical sense for a $30 software product. The viable options present difficult tradeoffs, wherein there will always be a number of prospective users unhappy with the results. Our licensing mechanism seems to work well for the vast majority of users, but if you can propose a better solution that also provides reasonable safeguards against piracy (which is rampant among gamers), I'd love to hear it.

I am sure it does. And again, I understand completely about the pirating issue you face. I am a software developer too. Unfortunately, to solve that issue, you have assumed I am a thief before I have bought your software. I know that is not the way it's marketed, but that's how I feel. I would feel better about it if there were some sort of return guarantee to me, the person giving up my money. Part of the licensing agreement that states that if the company ever ceases to support the product, they will release a patch to disable the DRM for their customers. It would have to be not in the license though (since most companies use the 'we can modify this at any time any way we like' verbiage).

As an alternative, since it's downloaded, each program could be compiled with the name and information of the purchaser in it (much as the PDF's are 'personalized'), so that the owner of the software is placed on each page printed out by character. This would require some additional work, but then if someone does pirate your software, you know who they are (much as Paizo knows who put their PDF up on bittorrent).

Another option would be to modify the software so that if it tries to contact the servers for authentication, but fails, it assumes the authentication servers are off-line, and continues to work normally, but also attempts to contact them at every use anyway, shutting down if it connects and fails to authenticate. This way if the servers ever go down because you are out of business or stopped supporting the product, the owner of the software could continue to use it normally. It would work with your current setup (failing to authenticate after connecting requiring a call to customer support), and would, I believe, give you the best of both worlds. The only 'pirating' at that point would be someone willing to put it on a computer that never connects to the internet. While there may be a few hardcore people out there willing to dedicate a piece of hardware to this, I don't think it's a statistically relevant portion of your potential sales market. And it would give your customers confidence that they will not have a lump of useless code should something untoward happen to the company.

I realize both of those alternatives leave room to wriggle around them to pirate it, but, someone who is determined to pirate the software will do so anyway. No offense to your company, I'm sure your developers are top notch, but if Microsoft, Apple, Oracle, et al can't keep their software from being cracked, your people aren't either.

LWD-PR wrote:


mdt wrote:
It's less about going out of business than just that I have no recourse if they ever change their mind about me using the software. And before you say 'No, they wouldn't do that', NFL did, Microsoft did, Apple has done so, Amazon recently pulled documents off the kindle's other people had bought. Basically, let's say I decide I like version 5.0.5 of the product (or whatever version). And they stop supporting the servers it talks to. I can never get it to work...
I guess we *could* do this. But we haven't so far, and we don't have any plans to change things. Heck, we're still supporting the old V1.x licenses for our Army Builder product, and those licenses were replaced by V2.x nearly *TEN* years ago. So I wholly understand your concerns here, but is it possible that you might be just a tad overly cautious with I guess we *could* do this. But we haven't so far, and we don't have any plans to change things. Heck, we're still supporting the old V1.x licenses for our Army Builder product, and those licenses were replaced by V2.x nearly *TEN* years ago. So I wholly understand your concerns here, but is it possible that you might be just a tad overly cautious with regards to Hero Lab? Especially for a $30 piece of software?

I applaud you for that, it's nice to see a software company supporting code it wrote. Again, this isn't a direct attack on your company. I think you have what seems to be a very good product, and I wish I felt comfortable buying your product. I really do. But it's not just $30.

Core Software (Pathfinder): $30
SDK Kit : $20
Extra License : $10
SRD Expansion : $20

That's $80 right there, and that assumes I would never buy another expansion pack, which isn't realistic, since the idea of your software is to put out expansions to bring in more revenue. As I understand it, the SDK is required to put in your own custom (read splatbook) data.

Again, please don't take this as an attack on your company. It is just that as a frustrated consumer, I am so tired of being treated like a thief before I buy something that I've drawn a line in the sand. I refused to buy music online until last year, when Amazon started selling DRM free music, for the same reason.

My reason for posting was not to deride your company, or to tell you how to run it. It was simply the only way I could tell you how you lost a sale. I do hope your company does well, and perhaps if our desires ever align I can be a happy customer. Your product looks good, very good, and I'm sure your developers are very happy with what they've done.


Are there any plans to develop a portable version of the software? It would be much easier for me to have the program run from a flashdrive that that I take to/from work, travel, etc.

Thanks in advance,

AJC


LWD-PR wrote:
mach1.9pants wrote:
BTW this is def a BETA release of Pf, lots of feats are blank etc, so there is no rush!
The reason that much of the description text is missing is because Paizo elected not to make an electronic version of the Pathfinder content available to anyone prior to release. This meant that we would have had to re-type everything. Now that Pathfinder is out, the electronic version is available, so we can get that content copied across appropriately. We're planning an update to the Pathfinder data files for next week, which should include all the descriptions, bug fixes, etc.

Heh, that's actually the same reason I didn't bother updating my little XLS character sheet until the release...

One thing I was wondering--will you support the Open Game Content from other Pathfinder products? I spent the last week getting the feats and traits pulled out of mine and put into the XLS file. I'll continue doing so as new products come out, so I've got a continually up-to-date Campaign rule set as well as core rules. My goal is to also intergrate the prestige classes, equipment, magic items, and spells. However, this is all in a spreadsheet and I do like the "campaign management" aspect Hero Lab seems to support. I expect this would be an expansion pack cost or some such, but if you do plan to support something like this I'm pretty much a guaranteed sale.*

* For fans of my spreadsheet, don't worry. I'm not planning on abandoning it even if I pick up Hero Lab.

Liberty's Edge

Excellent. Thanks for the prompt feedback. I will be downloading this as soon as I get home tonight...Sorry credit cards, just have to have ONE more thing before I let you rest....


Alagard wrote:

Hi, I just downloaded the demo version and Im seeing that some of the descriptions are wrong, for example the decription for Dodge is from the Beta version, and the descriptions of the races refer to skills like spot and listen so im guessing they are from 3.5 although when I select the character race the abilitis I gain are from the PFCR.

Alagard,

The datasheet does have some issues. Lone Wolf had a short time window to put it together, and they had to hand key a lot of the code because there was no PDF available.

What you're probably seeing is the parts of the description that were cannibalized from the d20 dataset.

There is going to be an update next week sometime that addresses a lot of issues, particularly the descriptions.. since they're going to be able to take them right from the PDF now.

You had some questions about the DRM and extra installations, if you check LWD-PR's posts above, I think he explains it. I'm gonna back away from that specific topic, because the system they have in place works for me. (Sometimes a fan has to let a company speak for itself) However, I do see your concerns with the number of computers you have now, and eventually plan to replace.


Alagard wrote:
Hi, I just downloaded the demo version and Im seeing that some of the descriptions are wrong, for example the decription for Dodge is from the Beta version, and the descriptions of the races refer to skills like spot and listen so im guessing they are from 3.5 although when I select the character race the abilitis I gain are from the PFCR, I probably check more tomorrow I need to sleep now,

No one received advance access to electronic versions of the Pathfinder material. Consequently, our choices were to re-type everything by hand or wait until after PFRPG was released. With only 6 or so weeks to work on the PFRPG data files, we opted for the latter. We'll be getting all the proper descriptions into place for an update by the end of next week. The update will also fix bugs and resolve a few mechanisms that didn't get implemented in time for GenCon.

Alagard wrote:
Im looking for a good character creator program but Im concerned about the DRM issues that were mentioned before I also have 2 laptops and my desktop PC and plan on buying new laptops for my wife and I before the end of the year and my desktop pc get upgrades often so Im concerned that if I buy the program I may be unable to install it again if I change my OS or when I buy my new laptop.

With the purchase, you'll get one license initially, plus access to a free secondary license if you wish it. So that covers 2 of your three computers. To run Hero Lab on the third computer, you would need to purchase an additional secondary license, which is only $10.

If you upgrade the O/S or replace a computer, you can move the license to the new computer. If it's been more than 120 days since the last time you activated the license on a new computer, it will automatically work. If it's less than that, simply contact technical support and they'll modify your license to eliminate the waiting period. The goal with this approach is simply to police it so that a gaming group doesn't just buy one copy and simply install it on everyone's computers, and it's only an issue if you're re-installing the product within a short time window.

If you know you will be upgrading to a new operating system or replacing a computer in less than 120 days, you can contact technical support in advance. That way, the license can be tweaked on our end before you start the re-install of everything - so you can get up and running immediately.


Gorbacz wrote:

A dumb question: Does HeroLab allow one to add new classes/feats/items/spells etc ?

The reason I usually skip any chargen software is that they usually feature only the SRD, and if you want to add in anything extra it's either impossible or requires a PhD degree in programming. What's the status with HeroLab on this issue ?

That is all accomplished via an integrated Editor. Since the Editor is wholly dependent on everything else, it's always the last thing we add. As such, it's not enabled yet within the Pathfinder data files. However, it will be in place with the update scheduled for the end of the next week.

The Editor makes it relatively straightforward to add anything you want in the way of custom content. You can add simple stuff like spells and feats, or even highly complex stuff like classes. You do NOT need to have a PhD in programming to use it, as evidenced by many of our users who are posting on our forums. For example, one is an art teacher who has never programmed anything before.

The Editor works the same for all game systems, except that the specifics are obviously different. If you are interested in seeing how it will work for Pathfinder, I recommend playing around with the d20 System data files. There are tutorials included in the documentation that walk you through the process.

We also have an active community of users on our forums that are adding content to various game systems and sharing it amongst themselves. So you don't necessarily need to add all the content yourself, assuming its from other published works.


mdt wrote:
Part of the licensing agreement that states that if the company ever ceases to support the product, they will release a patch to disable the DRM for their customers. It would have to be not in the license though (since most companies use the 'we can modify this at any time any way we like' verbiage).

That sounds like a pretty reasonable thing to do. We'd never consider that before. I'll talk to the rest of the team about doing something like that.

mdt wrote:
As an alternative, since it's downloaded, each program could be compiled with the name and information of the purchaser in it (much as the PDF's are 'personalized'), so that the owner of the software is placed on each page printed out by character. This would require some additional work, but then if someone does pirate your software, you know who they are (much as Paizo knows who put their PDF up on bittorrent).

This would entail a fundamental change to how we do things. We currently provide the full product, sans unlock key, as the demo version. By dropping in the unlock key, everything works. Individually branding each copy of the product in this way would require major changes. More importantly, though, it would eliminate our ability to sell the product as a packaged product in stores, which is an important part of our sales model.

mdt wrote:
Another option would be to modify the software so that if it tries to contact the servers for authentication, but fails, it assumes the authentication servers are off-line, and continues to work normally, but also attempts to contact them at every use anyway, shutting down if it connects and fails to authenticate. This way if the servers ever go down because you are out of business or stopped supporting the product, the owner of the software could continue to use it normally. It would work with your current setup (failing to authenticate after connecting requiring a call to customer support), and would, I believe, give you the best of both worlds. The only 'pirating' at that point would be someone willing to put it on a computer that never connects to the internet. While there may be a few hardcore people out there willing to dedicate a piece of hardware to this, I don't think it's a statistically relevant portion of your potential sales market. And it would give your customers confidence that they will not have a lump of useless code should something untoward happen to the company.

We looked closely at doing something like this. The problem is that this approach has a fundamental piracy exposure. It means that anyone could readily write a loader that merely blocked the check at launch, after which the product would run normally. They don't need separate hardware for it at all. It also puts all the logic into the full product, where it can be readily hacked and unlocked. We used this technique in our V1.x and V2.x releases of Army Builder, and both were hacked quickly. Since we switched to the currently approach seven years ago, none of our products have yet been hacked, which means that the effort required is thus far enough to keep them from doing it.

mdt wrote:

I applaud you for that, it's nice to see a software company supporting code it wrote. Again, this isn't a direct attack on your company. I think you have what seems to be a very good product, and I wish I felt comfortable buying your product. I really do. But it's not just $30.

Core Software (Pathfinder): $30
SDK Kit : $20
Extra License : $10
SRD Expansion : $20

That's $80 right there, and that assumes I would never buy another expansion pack, which isn't realistic, since the idea of your software is to put out expansions to bring in more revenue. As I understand it, the SDK is required to put in your own custom (read splatbook) data.

The Authoring Kit (or SDK) is solely for users who want create data files from scratch for a completely new game systems. For example, we have users who are creating data files for Legend of the Five Rings, Dark Heresy, and a couple others right now. If you want to add custom content to an existing game system (e.g. Pathfinder or d20), you would utilize the integrated Editor. There is no additional purchase required. So the total cost for Pathfinder, d20, and an extra license would end up being $60.

That being said, you are right. For what you would be planning to purchase, the net cost would be double the standard entry price.

mdt wrote:
Again, please don't take this as an attack on your company. It is just that as a frustrated consumer, I am so tired of being treated like a thief before I buy something that I've drawn a line in the sand.

I don't blame you for drawing that line, and I definitely don't take your posts as attacks. Far from it. It's valid discussion about issues that I'm sure others here on the forums are also thinking, so it gets those issues in the open.

The primary reason that we've adopted our current licensing mechanism is experience. We actually embedded some tracking information into our last release of Army Builder V2.x, which we knew was being pirated. We wanted to know how many sales we were actually losing. The results were astonishing. It turns out that there were THREE pirated copies in use for every ONE copy that had been purchased. Based on that data, among the gamer population, it's 75% likely that a gamer will be content using pirated software. So we were forced to face the harsh reality that we needed to re-think our philosophy based on the assumption that the majority of gamers are happy to be thieves. :-(

The obvious drawback with this is that honest folks, such as yourself, end up feeling like they are being treated as thieves. I wholly understand that because, at a very basic level, any business that wants to survive is compelled to view its customers that way. It's a very sad state of affairs, but it is the reality we live in with today's society. :-<

mdt wrote:
My reason for posting was not to deride your company, or to tell you how to run it. It was simply the only way I could tell you how you lost a sale. I do hope your company does well, and perhaps if our desires ever align I can be a happy customer. Your product looks good, very good, and I'm sure your developers are very happy with what they've done.

I appreciate the discussion, as I'm sure you're not the only one who has these sentiments. As with most things in life, it's the rotten apples that spoil it for everyone else, and the restrictions of our licensing approach are no exception. I know that I was shocked to learn the numbers I quoted above, and it forced me to think of everything differently if I wanted the company to survive. So perhaps this explanation will provide some helpful context on why we're doing certain things that could easily feel like an insult to someone with integrity, such as yourself. I hate to say it, but integrity seems to be a quality that is steadily dying out. :-(


AJCarrington wrote:
Are there any plans to develop a portable version of the software? It would be much easier for me to have the program run from a flashdrive that that I take to/from work, travel, etc.

We're considering something like that, but we haven't begun work on anything yet. It would need to be a technology that we can integrate into our current licensing technology, so we're investigating the options.


erian_7 wrote:
One thing I was wondering--will you support the Open Game Content from other Pathfinder products? I spent the last week getting the feats and traits pulled out of mine and put into the XLS file. I'll continue doing so as new products come out, so I've got a continually up-to-date Campaign rule set as well as core rules. My goal is to also intergrate the prestige classes, equipment, magic items, and spells. However, this is all in a spreadsheet and I do like the "campaign management" aspect Hero Lab seems to support. I expect this would be an expansion pack cost or some such, but if you do plan to support something like this I'm pretty much a guaranteed sale.

Will we support it? Yes. Will we include it? Unknown at this time.

The real question here is whether there is enough demand for the open content to justify us spending the time adding it all. If so, then we'll add it. Otherwise, we'll provide the ability for users to add whatever content they want via the Editor. In that event, what will most likely occur is that a collection of users will enter the content and share it, just like they are currently doing for d20 content. The added benefit of it being done by users is that it would all be free. :-)


LWD-PR wrote:


mdt wrote:

Part of the licensing agreement that states that if the company ever ceases to support the product, they will release a patch to disable the DRM for their customers. It would have to be not in the license though (since most companies use the 'we can modify this at any time any way we like' verbiage).

That sounds like a pretty reasonable thing to do. We'd never consider that before. I'll talk to the rest of the team about doing something like that.

Yep, even this much would be enough for me to feel more comfortable buying it. While I couldn't afford to sue the company if it went out of business and didn't honor it's pledge (actually, the CEO and board, or owners, depending on how it's structured), there are plenty of lawyers who would take it on as a class action. Not that I'd enjoy that, but I don't think it would come to it. I think it would just ensure that the owners would make sure that the code update get's sent out so they can avoid one more thing in a bankruptcy or company closing.

LWD-PR wrote:


mdt wrote:

As an alternative, since it's downloaded, each program could be compiled with the name and information of the purchaser in it (much as the PDF's are 'personalized'), so that the owner of the software is placed on each page printed out by character. This would require some additional work, but then if someone does pirate your software, you know who they are (much as Paizo knows who put their PDF up on bittorrent).

This would entail a fundamental change to how we do things. We currently provide the full product, sans unlock key, as the demo version. By dropping in the unlock key, everything works. Individually branding each copy of the product in this way would require major changes. More importantly, though, it would eliminate our ability to sell the product as a packaged product in stores, which is an important part of our sales model.

Absolutely, it would. At the very least, you'd have two product lines/licensing schemes. It's not pretty, but neither is the DRM. I guess from my viewpoint, it's putting the ugly in your hands, instead of on mine (that stink is hard to wash out). :)

LWD-PR wrote:


mdt wrote:

Another option would be to modify the software so that if it tries to contact the servers for authentication, but fails, it assumes the authentication servers are off-line, and continues to work normally, but also attempts to contact them at every use anyway, shutting down if it connects and fails to authenticate. This way if the servers ever go down because you are out of business or stopped supporting the product, the owner of the software could continue to use it normally. It would work with your current setup (failing to authenticate after connecting requiring a call to customer support), and would, I believe, give you the best of both worlds. The only 'pirating' at that point would be someone willing to put it on a computer that never connects to the internet. While there may be a few hardcore people out there willing to dedicate a piece of hardware to this, I don't think it's a statistically relevant portion of your potential sales market. And it would give your customers confidence that they will not have a lump of useless code should something untoward happen to the company.

We looked closely at doing something like this. The problem is that this approach has a fundamental piracy exposure. It means that anyone could readily write a loader that merely blocked the check at launch, after which the product would run normally. They don't need separate hardware for it at all. It also puts all the logic into the full product, where it can be readily hacked and unlocked. We used this technique in our V1.x and V2.x releases of Army Builder, and both were hacked quickly. Since we switched to the currently approach seven years ago, none of our products have yet been hacked, which means that the effort required is thus far enough to keep them from doing it.

Yep,

Unfortunately, it's an arms race. I think so far, you've been lucky. Not trying to slam your developers, just saying that if the crackers (will not call them Hackers, sorry, I am of an age when Hacker was not a dirty word, and it chaps me to hear that term applied to pirates and crackers) ever decided it was interesting enough, it'd be cracked. It's far easier to strip it out than keep it in and working.

LWD-PR wrote:


mdt wrote:

I applaud you for that, it's nice to see a software company supporting code it wrote. Again, this isn't a direct attack on your company. I think you have what seems to be a very good product, and I wish I felt comfortable buying your product. I really do. But it's not just $30.

Core Software (Pathfinder): $30
SDK Kit : $20
Extra License : $10
SRD Expansion : $20

That's $80 right there, and that assumes I would never buy another expansion pack, which isn't realistic, since the idea of your software is to put out expansions to bring in more revenue. As I understand it, the SDK is required to put in your own custom (read splatbook) data.

The Authoring Kit (or SDK) is solely for users who want create data files from scratch for a completely new game systems. For example, we have users who are creating data files for Legend of the Five Rings, Dark Heresy, and a couple others right now. If you want to add custom content to an existing game system (e.g. Pathfinder or d20), you would utilize the integrated Editor. There is no additional purchase required. So the total cost for Pathfinder, d20, and an extra license would end up being $60.

That being said, you are right. For what you would be planning to purchase, the net cost would be double the standard entry price.

Ah, ok. I'd probably still take the SDK. If for no other reason than if I'm going in for $60, another $20 to be able to make kits for GURPS or Hero or Tombstone or Star Trek (pick a version) would be nice. At lest I could get it working the way I want it to.

LWD-PR wrote:


mdt wrote:

Again, please don't take this as an attack on your company. It is just that as a frustrated consumer, I am so tired of being treated like a thief before I buy something that I've drawn a line in the sand.

I don't blame you for drawing that line, and I definitely don't take your posts as attacks. Far from it. It's valid discussion about issues that I'm sure others here on the forums are also thinking, so it gets those issues in the open.

The primary reason that we've adopted our current licensing mechanism is experience. We actually embedded some tracking information into our last release of Army Builder V2.x, which we knew was being pirated. We wanted to know how many sales we were actually losing. The results were astonishing. It turns out that there were THREE pirated copies in use for every ONE copy that had been purchased. Based on that data, among the gamer population, it's 75% likely that a gamer will be content using pirated software. So we were forced to face the harsh reality that we needed to re-think our philosophy based on the assumption that the majority of gamers are happy to be thieves. :-(

Not to be argumentative, but I would be careful of the assumption that 3 pirated copies per legit copy meant 3 lost sales. There are people who simply won't buy a product. They'll pirate, but not buy. I would personally guess that while you saw a bump in sales, it wasn't a 3 fold bump. Probably closer to 50 to 60 % at most. Just based on the studies I've read. Which is still a good bump. Just I have a degree in math, and statistics like that always leap out at me. :) The old 'Statistics and Damned Statistics' line. :)

LWD-PR wrote:


The obvious drawback with this is that honest folks, such as yourself, end up feeling like they are being treated as thieves. I wholly understand that because, at a very basic level, any business that wants to survive is compelled to view its customers that way. It's a very sad state of affairs, but it is the reality we live in with today's society. :-<

mdt wrote:

My reason for posting was not to deride your company, or to tell you how to run it. It was simply the only way I could tell you how you lost a sale. I do hope your company does well, and perhaps if our desires ever align I can be a happy customer. Your product looks good, very good, and I'm sure your developers are very happy with what they've done.

I appreciate the discussion, as I'm sure you're not the only one who has these sentiments. As with most things in life, it's the rotten apples that spoil it for everyone else, and the restrictions of our licensing approach are no exception. I know that I was shocked to learn the numbers I quoted above, and it forced me to think of everything differently if I wanted the company to survive. So perhaps this explanation will provide some helpful context on why we're doing certain things that could easily feel like an insult to someone with integrity, such as yourself. I hate to say it, but integrity seems to be a quality that is steadily dying out. :-(

Unfortunately, that's true. And it's one of the reasons I'm nervous about buying anything with DRM. As I said earlier, for me, the integrity issue is on the other foot. I have to trust in not just the integrity of the company today, and it's employees and CEO today, but also trust in the integrity of the CEO and employees tomorrow, and next week, and a year from now. And the way things are going in corporate circles, that's not a fun leap of faith to take. It's sad that you have to try to get a legally binding promise from a company not to jerk you around before you can trust them, and equally sad that company's making a good product feel forced into alienating potential customers to stay in business. Kind of scares you for what things will be like in 50 years. :(

Well, as I said earlier in this post, please do announce it if your company lawyers let you do make a binding promise to unlock the software your customers have paid for if you go out of business/stop supporting it. I doubt they will, but if they do, it'll be a sign of trust and I'll support it with a purchase (even if the wife does threaten to hit me with a frying pan for spending that much). :)


LWD-PR wrote:

Will we support it? Yes. Will we include it? Unknown at this time.

The real question here is whether there is enough demand for the open content to justify us spending the time adding it all. If so, then we'll add it. Otherwise, we'll provide the ability for users to add whatever content they want via the Editor. In that event, what will most likely occur is that a collection of users will enter the content and share it, just like they are currently doing for d20 content. The added benefit of it being done by users is that it would all be free. :-)

Sounds good. I'll pop over to your forums and mention the concept. I've already got a lot of the leg-work done, in that the feats and traits are stripped out of the PDFs and in XLS worksheets. My versions also include my perspective on Pathfinder updates to the older material, though, and so isn't straight imports of the OGC.


mdt wrote:
Not to be argumentative, but I would be careful of the assumption that 3 pirated copies per legit copy meant 3 lost sales. There are people who simply won't buy a product. They'll pirate, but not buy. I would personally guess that while you saw a bump in sales, it wasn't a 3 fold bump. Probably closer to 50 to 60 % at most. Just based on the studies I've read. Which is still a good bump. Just I have a degree in math, and statistics like that always leap out at me. :) The old 'Statistics and Damned Statistics' line. :)

Sorry, I should have included the actual results of the change in the my post. You are correct that the jump wasn't a full 3x, since there are always going to be folks who won't ever buy. However, the jump was more than 2x. So the licensing change converted us from a company that relied on consulting work to prop up a fiscally unsuccessful product to one with a comfortable profit. In fact, that profit is what funded the development of Hero Lab. And then we just brought some of the cool Hero Lab features back into Army Builder, so both products are benefiting. :-)

mdt wrote:
Unfortunately, that's true. And it's one of the reasons I'm nervous about buying anything with DRM. As I said earlier, for me, the integrity issue is on the other foot. I have to trust in not just the integrity of the company today, and it's employees and CEO today, but also trust in the integrity of the CEO and employees tomorrow, and next week, and a year from now. And the way things are going in corporate circles, that's not a fun leap of faith to take. It's sad that you have to try to get a legally binding promise from a company not to jerk you around before you can trust them, and equally sad that company's making a good product feel forced into alienating potential customers to stay in business. Kind of scares you for what things will be like in 50 years. :(

It is definitely a sad spiral that we are now in, which doesn't bode well for the future. :-(

Liberty's Edge RPG Superstar 2010 Top 8

Hi all, just wanted to share my perspective on the advantages of using Hero Lab. I've used for some time now and recently posted a blog about the campaigns we've run, difficulties and advantages of using Hero lab with Pathfinder. I'm excited about both products!

Random Generation


Hero Labs has released an update for the data files this weekend, and put out a poll asking what parts of the data files should be addressed net.


Another update was released today, allowing the use of the general traits that were updated for the Core Rules (in the Web Enhancement).

Not to be confused with the one I just announced yesterday.

They are forecasting yet another update at the end of this week.

The Lone Wolf Team is working pretty hard to bring this up to snuff.

Sovereign Court

Not to mention that they have one of the most complete and helpful programming assistance on their forum I've ever seen for custom scripting too!

That statement is with 15+ years of IT, programming and testing experience behind it, fwiw.

I'm very excited for this product. Between that and Mutants & Masterminds support, I'm so sold.

Liberty's Edge Contributor

lonewolf-rob wrote:
buzzby wrote:
Does there happen to be a Mac version in the works?

Not currently. I know you'd prefer a native Mac application, but we're currently Windows only.

That being said, Hero Lab works quite nicely in a VM. In fact, we'll be demoing it at GenCon on ancient Mac Minis. :-)

I love the concept of Hero Lab and I really love that it supports Pathfinder. It looked awesome at Gen Con.

Still, running it on VM doesn't quite do it for me. I mean, I'd need to blow $90 on software (minimum) before I even purchase the Hero Lab app (that's without any additional licenses). Not to mention I get to eat up my hard drive space to run a dual operating system.
Finally, there's the obvious "if I wanted to run windows, I'd have bought a PC" factor. I reckon us mac fans are as diehard as Pathfinder fans.
I'll tell you what though, I'll be the first one to buy a copy you when you release a mac version.


Tim Hitchcock wrote:
lonewolf-rob wrote:
buzzby wrote:
Does there happen to be a Mac version in the works?

Not currently. I know you'd prefer a native Mac application, but we're currently Windows only.

That being said, Hero Lab works quite nicely in a VM. In fact, we'll be demoing it at GenCon on ancient Mac Minis. :-)

I love the concept of Hero Lab and I really love that it supports Pathfinder. It looked awesome at Gen Con.

Still, running it on VM doesn't quite do it for me. I mean, I'd need to blow $90 on software (minimum) before I even purchase the Hero Lab app (that's without any additional licenses). Not to mention I get to eat up my hard drive space to run a dual operating system.
Finally, there's the obvious "if I wanted to run windows, I'd have bought a PC" factor. I reckon us mac fans are as diehard as Pathfinder fans.
I'll tell you what though, I'll be the first one to buy a copy you when you release a mac version.

Or better yet, go platform agnostic with a portable language and have it on Windows, Mac, Linux, Solaris...

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