New in Hero 6th Edition


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mdt wrote:
Bitter Thorn wrote:
hogarth wrote:
The change I like the best is getting rid of the "stun lottery" for killing attacks (or, as we called it in my group, "Stun Yahtzee"). I had some bad experiences with that one.
One of my players one shotted the BBEG in segment 12 by rolling all 6's on a pushed 5d6 (5 1/2d6) RKA and then rolling a 6 for the stun multiplier! 33 Bod and 165 Stun; Shortest fight ever! Seriously, it's before 9 PM and we all just sort of looked at each other and shrugged.

I had one campaign based on Parasite Eve (old PS1 Game, SUPER good and perfect for a supers game background).

One player got hit in the 13 (vitals, which we sort of played as being the family jewels) so many times that it was a running joke that people were intentionally trying to castrate him. In one fight he got bit by a large wolf creature from in front while the creatures handler clawed him from behind, both in the 13. Honestly, it was so often it was uncanny. Every third roll for him was vitals.

He finally bought an extra 25 defense that only protected the 13.

LOL!

Classic!

RPG Superstar 2009 Top 32

mdt wrote:
Bitter Thorn wrote:
hogarth wrote:
The change I like the best is getting rid of the "stun lottery" for killing attacks (or, as we called it in my group, "Stun Yahtzee"). I had some bad experiences with that one.
One of my players one shotted the BBEG in segment 12 by rolling all 6's on a pushed 5d6 (5 1/2d6) RKA and then rolling a 6 for the stun multiplier! 33 Bod and 165 Stun; Shortest fight ever! Seriously, it's before 9 PM and we all just sort of looked at each other and shrugged.

I had one campaign based on Parasite Eve (old PS1 Game, SUPER good and perfect for a supers game background).

One player got hit in the 13 (vitals, which we sort of played as being the family jewels) so many times that it was a running joke that people were intentionally trying to castrate him. In one fight he got bit by a large wolf creature from in front while the creatures handler clawed him from behind, both in the 13. Honestly, it was so often it was uncanny. Every third roll for him was vitals.

He finally bought an extra 25 defense that only protected the 13.

It is the unkindest cut of all.


Lord Fyre wrote:


I had one campaign based on Parasite Eve (old PS1 Game, SUPER good and perfect for a supers game background).

One player got hit in the 13 (vitals, which we sort of played as being the family jewels) so many times that it was a running joke that people were intentionally trying to castrate him. In one fight he got bit by a large wolf creature from in front while the creatures handler clawed him from behind, both in the 13. Honestly, it was so often it was uncanny. Every third roll for him was vitals.

He finally bought an extra 25 defense that only protected the 13.

It is the unkindest cut of all.

LOL

Scarab Sages

I just picked up Hero 6e Volume 1 and Volume 2

Now all I need to do is figure out how to play it

Strangely, I find listening to swedish techno makes it easier to understand, and i dont speak swedish


Good luck trying to find a group.

RPG Superstar 2009 Top 32

CourtFool wrote:
Good luck trying to find a group.

I wonder what happened with Hero/CHAMPIONS? They used to be reasonably popular.


Lord Fyre wrote:
I wonder what happened with Hero/CHAMPIONS? They used to be reasonably popular.

I think ICE's financial problems put a dent in its popularity, not to mention the drop in tabletop RPG interest in general (aside from 3.X D&D). There are still folks that play it, although Mutants & Masterminds is now the big competitor (instead of V&V/Marvel/Superworld/whatever).


I have been running more M&M than Hero. People just can't do fractions.

RPG Superstar 2009 Top 32

hogarth wrote:
Lord Fyre wrote:
I wonder what happened with Hero/CHAMPIONS? They used to be reasonably popular.
I think ICE's financial problems put a dent in its popularity, not to mention the drop in tabletop RPG interest in general (aside from 3.X D&D). There are still folks that play it, although Mutants & Masterminds is now the big competitor (instead of V&V/Marvel/Superworld/whatever).

Yeah, Mutants & Masterminds just seems to have "blown right past" CHAMPIONS in popularity.


Lord Fyre wrote:
Yeah, Mutants & Masterminds just seems to have "blown right past" CHAMPIONS in popularity.

Which I find interesting considering the similarities to Hero. I consider it Hero lite.

RPG Superstar 2009 Top 32

CourtFool wrote:
Lord Fyre wrote:
Yeah, Mutants & Masterminds just seems to have "blown right past" CHAMPIONS in popularity.
Which I find interesting considering the similarities to Hero. I consider it Hero lite.

That would make sense.

The mathemetical elements of the Hero System make it look complicated.

... that is until one actually sits down and plays it.


CourtFool wrote:
Lord Fyre wrote:
Yeah, Mutants & Masterminds just seems to have "blown right past" CHAMPIONS in popularity.
Which I find interesting considering the similarities to Hero. I consider it Hero lite.

There are certainly similarities, but there are things that Hero does better, and there are things that Mutants & Masterminds does better. Neither is a subset of the other one.


M&M certainly does absolutes better with Perception based attacks and Immunity. I am curious what else you would add to that list, Hogarth.


CourtFool wrote:
M&M certainly does absolutes better with Perception based attacks and Immunity. I am curious what else you would add to that list, Hogarth.

I like the minion rules, for instance, and I like the idea of power stunts. And I always disliked how Hero made it impossible to outright kill someone with a handgun (1d6 or 2d6 KA), not to mention how you could end up doing huge amounts of Stun with a KA ("Stun Yahtzee").

Note: I haven't played Champions since 4th edition, so some of those issues may have been addressed in the interim. I know that "Stun Yahtzee" has been altered in 6th edition, for instance.


I definitely agree on minions and power stunts. It is great not to build every character with a Variable Power Pool…if you could even find a GM to let one near his campaign.

Scarab Sages

See i have a captive audience who generally plays what ever system i wanna experement with

I got them to play Rolemaster, 2, rmss/rmfrp

They have already said they would glady play hero when i want to run it

Its just getting the game to a point where i feel comfortable doing so

I just hate the idea of having to jump to a rulebook for (almost) every rules question

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