Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

PaizoCon 2013!

Search

Links
Shop
Messageboards

Spear training and gloves of dueling 2, by TGMaxMaxer

Why Cavalier hate?, by Quandary

Pets in towns / cities, by Dragnfly

Night of Frozen Shadows (GM Reference), by Matthew Downie

False Options in Pathfinder, by Deadmanwalking

Unkillable Character (dungeons and dragons 3.5), by Madclaw

Updated Reincarnation Table, by Da'ath

Paizo Blog: Pathfinder Battles Preview: Unleash the Undead Horde!, by danielc

Player upset over cursed item; what to do?, by ED-209

Pact Magic: The Invoker (PFRPG) PDF, by killercloud

Looking for a Fun Build, by tcharleschapman

Paizo Blog: Gather Your Forces!, by Alexander Augunas

Stephen Cheney and Goblinworks need a cooler name than 'merit badges'-can you help?, by Quandary

Child PC activities / missions, by Ciaran Barnes

Kingmaker Hex Description for Exploration, by Tarondor

Online Campaigns

Misguided Souls - Dark Heresy Gameplay, by Fusebox

To Wear the Carrion Crown (Group 2 - Trial of the Beast) Gameplay, by Leon Ravencourt

Tales of Agartha: The Avalon Chronicles Discussion Thread, by Settro

To Wear the Carrion Crown (Group 2 - Trial of the Beast), by Leon Ravencourt

Introductions, by Vuvu

Shadowwalker's Shackled City, by Zevon Rembrandt

The Twice Dead Professor's Carrion Crown Gameplay thread, by Vachordi Strong Wind

Verdan...Fortune favors the bold adventurer!!! Discussion, by S'koth Kaa

Gestalt Borderlands, by Balthe Synder

Tales of Agartha: the Avalon Chronicles, by Ghalen Kiln

GM Fanguar's Savage Tide PbP, by GM Fanguar

Black Tom's Serpent Skull, by Black Tom

Woodenhead III, by Nyx Stoatskin

Looking for high (20+) level game, by Herald of Omens

The Urge to go a piratin'! (Looking for GM), by Mabuu "Blackheart" Balvaire

Paizo / Messageboards / Paizo Publishing / Older Products / Dungeon Magazine / Shackled City Adventure Path
RSS Facebook Twitter Email

Escaping Occipitus


Shackled City Adventure Path

Search Thread
Search this Thread:
RPG Superstar 2008 Top 32

Okay, I've got now down as far as plotting chapter 6. By 'eck, there aren't half a lot of random encounters (in the end, I used my spread sheet to save rolling for every ruddy hour the PCs are outside on the plane (even with an upper limit of one encounter per day!) Anyway, there's a bit of a disconnect between the end of chapter 6 and the start of 7, that nobody seems to make a big deal of. So either I'm missed something or everyone just fudges it a bit...

How do the PCs escape Occipitus? Nothing is mentioned, they just pop back into Cauldron at the start of chapter 7. I mean, the obvious answer is plane shift, but having just done several buckets of random encounters, I really don't fancy making up a mean 250-mile journey - and I'm fairly sure the PCs will be sick of 'em too, by that point!

How does everyone else handle this (especially if you have a party sans cleric or handy scrolls of Plane Shift)?


Aotrscommander wrote:
How does everyone else handle this (especially if you have a party sans cleric or handy scrolls of Plane Shift)?

This thread discusses getting back from Occipitus. Teleport is extremely useful for relocating at the end of a plane shift.

I allowed the Smoking Eye Template to have a "perfect" plane shift (which is a one way power as it only works in the Skull of Occipitus). Demon Lords should be able to appear right where they want to be heading, rather than plane shift followed by teleport.

By that point in time, our travelling cleric had Teleport and Plane Shift, so it wasn't an issue for us. As for the transition, it was fairly easy, as I had a downtime for the group where they popped back and forth from the plane. The new ruler took some time to figure things out and gather treasure from the plane for his fellows.

Starting Chapter 7 was no problem, as Ike could cast divination to find out the best time to attack the entire group, and set the assassins onto them.

Paizo / Messageboards / Paizo Publishing / Older Products / Dungeon Magazine / Shackled City Adventure Path / Escaping Occipitus All Messageboards

Want to post a reply? Sign in.

Recent threads in Shackled City Adventure Path

Ghelve: An Alternative



©2002–2013 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.