Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

Escaping Occipitus


Shackled City Adventure Path

RPG Superstar 2008 Top 32

Okay, I've got now down as far as plotting chapter 6. By 'eck, there aren't half a lot of random encounters (in the end, I used my spread sheet to save rolling for every ruddy hour the PCs are outside on the plane (even with an upper limit of one encounter per day!) Anyway, there's a bit of a disconnect between the end of chapter 6 and the start of 7, that nobody seems to make a big deal of. So either I'm missed something or everyone just fudges it a bit...

How do the PCs escape Occipitus? Nothing is mentioned, they just pop back into Cauldron at the start of chapter 7. I mean, the obvious answer is plane shift, but having just done several buckets of random encounters, I really don't fancy making up a mean 250-mile journey - and I'm fairly sure the PCs will be sick of 'em too, by that point!

How does everyone else handle this (especially if you have a party sans cleric or handy scrolls of Plane Shift)?


Aotrscommander wrote:
How does everyone else handle this (especially if you have a party sans cleric or handy scrolls of Plane Shift)?

This thread discusses getting back from Occipitus. Teleport is extremely useful for relocating at the end of a plane shift.

I allowed the Smoking Eye Template to have a "perfect" plane shift (which is a one way power as it only works in the Skull of Occipitus). Demon Lords should be able to appear right where they want to be heading, rather than plane shift followed by teleport.

By that point in time, our travelling cleric had Teleport and Plane Shift, so it wasn't an issue for us. As for the transition, it was fairly easy, as I had a downtime for the group where they popped back and forth from the plane. The new ruler took some time to figure things out and gather treasure from the plane for his fellows.

Starting Chapter 7 was no problem, as Ike could cast divination to find out the best time to attack the entire group, and set the assassins onto them.

Paizo / Messageboards / Paizo Publishing / Older Products / Dungeon Magazine / Shackled City Adventure Path / Escaping Occipitus All Messageboards

Want to post a reply? Sign in.
Recent threads in Shackled City Adventure Path

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.