PARANOIA in PZO Sector (Discussion)


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One of the reasons I want more than the normal 6 for this Paranoia game is to allow me to keep running even if we lose a player...plus, the more the merrier...and Happiness is Mandatory...

Robert, it will probably be later this evening when I get your character up, sometime between 9PM and Midnight, Pacific. Cuz I'm getting ready to head out of Sector, need to head to the SPR-O-UTS IR Market, and do some shopping.


Male

"I'm thrilled to be in the service of friend Computer, Sir! I will do my duty to the fullest and with a smile!" He stops, his broad face slowly giving a wide grin.


Male
GM of PZO Sector-Alpha Complex wrote:
Liam Only: ** spoiler omitted **

GM:

Spoiler:
You just had to give that quirk to the person with only a 1 in hygiene, didn't you? Well, at least I have a comb.

"Truly, it's a pleasure working with all of you."

Liberty's Edge

GM of PZO Sector-Alpha Complex wrote:

One of the reasons I want more than the normal 6 for this Paranoia game is to allow me to keep running even if we lose a player...plus, the more the merrier...and Happiness is Mandatory...

Robert, it will probably be later this evening when I get your character up, sometime between 9PM and Midnight, Pacific. Cuz I'm getting ready to head out of Sector, need to head to the SPR-O-UTS IR Market, and do some shopping.

Good thought.

No worries - I'll check back in the AM and see what's in store for me. No hurry; sounds like half the crew are gone till Monday anyway....

But I'm almost always on this messageboard so i'll check and post often as needed.

Robert


Liam-R-PZO wrote:
GM of PZO Sector-Alpha Complex wrote:
Liam Only: ** spoiler omitted **

GM:** spoiler omitted **

"Truly, it's a pleasure working with all of you."

Works perfect for me!


For Robert Brambley:

Spoiler:

Name: (RB)
Gender: Male
Service group: Research & Design [Weapon Effectiveness Assessors]

Management Skills
Bootlicking 7
Chutzpah 1
Con Games 7
Hygiene 11
Interrogation 7
Intimidation 7
Moxie 7
Oratory 7

Stealth
Concealment 6
Disguise 6
High Alert 6
Security Systems 6
Shadowing 6
Sleight of Hand 6
Sneaking 6
Surveillance 6

Violence
Agility 10
Demolition 10
Energy Weapons 14
Field Weapons 14
Fine Manipulation 10
Hand Weapons 1
Projectile Weapons 1
Thrown Weapons 10
Unarmed Combat 10
Vehicular Combat 14

Hardware
Bot Ops & Maintenance 10
Chemical Engineering 6
Electronic Engineering 1
Habitat Engineering 6
Mechanical Engineering 6
Nuclear Engineering 6
Vehicle Ops & Maintenance 6
Weapons & Armor Maintenance 6

Software
Bot Programming 9
C-Bay 9
Data Analysis 9
Data Search 9
Financial Systems 13
Hacking 9
Operating Systems 9
Vehicle Programming 1

Wetware
Biosciences 6
Bioweapons 6
Cloning 10
Medical 6
Outdoor Life 6
Pharmatherapy 6
Psychotherapy 10
Suggestion 1

[sp]Secret Stuff

Mutant power: Detect Mutant Power
Actual Secret society: Psion (degree: 4)
Secret society infiltration: Anti-Mutant (degree: 2)
Secret Skills:
Uncommon: Power Studies 10
Unlikely: Comic Book Trivia 12
Unhealthy: Twitchtalk 12

[/sp]

Credits: 853

Assigned Equipment
Laser Pistol body
RED Reflec armor
Series 1300 PDC

Personal Equipment
Algae Chips (plain) (IR)
Pyroxidine (Wide-Awake) tablet (R)
Teela-O Logo Mug (IR)

[sp]Treasonous Equipment
Algae Chips Trippple Cheese (Y)
B3 R&D Experimental x2 (illegal)
Collapsible travel bag (G)
Fake YELLOW laser barrel, non-op(illegal)
Nail (I)
Slide rule (Y)

Standing mission in Anti-Mutant, to identify, locate and protect mutants from Anti-Mutant.


"Oh great computer I am here to happily serve you and Alpha sector"

To GM

Spoiler:

Tics:
1. giggles like the Pillsbury dough boy randomly.
2. likes to smell and like things to get the "taste" of them.
if these are not good then feel free to assign me new ones.

Liberty's Edge

GM of PZO Sector-Alpha Complex wrote:

For Robert Brambley:

** spoiler omitted **

Thank you for the info, oh great GM.

I have a few follow up questions:

FOR GM

Spoiler:

The write-up says male - earlier you mentioned it was not a big deal for me to choose otherwise - do you mind my character being a female - if so, my name is "Boobz-R-BIG" With two tics: 1) I have a slight form of toeretts - where I spout off at random euphamisms for boobs. 2) I have a tendency to call people off-handed nicknames; like "Sport, Ace, Buckaroo, Ramjet, or shorten their name with initial - that sort of anoying "clever" little gimmicky thing (think Tommy Lee Jones character in MIB, or if you watch smallville - Lois and her tendency to use nicknames like calling Clark "Smallville" all the time).

If I must be male - I'll refigure this......

Also for GM

Spoiler:

What do I know about my Service Firm?

Am I seeing my Secret Society right? I am infiltrating Anti-Mutant for the purpose of helping Psion save mutants from the Anti-Mutants - thus sabotaging Anti-Mutants efforts at all costs espionage-style? If so how do I communicate with my contacts/members with Psion?

Also - since Hygeine is such a good-scored skill - I'm incorporating a sort of prima donna (provided the character is female) sort of aura about her always worried about her looks and body odor etc.......

After the clarification - I'll have a character name and avatar posting here at somepoint today.

Robert


male human

GM- the character looks good. Ready to go.


Robert Brambley wrote:
GM of PZO Sector-Alpha Complex wrote:

For Robert Brambley:

** spoiler omitted **

Thank you for the info, oh great GM.

I have a few follow up questions:

FOR GM
** spoiler omitted **

Also for GM
** spoiler omitted **

After the clarification - I'll have a character name and avatar posting here at somepoint today.

Robert

RB ONLY:

Spoiler:
Yes, you can still be female...I had just forgotten to remove the "male" from the template I was using. I'm not sure if Boobz will be acceptable as far as Paizo...perhaps Tataz? DoublaD, DeeDee something which won't get you in trouble with Paizo.

Yes, you are in both Secret Societies, contacts will be in the normal way, but you have standing orders from Psion, so not as much contact is needed.


F Clone High-Class

I am, like, totally thrilled, Friend Computer to serve you, and to like fullfill whatever you Oh Omniscient One deems appropriate. Those Commies and Mutants shall like totally quiver when I pull my trusty laser on them. I live to serve you Friend Computer and all of Alpha Complex! Ready and willing for our new orders!

GM

Spoiler:

I took your advice on the name. Thanks for all the info.

I love the way the character has been statted up - my only disapointment would be the 1 on Chutzpah (I think that's like a bluff or BS skill) - as that is naturally my 'area of expertise' if you will and usually my style of character. Intimidate and Interrogate isn't my style - but I shall have fun regardless and am very much looking forward to playing.

Also did I understand right that we were allowed to spend our initial creds on something(s)???

Weapons? Grenades?

How about pre-programmed computer chips? (for instance suppose I'd like to use my Bot Programming to put a new AI chip in there or something, instead of having to get ahold of their on-board computer chip)........Don't know if this even works this way - but I'm making educated guesses here.....

Also all-knowing GM, I'm sure you've already considered this because that's what an all-knowing GM does, but in case some Commie Traitor sabotaged your notes and removed the info, here's a link to a very good online dice-rolling program.

DiceLog


Dicelog is currently under investigation by R&D [Dice Loading and Unloading Zone Technologies].

The preferred approved, UVSeal of approval for Dice rollers is, Invisiblecastle.com, since it has a built-in BBC Code translator...even an IR citizen can operate IC!


Sorry If I mislead anyone...

I put the IR Market information there for FUTURE reference, no purchasing additional items...yet...that will have to be in game.


For those (new) to the System:

Spoiler:
What you must forget
If you have prior experience with other roleplaying games, this is regrettable but can be overlooked. However, it is mandatory to abandon the following notions, which interfere drastically with the PARANOIA experience:

1. Solidarity among characters or players. Other (non-fun) RPGs exhort you to do your part in the adventuring party, split the loot equally,
avoid internal strife and generally play good little scouts. In PARANOIA this trusting behavior will get you killed six times in six minutes. Trust no one, especially your fellow players.

2. The quest for weapons and loot. Other games reward your efforts with treasure, cool new powers and ever more damaging attacks. Most
powerful weapons in PARANOIA are experimental. You’ll learn quickly not to trust experimental weaponry. You have a mutant power, but it too
is hard to control and prone to backfires. The Computer rewards successful missions with credits, which you can spend on a variety of useful or gratuitous possessions—but only if you’re cleared to own them.

3. Shaping a complex personality. In other games you can craft a highly individual character of emotional depth, who grows and changes over
time in fascinating ways. In PARANOIA it is unwise to grow attached to your Troubleshooter, whose lifespan is typically measured in days, if
not hours. The Computer prizes conformity; interesting or outlandish behavior is not actually illegal but always suspicious. Instead of plumbing depths of character, experience the game’s atmosphere. You’ll probably enjoy the game more if you treat your Troubleshooter as a stand-in for your own hopes, schemes and fears.

4. Comprehensive attributes, skills and combat options. Many other RPGs have elaborate character creation, movement and combat systems. These games offer a well-designed character a broad range of control in almost any situation. In PARANOIA you have no control. The Gamemaster decides all details of movement, combat and the environment. Your character survives entirely at the pleasure of the GM, who shields you from other players so long as you do entertaining things. Entertain or die. The GM tells you what you see. You say what you want to do. The GM tells you what happens. You don’t try to optimize your tactical advantage; instead, you want the best dramatic advantage. The most entertaining character wins; put on a good show and Fate will smile on you. You’ll enjoy watching the boring characters die like—well, like Troubleshooters.

Won’t that be fun?

Of course it will. Fun is mandatory.


More rules!

The Prime Rules for Players
Player Rule #1. The Gamemaster is right!

Player Rule #2. Avoid knowing the rules.
As a Troubleshooter, you are Security Clearance RED. Displaying knowledge of rules of higher clearance than RED is treasonous. Arguing with the Gamemaster is incredibly treasonous (see Player Rule #1).

Player Rule #3. Entertain everyone.
Your fellow Troubleshooters want to kill traitors, that is, you. Repeatedly. You can gain some protection by spending Perversity points. You earn Perversity points by being entertaining. The best protection lies in the good will of the Gamemaster. You earn his good will by being entertaining. To put it another way:

Entertain or die!
Amuse the Gamemaster and the other players, or you are in for a short and frustrating career. Here’s why:
1. Your Troubleshooter’s path to success involves capturing traitors and creatively betraying, gloating over and terminating fellow Troubleshooters.
2. Often, doing this requires treasonous behavior, especially during the gloating and terminating parts. Treason is punishable by fines, demotion, censure, medication, brainscrubbing or summary execution, possibly all at once.
3. So while committing treason, how can you protect yourself? When it really counts, your actions must succeed. You must successfully hit your target or jigger a security camera or alter a video record.
4. You increase your chances of success by spending Perversity points on General Perversity Modifiers.
5. You get Perversity points by doing stuff that surprises, amuses or pleases everyone, furthers your mission, or otherwise improves the play experience for everybody. Sometimes unctuously flattering the GM works too. So: By being entertaining, you can get away with treason—or at least it improves your chances.

5a. GMs like to be entertained, If the troubleshooters are not performing entertainingly, the GM might have to get creative to entertain himself...


Your standard Equipment:

Series 1300 PDC:

Spoiler:

Through the wonders of wireless networking and mobile digital technology, The Computer has been able to bring many new services to the happy citizens of Alpha Complex, increasing their happiness
above what had already been a near maximal state.

As an example , among every Troubleshooter’s most prized equipment is,
invariably, a Series 1300 Personal Digital Companion (PDC), a helpful, friendly AI contained within a small plastic case, bearing a small color display screen and a standard telephony keypad.

The Series 1300 device is indeed truly a personal digital companion; through the miracle of voice-profiling technology, a Series 1300 device will respond only to the voice of its designated user. Thus a
traitorous troubleshooter cannot gain access to the PDC of a loyal troubleshooter, except maybe by forcing him to speak to the PDC
at laserpoint.

In this regard the Series 1300 device is vastly superior to the now-deprecated Series 1200, which required the user to provide a thumbprint to unlock the device. Since the introduction of the Series 1300, the incidence of Troubleshooter casualties missing thumbs has declined a seasonally adjusted 68%.

The Series 1300 PDC is truly a multipurpose device with many useful features. Among them:

Calendar
Phone
Camera
Address Book
Games
Email

Basically it's a voice controlled iPhone

Laser

Spoiler:

You can unlatch a laser weapon’s barrel and remove it from the main body of the gun, then replace it with another barrel. You can fire each barrel up to six times with reasonable safety. If you fire more than six times, there is an increasing chance of malfunction each time.

Each laser barrel shoots a beam of only one color of the security clearance spectrum. The main body of a laser weapon can mount a
barrel of any color, but possessing a barrel that shoots a beam of higher clearance than your own is treason. It is possible to paint a laser barrel to look like a different clearance. Reflec armor is designed to reflect all laser fire of its wearer’s color and below.

Each laser barrel has six rings around the snout, each the same color as the barrel’s beam. Each time you fire the weapon, one of
the rings goes black. A glance at the weapon reveals how many shots remain, and the barrel’s color.

You currently have NO assigned barrels, they are issued by PLC with the requisite forms through PLC, usually...


Red Reflec Armor
Spoiler:

It will protect you from the Dangerous Infrared Lasers! It's red. It will protect against Red Lasers at least in theory. It will not protect you from higher clearance lasers


Chuckles-R-DRR Only:

Spoiler:
Secret Society info: you know where to find it...


All Tataz Only:

Spoiler:
cover: Anit-Mutant Info:
Beliefs: Eliminate mutant powers. Re-establish pure-strain humans as the dominant force in society. An evil, monolithic conspiracy of mutants seeks to destroy true humans and impose a mutant dictatorship. If mutants are not destroyed, three-armed green-tendriled monstrosities will take over! With their fantastic mental powers, they may be warping your mind
and playing with your emotions even now! Kill any mutant, anywhere, any time. Just because a mutant has registered with The Computer is
no reason to spare his life. Any deviation from the human norm is suspect. Anyone who even looks at you cross-eyed is probably trying to
control your mind. Mutants are evil! Mutantsare foul! Kill all mutants!

Friends: Humanists Enemies:Psion (how about that...)

Recognition signal: The first member makes the ‘antennae’ symbol (wiggles two fingers above his head). The second member responds with a slooow cutting motion across the throat.

Psion
Beliefs: Power through The Power! Mutants rule!
Humans with psionic powers are obviously the evolutionary successors of normal humans and the future of the human race. Our transcendent abilities qualify us to govern humanity. We must bring The Computer’s traditional programming into harmony with this principle; we must naturally occupy all positions of power and responsibility. If necessary, we must destroy The Computer and its culture to make way for
the new order—the Psionic Age. The Psionic Age cannot arise without
suffering and disorder. Endure these to help bring about the new era. Develop your powers, refine them, strengthen them and learn new
powers. Protect those with psionic powers whenever possible. Pity those without psionic powers, but do not protect them. They are the past. Those who survive will have a place in our new order—subservient, but benevolently cared for by their superior descendants.
Friends: None.
Enemies: Anti-Mutant.

Description: Psion is extremely individualistic. The society holds no meetings and maintains only light internal contact; members seldom
know names and identities of other members. High-degree NPC members (‘Controls’) make most contacts through telepathy (a power unavailable to PCs), and teachers even train students in psionic powers remotely, without personal contact. Members communicate questions, requests
and reports to Psion’s upper levels telepathically. Controls regularly monitor the thoughts of subordinate members. The society member can essentially ‘leave a note’ in his mind and the Control’s telepathic probe will eventually pick it up. Controls may send messages to members at any time. Each Psion member is assigned a distinctive
thought symbol that identifies him as a member to any Control who telepathically scans his mind. This symbol has no significance to a
non-Psion telepath.

Recognition signal: The first member wiggles two fingers above his head like antennae, meaning ‘I am a thought receiver.’ The second member responds by tapping his own forehead with one finger.

Quick Note:

Spoiler:
Reduce your Psion degree to 1 please, you have yet to meet any new mutants and introduce them to the society, nor to kill any anti-mutants.

Spoiler:
R&D: Weapon Effectiveness Assessors:
Dedicated to the enjoyable but often dangerous job of testing R&D’s new weapon prototypes, Weapons Effectiveness Assessors possess a wide range of weapon skills. They also can figure out how to use unfamiliar
weapons—a beneficial knack when one of the unmarked buttons on a Prototype Reverse Refraction laser is the emergency self-destruct.
An offshoot of their extensive weapon use is a strange appreciation for destructive power.

Members of these service firms commonly volunteer for active service just for a chance to use their weapons on live targets. It is common for Weapon Assessors to keep a personalized weapon; however, usually these are kitted out with many gadgets of questionable effectiveness, such as laser sights, bayonet mounts, rail systems, scanning electron microscopes and can openers.

Go ahead and add 1 silly item to your personal laser...nothing that is actually effective.


Chevboi-R-Dee ONLY:

Spoiler:
Tech Services [Medical Services]
That’s what Meds are for. Their job is to maintain and operate a small army of docbots, as well as provide some emergency medical assistance before a docbot arrives. But as much as bandaging the wounded and the like
is important, it doesn’t pay the bills. Where fear thrives, the insurance industry thrives as well. Sure, every citizen (traitors excluded) has a right to receive proper medical aid. But for a few credits per month, you can receive MORE proper medical aid. Buying insurance and upgrading it can get you better health benefits—you’ll be more likely to receive
cybernetic limbs, the pain killers will have a lower chance of killing you and you’ll feel safer. Much safer. Each of the insurance plans
are perfect, but each is more perfect than the other. If they weren’t, why would anyone want to upgrade? For a Troubleshooter working at
Med, there’s no such thing as a ‘part-time job.’ Med pays healthy commissions to enterprising employees.

Note: You were promoted to Red, because you framed a Corpore Metal agent for the destruction of an expensive Medical Bot. You are one of the reasons Medical bots run amuck and cut people's legs off at random!

Secret Society: Frankenstein Destroyers
Beliefs: Man has a soul to guide his intelligence. Robots and The Computer have no soul, and are therefore evil and amoral. Machines are
tools for Man’s use. Intelligent mechanisms (bionic or mechanical) pervert the natural order and cannot distinguish between right and
wrong. Destroy them.

Friends: Humanists, PURGE.

Enemies: Corpore Metal, Pro Tech, FCCCP.

Description: Each member reports to an immediate superior one degree higher than himself. Members of the 2nd degree or higher have one or more subordinates. Orders are relayed down the chain of command, and
information and requests relayed up.

Recognition signal: Secret handshake— three pumps, one squeeze.

Advancement: Characters advance by disabling or destroying robots or computers. Damaging The Computer itself is especially respected.


F Clone High-Class
GM of PZO Sector-Alpha Complex wrote:

All Tataz Only:

** spoiler omitted **...

Thank you for the info and update.

GM

Spoiler:

Adding innocuous item to weapon: How about a mirror - small circular mirror so that I can vainly look at my reflection to make sure all hairs are perfect and nothing between my teeth... even when lining up my shots....

....or not.


Tataz-R-BIG-1 wrote:
GM of PZO Sector-Alpha Complex wrote:

All Tataz Only:

** spoiler omitted **...

Thank you for the info and update.

GM
** spoiler omitted **

Spoiler:
Sounds great, a Teela-O mirror, also useful for watching your own back, and peeking around corners...Hygeine 1...heh...that outta be fun...

Ham-R-SLG only:

Spoiler:

Secret Society: Computer Phreaks
Beliefs: Playing with technology is fun. Breaking security is fun. Being executed for treason is not fun, but it won’t happen to you—you’re
too good. Only failures get caught. Messing with The Computer is great—challenging, dangerous, and exciting.

Friends: Pro Tech.
Enemies: First Church of Christ Computer-Programmer.

Description: Every corrupt service firm, and virtually every other secret society, wants help avoiding Computer surveillance, or the surveillance of competing firms and societies. They want code for secure communication.
They want plasticreds hacked, ME card security defeated, adware developed, viruses and trojans to spread commercial messages or propaganda. They want, in short, malware—or code to defeat the malware of rivals. Invariably they turn to the only coders in Alpha Complex
who have elite skills: the Computer Phreaks.

Each Phreak has a code name (‘Blue Meat’,‘Scrubot’, ‘The Grand Deprogrammer’, etc.). As a Phreak gains a reputation among the
fraternity for acts of daring and wit (that is, as he rises to higher degrees), he will find other Phreaks increasingly willing to assist in his projects.

If you talk to any older Phreak, he’ll tell you the whole society has become corrupted. Once upon a time, it wasn’t about money. It was about freedom of information, having fun, pushing your limits and finding out what They didn’t want you to know. Today younger Phreaks are in the game more to get rich than for the joy of hacking. Why, back in the good
old days...

Recognition signal: Phreaks are loners. They socialize over The Computer’s own systems—AIM (Alpha Instant Messaging), IRC (InfraRed Chat), and the rest. A Phreak trying to establish face-to-face contact with another might use terms that sound weird, and potentially treasonous, to a non-Phreak —‘instantiated,’ ‘subclassed,’ ‘pointer,’
‘indirection’ or ‘recursion.’

So, what's your Phreak name?

Service Firm:
R&D [Bot Processing]
An unfortunate and little-known fact of life in Alpha Complex is that knowledge of AI programming of bot CPUs, or brains, has been lost. When a bot is destroyed, its invaluable CPU must be retrieved and serviced, or The Computer will become concerned. Bot Processor service firms are busy companies. Troubleshooters tend to cause a lot of collateral damage a lot of the time, particularly when bots move through their laser fire vectors. Bot Processors collect what they can after the damage is done (grumbling at the thugs that scorched such fine machinery) and bring the pieces back to their labs for reconstitution.

To ensure ethical behavior, during the delicate reconstitution process Bot Processors are fully financially responsible for the invaluable CPU.
The ‘reconstitution process’ starts when the Processing Lead assigns the Bot Processor to a project (before he even steps out of the lab) and ends when the Processor turns in the reconstituted CPU and it passes inspection. A lot can happen in between, especially with such priceless goods. Not that anyone in Alpha Complex ever contemplates theft, certainly not Bot Processors.


Liam-R-PZO wrote:
GM of PZO Sector-Alpha Complex wrote:
Liam Only: ** spoiler omitted **

GM:** spoiler omitted **

"Truly, it's a pleasure working with all of you."

THIS ONE!!!
Spoiler:
Secret Society: Humanists
Beliefs: Alpha Complex ought to be a utopia;
The Computer sees to everyone’s needs and desires. But something has gone disastrously wrong. The Computer executes people at random, condemning the innocent along with the guilty. Everyone’s constantly involved in a witch-hunt for Commies. There are no Commies; no one is plotting to destroy Alpha Complex. The Computer is insane. We must
bring The Computer back under the control of human beings.

All power to the people! Greedy High Programmers control the system and enrich themselves. They are evil. Our leaders are wise and know what is best for the people. They should lead us, help us to fulfill human
aspirations and desires. Join us and help us make Alpha Complex a utopia. When we gain power, you will be richly rewarded—for the
good of the people, of course.

Friends: Frankenstein Destroyers, Romantics.
Enemies: FCCC-P, Corpore Metal.
Description: Each member of the organization has two contacts in the next degree above and below. Members pass all requests, assignments and communications up and down the chain. Occasionally they organize
meetings at safe locations to discuss policy or disseminate information and propaganda. At these meetings all members wear masks and disguise their voices. Members spot each other by passwords and catechisms that change regularly to discourage infiltration.

Service Firm: PLC [Storage Media Integrity Assessors]
When they’re not incinerated, all those forms have to go somewhere. Service firms and groups store low-clearance forms in filing cabinets throughout the complex. The PLC appropriates and files high-clearance paper forms in the vast warren of shelving of its own storage warehouses. It stores electronic forms in the archival space the privileged upper echelons of its leadership maintain.

If not handled correctly, the sheer bulk of storage equipment used for
low-security forms poses injury risks to citizens not properly educated in office safety techniques. Moreover, the PLC feels it must teach citizens the danger of forms slipping into Communist hands; it
must summarily rectify shoddy storage media security practices. Consequently, it contracts with low-clearance assessors to ensure citizens follow safety and security practices in the offices of the many firms across the complex.

High-clearance assessors field major safety violation reports and secure data in the PLC warehouses and data banks. The warehouses
are color-coded for enhanced security.


If I haven't gotten you the info on your SS and Service Firm let me know...

(PhD excluded)

I THINK I got everyone...but it's been a flurry, I might have missed someone.

I'm starting to come up with the information to start the game.


Male

GM

Spoiler:
I think my phreak name would have to be 'Fast Fix' if I was working in bot processing as well and may or may not deal in bot parts on the side.

With this bit of info, I think I wanted to adapt one of my tics just a little bit. He still has the temper and is very loud and all that, but I think that he will go almost the exact opposite when he has his hands in a machine or is working on a computer, growing very quiet and serene looking.


Male
GM of PZO Sector-Alpha Complex wrote:

If I haven't gotten you the info on your SS and Service Firm let me know...

(PhD excluded)

I THINK I got everyone...but it's been a flurry, I might have missed someone.

I'm starting to come up with the information to start the game.

"I request information about my service firm. After all, it would be a shame if an accident were to happen."


Liam-R-PZO wrote:
GM of PZO Sector-Alpha Complex wrote:

If I haven't gotten you the info on your SS and Service Firm let me know...

(PhD excluded)

I THINK I got everyone...but it's been a flurry, I might have missed someone.

I'm starting to come up with the information to start the game.

"I request information about my service firm. After all, it would be a shame if an accident were to happen."

See the above "Quoted" Spoiler that says...

THIS ONE!!!


Ham-R-SLG:

I like it...very nice...


F Clone High-Class
GM of PZO Sector-Alpha Complex wrote:
Tataz-R-BIG-1 wrote:
GM of PZO Sector-Alpha Complex wrote:

All Tataz Only:

** spoiler omitted **...

Thank you for the info and update.

GM
** spoiler omitted **

** spoiler omitted **

FOR GM

Spoiler:

Trust me - I thought of those uses for the mirror too.

Correct me if I'm wrong - but it appeared as though the character as written was Hygiene 11 (not 1)..... which is why I went with a character that was "prima donna" and vain. :-/

How were the tics?


Tataz-R-BIG-1 wrote:
GM of PZO Sector-Alpha Complex wrote:
Tataz-R-BIG-1 wrote:
GM of PZO Sector-Alpha Complex wrote:

All Tataz Only:

** spoiler omitted **...

Thank you for the info and update.

GM
** spoiler omitted **

** spoiler omitted **

FOR GM

** spoiler omitted **

Spoiler:

Oh, you are hygeine 11, there's a specialization there. 7 is the base, add 4 for specialization...it was Chutzpah that was 1 right?


F Clone High-Class
GM of PZO Sector-Alpha Complex wrote:
Tataz-R-BIG-1 wrote:
GM of PZO Sector-Alpha Complex wrote:
Tataz-R-BIG-1 wrote:
GM of PZO Sector-Alpha Complex wrote:

All Tataz Only:

** spoiler omitted **...

Thank you for the info and update.

GM
** spoiler omitted **

** spoiler omitted **

FOR GM

** spoiler omitted **

** spoiler omitted **

Spoiler:

Yes - much to my chagrin :-)

That's okay I'll find another way - I'll use my mutant power and find out if they're a mutant and then kill them.....I mean save them....no wait, kill them.....wait....what was my conflicting orders again? Pretend to kill them but save them....or pretend to save them, but kill them......I'm so confused - can I have some happiness pills?


Tatiana

Spoiler:
You can use oratory on them actually...so you can do it orally


F Clone High-Class
GM of PZO Sector-Alpha Complex wrote:
Tatiana** spoiler omitted **

Spoiler:

Ooooh, orally....my favorite! :-)


Male
GM of PZO Sector-Alpha Complex wrote:

Ham-R-SLG:

I like it...very nice...

Ham salutes. "Glad to have your approval GM, Sir!" Giving a bit of a look at the troubleshooter who tried to call him out on not seeming happy enough earlier he flashes another wide grin.


Tataz, if you could put your character info in your profile please.

Everyone you can add your Secret Society/Service info in your profile as well.

So, we all ready to start on Monday?


F Clone High-Class
GM of PZO Sector-Alpha Complex wrote:

Tataz, if you could put your character info in your profile please.

Everyone you can add your Secret Society/Service info in your profile as well.

So, we all ready to start on Monday?

how do we keep that secret society info a secret if its in our profile - is it a 'gentleman's rule' that we don't view each other's profile then???

Sorry that I don't fully understand.


Male Humanoid Lurker 1/ Nerd 1
Tataz-R-BIG-1 wrote:
GM of PZO Sector-Alpha Complex wrote:

Tataz, if you could put your character info in your profile please.

Everyone you can add your Secret Society/Service info in your profile as well.

So, we all ready to start on Monday?

how do we keep that secret society info a secret if its in our profile - is it a 'gentleman's rule' that we don't view each other's profile then???

Sorry that I don't fully understand.

You know the bits in the sheet that say [sp]? Well, just put in the rest of the bbcode for a spoiler in the brackets. (spoiler, but in brackets.) You should have a result like this:

Spoiler:
I'm not a commie mutant traitor!
Got it?

F Clone High-Class
Davi The Eccentric wrote:
Tataz-R-BIG-1 wrote:
GM of PZO Sector-Alpha Complex wrote:

Tataz, if you could put your character info in your profile please.

Everyone you can add your Secret Society/Service info in your profile as well.

So, we all ready to start on Monday?

how do we keep that secret society info a secret if its in our profile - is it a 'gentleman's rule' that we don't view each other's profile then???

Sorry that I don't fully understand.

You know the bits in the sheet that say [sp]? Well, just put in the rest of the bbcode for a spoiler in the brackets. (spoiler, but in brackets.) You should have a result like this: ** spoiler omitted ** Got it?

AH! I guess I didnt' realize I could put spoilers in the profile section.

Thank you for clearing that up.

Spoiler:

yes you are.


Only the owner and I should be viewing the profiles, of course it's an honor system, the game is much more fun if you have no clue what's going on...as far as you know, no one has telepathy, so they shouldn't know what you're thinking...now if someone actually sees you do something, I might actually TELL you to read a specific spoiler. (or most likely I'll re-print that spoiler for you.)

You can spoiler the entire character profile if you want...(I personally like to use profiles to divide my sheet.

You can view anything listed on the Alpha Complex Teachbot profile at any time.

Also posting thins like

Spoiler:
GOTCHA! Report yourself to the nearest termination center!

and of course

Spoiler:
Paranoid yet?

followed by

Spoiler:
I drink my B3 Crystal Clear in the corner

then I

Spoiler:
Shoot the commie mutant traitor that read my spoiler

basically lots of spoilers increase the general Paranoia of the game...and since the name of the game is PARANOIA, that's a good thing...


F Clone High-Class
GM of PZO Sector-Alpha Complex wrote:

So, we all ready to start on Monday?

I'm ready now! So yes I'll be ready Monday.

Liberty's Edge

P.H. Dungeon wrote:
GM- the character looks good. Ready to go.

Hey P.H.

Spoiler:
are you Drew?

Robert


male human

Robert:

Spoiler:

Yes, do I know you?

I'm moving on Tuesday, so I likely won't be able to post that day and possibly Wednesday as well. However after that I should have my internet up and running, and I'll be good to go.


OK, how about this, I'll get the Mission Alert up on Saturday or Sunday, and Everyone can start from there...So those that aren't available til Monday can post after Monday, and PhD, you can get a head start and catch up on Tuesday/Wednesday


Game Thread: PARANOIA IN PZO SECTOR

Note: the Alpha Complex Computer is having some issues...Don't post to the Game Thread until you've received your specific Mission Summons.

Liberty's Edge

P.H. Dungeon wrote:

Robert:

** spoiler omitted **

PHD,

Spoiler:

sorta - when you were running one of these online Paranoia games that started last winter - I started reading the old threads at some point around January and then I started emailing you SirKicley(at)yahoo(dot)com to discuss the game and I asked a bunch of questions for tips about how to "run" a game as GM.

I enjoyed reading your sessions. I have been running an online game on my messageboard since, and I have played 2 times face to face pen and paper with friends - all have been hysterically fun - and I attribute that to reading your game. Anyways I saw your alias was Omnipotent and Benevolent Computer and remembered that was your Paizo name; but in my email contacts you're Drew. :-)


F Clone High-Class
GM of PZO Sector-Alpha Complex wrote:
OK, how about this, I'll get the Mission Alert up on Saturday or Sunday, and Everyone can start from there...So those that aren't available til Monday can post after Monday, and PhD, you can get a head start and catch up on Tuesday/Wednesday

That sounds like totally groovy! I'm like so ready!!! I haven't had a happiness smile like this since the Justice League was formed!


MISSION ALERT! MISSION ALERT!!!

Check your PDCs in the Game Thread!


Tic #1:

Spoiler:
Abel likes loud explosions

Tic #2:

Spoiler:
Abel thinks that bots are the Computer's chosen and would never allow them to knowingly come to harm

Scarab Sages

Robert Brambley wrote:
P.H. Dungeon wrote:

Robert:

** spoiler omitted **

PHD,

** spoiler omitted **

And how did you like my posts as Boris-R-LOF and Rosas-R-RED?

I still LMAO at the craziness of that game...giving everyone all the pills when Boris was Happiness Officer...then Rosas being bombed out of her mind...licking the rusted wall...


male human

Yes I remember it well. Good times. Hopefully this one will work out just as well if not better. The thing about this game is that its success hinges very much on what the players bring to the table. If they get into it and starting really messing around it's fun. If they're too passive and rely on the GM to feed them everything it doesn't work as well. It's quite different than a game like dnd.

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