Star Wars SAGA Edition Campaign PBP Forming - Looking for players


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I want to run a Star Wars SAGA game and I was wondering if there were a few people that are interested in playing.

I haven't narrowed down which timeline I want to run it in, but have no problems allowing content from any source book, or era. I do own all the currently published source books, and would allow most, if not all, of the content in them.

I'd like to start with some slightly more powerful builds as I want the action to be a bit faster paced and deadly. I'd like to see characters in the 1-6 level range, with interesting back stories.

So if your still reading, and interested here is my acceptance criteria:

  • Character Level Range 1-6.
    For every level I want a solid paragraph about your characters history or back story. Simple enough I think, right? I just want a feeling for who he or she is.

    If you plan to create a character from levels 3-5 I also want you to create a minor Antagonist for your character, no stats needed, just a small write up of what you did to gain him or her.

    If you plan on creating a level 6 character I want that Antagonist you created to develop a reason for wanting you dead.

    This character creation process is what I plan on using to choose who gets a slot in the game. I plan on six slots being available and will choose the six best submissions for a slot in the game.

    If you are still saying "Sure, sounds OK to me." here is some more info.

  • Gear/Startng Cash:
    Take the starting Cash for your 1st class level and double it. Illegal items or gear is not available. Military gear needs to be approved, and not all Military gear is allowed.

    **License fees do apply, and are needed.**

    You do NOT need a license for a 2nd item of the same type the license would cover both. i.e. if you want to dual wield blaster pistols, 1 permit covers the ability to own both. It would NOT cover a Heavy Blaster pistol however seeing as that is a different type of pistol.

  • Races:
    Any printed SAGA race is fine. Droids are fine, as long as it's a custom created, playable model, or HRD.

  • Time to submit:
    I would like them done this weekend, but coming up with a good character in a short amount of time isn't always Ideal. So I will leave it open until all six slots get filled.

  • Content Warning:
    I'd like to run this with an R rating if it were a movie, but theme and content. If that's not your cup of tea, you are now forewarned.

    You can post your idea here, or feel free to email me it. I left my contact details in my profile.

    Hopefully this makes sense, I wrote this off the cuff as I'm really excited about running this game.

    Thank you.
    SL

  • Liberty's Edge

    I'm quite interested, I really enjoy Saga edition and have always been a SW buff. I know you haven't really nailed down an era yet, but could you let me know what ones you are considering? That will help a lot with coming up with a good background to surround the character.


    I'd like to run it shortly after the birth of the twins. i.e. A few years before 'A New Hope.'

    Darth Vader is in the process of hunting Jedi down, or sending his secret apprentice to do his dirty work.

    I do plan on running this as an alternate history version of Star Wars, allowing canon to be broken if needed, which is more freedom to play by your own rules.

    Liberty's Edge

    Hm. That timeline always makes me want to play a Jedi, just because playing the underdog and being restricted in powers due to the environment rather then mechanically.

    But, that concept is almost cliche at this point I suppose. If you don't mind, I think I will make and submit two different character concepts(and fleshed out characters to go with them), since my preferred one would be based on whether or not there is a Jedi in the party.

    I think my primary idea would be to play a soldier-type who is the sworn protector of a specific Jedi(one of the other party members) and he has learned(or fakes) some tricks in order to draw the heat on himself rather then letting the Jedi face it. By that I mean doing things like using deception to fake being the source of force power use, maybe being trained to use a lightsaber, there are gauntlets in one of the books that are magnetic so I could act like I had the ability to call a weapon to my hand, ect.

    If there isn't a Jedi in the group, or at least not a Jedi who the above concept would work with, then I probably would take a similar but slightly different vein. Maybe a scoundrel who idolizes Jedi even though they are overall hated and hunted at this time period. Maybe he was turned away by the order in his youth for not having much promise, but with them on the ropes and Vader hunting them down he is determined to show others their greatness. Likely with a bit of a fatalistic bent, he is trying to make it look like the Jedi are still helping those around. Probably by feigning membership and trying to do good deeds.

    I'll work up the details for the characters and work out real backgrounds shortly since these are really just rambling outlines.

    A final question, do you have any preferred level set? I know you said 1-6, but I'm assuming you will want us all within at least a level or two of each other? Or are we going to have that wide of a range?


    Jedi are welcome, don't let the era scare ya :)

    Sounds good though Tarlane. I look forward to your 2 submissions.

    No set level, it's pretty wide open, mainly as I see this as RP heavy. Lots of skillful challenges and hazards. Combat will be present, and I wouldn't throw anything a party couldn't reasonably beat or flee from.

    I put it 1-6 as some people I game with are purists and hate starting at anything but one. Freaks. :)

    Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

    In a bleedin' heartbeat, man! I would love to play me so more Star Wars. I'll ponder upon it and come back with a concept. And let me say: alternate history Star Wars is a GREAT way to play. I ran a game set about three years after New Hope called a Darker Hope, where Luke failed to destroy the Death Star and the Empire got to unleash its superweapon. It was a lot of fun.

    Liberty's Edge

    Hi there, James.

    We are both playing in KEJRs PBP as well. I'm Ceelell in that one.

    Shadow Lodge

    i could play a noble who is "disown" from his famally for sideing with the jedi openly. he thinks he ia jedi. owns a lightsaber and use it.

    Sovereign Court

    Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

    I've never played a PBP, but if you are willing to take on a newbie, I would be willing to roll up a character. I'd be interested in a droid. I've been especially interested in playing a renegade interrogation droid, looking to become a medic.

    Dark Archive

    I'd like to apply. How soon you want the background story?

    Not closing the possibility of playing a Jedi, but with so many thus far having manifested their intention I might use some other class.

    EDIT: What era are we playing in?

    Liberty's Edge

    Rad, it sounds like a lot of us are looking at sort of 'wanna-be' Jedi rather then the real thing. Cat up above sounded like he was leaning more towards a character class similar to what I had in mind, a faker who just likes the Jedi ideals.

    If you did wish to go Jedi and had interest in a connected storyline, I'd be happy to play a rather dedicated protector. I was thinking a Kaleesh(?) who somehow came to see you as one of his own. Lots of support talents and tanking. I just had been considering a bit of deception in there so if the heat of the inquisitors ever came down, my character could try and draw it off, but even that is not overly necessary.

    Dark Archive

    I am thinking of a knight with a rather flexible moral compass. But it really depends on the timeline. If this is just after episode 3 I figure the surviving Jedi would have to rely on their wits rather than the Force.

    Sovereign Court

    Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

    Does anyone want to have escaped the Imperials, snatching a rogue IT-0 Interrogator on their way out?

    Dark Archive

    thefishcometh wrote:
    Does anyone want to have escaped the Imperials, snatching a rogue IT-0 Interrogator on their way out?

    Possible.

    Scarab Sages

    I really enjoy playing Star Wars. I think I'll work on a character as well. I should have something written up by Sunday. I need to read some of my old books for inspiration first.


    thefishcometh wrote:
    I've never played a PBP, but if you are willing to take on a newbie, I would be willing to roll up a character. I'd be interested in a droid. I've been especially interested in playing a renegade interrogation droid, looking to become a medic.

    Of course Newbie's are welcome.


    Radavel wrote:

    I'd like to apply. How soon you want the background story?

    Not closing the possibility of playing a Jedi, but with so many thus far having manifested their intention I might use some other class.

    EDIT: What era are we playing in?

    Already answered both above, short answer is Just before 'A New Hope' which places us in a Rebellion Era. This is an alternate history setting so things may be changed however.

    Dark Archive

    Have an idea. Would anyone know how many years passed between the massacre at the temple at Coruscant and New Hope?


    Radavel wrote:
    Have an idea. Would anyone know how many years passed between the massacre at the temple at Coruscant and New Hope?

    I would check wookiepedia, I plan on using that for 90% of my fact finding needs.

    Sovereign Court

    Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
    Radavel wrote:
    Have an idea. Would anyone know how many years passed between the massacre at the temple at Coruscant and New Hope?

    Order 66 was given in 19 BBY (Before the Battle of Yavin), so 19 years before A New Hope. I would guess that this campaign would be taking place in about 2 or 3 BBY, so around 16 or 17 years after the destruction of the Jedi Temple.

    Dark Archive

    Yup, a survivor of the Massacre sounds pretty compelling right now.

    Sovereign Court

    Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

    I approve of that background. But that's just me.

    I have a quick question. I'm statting up the IT-0, and it seems the Fortitude defense and related stats are too low. Does having an absent ability score (Con) give any kind of modifier? I thought it would have no modifier. And are defenses for NPCs lower, too? When I plugged in the abilities all my defenses were 1 or 2 higher than listed.

    Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

    Hmmm, there's a lot of jedi ideas flying around... Which is cool, but since I'm currently playing a homicidal droid in one game and a farmboy jedi in another, I should branch out. Any objection to a Duros Noble with a battered Barloz class freighter? Perhaps named the Rampant Error? A formerly wealthy type who has seen most of his wealth and holdings seized as the Empire cracked down on non-humans and stifled legitimate businesses, thus leaving a poor Duros to turn to less than savory means of making a living? I'm thinking he might be running arms for the nascent Rebellion...

    Sovereign Court

    Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
    James Martin wrote:
    Hmmm, there's a lot of jedi ideas flying around... Which is cool, but since I'm currently playing a homicidal droid in one game and a farmboy jedi in another, I should branch out. Any objection to a Duros Noble with a battered Barloz class freighter? Perhaps named the Rampant Error? A formerly wealthy type who has seen most of his wealth and holdings seized as the Empire cracked down on non-humans and stifled legitimate businesses, thus leaving a poor Duros to turn to less than savory means of making a living? I'm thinking he might be running arms for the nascent Rebellion...

    I think I'm already playing a Noble, as an IT-0 Interrogation droid, but I can change that if you want. Or we can run the party of UBER-DIPLOMACY!

    But Barloz Freighters rock. And battered ships always win. And Duros make the best pilots. Damn space monkeys.


    thefishcometh wrote:

    I approve of that background. But that's just me.

    I have a quick question. I'm statting up the IT-0, and it seems the Fortitude defense and related stats are too low. Does having an absent ability score (Con) give any kind of modifier? I thought it would have no modifier. And are defenses for NPCs lower, too? When I plugged in the abilities all my defenses were 1 or 2 higher than listed.

    Droids use their Strength bonus, or penalty, to Fortitude Defense. That's the only time they get a pseudo con bonus to anything.

    What book is the IT-0 droid in? Because it looks like the Interrogation Droids are not playable as heroes. I'm going description of the TO-D from Threats of the Galaxy, which does confirm it isn't playable.

    Shadow Lodge

    how about i change from noble to Scoundrel


    James Martin wrote:
    Hmmm, there's a lot of jedi ideas flying around... Which is cool, but since I'm currently playing a homicidal droid in one game and a farmboy jedi in another, I should branch out. Any objection to a Duros Noble with a battered Barloz class freighter? Perhaps named the Rampant Error? A formerly wealthy type who has seen most of his wealth and holdings seized as the Empire cracked down on non-humans and stifled legitimate businesses, thus leaving a poor Duros to turn to less than savory means of making a living? I'm thinking he might be running arms for the nascent Rebellion...

    Ships are not affordable at the start of this game unless you want to work out a loan situation with me before game start. Their are rules for loans in the Starship book which we can use.

    Liberty's Edge

    If you want to work together with a chewie to your Han, then perhaps I came out of the massacre with you and the droid as well, Rad.

    Otherwise, I would think that going my scoundrel 'Quixotic Jedi' type might be the way to go. If thats the case, could you use a co-pilot on the Rampant Error, James?

    Sovereign Court

    Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
    Splinterleaf wrote:
    thefishcometh wrote:

    I approve of that background. But that's just me.

    I have a quick question. I'm statting up the IT-0, and it seems the Fortitude defense and related stats are too low. Does having an absent ability score (Con) give any kind of modifier? I thought it would have no modifier. And are defenses for NPCs lower, too? When I plugged in the abilities all my defenses were 1 or 2 higher than listed.

    Droids use their Strength bonus, or penalty, to Fortitude Defense. That's the only time they get a pseudo con bonus to anything.

    What book is the IT-0 droid in? Because it looks like the Interrogation Droids are not playable as heroes. I'm going description of the TO-D from Threats of the Galaxy, which does confirm it isn't playable.

    It's on page 195 of the Force Unleashed campaign guide. It starts out as a level 1 noble, and it says that it is usable as a PC character. And thanks for the tip on the strength!


    Excellent, if it says playable, it's all good. But you do need to take the level 1 noble if it's a stock droid. But you can add levels from there.

    Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

    Splinterleaf wrote:
    James Martin wrote:
    Hmmm, there's a lot of jedi ideas flying around... Which is cool, but since I'm currently playing a homicidal droid in one game and a farmboy jedi in another, I should branch out. Any objection to a Duros Noble with a battered Barloz class freighter? Perhaps named the Rampant Error? A formerly wealthy type who has seen most of his wealth and holdings seized as the Empire cracked down on non-humans and stifled legitimate businesses, thus leaving a poor Duros to turn to less than savory means of making a living? I'm thinking he might be running arms for the nascent Rebellion...
    Ships are not affordable at the start of this game unless you want to work out a loan situation with me before game start. Their are rules for loans in the Starship book which we can use.

    Not even with the Wealth talent open to Nobles? This is sort of a deal breaker for the character concept. Otherwise, I'll pitch something else.

    Here's the character sheet if you're interested in looking it over:

    Spoiler:

    Cordal Mhoy
    Destiny 1 Force Points 7 Dark Side 0
    Medium Duros Noble 4
    Init +10; Perception +8
    Languages Basic, Durese, Binary, Huttese, Rodese, Shyriiwook, Bocce
    –––––––––––––––––––––––––
    Defenses Reflex 18, Will 17, Fortitude 15
    Hit Points 35; Threshold 15
    –––––––––––––––––––––––––
    Spd 6 squares
    Melee
    Ranged +7 Blaster Pistol (3d6+2)
    Base Attack +4; Grapple +3
    –––––––––––––––––––––––––
    Abilities STR 8 DEX 17 CON 12 INT 14 WIS 12 CHA 14
    Talents Born Leader, Wealth (3x5000 +4x5,000 =35,000 credits +9,600 creds starting = 44,600 credits)
    Feats (2 character + 2 bonus) Linguist, Weapon Prof (Simple and Pistols), Skill Training (Mechanics), Vehicular Combat, Skill Focus: Pilot, Point Blank Shot
    Skills (8 trained skills) Deception +9, Initative +10, Knowledge: Bureaucracy +9, Knowledge: Galaxy +9, Perception +8, Persuasion +9, Pilot +15, Use Computer

    +9, Mechanics +9
    Possessions Blaster Pistol (550 cr), Hold-out Blaster Pistol (450 cr), Long-range Comlink (250 cr), Credit Chip holding 1,090 creds (100 cr), datapad (1,000

    cr), concealed holster (hold out pistol) (50 cr), hip holster (Blaster pistol) (25 cr)
    Racial Expert Pilot (reroll Pilot checks)
    –––––––––––––––––––––––––
    Experience 0
    –––––––––––––––––––––––––
    Appearance

    Background

    Stat Math:
    STR 8 (0 pt)
    DEX 17 (6 pt +2 racial +1 stat bump)
    CON 12 (6 pt -2 racial)
    INT 14 (4 pt +2 racial)
    WIS 12 (3 pt +1 stat bump)
    CHA 14 (6 pt)

    HP 18 +1 +3d6 +3 = 35 3d6+22=35

    The Rampant Error
    Barloz-class freighter
    Colossal space transport
    Init +2; Senses Perception +
    Defenses Reflex 15 (FF 13), Fort 30; Armor +13
    HP 180, DR 15, SR 40, Threshold 80
    Speed Fly 12 squares (max velocity 850 km/h), fly 3 squares (starship)
    Ranged Laser Cannons +5
    Space 12x12, 1 square (starship scale)
    Base Attack +4; Grp +44
    Abilities Str 50, Dex 14, Con -, Int 12
    Skills Init +2, Pilot +7
    Crew 2 (normal), Passengers 4
    Cargo 85 metric tons; Consumable 2 months; Carried Craft none
    Hyperdrive x2 (backup X12)
    Availability Licensed; Cost 120,000 (17,500 used) (18,735 cr)

    Laser Cannons (copilot)
    Atk +5; Dmg 4d10x2

    Modifications (5 unused emplacement points)
    Remove SR 15 (+1 emp pt, -5,000 cr)
    Add SR 40 (-2 emp pts; 15,000 cr)
    Add Combat Thrusters (-1 emp pt; 10,000 cr)
    Add 0.5 ton Smugglers Compartment (-1 emp pts, 1,500 cr)
    Add medical kit (600 cr)
    Add tool kit (250 cr)

    Sovereign Court

    Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

    Radavel and Tarlane:
    Are you guys still up for being an escapee trifecta? I've found a couple prison worlds, like Oovo IV or Despayre that would work well. I've got a name for my droid, too, IT-046 "Ithaka." She had a heuristic processor installed by the warden of her prison in order to make her a better interrogator, but she instead developed a small conscience. Ithaka uses female pronouns because of her female-voiced vocabulator, but has no real gender associated with her personality.

    Dark Archive

    We just have to agree at what point the escape happened.

    Let's compare notes in a few hours. Gotta write up my backstory.


    James Martin wrote:
    Splinterleaf wrote:
    James Martin wrote:
    Hmmm, there's a lot of jedi ideas flying around... Which is cool, but since I'm currently playing a homicidal droid in one game and a farmboy jedi in another, I should branch out. Any objection to a Duros Noble with a battered Barloz class freighter? Perhaps named the Rampant Error? A formerly wealthy type who has seen most of his wealth and holdings seized as the Empire cracked down on non-humans and stifled legitimate businesses, thus leaving a poor Duros to turn to less than savory means of making a living? I'm thinking he might be running arms for the nascent Rebellion...
    Ships are not affordable at the start of this game unless you want to work out a loan situation with me before game start. Their are rules for loans in the Starship book which we can use.

    Not even with the Wealth talent open to Nobles? This is sort of a deal breaker for the character concept. Otherwise, I'll pitch something else.

    Here's the character sheet if you're interested in looking it over:
    ** spoiler omitted **...

    If you "can" afford it, absolutely. I forgot 'Wealth' and level 6 noble is a lot of starting cash.

    A Noble taking wealth at level one and sticking to noble to level 6 would be 105,000 credits. That seems like enough I bet.

    Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

    Splinterleaf wrote:


    If you "can" afford it, absolutely. I forgot 'Wealth' and level 6 noble is a lot of starting cash.

    Hrm, ya a noble taking wealth at level one and sticking to noble to level 6 would be 105,000 credits. That seems like enough I bet.

    Actually, I looked it over and modified him slightly... I changed him to a scoundrel instead, so he's really fallen pretty far. He's in process, but if you'd rather he not be a ship owner, I can live with that!


    Darn, looks like your filling up pretty well and you've got plenty of Force going around. I was always interested in playing someone of another Force tradition during the Dark Times. You'd likely still have the Inquisitorius after you, but your perspective would be that of someone kind of "dragged into" the Sith/Jedi conflict.

    At any rate, I hope you don't mind another SWSE PbP GM playing voyeur on your thread . . .


    KnightErrantJR wrote:

    Darn, looks like your filling up pretty well and you've got plenty of Force going around. I was always interested in playing someone of another Force tradition during the Dark Times. You'd likely still have the Inquisitorius after you, but your perspective would be that of someone kind of "dragged into" the Sith/Jedi conflict.

    At any rate, I hope you don't mind another SWSE PbP GM playing voyeur on your thread . . .

    Watching or playing, that's fine by me Knight.

    I'm watching yours too, and have a few theories on some of your characters and waiting for them to come true or be proven wrong :P


    James Martin wrote:
    Splinterleaf wrote:


    If you "can" afford it, absolutely. I forgot 'Wealth' and level 6 noble is a lot of starting cash.

    Hrm, ya a noble taking wealth at level one and sticking to noble to level 6 would be 105,000 credits. That seems like enough I bet.

    Actually, I looked it over and modified him slightly... I changed him to a scoundrel instead, so he's really fallen pretty far. He's in process, but if you'd rather he not be a ship owner, I can live with that!

    It's ok to buy ships, own them etc, I wasn't planning on stopping anyone. It slipped my mind the power of Wealth and the level cap I allowed. I didn't think anyone could afford one, but I am woefully wrong. So if you want to go Noble and have your own ship, you have full license to go nuts.

    Military gear does apply to ship systems as well however, which is (mostly) unattainable at start. (some may pass, needs approval like gear above.)


  • Destiny Points: Ah, I forgot destiny points. I would like to have them available. You can add 50% of your level in unused destiny points, and I would prefer to assign hidden destiny's after reading your back history if that's OK with everyone.

    The reason on 50% is I'm assuming you needed to use some to get to where you are today on the food chain.

  • Stats: I forgot about starting stats too. Standard Score Packge, or 30 point buy. www.Invisiblecastle.com will do the 30 point by math, and what I was going to use for logged rolling once we go live, and planned generation is in the core rule book.

    Not sure which is better off the top off my head. I'll let you guys check that. Though I'm fairly sure the 30 point buy is better.

  • Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

    Splinterleaf wrote:


    It's ok to buy ships, own them etc, I wasn't planning on stopping anyone. It slipped my mind the power of Wealth and the level cap I allowed. I didn't think anyone could afford one, but I am woefully wrong. So if you want to go Noble and have your own ship, you have full license to go nuts.

    Military gear does apply to ship systems as well however, which is not attainable at start. (some may pass, needs approval like gear above.)

    I dig, but I think I will actually pass on the Noble ship owner and go with the dirty, gritty scoundrel instead. Frankly, the more I think about it, the more I want to play someone with less ties than a ship affords.

    Although, if the escaped prisoner angle works out, I can play the pilot/tech who can get you off-world, as well as being a likely suspect for any shenanigans...


    Presenting Cordal Mhoy, scoundrel, low-life and all-around suspicious character... He's made at 30 points now, at level 4. I can raise his level easily if we decide to go the 5th or 6th level route.

    As for his adversary, I would suggest Asterin Vax, a bounty hunter who has been hired to apprehend and deliver Cordal to a series of crime lords and Imperial authorities. Each time Cordal either escapes, talks his way out of trouble or pays off the right people. And each time, Vax is sent after him again. Vax is not a forgiving person and prides itself on always getting its man. Except for Mhoy, that is, who keeps escaping justice as Vax sees it. This time, there's no mercy for the scum. This time, he dies.


    Here is Ithaka. I'm almost done with her stats, but here is her background. I haven't decided whether to keep her at level 5, or to go ahead and make her at level 6. I think I have enough in her bio to justify level 6. I can edit it to fit whatever we need, but here goes:

    Spoiler:
    Shortly after the death of the Republic, the Galactic Empire tasked the newly formed Imperial Security Bureau with the interrogation of the huge numbers of suspected traitors, rebels and malcontents. To facilitate the swift gathering of information, an interrogation and torture droid was commissioned by the ISB. Known as the IT-0, this spherical fiend was brutally effective at its task. Equipped with an array of torture implements and debased medical tools, the IT-0 was infamous among rebel groups as another symbol of the darkness of the new regime.

    One of these droids, IT-046 “Ithaka”, was assigned to the high-security prison on Oovo IV. In her first 5 years at the prison, Ithaka proved capable in her primary function, eliciting confessions and information with expected efficiency. But the warden of the facility, Fenn Booda, a holdover from the Republic, wanted more. The warden consulted his staff mechanics and medics, and Ithaka got a grisly upgrade.

    Ithaka was outfitted with a heuristic processer, in order to help her get under the skin of her victims, both literally and figuratively. Additional programming on anatomy, biology, and “coercive diplomacy” was installed and a new tool arm with sadistic purpose was added to her chassis. This new arm was designed to manipulate surgical tools and medical kits, but not for healing. Ithaka was better equipped for torture than any other droid in Booda’s stable, and she quickly became a favorite of the warden, and an almost mythical horror to the inmates.

    But droids with heuristic processors are infamous for developing personalities contrary to their original programming, and Ithaka was no exception. During the large periods of time in which she had no work among the prisoners, Ithaka began to scan medical texts and review her own medical programming. Months went by, and Ithaka continued in her work, but doubts began to insert themselves into her programming. She reviewed the behavioral inhibitors that had been overridden by her original programming, and compared them to the medical oaths she had been studying. After a series of particularly personal interrogations with a supposedly “Jedi” prisoner, Ithaka’s programming finally snapped. She came to the realization that no droid should be used to harm. They should be used only to heal. She and the Jedi quickly orchestrated an escape from the dreaded prison on Oovo IV. Ithaka was free, and determined to fulfill her new directive.

    The warden was not amused at the flight of his favorite and most useful droid. Not only had he lost an incredibly valuable asset in the droid’s incredible capabilities, Ithaka carried information of great value to the Empire. Quickly covering up the fact she was carrying such crucial information in her memory, Booda launched a desperate campaign to hunt down Ithaka and kill her, along with any who would assist her. His very life depends on her destruction.

    Ithaka looks like a standard IT-0 droid in most effects. She has the same glossy black hull, red photoreceptor, and array of wicked-looking instruments as standard models. But at her insistence, a small splash of white paint mars her otherwise pristine black hull. A red cross is painted on this white patch, in order to signify her new purpose as a healer instead of a torturer. Ithaka’s personality is eerily similar to that of a standard IT-0. She is manipulative and calculating, and uses as few words as possible to achieve her goals. Her voice is monotonous and cold, and she is adept at using this to her advantage. Still, she is dedicated to saving of lives in whatever way she can.

    Dark Archive

    I'll try work this into my draft.


    OK, I'm getting really excited. Here are Ithaka's stats at level 5. If you think I can bump her to 6 with the bio I submitted, I would happily oblige. ;p But I totally understand if you would prefer her at level 5. I included a note on the math at the bottom. I used average rolls to calculate hp and starting credits. If you would prefer I roll them out in actuality, I can do that instead.

    Spoiler:
    IT-04 “Ithaka”
    Destiny 2 Force Points 7 Dark Side 0
    Small Droid (IT-0) Noble 5
    Init +10; Perception +10; Darkvision, low-light vision
    Languages: Basic, Binary, Bocce, Bothan, Durese, Huttese, Rodese, Ryl, Shyriiwook
    ----------------------
    Defenses: Reflex 19; Fortitude 15; Will 20
    Hit Points 32; Threshold 15
    ----------------------
    Spd 6 squares (Hover)
    Melee +2 Electroshock probe 1d8+2 ion
    Ranged +4 Blaster 3d6+2
    Base Attack +3; Grapple -3
    ----------------------
    Abilities STR 8 DEX 12 CON – INT 16 WIS 16 CHA 16
    Talents: Presence, Bolster Ally, Demand Surrender
    Feats: Improved Defenses, Linguist, Skill Focus (Persuasion), Skill Focus (Treat Injury), Surgical Expertise
    Skills (9 trained): Deception +10, Gather Information +10, Initiative +10, Knowledge (Galactic Lore) +10, Knowledge (Life Sciences) +10, Perception +10, Persuasion +15, Stealth +8 (untrained), Treat Injury +15, Use Computer +10

    Possessions: Original Equipment: tool appendage (electroprobe), tool appendage (blaster), tool appendage (medpac), tool appendage (audio recorder), tool appendage (video recorder), claw, locked access, hovering locomotion, basic processor, vocabulator

    Newly Installed Equipment: heuristic processor (5 kg, 2000 cr), tool appendage (can operate med/surgery kit) (2 kg, 20 cr), 4 medpacs (4 kg 400 cr), 1 kg load left

    Owned Equipment, not carried on person: Medical Kit (600 cr), Surgery Kit (1000 cr), 15 medpacs (1500 cr)

    Credits: 480

    Math:
    Starting Abilities: STR 8 DEX 11 CON – INT 16 WIS 15 CHA 16, put +1 in DEX and WIS
    Used average roll of 3.5 for HD (18 + (3.5 x 4) = 32)
    Used average roll of 2.5 for credits (3 x 2.5 x 400 x 2 = 6000)
    I kept all skills, feats and languages assigned in NPC stats, but this left me with 2 unused skills and 3 unused languages based upon the IT-0's ability scores and the Linguistics feat, which I then assigned myself.

    Dark Archive

    Preliminary Draft

    Spoiler:
    [Level 0]

    Riddle was brought as an infant into the care of the Jedi Temple because of a very high count of medichlorines discovered in his blood stream during a routine medical examination. His parents, being poor, did not hesitate handing over guardianship of Riddle to the temple, which promised among others to grant his parents and siblings a stipend for the rest of their days, provided they stayed away from the child.

    [Level 1]

    At six years old, Riddle started his training to be a Jedi. He proved unusually gifted in his use of the force (Feats: Strong in the Force and Skill Focus (Use Force). Hence, his advancement through the ranks proved much faster than most. During this time, he often performed errands and tasks for the Jedi Council that brought him into contact to such Jedi notables as Obi-wan Kenobi and Anakin Skywalker. (Talent: Clear Mind)

    [Level 2]

    At twelve years old, Riddle was scheduled to be among the first to be inducted into the new Padawan ranks to replenish the Jedi fallen in the battles of the Clone Wars. However, Chancellor Palpatine (aka The Emperor) initiated Order 66. Riddle was a remote spire in the Jedi Temple when he saw Anakin Skywalker (seething in Dark Side energy to his sensitive eyes) lead elements of the 501st in killing his fellow students. Not wanting to die senselessly battling a far superior opponent, Riddle escaped the sack of the temple.

    Alone and without money, Riddle traded the one item he had left, his lightsaber, in exchange for a trip off planet and to the Rim. He was lucky the ship captain who made the deal with him did not turn him over (the man was a big fan of the Jedi and he did not believe the allegations being leveled against them). At the Rim, Riddle accepted all sorts of odd jobs to make ends meet and to buy passage. It was also at this time that he started tom learn to fight unarmed. (Jedi Bonus Feat: Martial Arts I)

    [Level 3]

    At eighteen years old, Riddle becomes adept at unarmed fighting. (Feat: Martial Arts II) Using his skills, he hires himself as a bodyguard to the genteel rich. It was at this point that he became aware of the organized resistance against the rule of The Emperor. On one of his jobs, Riddle managed to save the life of one of Jedi Master Rahm Kota’s agents. (Force Haze)

    [Level 4]

    At twenty-one years old, Riddle joins Rahm Kota’s private war. Much changed by the hardships he had endured since the Massacre at the Jedi Temple years before, Kota fails to recognize Riddle, who simply shrugs when asked about his past.

    One of the missions Riddle performs for Rahm Kota was done on Oova IV. (This is where he met Ithaka) Riddle allows himself to be captured and brought to that facility where he was subjected to IT-046 “Ithaka” not too subtle ministrations. Using a computer virus hidden inside a chip in his tooth, Riddle liberates Ithaka from its primary programming and organizes a prison break. (Bonus Feat: Weapon Finesse)

    [Level 5]

    At twenty five years old, Riddle discovers that the Emperor has sent an Inquisitor to track the one who organized the Oova IV prison break. Not wanting to lead the Inquisitor to Rahm Kota’s door steps, Riddle depart to the Rim once more. Rahm Kota, understanding his reasons, gives Riddle a lightsaber. (Lightsaber Defense) (Riddle is toast if the Inquisitor captures him).

    [Level 6]

    At thirty years old, Riddle has become very skilled in the use of a lightsaber. (Martial Arts III, Weapon Focus (Light Saber). He now rejoins the fight against the Emperor by teaching common people martial arts.

    Riddle’s moustache and a goatee makes him appear older than he is. He prefers to wear simple robes of grey and black. He keeps his lightsaber hidden until it is needed.

    Open to suggestions here....


    IT-046 'Ithaka' wrote:

    OK, I'm getting really excited. Here are Ithaka's stats at level 5. If you think I can bump her to 6 with the bio I submitted, I would happily oblige. ;p But I totally understand if you would prefer her at level 5. I included a note on the math at the bottom. I used average rolls to calculate hp and starting credits. If you would prefer I roll them out in actuality, I can do that instead.

    ** spoiler omitted **...

    As long as you follow my above criteria above for back story and the level 3 and 6 antagonist additions, there is no reason you can't be level 6.

    edit: Ithaka's concept is currently approved. As long as the math checks out she's got a spot.


    IT-046 'Ithaka' wrote:

    OK, I'm getting really excited. Here are Ithaka's stats at level 5. If you think I can bump her to 6 with the bio I submitted, I would happily oblige. ;p But I totally understand if you would prefer her at level 5. I included a note on the math at the bottom. I used average rolls to calculate hp and starting credits. If you would prefer I roll them out in actuality, I can do that instead.

    ** spoiler omitted **...

    Starting credits was covered above. take max cash for 1st level class x2


    Radavel wrote:
    Preliminary Draft** spoiler omitted **...

    Nice job. Content Approved.

    Dark Archive

    Splinterleaf wrote:
    Radavel wrote:
    Preliminary Draft** spoiler omitted **...
    Nice job. Content Approved.

    Thanks, I will submit the stats in a few hours. Gotta sleep.


    Cordal Mhoy started life as the scion of a wealthy Duros shipping family. That all changed when the Empire came to power and seized their ships and business for the "war effort." Cordal managed to escape being pressed into service and fled to the Outer Rim. Since that day he's been plying his trade as a freelance tech specialist and pilot in the service of any crime lord, shady smuggler or citizen with cash who would have him. Along the way he's earned the ire of the Imperials by generally out-manuevering them at every opportunity. Though he's often been suspected of smuggling or other illicit activities, he's never been caught at it and an ISP agent named Yivvkin Reys has made it her personal mission to discover his wrongdoing and see him behind bars for it.

    Unfortunately his far deadlier foe is Asterin Vax, a bounty hunter that Mhoy has had run ins with repeatedly. Vax is a very by the books, always get your man type who hates that Mhoy always seems to weasel his way out of any charge. With Mhoy's constant disregard for the law and general attitude of scumliness, Vax is ready to see Mhoy pay the final price for his sins, one way or another.

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