Converting Doomsday Dawn playtest rules to full 2E rules.


Conversions


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I've been considering doing all or a few of them when I'm done with Fall of Plaguestone, but I'm unsure about how much needs to change from the published 1.0 playtest material that's in the Doomsday Dawn adventures to make them work for the full 2E rules - I'm uncertain how much DCs, stats and such should be adjusted for them to make sense. I could try to adjust them on the fly or beforehand on my own, but my 2E experience is fairly limited still.

There's also the consideration of adjusting it so it's more approachable as a set of adventures meant to be enjoyed instead of generating data for Paizo - I figured being very forthcoming about what the individual adventures call for in a meta sense when the party are in their character generation phase so they're not blindsided too much for instance, that could make a fairly big difference and ensure it'd be a bit more 'fair'.

Does anyone here have any other tips, tricks, suggestions or specific changes they'd do to run the Doomsday Dawn adventures in Pathfinder 2E? Let me know. :)


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

I've done a first pass at converting the Doomsday Dawn: Lost Star one. Was going to run it last month but didn't get a chance. As I recall a lot was pretty simple. [look up monsters with same name from bestiary] The big bad, of course required some customization, but off the top of my head I don't recall exactly what I did. There was a Hazard that I think I spent some time on, if I recall correctly. I think it was pretty simple in most cases. However, I don't know that I checked the treasure distribution compared to the expected treasure found guidelines.

[When I worked on the conversion of the Beginner Box adventure, it for instance blew the expected treasure out the window with some of the things that were included in it]

I have only started on the Playtest Society adventures. They looked like they were going to be far more work. Lots of DCs, and a number of NPCs rather than beasts.


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How did this end up going?


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

I did Beginner Box and I think I posted a working draft of information in a board here. I know I did enough of a conversion of the first adventure for me to run it for my family a few times. (we used it as a test adventure to do the playtest of Swashbuckler/Witch/Oracle/Investigator.

I don't know what I did with all that conversion information. I'll look to see if I can find it and format it where I could put it up.

I do believe one thing that hit me was that at least some of the adventures were not really written with 'party' survival and 'story' being key important factors in the adventure. So those adventures might not make great standard adventures. My understanding at least one of the adventures (on I didn't get to run through) was more of a test of... how many waves before your first player death... how many before everyone died. What was most helpful in keeping players up, etc. rather than a story about how the players succeed.


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Yeah, adapting Doomsday Dawn to actual PF2 isn't so hard, but it's not built to be a campaign.

There are leaps in levels, the storyline is GM-facing except for the "main heroes" who see half the picture and have a cameo in yes, that suicide mission. I'm certain of only two groups that got through that! Mine was one of them and there was a ridiculous amount of luck at multiple stages, ex. multiple attacks vs. the last PC who's one blow from going down. The BBEG needing like a 4 to hit with the first one, yet hitting with none, highest roll was a 6 on 4 dice! That followed by that PC who'd maybe hit the bad guy twice getting a crit and another hit. The baddie still knocked him down, then succumbed to persistent damage before it could start killing the downed PCs. So yeah, they "lived" by stabilizing while all unconscious (w/ one failing). Also survived even to that point by depending on mechanics no longer present, like hording lots of Focus Points for tons of healing.
It's a cool siege situation, but pure combat albeit with a noble purpose.


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Hey, just as a headsup. I have looked for the docs that I'd already made. However I believe they were on a computer who's hard drive crashed. I think I have a backup somewhere, but we've moved since then so I'm not sure which drive it is on.

Also, expectation setting, I'd done a preliminary conversion of the first adventure, enough that I think it covered everything except potentially the final treasure (since it was hard to convert, but I think I had a draft). I think I had started on the second adventure, however, I am more an more thinking I may have redirected myself to converting the first 'society' playtest adventure. And I don't remember how far I got into either.

I'll continue to look for it, but letting you know it wasn't where I first thought it would be.

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