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My group just levelled while searching for their missing cohort, abducted by Olangru. They are in the puzzle room at the minute and have figured it out. They have decided to get a night's rest in a Rope Trick before continuing on in the morning. One member of the party will be sleeping outside the Rope Trick - he is a Forsaker and won't go in.
I don't think this is very wise. Do Olangru and his wimmin patrol the temple? Should I let them recharge this way? With the pumped up Olangru etc they do need a rest before exploring deeper but hey - then they should go outside or something.
What would you do to them? Let them rest up wih a scare? Attack the party member outside with a few bar-lgura and maybe even abduct him? Something else?
Olangru and his harem are not going to sit idly by and let the PCs stay in their home. The rope trick is a great idea, don't get me wrong - my own party used it in my Savage Tide campaign. But if that guy decides to stay outside, he's going to be grabbed.
If he's staying outside because he is being true to his character's class/personality, then it gets trickier. You don't want to punish good 'in-character' playing, but you don't want to reward foolish behavior either. Hmmm...
Does the party have access to any magic that could help conceal him (pass without trace, camouflage, etc.)? If they tried to do things like that to protect the PC, then I would be more lenient about what happens to him (though I would still scare him with a 'close call' to drive home the point that these are not beings to tangle with lightly).
Since they already know how to get around the puzzle room, they really should fallback and recover outside the lair. If you can convince them gently, then I think that's the preferred method.
Just my humble 2cp.... :)
Your Friendly Neighborhood Dalesman
What would you do to them?
For such things I often make a quick roll (high=good for PC, low=bad for PC).
However in this case (unless excellent counter measures are in place) chances are high that the party would simply awake to find the foresaker missing. No need to play it out. Leave it as a mystery and let them sweat it.
He'll be in the cage at the end of the adventure.
They pulled this stunt before (Lotus lair) and got away with it with a bit of luck. I put a message on our site asking them to confirm that they do indeed wish to sleep INSIDE the evil temple full of evil stuff where the evil badass teleporting demons are probably hiding. If that isn't a big enough hint, they are indeed in for it. I think an attack by freshly summoned bar-lgura (they killed two) wearing Girdles of Masculinity-Femininity (Olangru prefers girls) might scare them enough to go sleep outside, and may also deliver some humour.
Thanks to Turin as always for that idea!
You're more than welcome, carborundum!
Might I suggest that anyone slumbering in the evil temple full of evil critters with Girdles of Gender-Bending first be subject to said girdle(s) - after stripping them naked - before abducting them and stuffing them into the rotisserie over the fire pit ? ^_^
As I recall, the saving throw DC should be about a 22 or so (10 +8 spell level +4 minimum ability modifier). The rope trick is not exactly a place of guaranteed safe rest, not from a 2nd level spell. That's what they have the secure shelter spell in the PHB for. I suspect that the scent-sensitive creatures will literally smell the characters out, tracking their scent until where ever the rope is. They seem most likely to girrdle-slap, abduct and loot the Forsaker, then return and set up any number of things as a trap - or series of traps - just outside the portal into the trick. Also, do not forget that they will be camping in an extradimensional space - bad mojo if they're toting around anything else with such capacity, such as handy haversacks, bags of holding, efficient quivers and portable holes.
As I recall, Olangru or the Naga - or both - have a dispel magic or two available as well. If they come across the 'outside' character, they could very well 'depth charge' the immediate area with an area effect dispel after some preparation at the bad guys' end - especially if they are able to detect the presence of the window from the outside. They will not be able to directly see inside, but unless one of the other characters is not watching from inside - or if all the bad guys are invisible or otherwise concealed from the PCs' sight - your characters are going to receive a suitably brutal awakening when the baddies drop them out of the trick and onto a prepared floor of caltrops, lamp oil and hopefully some kind of adhesive material or a black tentacles from the Naga covering the 'drop zone'.
Olangru and the other Bar-lgura have at-will telekinesis, so they most certainly can readily arrange a vicious supply of hurlable weapons such as arrows, crossbow bolts, sling bullets, pickaxes or - worst of all - Black Bile of the World (by way of Khala) hurled in volleys. If you want to be nasty about it, they can certainly poison projectiles then enchant them with magic weapon - again, courtesy of the naga. A combination of filth fever - courtesy of the demonic baboon poo in the entry cavern - and any of the various vermin venoms centipede, scorpion, spider or wasp - all of which are available locally or even wyvern venom are easily justified. Not very nice, but certainly justifiable for creatures with at-will teleportation and outright immunity to poisons. A volley of six flasks of Black Bile will mess some one up - a volley of ten from Olangru will really get your heroes' attention. If you're lucky, they'll inflict enough damage by way of acid and fire that several characters will be maimed horribly.
Olangru is a fun villain - do try to have him jack up your party for all he is worth. While he was not intended to be a recurring villain, quite a few seem to find him as or more worthy of the role than Vanthus.
Maps, characters and about 200 pages of story. All in Dutch though. I can post the link if that's no problem!
I would be interested!
We have our own forum, in Dutch, but my players decided to make it a private forum, with password protection.
Let Olangru kidnap the one PC and place 2 bar-lgura on the spot where he was standing guard. He must be guarding something important after all.
haha the party may not even recognize their compatriot if s/he is naked in the cage and is no longer a s/he...
wow a simple dispel magic would be nice, my party is always spending the night in the rope trick. (Oh well one of the infamous seven will have dispel magic). But dumping everyone out of the rope trick without a chance to rest would be nasty. Take on Olongru or the naga with no spells?? oooohhhh I like.
All sorts of nasty.
Why thank you, o hairy one. You do indeed have some wicked ideas, and I mean that in both senses of the word :)
Luna - the site is at this location
You don't need to log in to read it. Each chapter jumps to the end so... Kies hoofdstuk 1 en kijk naar links. Lees eerst de karakter intros - zo kennen ze mekaar. Ga daarna naar hoofdstuk 1 en naar 1.1 aan de linkerkant. De rest gaat vanzelf.
Bohairic is a wizard/ arcane archivist (homebrew)
Questions - mail me (foolish.child at gmail)
The naga's a spellchucker - problem solved. Tac nuke your group at your discretion :P
LOL - cheers Luna!
That was fun, but when they captured the ixitxachityl and rolled it up and stuffed it in a barrel til morning I couldn't stop laughing :-)
Maybe one day I'll get some decent translation software and do an English version. It's my first language, but the rest of the group is Dutch, so I have to write in Dutch.
It's got way too big to translate without a program, at least 150k words already!
Aaahh, the scent of fresh meat waiting to be violated and the promise of sweet screams of agony accompanying the delicious scent of roasting live flesh beckons from my foyer.
Perhaps some of the meat would have more promise with suitable tenderizing before having my way. Ah, what is this? Can it be, are they so foolish, doing so before my unseen eyes? Excellent!
Blood to slake my thirst, lost innocence to sate my appetite and souls of the righteously indignant cast into the Abyss to feed the Maw!
I think they'll find a friend in the harem. Unspeakably damaged. Spoiler for bad taste...
you know those tables with the hole and the clamps, for eating monkey brains? Well, that's where their cohort is. The top of his skull is Olangru's ashtray, with a big cigar stubbed out in it. Can't beat a bit of role reversal!
I find that to be particularly appropriate.
Be sure to have a note written in Abyssal describing the delectable tastiness of the gray matter in question, as well as how the cigar complimented the flavors. The cohort can enjoy a "Ray Liota" level of brain activity until they are able to acquire a 'regeneration' to regrow the missing material.
I could always ... crack the shell to let out what's inside ... rather like an egg gone horribly, horribly bad.
Oh, and I just realized to what you are referring: that is the idea.
Remember, the Olangru that gets away can come back at a higher CR and rain on their parade another day. Say, at Farshore ...
Okay, the wizard polymorhed into an Umber Hulk, 3.0 style, and dug a sleeping grotto in the rockfall area, opened a rope trick, and sealed everyone in. The next day they came out, disabled the black bile trap, opened the demon doors, got surprised by an invisible bar-lgura who threw a bowl of it at them, won initiative, and lobbed a bead from a necklace of missiles. They settled for her, admired her belt, compared the aura to Gauntlets of Ogre Power, and chickened out of putting it on!
The second bar-lgura kidnapped the fighter and dropped him in the pit before getting critted to death!
Then the gross bit...
They found a large ebony chest with a bowl set in the top. The bowl was half full of "porridge" and had a golden spoon in it. The spellthief grabbed the spoon and a voice inside the chest said, "Mummy, butterflies!"
cue moment of stunned silence followed by protestations of grossness, much swearing and declarations of righteous vengeance and no quarter!
Ah, so my lessers failed to sniff out their buried locale eh? I am amazed that they had enough air to breathe while so encamped. It must have been getting a little ... stale ... in there. The fighter is in deep ... I wonder how she will taste after being pummeled into a coma? A bit crispy I imagine, or did (s)he wind up in a different pit?
Wait... they have Scent??? Ah, no, just womanly nostrils.
They left a few airholes, but there were only two of the lessers and not enough room left to teleport in. Clearing all the rocks would have made a lot of noise and they were decided to lay a few traps and set an ambush. Who'd have though the humans were so scared they would take an hour to search for traps?
The fighter is in the pit with the baboons upstairs - the mob was howling at the door to the harem, excited at the sounds of combat, and the grate over the pit was closed. The lesser teleported in upside-down, grabbed the grate with her feet, and tossed the fighter into the filth. Someone must have been digging as it's an uphill climb out after that 40 foot drop :-)
So the fighter has to now deal with being entrapped in a mob of proper progeny. Excellent ... let us see how long he survives, alone, with only my children and minions for company. The poor basterd.
I liked the "porridge", a nice touch. Where does the voiced reference come from?
Ah, no, sorry... the proper progeny were locked out of their feeding pit to get them nice and riled. He's safe for now and can crawl through the filth to help the others who are at the door to the naga. He heard their screams though, and felt their gifts being flung down upon him. Their time will come.
(Mob damage will also punish the VoP druid with her 20+ AC. One of the wenches dispelled his Greater Luminous Armour. That was a blow!)
The voiced thing - that was one of mine. I vaguely remember reading some of Hannibal and there was a guy having his brains eaten and forgetting/ remembering stuff. At least I think there was, I browsed in the book shop and that made me never want to read it properly. Of all the things anyone could do to me - that would be the worst. Losing yourself and everything that's ... you. Awful.... and inspirational fare for D&D.
I call dibs on being invisible and using Telekinesis to open - then close behind the chillens - the gate to the feeding pit.
That's the Ray Liota moment I'm referring to. And I agree, that is a horrific fate, to slowly lose yourself ... and be aware of that loss, yet unable to stop it from happening. Prime fodder for the game!