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Replacing the Kopru on the Isle of Dread


Savage Tide Adventure Path


If I recall correctly, the Kopru are a nod to an earlier module. I have a few problems with them though.

1. They are very hard to represent with miniatures. I have warhammer models coming out of my eyeballs, but barring one snakeman I have nothing to represent a Kopru.
2. They don't seem to really fit. Sure they're intimidating, but there doesn't seem to be any particular reason why they are Kopru and not one of a myriad of other races more suited to the underdark.

So with that in mind, should I replace the Koprus? If I do, what should I replace them with? If I don't, what should I use for miniatures? Should I just keep the stats but apply them to different looking monsters?


There were several threads about this. I cannot seem to add the URL's, so I give you the titles, so that you can find them via Search:

1) Kopru mini's

2) Critter replacement and boosting

3) STAP mini's again

4) Switching out a critter

I hope you will find your answers there


Thanks for the titles Luna. Although I just found something else that might work, Flamers of Tzeentch.


I'm going to replace them in my Isle of Dread pbp; I can't say what it is though. It's top secret.

I also have to custom build the monster; have to pimp out something else's statblock, so....


dungeonmaster heathy wrote:

I'm going to replace them in my Isle of Dread pbp; I can't say what it is though. It's top secret.

I also have to custom build the monster; have to pimp out something else's statblock, so....

Dread Chihuahuas of Hastur are hardly fair to your players. Thier characters will die in windrows...


Laurellien wrote:
what should I replace them with?

Kuo-toa.

Laurellien wrote:
If I don't, what should I use for miniatures?

WoW Slitherblades or this (i.e. Half-Illithid Lizardfolk torso mounted on modeling clay)

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