Majuba |
So another forum made me consider a cleric archer (perhaps an elven one), and I worked this up - improvements?:
Robynae H'ud
Female Half-Elf Cleric 9 of Erastil
LG Medium Humanoid (Elf, Human)
Init +6
Senses Lowlight vision (Ex), Perception +4
----------Defense---------------------------
AC 25, Touch 19, FF 19
(+6 armor, +6 Dex, +3 deflection) [Magic Vestment and Shield of Faith cast]
hp 53 (9d8+0+9)
Fort +7, Ref +10, Will +9, +2 Saves vs. Enchantment.
Defensive AbilitiesImmune: Sleep, Channel Energy (heals living: 5d6, 2/day)
----------Offense---------------------------
Spd 40
Melee +9/+4 (Spear, 1d8+4/crit x3)
Ranged +14/+9 [Soulburner (Longbow) 1d8+4 + 1d6 fire (20/x3/range 220')]
with Bless, Divine Power, Greater Magic Weapon:
+19/+19/+14 [Longbow 1d8+8 + 1d6 fire (20/x3/range 220')]
with Bless, Divine Power, Greater Magic Weapon, Touch of Good, Point Blank Shot, Rapid Shot, Deadly Aim, Manyshot:
+25/+16/+16/+11 [Longbow 2d8+26 + 2d6 fire (manyshot), 1d8+13 + 1d6 fire (after first), (20/x3/range 220')]
Special Attacks: Channel Energy (vs. Undead: 5d6, DC 13 Will 1/2, 2/day)
--------------------------------------------
STATISTICS
Str 16, Dex 22, Con 10, Int 10, Wis 15, Cha 8 [20 point buy, +2 racial on Dex, Belt]
Base Atk +6; Combat Maneuver Bonus +9; Combat Maneuver Defense 28 (w/Shield of Faith +3)
Feats Deadly Aim, Manyshot, Point Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Acrobatics)
Skills mod (ranks) Acrobatics +23 (9r), Craft (bowmaking) +12 (9r).
*: Sight and Sound based Perception checks, +10 otherwise.
Languages Common, Elven
Special Abilities: Low-light vision, Keen Senses, Elven Immunities
Domain Powers: Animal: Summon Companion (Summon Nature's Ally II - Horse, Wolf, etc.), and Animal Form (9 rounds); Good: Touch of Good (+9 to single roll), and Holy Lance (9 rounds).
Spells Prepared (4/5+1/5+1/3+1/2+1/1+1):
0 Guidance,
1 Bless, Entropic Shield (extended), Sanctuary, Shield of Faith x2 + Protection from Evil
2 Bear's Endurance, Resist Energy x2, Lesser Restoration, Silence + Align Weapon (good)
3 Prot. Energy (extended), Magic Vestment (extended), Invisibility Purge + Dominate Animal
4 Greater Magic Weapon, Divine Power + Holy Smite
5 (Breath of Life, Disrupting Weapon, or Spell Resistance) + Commune with Nature
Weapons Soulburner, +1, Flaming, Distance MC Longbow Str(16); Spear
Armor Mithril Shirt (Magic Vestment +2)
Magic Belt of Physical Might +2 (Str,Dex); Bracers of Archery, Lesser; Lesser Rod of Metamagic, Extend; Cloak of Resistance +1; Efficient Quiver; Boots of Striding & Springing
Potions: Invisibilityx2, Blurx2, Barkskinx2
Goods Coin: pp (11), gp (12), sp (9) cp (10)
XP: 50,000/71,000
Notes: I went Erastil for Longbow Proficiency instead of choosing Elf - really this would have made very little difference (raise con by 2, drop int by 2, indentical stats).
Animal domain (if the same) provides a near constant tank for the archer, moving up to a Boar at the next level. Good domain has a very nice +Level bonus to attacks, etc., to use when you *really* need to hit. Law Domain would have been a good choice as well, giving an "Take 11" on attacks.
Good Domain's "Holy Lance" ability, if still around, is melee only in the Beta - good for using that Spear at least if forced into melee. Divine Power + Rapid Shot gives 3 primary attacks, while Manyshot makes the first one 2 arrows with a lot of bonuses.
Deadly Aim is assumed to be -2/+4 at BAB +6. I know I could drop the build by one level by taking fighter at 8th to get the last feat earlier. Wisdom is minimum to cast spells. First mid-upper level cleric I've seen with a best save of Reflex :)
Resist and Pro Energy is to handle incoming evocations mostly, since she should be able to keep her distance.
Majuba |
Thanks for the compliments! As for Zen Archery - I don't use that feat.. and it doesn't seem needed! :)
The high Dex also helps with taking less damage from spells (ranged touch and reflex saves). HP are a bit low.
And "Soulburner" is a silly name for the bow, but was the best I could come up with at 2 a.m. :)