The ‘Delvesdeep’ Archive ;)
I am getting to the business in of the campaign and started looking back over some of the documents I have put together for the Shackled City over the years. I find it amazing that my party still has not completed the Path which just shows the sheer depth and size that the adventure has grown into.
I thought I would rate a few of the threads that I have put together on this site and some that I have posted (or have since been included) on other sites more to just amuse myself while I have a few minutes as much for any other reason. So here are my contributions in order of preference for me :D
Please excuse my self indulgences.
Here are my top 8 in order -
1. Alternative Adimarchus & the Cagewrights
http://therpgenius.pbworks.com/Alternate-Villains
This document underpinned the majority of the addition adventures, ideas and inclusions I made throughout the Path. It was my way of making the Path make sense for me and flow.
2. Demonskar Ball
http://paizo.com/dungeon/messageboards/shackledCity/archives/theDemonskarBa ll
The Demonskar Ball was inspired by my wish to try and foreshadow the Stormblades and nobles of Cauldron. I also wanted to create an adventure that rewarded role-play and skills that were not purely battle orientated. I loved creating the guests and the Bradly-Dipinshires in particular. 
3. Skies Treasury
http://paizo.com/dungeon/messageboards/shackledCity/archives/skieSTreasuryI temDescriptionsStories&page=1
This was one of the first creative documents I conceived. The bigger version of this can be found on theRPGenius.com site but this thread was a great combination of ideas of which my party still enjoys. Skies Treasury remains one of their favourite locations in Cauldron.
4. Sasserine
http://therpgenius.pbworks.com/FindPage?SearchFor=Sasserine
The Sasserine document ended up being a monster in terms of depth and detail. I wish I could have used it more because the amount of adventure ideas I came up with particularly revolving around the cities Taverns and Inns were substantial. I really loved the idea of the two cities in one and Noble family mysterious family links.
5. The Acquires
http://paizo.com/dungeon/messageboards/shackledCity/archives/cauldronAcquis itionExplorationDivisionAGoodThievesGuild
The Acquirers were written directly for my party rogue who was ‘homeless’ with the only guild options evil. The Acquirers also gave the party more allies and brought the Last Laugh more into the game.
6. The Redgorge Siege
http://paizo.com/dungeon/messageboards/shackledCity/archives/theRedgorgeSei ge
I wanted to come up with an adventure that wasn’t the typical Dungeon Crawl. I wanted it to be more event based and open-ended, something the campaign often lacks. The little side treks involving the Stone Giants and the Cemetery were my favourite parts of the adventure to write.
7. Foeshadowing Ideas
http://therpgenius.pbworks.com/Foreshadowing-ideas
Years ago I wrote a series of articles on theRPGenius.com that were designed to foreshadow some of the important villains that I felt were under developed. I couldn’t find them on the original site but luckily Section8 and nib have kept some of them on this site. I particularly like Shebeleth, capturing the Shackle Born, the Necrocants and others not found here. I have copies of these if people want them.
8. Cauldron’s Coins
http://paizo.com/dungeon/messageboards/shackledCity/archives/cauldronCoinag e
These ideas were in response to another posters thread but I liked this little add on once again to give more depth to the city and campaign.
Thanks for all the banter over the last umpteen years and I hope there is many more good conversations to come before my game comes to a close.
Delvesdeep