Best Pathfinder AP to convert to 4e?


4th Edition


I'm thinking about starting an online 4e game with the pathfinder setting. I'd prefer to do one of the pathfinder APs, but I am unsure which one would work best, both in terms of ease of conversion and for running in an online setting.

Any suggestions?

- Ashavan


Koldoon wrote:

I'm thinking about starting an online 4e game with the pathfinder setting. I'd prefer to do one of the pathfinder APs, but I am unsure which one would work best, both in terms of ease of conversion and for running in an online setting.

Any suggestions?

- Ashavan

Someone (name escapes me at the moment) is doing a 4E conversion of Rise of the Runelords and even has a blog page for it. There should be a thread in this forum about it.

Scarab Sages

arkady_v wrote:
Koldoon wrote:

I'm thinking about starting an online 4e game with the pathfinder setting. I'd prefer to do one of the pathfinder APs, but I am unsure which one would work best, both in terms of ease of conversion and for running in an online setting.

Any suggestions?

- Ashavan

Someone (name escapes me at the moment) is doing a 4E conversion of Rise of the Runelords and even has a blog page for it. There should be a thread in this forum about it.

Scott Betts, you can find it here Tales from the Rusty Dragon.

It's a very good adaptation, makes me sorry I've already run the body of this campaign in 3.5, oh well.

Scott frequents these boards quite a bit and I'm sure he'll respond to any queries you have.


Horus wrote:
arkady_v wrote:
Koldoon wrote:

I'm thinking about starting an online 4e game with the pathfinder setting. I'd prefer to do one of the pathfinder APs, but I am unsure which one would work best, both in terms of ease of conversion and for running in an online setting.

Any suggestions?

- Ashavan

Someone (name escapes me at the moment) is doing a 4E conversion of Rise of the Runelords and even has a blog page for it. There should be a thread in this forum about it.

Scott Betts, you can find it here Tales from the Rusty Dragon.

It's a very good adaptation, makes me sorry I've already run the body of this campaign in 3.5, oh well.

Scott frequents these boards quite a bit and I'm sure he'll respond to any queries you have.

Thanks for the pointer! I'll take a look.

- Ashavan


Koldoon wrote:

Thanks for the pointer! I'll take a look.

- Ashavan

If you do end up making use of the conversion, please do let me know how it goes, either on the blog or in one of the tracking threads here.

And yes, I'd be happy to help you with any part of the conversion if you run into a snag. I'd suggest starting by taking a look at the compiled conversion documents. Everything published to the blog itself is just a serviceable rough draft.


I am getting ready to run a 4E Curse of the Crimson Throne. Originally I was going to expand the level spread, but then I noticed that the adventures don't really leave you with a lot of room to do that unless you add in tonnes more encounters or double all the enemies in the existing ones.

I think Rise of the Runelords is easier to convert to 4E with the existing encounters as it uses more of the "stock" monsters from the SRD, which have already been converted in the 4E monster manuals.


Pop'N'Fresh wrote:
I am getting ready to run a 4E Curse of the Crimson Throne. Originally I was going to expand the level spread, but then I noticed that the adventures don't really leave you with a lot of room to do that unless you add in tonnes more encounters or double all the enemies in the existing ones.

I haven't taken a close look at CotCT from a conversion standpoint, but you generally need to significantly up the number of total monsters anyway, since 3.5 was based on the paradigm of "one monter of the party's level equals a standard encounter" as opposed to 4th Edition's "five monsters of the party's level equals a standard encounter." In practice, of course, this doesn't actually mean increasing the number of monsters five-fold. But I'd say I end up adding about 50% more monsters to my conversion than are present in the original adventure.

I bet you could make CotCT stretch out to 1-24 or so without too much difficulty.


Right, the challenge is adding monsters or NPC's where it's actually appropriate.

For instance, part 1 of edge of anarchy takes place in the fishery. I can see 4 distinct encounter zones here.

Zone 1: The boardwalk vs. sharks
Zone 2: Upper floor of the fishery vs. Giggles, Bloo, Lamm's Lambs, and Hookshanks
Zone 3: The old boat vs. the spiders
Zone 4: The lower fishery floor vs Gaedren and Gobblegut

For the shark encounter I used 2 sharks from the MM2 and reduced them to level 5 brutes.

For the Upper floor I made the lambs a skill challenge unless the pc's decided to fight them, then they became human rabble. Bloo used the stats for a wolf, Hookshanks is a Gnome Skulk, ang Giggles was an orc berserker reduced to 2nd level.

I used 5 deathjump spiders for the boat encounter.

Gaedren was a 2nd level rogue elite NPC, and gobblegut was an elite Visejaw crocodile. Along with a minor quest reward, this will put my 3 PC's up to level 2.

Not sure if I can fit many more individual monsters in some of those encounters. I could probably add more sharks if I needed and add some levels to Hookshanks and Giggles.

I might also bump up Gaedren a couple levels.

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