Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

PaizoCon 2014!

Fleshing out the phanaton village in Tides of Dread


Savage Tide Adventure Path


Did anyone do anything with the phanaton village in TOD? I think there are interesting roleplaying opportunities there, more than just imitating ewoks.

Spoiler:
E.g. the PCs might be initiated in the tribe. It would be nice to have some weird tribal initiation rituals. Perhaps they have to glide from tree to tree??
It would also be nice to give the phanatons some weird and exotic religion, not just an Olman deity.

Qadira

Luna eladrin wrote:

Did anyone do anything with the phanaton village in TOD? I think there are interesting roleplaying opportunities there, more than just imitating ewoks.

** spoiler omitted **

Sorry I was boring. In fact, I specifically invoked the ewok imagery and said "replace the teddy bears with bug-eyed flying squrrels, and you have the idea".

Call it the path of least resistance I guess. :)


Luna eladrin wrote:
Did anyone do anything with the phanaton village in TOD?

There is a bit more phanaton village information in the original Isle of Dread adventure. I had purchased it (online, when it was available) to have it available just in case, but my own players didn't go that route.


Fiendish Dire Weasel wrote:


Sorry I was boring. In fact, I specifically invoked the ewok imagery and said "replace the teddy bears with bug-eyed flying squrrels, and you have the idea".

Call it the path of least resistance I guess. :)

Wow. That would have made RotJ so much kewler... :)

Taldor

One of my players is taking Leadership so he can get a phanaton bard as a cohort...lol. But I haven't done anything to flesh out the village in general - hopefully someone else will post some great ideas I can steal! :-)


I did not want to imply ewoks are boring. But I expect a lot of comments and jokes about it from my players. This happens sometimes in my game, but in exciting situations it does not last long. However, this village is not really an exciting situation, so it might degenerate into one or two players roleplaying with the phanatons and the rest joking about ewoks in the background.

I am now thinking of letting the phanatons live in a tree village. When they take the PCs there they have to pass over rope bridges, jump across rivers and chasms (perhaps on a rope), climbing rope ladders into trees, etc. Perhaps let them use some jump and balance checks.

Qadira

Luna eladrin wrote:
I did not want to imply ewoks are boring. But I expect a lot of comments and jokes about it from my players. This happens sometimes in my game, but in exciting situations it does not last long. However, this village is not really an exciting situation, so it might degenerate into one or two players roleplaying with the phanatons and the rest joking about ewoks in the background.

You're almost saying that as if joking around at the game table is not something to be desired?!


O, that is not the problem. Joking is OK. But it may get to a point that nobody is interested in playing anymore and everyone is just joking.

I write this because one of my players recently was complaining about the slow pace of the campaign. Another player agreed with him. I thought he definitely had a point, and I have tried to increase the pace of the campaign as a result. However, I also noticed that the players are slowing the campaign to a crawl themselves, and the player who had the most criticism was one of the worst jokers (and he knows it too).
So now I let them joke for a bit, but if it goes on too long, I draw their attention to the campaign again. Last session I checked with the player who complained the most, and now he found the pace was OK. This player was actually saying: "Please stop me sometimes, because I know that I go too far and things get too silly."

I have 6 players who are basically very enthousiastic about the game, which is good. But this leads to chaos sometimes. Sometimes I just let it go, but sometimes I have to reign it in a little, or nothing gets done at all and players start complaining afterwards about the pace of the campaign.


I allowed Phanatons as player races. I have two currently, one who took leadership. His (bard) cohort is a cleric with the domains of travel and healing. The story evolved that her grandfather spent a lot of time with the nearby rakastas. When you discover who their god is, it made sense that she learned from his stories. This was not planned, just one of those serendipitous gaming moments.

I did make the whole rope bridge-tree house as the phanaton village. Their is an ampitheatre down below, for special rights and such. A farm nearby is a huge area of purgolas (sp?) with fruit hanging down and under the roots of some of the trees are the beatle-ranges. hmmm. just dawned on me I missed an opportunity to have them shepherding scorpions instead to tie in the scorpion isle...

I hope that helps.

I ordered two ewok minis just for them and I described them sometimes as 'ewoks--without the zippers'


Can they fling poo? ^_^ (The phanatons that is...)


In the meantime I have found a nice tree village map somewhere. So I am definitely going for the tree village, and probably for phanaton who just do not seem to grasp why it is so difficult for the PCs to swing from one tree to another. ("Please follow me! Hurry up, why are you so slow?")

I have also discovered some tree village rules in Dungeon Masters Guide 2.

I guess I want phanaton to be a lot more nimble than ewoks.


Luna eladrin wrote:

In the meantime I have found a nice tree village map somewhere. So I am definitely going for the tree village, and probably for phanaton who just do not seem to grasp why it is so difficult for the PCs to swing from one tree to another. ("Please follow me! Hurry up, why are you so slow?")

I have also discovered some tree village rules in Dungeon Masters Guide 2.

I guess I want phanaton to be a lot more nimble than ewoks. [/QUOTE

Give the phanatons the Brachiaton feat (from Complete Adventurer). They can easily qualify for it at 1st level or you can give it as a bonus racial feat. It's not that powerful for a feat and it makes them look cool.

CB out.


Good idea!

I have added an extra monster encounter in the village, so that the PCs get to fight on the rope bridges, and can win the trust of the phanaton by defending them.

Paizo / Messageboards / Paizo Publishing / Older Products / Dungeon Magazine / Savage Tide Adventure Path / Fleshing out the phanaton village in Tides of Dread All Messageboards

Want to post a reply? Sign in.
Recent threads in Savage Tide Adventure Path

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.