Interview at Kobold Quarterly - Some Information about PFRPG Final Version!


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Jason is interviewed at Kobold Quarterly: Interview

I believe this contains the first concrete snippets of information about the final version of the Pathfinder RPG. Brief summary:

Paladins can continue to smite a designated evil opponent until he drops
Paladins have 'Mercy' that they can add to Lay on Hands to cure disease and so on
Domains revert to something closer to 3.5E, but somehow many of the new domain powers and abilities are preserved
Dispel Magic only takes one roll to resolve
There will be rules for stairs

Beyond that there are also the usual more general comments, such as that the final version will be more compatible with 3.5E than the Beta was and so on.

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Roman wrote:

Jason is interviewed at Kobold Quarterly: http://www.koboldquarterly.com/k/article697.php

I believe this contains the first concrete snippets of information about the final version of the Pathfinder RPG. Brief summary:

Paladins can continue to smite a designated evil opponent until he drops
Paladins have 'Mercy' that they can add to Lay on Hands to cure disease and so on
Domains revert to something closer to 3.5E, but somehow many of the new domain powers and abilities are preserved
Dispel Magic only takes one roll to resolve
There will be rules for stairs

Beyond that there are also the usual more general comments, such as that the final version will be more compatible with 3.5E than the Beta was and so on.

Linked that for you.


Apparently quite a few people over at Enworld have taken issue with the fact that RULES FOR STAIRS are included in the ruleset.


ShinHakkaider wrote:

Apparently quite a few people over at Enworld have taken issue with the fact that RULES FOR STAIRS are included in the ruleset.

Yes, I noticed that too. Jason, if you are reading this, you may want to pop in there and give them some clarification, since it seems to be subject of much mockery and derision, even though it is probably just a minor rule (perhaps some sort of modifier in a table or something like that). Here is the thread in question: Thread

As a matter of interest, although I have never had a situation come up where I felt I needed specific rules for stairs, I definitely think that there are several glaring holes in D&D rules for situations that do turn up fairly often - certainly often enough to justify some sort of rules-treatment.

The biggest hole in D&D rules for me is the lack of rules for running/chases/escapes and so on. Technically speaking, rules for running exist, but they are so suckastic that I don't even count them. These rules cannot be used for any exciting chases/escapes/pursuits and so on, because they are determnistic and give essentially all medium creatures the same speed. This comes up so often in my games that I have actually come up with my own system (compatible with the standard D&D system) for this and codified it for my games.

Another hole is the lack of rules for sleep - what happens when characters miss sleep and how difficult it is to avoid falling asleep. This doesn't come up as often as the chase/escape/pursuit/race issue, so I adjudicate it on an ad-hoc basis rather than creating an integrated/unified system as I did for racing/escapes and so on, but it does come up fairly often - probably often enough to justify a few lines in the rules.

Ironically, though, I am now so happy with my running/racing/chase/escape/pursuit system that if this glaring hole in the D&D rules were to be patched, I would almost certainly keep on using my own system - so you could say that I no longer want it to be patched (unless, of course, my rules were used, ha ha ha ) so that players don't expect the default.


Paul Watson wrote:
Roman wrote:

Jason is interviewed at Kobold Quarterly: http://www.koboldquarterly.com/k/article697.php

I believe this contains the first concrete snippets of information about the final version of the Pathfinder RPG. Brief summary:

Paladins can continue to smite a designated evil opponent until he drops
Paladins have 'Mercy' that they can add to Lay on Hands to cure disease and so on
Domains revert to something closer to 3.5E, but somehow many of the new domain powers and abilities are preserved
Dispel Magic only takes one roll to resolve
There will be rules for stairs

Beyond that there are also the usual more general comments, such as that the final version will be more compatible with 3.5E than the Beta was and so on.

Linked that for you.

Thanks - I appreciate it - I will look at how you did it and edit the initial post too.

Paizo Employee Director of Game Design

Stairs issue clarified over on EnWorld.. ugh. Of all the things to get caught up on.

Jason

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Roman wrote:
Paul Watson wrote:
Roman wrote:

Jason is interviewed at Kobold Quarterly: http://www.koboldquarterly.com/k/article697.php

I believe this contains the first concrete snippets of information about the final version of the Pathfinder RPG. Brief summary:

Paladins can continue to smite a designated evil opponent until he drops
Paladins have 'Mercy' that they can add to Lay on Hands to cure disease and so on
Domains revert to something closer to 3.5E, but somehow many of the new domain powers and abilities are preserved
Dispel Magic only takes one roll to resolve
There will be rules for stairs

Beyond that there are also the usual more general comments, such as that the final version will be more compatible with 3.5E than the Beta was and so on.

Linked that for you.
Thanks - I appreciate it - I will look at how you did it and edit the initial post too.

Go to {url=http://paizo.com}Paizo Publishing{/url}.

Replace {} with square brackets

The Exchange Kobold Press

I actually think little terrain snippets like that are very cool, and given the number of urban adventures I run, very useful.

So put me down for stairs, rooftops, trap doors, ladders, you name it.


Wolfgang Baur wrote:


So put me down for stairs, rooftops, trap doors, ladders, you name it.

Waterwheels!


Jason got tripped up on the stairs!

Seriously though, it was a good interview and whetted the old appetite. And it's great to see the support KQ is throwing to Pf.


Valkyrie Paine wrote:
Wolfgang Baur wrote:


So put me down for stairs, rooftops, trap doors, ladders, you name it.
Waterwheels!

Rickety fences, planks, rope ladders, tea cups, whatever. :P


Jason Bulmahn wrote:

Stairs issue clarified over on EnWorld.. ugh. Of all the things to get caught up on.

Jason

Indeed - especially considering that the interview was interesting and contained first concrete snippets of what will be in the final version.

For example, I like the fact that there will be some domain reversion. Not that I didn't like the new domain powers, but I am just so fond of spontaneous casting of domain spells (even though it is a houserule originating in Unearthed Arcana)...


It's almost like certain people...naaaa...that's just too silly to contemplate.

Dark Archive

Mairkurion {tm} wrote:
It's almost like certain people...naaaa...that's just too silly to contemplate.

How could you think such a thing!? It's just not possible... is it..?

Dark Archive

Lilith wrote:
Valkyrie Paine wrote:
Wolfgang Baur wrote:


So put me down for stairs, rooftops, trap doors, ladders, you name it.
Waterwheels!
Rickety fences, planks, rope ladders, tea cups, whatever. :P

Rules for sliding down on tea trays??? Maybe? Please??


Jason Beardsley wrote:
Mairkurion {tm} wrote:
It's almost like certain people...naaaa...that's just too silly to contemplate.
How could you think such a thing!? It's just not possible... is it..?

One thinks not...but then one reads outside one's circle, and...

The Exchange Kobold Press

Catapults, carousels, gazebos. We could go on all day.

Many thanks to Jason for doing the interview!

Paizo Employee CEO

Roman wrote:
As a matter of interest, although I have never had a situation come up where I felt I needed specific rules for stairs, I definitely think that there are several glaring holes in D&D rules for situations that do turn up fairly often - certainly often enough to justify some sort of rules-treatment.

The rules for stairs on in the 3.5 SRD. You can find them on page 63 of the DMG. They were just somehow left out of the PFRPG when we were moving stuff in. Walls...check. Floors...check. Doors...check. Stairs...oops. :)

-Lisa


Just do what I do, go read and don't bother commenting. I mean people actually think they can tell how well a game plays without ever playing it. Reading it is all that is needed. Never mind how they only read it once, and then you have to wonder if they read every word, or every 10th word, or every 50th word.

The bad thing is that other people will listen to these "experts". I don't, and didn't. I actually played 4E for many weeks/months before I decided to rank it below GURPS and certainly not worth following any more. However, I can see why people would like it a lot. Lots of people like coffee, I think it tastes like dog doodoo. It all comes down to preferences in taste.

So the smart thing to do is ignore EVERYONES opinion and be original enough to form one of your own, by buying, reading, and playing with the RPG. Decide for yourself how much you like or dislike it.

Its what I do. Unfortunately, or maybe fortunately, it means I may take months or years before I get around to having time to trying out different RPG's, but that helps reduce my RPG buying to levels I can barely afford. Rather than having to go into debt (use my CC's) to buy them.

The only reason I even read those posts is to get clued in on problem areas for me to pay closer attention to. Usually I find the concerns totally unfounded and due to not fully comprehending the rule in question, which goes back to reading, rather than actually playing and using the rules, to see how they actually do work.

Anyways, don't worry about those people on ENWorld, or any board, too much, the smart ones will give PF a fair shake all on its own. They will either think its great, or its dog doodoo.


ShinHakkaider wrote:

Apparently quite a few people over at Enworld have taken issue with the fact that RULES FOR STAIRS are included in the ruleset.

No surprise.


Lisa Stevens wrote:
Roman wrote:
As a matter of interest, although I have never had a situation come up where I felt I needed specific rules for stairs, I definitely think that there are several glaring holes in D&D rules for situations that do turn up fairly often - certainly often enough to justify some sort of rules-treatment.

The rules for stairs on in the 3.5 SRD. You can find them on page 63 of the DMG. They were just somehow left out of the PFRPG when we were moving stuff in. Walls...check. Floors...check. Doors...check. Stairs...oops. :)

-Lisa

Well when everyone just teleports around it's easy to forget those little things... until your fighter neighbor comes over to borrow a cup of sugar.


Jason Bulmahn wrote:
there are nearly twice as many feats as in the 3.5 rules

Interesting. 3.5 has 110 feats, excluding epic, psionic and monster feats. Pathfinder Beta has 179 feats, including the ones posted by Jason. Does ~63% more feats equals nearly twice or will the final release sport a host of brand new feats?

Roman wrote:


Domains revert to something closer to 3.5E, but somehow many of the new domain powers and abilities are preserved

Yay!


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

So, after we got such essential rules as rules for stairs, Wolfgang Baur today added an indispensable template in KQ: click here. Unbelievable we could live without it all this time.


Tholas wrote:
Jason Bulmahn wrote:
there are nearly twice as many feats as in the 3.5 rules

Interesting. 3.5 has 110 feats, excluding epic, psionic and monster feats. Pathfinder Beta has 179 feats, including the ones posted by Jason. Does ~63% more feats equals nearly twice or will the final release sport a host of brand new feats?

Roman wrote:


Domains revert to something closer to 3.5E, but somehow many of the new domain powers and abilities are preserved

Yay!

Maybe it implies twice as many as the 3.5 PH, because I wouldnt count psionic and epic feats. Or most monster feats, as they bear no relevance to whats being revised.

Domains will be interesting. I liked the Beta version though, but as long as domains retain interesting flavor I'll be assuaged.

Paizo Employee Director of Game Design

Actually that may have been me exaggerating just a bit... the feat count is not double.. but there are a large number of additional feats.

Jason Bulmahn
Lead Designer
Paizo Publishing


Tholas wrote:


Interesting. 3.5 has 110 feats, excluding epic, psionic and monster feats. Pathfinder Beta has 179 feats, including the ones posted by Jason. Does ~63% more feats equals nearly twice or will the final release sport a host of brand new feats?

It might be that they were only counting the feats from the PHB and the choice of words wasn't ideal.

It's what makes the most sense, since technically, there are thousands of feats in 3.5. And technically, Epic and divine stuff isn't 3.5.

Abraham spalding wrote:


Well when everyone just teleports around

This isn't 4eladrin camp. People have to use their legs.


Lanx wrote:
So, after we got such essential rules as rules for stairs, Wolfgang Baur today added an indispensable template in KQ: click here. Unbelievable we could live without it all this time.

We didn't. The dead creature template is from Portable Hole Full of Beer (or one of its successors).

Sovereign Court

Adventure Path Charter Subscriber; Pathfinder Adventure, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Wolfgang Baur wrote:

I actually think little terrain snippets like that are very cool, and given the number of urban adventures I run, very useful.

So put me down for stairs, rooftops, trap doors, ladders, you name it.

Doh! I thought this was a clarification of gaze attacks...oh well.

The Exchange Kobold Press

KaeYoss wrote:
We didn't. The dead creature template is from Portable Hole Full of Beer (or one of its successors).

Damn, I thought it was original. Clearly I need to read more PHFoB.

Though on the KQ thread, one of the authors of that version makes it clear that they are different takes on the same concept.


Paladins can continue to smite a designated evil opponent until he drops

Legen [wait for it] . . .

dary!

Dispel Magic only takes one roll to resolve

Awesomeness!

There will be rules for stairs

Next on FOX, When Stairs Attack!


My take a way message from this interview... Let us feast on rocks!

Both metaphorically for the hard and small tantalizing tidbits of the final rules, and literally-in-game by finding a way to bypass the DR of bite sized stones. Anyone got a good way to tackle the last part that?


So, no Half-Stair template is forthcoming?


Wolfgang Baur wrote:


Though on the KQ thread, one of the authors of that version makes it clear that they are different takes on the same concept.

I did a little comparison, and you're right.

As funny as that sounds, since there are not that many different versions of dead really.

I agree about the ability score descriptions: They're quite funny.

Dan Davis wrote:

Next on FOX, When Stairs Attack!

Organisation: Alone, Stairway (2-100), or with 1d4-1 Gazebos.

RPG Superstar 2009 Top 16, 2012 Top 32

What I want to know:

Will the new rules for stairs be able to handle THIS SITUATION?


I imagine stairs will feature prominently in all of next year's RPG Superstar entries.

Scarab Sages

Adventure Path Charter Subscriber
blope wrote:
I imagine stairs will feature prominently in all of next year's RPG Superstar entries.

Actually we are having issues with stairs in the climax fight in the Skinsaw Murders between the PCs and Xanesha.

Scarab Sages

Adventure Path Charter Subscriber
Valkyrie Paine wrote:
Wolfgang Baur wrote:


So put me down for stairs, rooftops, trap doors, ladders, you name it.
Waterwheels!

Rolling Waterwheels!


Roman wrote:

Jason is interviewed at Kobold Quarterly: Interview

I believe this contains the first concrete snippets of information about the final version of the Pathfinder RPG. Brief summary:

Paladins can continue to smite a designated evil opponent until he drops
Paladins have 'Mercy' that they can add to Lay on Hands to cure disease and so on
Domains revert to something closer to 3.5E, but somehow many of the new domain powers and abilities are preserved
Dispel Magic only takes one roll to resolve
There will be rules for stairs

Beyond that there are also the usual more general comments, such as that the final version will be more compatible with 3.5E than the Beta was and so on.

Thanx for the info. I've quoted your post in another thread. I hope that's fine by you.


Roman wrote:


The biggest hole in D&D rules for me is the lack of rules for running/chases/escapes and so on. Technically speaking, rules for running exist, but they are so suckastic that I don't even count them. These rules cannot be used for any exciting chases/escapes/pursuits and so on, because they are determnistic and give essentially all medium creatures the same speed. This comes up so often in my games that I have actually come up with my own system (compatible with the standard D&D system) for this and codified it for my games.

Would you like to share it to us? :-)

Dark Archive

Wolfgang Baur wrote:

I actually think little terrain snippets like that are very cool, and given the number of urban adventures I run, very useful.

So put me down for stairs, rooftops, trap doors, ladders, you name it.

Definitely; terrain, and using it to gain advantage, should be in the rules. Back in AD&D, I think having "higher ground" was simply +1 to your attacks, but we always thought there should more to it.

Why the outrage on EnWorld? To my knowledge 4E relies heavily on using terrain, as well...

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