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PaizoCon 2014!

We finished STAP!


Savage Tide Adventure Path

Grand Lodge

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

My group finished STAP last night by defeating Demogorgon and destroying the Master Pearl. Going into the last fight, the party consisted of:
Brogan - Fighter 19
"Zero" - Rogue 6 / Fighter 4 / Dervish Dancer 10
Hatori - Wu Jen 20
Kyra - Favored Soul [Kord] 20 (NPC; Yeah, I know, "Kyra," real imaginative)
Raighne - Rogue 2 / Druid 18

We started STAP on September 14th, 2007 and played 39 sessions, the last being April 17th, 2009. We typically play every-other Friday night for about 6 hours (with as much off-topic stuff as on-topic stuff). My group is made up of mostly college friends. We've been playing together in our current incarnation since 2000 (with a couple players dropping out, one getting kicked out, and a couple of newer additions over the years).

The invasion of Gaping Maw went splendidly. The party walked into the last encounter (with Demogorgon and Nulonga) unexpectedly and without spending any buff time. Fortunately, Gwynharwyf gave the a couple rounds to acclimate. The party was fortunate in that they landed a few lucky critical hits and Demogrogon suffered a couple of fumbled saves. After Demogrgon's demise, the party uniformly refused a chance to become the new Prince of Demons. Brogan, Malcanthet's proxy, was compelled to try but lost the title to Graz'zt on a tie reroll.

So next stop for our group is Star Wars Saga Edition and the Dawn of Defiance campaign. We're adding 2 players (one return and 1 player new to RPGs). My current estimate is that DoD will take 10-12 months to run. After that, I plan to move the group to Golarion and maybe run Legacy of Fire.

I really enjoyed running STAP. My group had alot of fun and that's what this hobby is all about.

-Skeld


Congratulations!!!

That is fantastic!!!

Sean Mahoney


Quick question, though a bit off-topic.

I had not heard of the Dawn of Defiance campaign so I just googled it and went and checked it out. It looks like only the first 8 adventures are out and they are WAY past the time the expected to have it completed. Is this likely to get finished or is this something that WOTC left hanging?

Sean Mahoney

Grand Lodge

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Sean Mahoney wrote:
It looks like only the first 8 adventures are out and they are WAY past the time the expected to have it completed. Is this likely to get finished or is this something that WOTC left hanging

The last one came out in Feb. They've admitted to biting off more than they can chew with the release schedule. I think they'll get the last couple out, but it might still be 3 or 4 months before they're all released.

-Skeld


Pathfinder Adventure Path Subscriber

Congratulations!

We did session #52 yesterday, but I put in a lot of filler material. We are just arriving at Divided's Ire.


Congratulations!

(I wonder what the average/shortest/longest running times are for this path.)


While I didn't run STAP, I can tell you that it took about the same amount of time for my group to make it through SCAP. We met once every other week and played from Noon to Midnight or so. Lots of BSing and we missed every fourth or fifth session as someone would be sick or have other plans and we wouldn't play unless all 6 of us could make it (myself and 5 players).

My guess is that 2 years is a fairly average time for the Dungeon APs. That said, I think the Pathfinder APs will go a bit faster and be maybe a year each... though I have no factual data to back that up with.

Sean Mahoney


We nearly finished Into The Maw and it was our 50th session.


Bellona wrote:
I wonder what the average/shortest/longest running times are for this path.

Mine went 50 sessions (but my sessions were only 3.5 hours long)


Congratulations!

We are almost a year and a half into it, and only at the ToD. We alternate DM/Campaigns though so I do not know how far we are into it. Only one of the original players is still with me (grad/marriages etc.) but at this rate two of the originals will be back here after grad school and can help us finish.

congrats again.


Congratulations!

We are still in Scuttlecove ... and it's been about 50+ sessions over a long time ... but we've had extended breaks due to the expected arrival of several children.

We have ours posted in the campaign journals, too.


For anyone that is interested in such things, here is the email I sent to my group when I wrapped up STAP:

In the email I wrote:

Hey all,

The Savage Tide campaign is complete and we are now officially done with the 3.5 rules. Thanks everyone for the hours of fun!

Below is the denouement to wrap up any loose threads. Feel free to add to it (or let me know if I've missed anything):

- The world of Greyhawk is plunged into darkness as the Savage tide takes hold and spreads (like a zombie plague) throughout the world.

- Demogorgon gains much power by triggering the savage tide, but in his weakened state it is not enough to completely combine his two personalities. The Gods (those that have survived the spell-plague) eventually stop his rampage. However, he does make good on the promise from his final speech:
"Your deaths will be neither quick nor painless. They will be works of wonder, tortures to inspire the ages. You will, at my touch, become legends."

- Milo and Cawthorne are tortured for over a century, then made into immortal servants of Demogorgon.

- Damon turns Laskar's (beautiful) corpse into an undead coffee table. If that is what he does to *friends*, it is probably a good thing he never discovered that Laskar planned to betray and kill him.

- Farshore is spared from the Savage tide, and it is eventually learned that the Isle of dread was actually on a separate plane from Greyhawk.

- Verbobonc is also spared from much of the Savage tide, as the pearl intend for them was diverted, and the merciless protocols established by Verbobonc's despot (Scinta Dartle <a PC from an earlier campaign>) at least help forestall the plague in the area.

- Five-fingers, with the aid of Gray, eventually travels to Verbobonc to slay Scinta (to avenge the death of a former comrade)... a release which Scinta seems to welcome.

- Lavinia finds a cure for Melea's affliction, and they finally put aside their differences, becoming close friends and living out their days on Farshore. Melea however never ages or dies.

- Iggwilv’s plan to use Tuerny’s Iron Flask to capture Demogorgon’s body (and the pearl within) are spoiled. She likely would've triggered the Savage tide eventually anyway.

- Malchanthet and the other succubi escape Demogorgon's wrath by fleeing to hell and aligning with the Devils, as arranged.

- Eumenides and the other Erinyes become angels once again, also as arranged, but most of them remain evil or become unaligned.

- Many of the Dragonborn cloned from Cawthorne's blood move on to become great heroes. Cawthorne is revered by some as the great progenitor.

- Captain Jack (who is immune to most diseases anyway) continues his businesses and doesn't notice much of a change in clientele when the Savage tide eventually reaches Scuttlecove.

- The Ghost Captain (Sergal) still occasionally pirates lone fishermen.

Thanks for all the fish!

Qadira

I haven't been counting sessions, but we will finish "Enemy of my Enemy" in about 20 minutes next session, and will roll straight into the final chapter at that time. I figure it will take 3 or 4 more to get through that, and we play weekly, so expect a full report from me in about 5-6 weeks on here. I am very excited to see how things turn out.


Since we play once every 2-3 weeks and play very slowly (my players are fond of roleplaying), it will take us some time to finish the STAP. We started in November 2007, and are now nearly at the end of SWW. But we are having lots of fun, and that is what counts!

I had planned some combat for yesterday evening, but the players kept doing other things and this ended in a lot of intrigue on board the Sea Wyvern (ending in the deaths of 2 minor NPCs). This has created a lot of distrust against the PCs under the mayor NPCs, and I am considering to have them plotting rebellion (maybe led by Avner). This probably means adding an extra session, or extra problems during HTBM.

I keep hoping to play one of the pathfinder adventure paths with them some day :-)


Congratulation and excellent work.
I'd be interested in hearing any difficulties you experienced throughout the campaign or tid-bits of advice you could share with us yet to finish that may have helped you through the campaign- Player issues aside.

My revised party will be facing down Khala once again and off to scuttle cove after that.

Wisdom from the “experience elders” is always appreciated.

Silver Crusade

Congratulations! :) I wish we got to finish the STAP with our group, but it all went pear-shape near the middle!

Qadira

(Spoilers - if anybody is in this thread and DOESN'T expect them, they're loony!)

We finally finished tonight with the big mega-battle. The PCs did their work before the battle and had Demogorgon down to minimum CR.

We had a big party, 7 PCs (one of which with the Leadership feat), and Gwynharwyf was able to beat big D's initiative to help out as well. I considered the idea of not having her try to come through, since the party was so big, in retrospect maybe I should have.

At any rate, the Aventi Barbarian/Shark Lord who was under Malcanthet's "Queen's Kiss" was able to channel her to make his speech and drop the last 2 levels on Demogorgon, and then was dropped to exactly -10 the next round - oops. The Favored Soul had an immediate action spell to delay death, meaning he couldn't die due to hit point loss, but Demogorgon's next action was to cast the area effect greater dispel magic, and sadly, the highest level spell the Aventi had on him was ... delay death.

The elven mage/arcane archer had looked out the lookout tower in the previous evening, and with a spate of bad luck, had spotted Dagon out in the water and failed his save, so he was scared and stunned at the sight of big D, for 5 rounds.

Nulonga (as Vanthus) was dropped very quickly, but was at least able to cast a very annoying wall of force that messed with the party quite a bit.

So after the first round, I was feeling pretty good about the odds of Demogorgon winning. The "meat shield" had been dropped, the mage out of the battle, and 2 of the other casters cut off via the wall of force.

In the end, though, Gwynharwyf was able to take the "meat shield" role along with the Barbarian/Dragon Shaman with the Vow of Poverty, and the Maztican (Olman - we played in the Realms) Scout/Totemic Demon Slayer. As written, big D concentrated the majority of his efforts against Gwyn, but she was healed repeatedly, and the party continued to peck away. Big D was only able to use one of his heals, if he had made it another round he would have cast the last two with both heads.

The Totemic Demon Slayer ended up striking the killing blow, thereby earning his title in a BIG way. Iggwilv collected his corpse, Orcus became the next Prince of Demons despite a very good roll by Dagon and Grazzt (all 3 rolled higher than 15), and 3 of the PC's made a play on it as well. It would have been 4 if Malcanthet's proxy had survived.

Great end to a great campaign. Next week one of my players is going to take the reigns at the DM chair and run us through Age of Worms.

Thanks to everyone on here for all the advice and help getting me through this campaign. This has been a great adventure path, and you guys helped me make it even better for my fairly demanding group of veteran players. I consider it a major feat on my part for actually finishing it!


Congratulations, and lots of fun with the new campaign.


Yet more congratulations from over here!

Unfortunately, it will probably take me at least another year before I can even _begin_ to run the STAP. <sighs> (I have too many other campaigns on the front burner right now.)

Andoran

Pathfinder Roleplaying Game Subscriber

Congrats on finishing!

Just to add to the data here about timing, our group started STAP in April of 2007. We just played session #55 which saw the PC's just arriving at Divided's Ire.

My group is really intent on being the uber-good guys and I can already see they're not going to wheel-n-deal with anyone in the Abyss, which will probably prove their undoing by the end.

I'm really impressed with this AP... love it!


We started the STAD in mid May, and while we plan to finish it this summer before we all go off to different schools. However, since we're only at the beginning of SWW I don't think we'll make it.

Sczarni

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Roleplaying Game Subscriber

After about 2 years of nearly weekly play, we finished the STAP on this past Friday.

The final party was:

Rogue 11/Assassin 10
Paladin 11 / Vassal of Bahamut (Homebrew PrC) 10
Rogue 2/Cleric 15 (Cohort)
Warmage 21
Druid / Warshaper (not sure of levels) 20
Paladin / Ranger (not sure of levels) 21
Cleric 21
Bard 18/Mindbender 1 (Cohort)

there were plenty of deaths and dismemberments...the Rogue, Vassal, and Warmage are the only characters to last from the beginning. All the rest are partial-path jump-ins or replacement characters.

Read the Obits for all the juicy bloody details!

-t

edit: Of course, Demogorgon died on a Nat-1 massive damage save, as did a good 75% of all the boss monsters in the entire path (from either massive damage or assassin death attacks...seriously, like every single boss it seemed!)

Shadow Lodge

Congratufreakilations! :D Awesome job and special props to the ones to make the whole journey.

Just getting to the end of TINH here so we've got a while to go, heh.

Cheliax

Pathfinder Adventure Path Subscriber
Skeld wrote:

My group finished STAP last night by defeating Demogorgon and destroying the Master Pearl. Going into the last fight, the party consisted of:

Brogan - Fighter 19
"Zero" - Rogue 6 / Fighter 4 / Dervish Dancer 10
Hatori - Wu Jen 20
Kyra - Favored Soul [Kord] 20 (NPC; Yeah, I know, "Kyra," real imaginative)
Raighne - Rogue 2 / Druid 18

We started STAP on September 14th, 2007 and played 39 sessions, the last being April 17th, 2009. We typically play every-other Friday night for about 6 hours (with as much off-topic stuff as on-topic stuff). My group is made up of mostly college friends. We've been playing together in our current incarnation since 2000 (with a couple players dropping out, one getting kicked out, and a couple of newer additions over the years).

The invasion of Gaping Maw went splendidly. The party walked into the last encounter (with Demogorgon and Nulonga) unexpectedly and without spending any buff time. Fortunately, Gwynharwyf gave the a couple rounds to acclimate. The party was fortunate in that they landed a few lucky critical hits and Demogrogon suffered a couple of fumbled saves. After Demogrgon's demise, the party uniformly refused a chance to become the new Prince of Demons. Brogan, Malcanthet's proxy, was compelled to try but lost the title to Graz'zt on a tie reroll.

So next stop for our group is Star Wars Saga Edition and the Dawn of Defiance campaign. We're adding 2 players (one return and 1 player new to RPGs). My current estimate is that DoD will take 10-12 months to run. After that, I plan to move the group to Golarion and maybe run Legacy of Fire.

I really enjoyed running STAP. My group had alot of fun and that's what this hobby is all about.

-Skeld

This Monday will be our last ST session. We ended last session with Demogorgon barreling into the room through the portal. We've been playing weekly (missing occasionally during summer and holidays) since August of 2006. WOW! It's been a fun campaign to run, although a little drawn out. I ended up skipping the adventure right before "The enemy of my enemy" (forget the name) and reworked the story a bit.

What a trip. Thanks to all that provided this awesome AP.


William Bryan wrote:


This Monday will be our last ST session. We ended last session with Demogorgon barreling into the room through the portal. We've been playing weekly (missing occasionally during summer and holidays) since August of 2006. WOW! It's been a...

Time to fess up - did you kill them all? ^_^

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