Pathfinder Campaign Setting Charter Superscriber; Pathfinder Roleplaying Game, Comics Subscriber
Has anyone worked up a full set of stats for some of the main residents of Farshore, and would be willing to share said stats?
I's not that I'm lazy, I just don't have an overabundance of time.
Actually, I *am* lazy… but even so, I still don’t have an overabundance of time.
Please note that I use Pathfinder, and some houserules. The major one is that anyone can take Weapon Specialization (and the chain), but fighters get to take it (and Improved Critical) for entire weapon groups.
I'll post Lavinia, the Jade Ravens and a couple townmembers here, if you are interested in more, I have more.
Lavinia:
[size=140]Lavinia Vanderboren[/size] (CR 6)
Female human aristocrat 2/swashbuckler 3/fighter 3 (Dex)
NG Medium Humanoid (human)
Init +9; Senses Perception -1
Languages Common, Elven, Halfling
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AC 21, touch 16, flat-footed 16 (+5 armor, +1 deflection, +4 Dex, +1 dodge), combat 26
hp 82 (6d10 + 2d8 + 11)
Fort +7, Ref +8, Will +6
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Speed 40 ft.
Melee rapier +13 (1d6 + 9 /15-20)
Ranged dagger +13 (1d4 + 2 /19-20)
Space 5 ft.; Reach 5 ft.
Base Atk +7; Combat +11
Atk Options Vital strike
Combat Gearpotion of cure serious wounds (x2), potion of haste
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Abilities Str 10, Dex 16 (18), Con 12, Int 14, Wis 8, Cha 18
SQ Grace +1, insightful strike
Feats Dodge, Improved Initiative, Mobility, Persuasive, Skill Focus (Diplomacy), Spring Attack, Vital Strike, Weapon Finesse, Weapon Focus (light blades), Weapon Specialization (rapier)
Skills Acrobatics +20, Appraise +11, Bluff +11, Diplomacy +19, Intimidate +5, Knowledge (local) +10, Knowledge (nobility) +13, Perform (stringed instrument) +8, Profession (sailor) +5, Sense Motive +7
Possessions+1 keen rapier, masterwork dagger, +1 studded leather armor, gloves of dexterity +2, sash of resistance +1, ring of protection +1, boots of striding and springing, pair of golden earrings (200 gp), jade ring (80 gp)
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Tolin:
[size=140]Tolin Kientai[/size] (CR 6)
Male human ranger 3/fighter 4
LN Medium Humanoid (human)
Init +6; Senses Perception +9
Languages Common
Aura transmutation (faint)
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AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex), combat 26
hp 86 (7d10 + 14)
Fort +8, Ref +6, Will +3 (+4 vs fear)
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Speed 30 ft.
Melee bastard sword +14/+9 (1d10 + 12 /19-20)
Ranged composite longbow +10 (1d8 + 4 /x3)
Space 5 ft.; Reach 5 ft.
Base Atk +7; Combat +11
Atk Options Favored enemy +2 (magical beasts), power attack
Combat Gear potion of cure serious wounds, potion of haste
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[size=140]Kaskus Kiel[/size] (CR 4)
Male dwarven druid 7
LN Medium Humanoid (dwarf)
Init +0; Senses Darkvision, Perception +14
Languages Common, Druidic, Dwarven, Sylvan
Aura divination (faint), transmutation (faint)
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AC 17, touch 10, flat-footed 17 (+4 armor, +3 shield), combat 19
hp 89 (7d8 + 31)
Fort +8, Ref +2, Will +9 (+4 vs poison, fey)
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Speed 20 ft.
Melee Pick +7 (1d6 + 2 /x4)
Ranged heavy crossbow +6 (1d10 /19-20)
Space 5 ft.; Reach 5 ft.
Base Atk +5; Combat +6
Special Actions Wild shape (2/day; 7 hours; Tiny-Large/small elemental)
Combat Gear wand of cure moderate wounds (35 charges), potion of expeditious retreat, pearl of power (2nd level)
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AC 18, touch 14, flat-footed 15 (+1 deflection, +3 Dex, +4 shield), combat 19
hp 66 (4d6 + 3d8 + 18)
Resist electricity 10
Fort +10, Ref +9, Will +13
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Speed 30 ft.
Melee starknife +5 (1d4 + 1 /x3)
Ranged lightning ray +8 ranged touch (1d6 + 3 electricity)
Space 5 ft.; Reach 5 ft.
Base Atk +4; Combat +4
Special Actions Bit of luck, channel energy (9/day, 4d6, DC 19)
Combat Gear potion of false life, wand of mage armor (18 c), wand of fly (30 c)
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Favored Soul Spells Known (Caster level 7th)
2nd (10/day) - hold person (DC 19), lesser restoration
1st (8/day) - bane (DC 18), bless, command (DC 18), endure elements
0 (at will) - create water, detect poison, guidance, mending, purify food and drink, stabilize
Cloak of the Dark Tapestry (Caster level 10th)
1/day - dimension door (under starry sky only), flare (DC 16), know direction, longstrider
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Abilities Str 10, Dex 16, Con 15, Int 12, Wis 14, Cha 20 (22)
SQ Bloodline (air elemental)
Feats Eschew Materials, Great Fortitude, Iron Will, Mystic Theurge, Spell Focus (enchantment), Weapon Focus (ray)
Skills Acrobatics +7, Bluff +11, Knowledge (arcana) +11, Knowledge (religion) +11, Perform (dance) +12, Spellcraft +14
Possessions combat gear, +1 starknife, ring of protection +1, undergarments of charisma +2, silver holy symbol of Desna, 78 gp
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Bit of Luck (Su) Liamae can touch a creature, granting it a bit of luck. For the next three rounds, any time the target rolls a d20, it can roll twice and take the better result. The target must decide to use this ability before rolling the dice. The effect fades after three rounds or when the reroll is used. A target can be affected by bit of luck once a day.
Cloak of the Dark Tapestry In addition to the SLAs listed above, the cloak protects Liamae as endure elements and allows the wearer to sleep in medium armor without becoming fatigued. The cloak's patterns match the current configuration of the stars and celestial bodies in the sky. The cloak also functions as a cloak of resistance +2.
Zani:
[size=140]Zani Oldavin[/size] (CR 6)
Female elven rogue 7
N Medium Humanoid (elf)
Init +8; Senses Low-light, Perception +12
Languages Common, Elven, Orc
Aura divination (faint), transmutation (faint)
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AC 20, touch 14, flat-footed 20 (+4 armor, +4 Dex, +2 shield), combat 24; uncanny dodge
hp 66 (7d8 + 14)
Immune Sleep
Fort +4, Ref +9, Will +2 (+4 vs enchantment); evasion
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AC 11, touch 11, flat-footed 10 (+1 Dex), combat 17
hp 21 (4d8)
Immune sleep
Fort +1, Ref +2, Will +6 (+8 vs enchantment)
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Speed 30 ft.
Melee Hoe -2 (1d4 - 1)
Space 5 ft.; Reach 5 ft.
Base Atk +3; Combat +2
Combat Gear wand of cure light wounds (23 charges)
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Abilities Str 9, Dex 12, Con 10, Int 12, Wis 15, Cha 14
Feats Self Sufficient, Skill Focus (Heal)
Skills Handle Animal +9, Heal +14, Knowledge (local) +8, Knowledge (nature) +8, Linguistics +8, Perception +4, Profession (herbalist) +9, Survival +11, Use Magic Device +9
Possessions Combat gear, healer's kit, 120 gp
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Tehrik Arrelion:
[size=140]Tehrik Arrelion[/size] (CR 2)
Male human ranger 3
CG Medium Humanoid (human)
Init +2; Senses Perception +7
Languages Common
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex), combat 20
hp 30 (3d10 + 9)
Fort +5, Ref +5, Will +2
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Speed 30 ft.
Melee machete +5 (1d6 + 2 /x3)
Ranged composite longbow +7 (1d8 + 2 /x3)
Space 5 ft.; Reach 5 ft.
Base Atk +3; Combat +5
Atk Options deadly aim, favored enemy +2 (animals), point blank shot, rapid shot
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