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Farshore NPC Stats


Savage Tide Adventure Path


Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber

Has anyone worked up a full set of stats for some of the main residents of Farshore, and would be willing to share said stats?
I's not that I'm lazy, I just don't have an overabundance of time.

Actually, I *am* lazy… but even so, I still don’t have an overabundance of time.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Please note that I use Pathfinder, and some houserules. The major one is that anyone can take Weapon Specialization (and the chain), but fighters get to take it (and Improved Critical) for entire weapon groups.

I'll post Lavinia, the Jade Ravens and a couple townmembers here, if you are interested in more, I have more.

Lavinia:
[size=140]Lavinia Vanderboren[/size] (CR 6)
Female human aristocrat 2/swashbuckler 3/fighter 3 (Dex)
NG Medium Humanoid (human)
Init +9; Senses Perception -1
Languages Common, Elven, Halfling
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AC 21, touch 16, flat-footed 16 (+5 armor, +1 deflection, +4 Dex, +1 dodge), combat 26
hp 82 (6d10 + 2d8 + 11)
Fort +7, Ref +8, Will +6
_____________________________________________________________

Speed 40 ft.
Melee rapier +13 (1d6 + 9 /15-20)
Ranged dagger +13 (1d4 + 2 /19-20)
Space 5 ft.; Reach 5 ft.
Base Atk +7; Combat +11
Atk Options Vital strike
Combat Gear potion of cure serious wounds (x2), potion of haste
_____________________________________________________________

Abilities Str 10, Dex 16 (18), Con 12, Int 14, Wis 8, Cha 18
SQ Grace +1, insightful strike
Feats Dodge, Improved Initiative, Mobility, Persuasive, Skill Focus (Diplomacy), Spring Attack, Vital Strike, Weapon Finesse, Weapon Focus (light blades), Weapon Specialization (rapier)
Skills Acrobatics +20, Appraise +11, Bluff +11, Diplomacy +19, Intimidate +5, Knowledge (local) +10, Knowledge (nobility) +13, Perform (stringed instrument) +8, Profession (sailor) +5, Sense Motive +7
Possessions +1 keen rapier, masterwork dagger, +1 studded leather armor, gloves of dexterity +2, sash of resistance +1, ring of protection +1, boots of striding and springing, pair of golden earrings (200 gp), jade ring (80 gp)
_____________________________________________________________

Tolin:
[size=140]Tolin Kientai[/size] (CR 6)

Male human ranger 3/fighter 4
LN Medium Humanoid (human)
Init +6; Senses Perception +9
Languages Common
Aura transmutation (faint)
_____________________________________________________________

AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex), combat 26
hp 86 (7d10 + 14)
Fort +8, Ref +6, Will +3 (+4 vs fear)
_____________________________________________________________

Speed 30 ft.
Melee bastard sword +14/+9 (1d10 + 12 /19-20)
Ranged composite longbow +10 (1d8 + 4 /x3)
Space 5 ft.; Reach 5 ft.
Base Atk +7; Combat +11
Atk Options Favored enemy +2 (magical beasts), power attack
Combat Gear potion of cure serious wounds, potion of haste
_____________________________________________________________

Abilities Str 19, Dex 14, Con 10, Int 8, Wis 13, Cha 12
SQ Armor training +1, favored terrain +2 (urban), wild empathy +6
Feats Backswing, Endurance*, Exotic Weapon Prof (bastard sword)*, Improved Initiative, Overhand Chop, Power Attack, Toughness, Weapon Focus (heavy blades), Weapon Specialization (heavy blades)
Skills Acrobatics +9, Handle Animal +7, Knowledge (nature) +5, Knowledge (dungeoneering) +6, Perception +9, Ride +8, Survival +7 (+8 tracking)
Possessions +2 adamantine bastard sword, masterwork composite longbow, 40 arrows, +1 breastplate, cloak of resistance +1, 56 gp
_____________________________________________________________

Kaskus:
[size=140]Kaskus Kiel[/size] (CR 4)
Male dwarven druid 7
LN Medium Humanoid (dwarf)
Init +0; Senses Darkvision, Perception +14
Languages Common, Druidic, Dwarven, Sylvan
Aura divination (faint), transmutation (faint)
_____________________________________________________________

AC 17, touch 10, flat-footed 17 (+4 armor, +3 shield), combat 19
hp 89 (7d8 + 31)
Fort +8, Ref +2, Will +9 (+4 vs poison, fey)
_____________________________________________________________

Speed 20 ft.
Melee Pick +7 (1d6 + 2 /x4)
Ranged heavy crossbow +6 (1d10 /19-20)
Space 5 ft.; Reach 5 ft.
Base Atk +5; Combat +6
Special Actions Wild shape (2/day; 7 hours; Tiny-Large/small elemental)
Combat Gear wand of cure moderate wounds (35 charges), potion of expeditious retreat, pearl of power (2nd level)
_____________________________________________________________

Spells Prepared (Caster level 7th) 4/5/4/3/2
4th - cure serious wounds, flame strike (DC 18)
3rd - dominate animal (DC 17), greater magic fang
2nd - barkskin, bull's strength, lesser restoration, warp wood (DC 16)
1st - cure light wounds (x3), faerie fire, speak with animals
0 - create water, detect magic, light, purify food and drink, stabilize
_____________________________________________________________

Abilities Str 12, Dex 10, Con 16, Int 13, Wis 19, Cha 6
SQ animal companion, stonecunning, trackless step, wild empathy +5, woodland stride
Feats Augment Summoning, Natural Spell, Spell Focus (conjuration), Toughness
Skills Handle Animal +8, Knowledge (nature) +13, Perception +14, Spellcraft +14, Survival +16
Possessions combat gear, +1 pick, +1 hide armor, +1 heavy wooden shield, masterwork heavy crossbow, 20 bolts, goggles of minute seeing
_____________________________________________________________

Liamae:
[size=140]Liamae Teslikaria[/size] (CR 6)
Female human sorcerer (air) 4/favored soul (Desna) 3
CG Medium Humanoid (human)
Init +3; Senses Perception +2
Languages Common, Olman

_____________________________________________________________

AC 18, touch 14, flat-footed 15 (+1 deflection, +3 Dex, +4 shield), combat 19
hp 66 (4d6 + 3d8 + 18)
Resist electricity 10
Fort +10, Ref +9, Will +13
_____________________________________________________________

Speed 30 ft.
Melee starknife +5 (1d4 + 1 /x3)
Ranged lightning ray +8 ranged touch (1d6 + 3 electricity)
Space 5 ft.; Reach 5 ft.
Base Atk +4; Combat +4
Special Actions Bit of luck, channel energy (9/day, 4d6, DC 19)
Combat Gear potion of false life, wand of mage armor (18 c), wand of fly (30 c)
_____________________________________________________________

Favored Soul Spells Known (Caster level 7th)
2nd (10/day) - hold person (DC 19), lesser restoration
1st (8/day) - bane (DC 18), bless, command (DC 18), endure elements
0 (at will) - create water, detect poison, guidance, mending, purify food and drink, stabilize

Sorcerer Spells Known (Caster level 7th, +8 ranged touch)
2nd (10/day) - gust of wind (DC 17), mirror image, shocking ray
1st (8/day) - lightning hands (DC 16), charm person (DC 17), magic missile, shield
0 (at will) - daze (DC 16), detect magic, light, message, prestidigitation, read magic

Spell-like Abilities (Caster level 7th)
3/day - true strike
1/day - blur

Cloak of the Dark Tapestry (Caster level 10th)
1/day - dimension door (under starry sky only), flare (DC 16), know direction, longstrider
_____________________________________________________________

Abilities Str 10, Dex 16, Con 15, Int 12, Wis 14, Cha 20 (22)
SQ Bloodline (air elemental)
Feats Eschew Materials, Great Fortitude, Iron Will, Mystic Theurge, Spell Focus (enchantment), Weapon Focus (ray)
Skills Acrobatics +7, Bluff +11, Knowledge (arcana) +11, Knowledge (religion) +11, Perform (dance) +12, Spellcraft +14
Possessions combat gear, +1 starknife, ring of protection +1, undergarments of charisma +2, silver holy symbol of Desna, 78 gp
_____________________________________________________________

Bit of Luck (Su) Liamae can touch a creature, granting it a bit of luck. For the next three rounds, any time the target rolls a d20, it can roll twice and take the better result. The target must decide to use this ability before rolling the dice. The effect fades after three rounds or when the reroll is used. A target can be affected by bit of luck once a day.

Cloak of the Dark Tapestry In addition to the SLAs listed above, the cloak protects Liamae as endure elements and allows the wearer to sleep in medium armor without becoming fatigued. The cloak's patterns match the current configuration of the stars and celestial bodies in the sky. The cloak also functions as a cloak of resistance +2.

Zani:
[size=140]Zani Oldavin[/size] (CR 6)
Female elven rogue 7
N Medium Humanoid (elf)
Init +8; Senses Low-light, Perception +12
Languages Common, Elven, Orc
Aura divination (faint), transmutation (faint)
_____________________________________________________________

AC 20, touch 14, flat-footed 20 (+4 armor, +4 Dex, +2 shield), combat 24; uncanny dodge
hp 66 (7d8 + 14)
Immune Sleep
Fort +4, Ref +9, Will +2 (+4 vs enchantment); evasion
_____________________________________________________________

Speed 30 ft.
Melee rapier +10 (1d6 + 1 /18-20) or
dagger +11 (1d4 + 1 /19-20)
Ranged dagger +11 (1d4 + 1 /19-20)
Ranged shortbow +9 (1d6 /x3)
Space 5 ft.; Reach 5 ft.
Base Atk +5; Combat +9 (+11 disarm)
Atk Options Combat expertise, sneak attack +4d6 (4 bleeding)
_____________________________________________________________

Abilities Str 10, Dex 18, Con 14, Int 12, Wis 10, Cha 13
SQ surprise attacks, trapfinding, trapsense +2
Feats Combat Expertise, Improved Disarm, Improved Initiative, Weapon Finesse, Weapon Focus (dagger)
Skills Acrobatics +14, Diplomacy +10, Disable Device +10, Escape Artist +14, Knowledge (nobility) +5, Perception +12, Perform (sing) +10, Sleight of Hand +14, Stealth +14, Use Magic Device +10
Possessions +1 rapier, 4 +1 daggers, 4 masterwork daggers, shortbow, +1 studded leather, +1 buckler, goggles of minute seeing, 14 gp
_____________________________________________________________

Telda Syren, Council Member:
[size=140]Telda Syren[/size] (CR 1/2)
Female half-elf expert 4
CG Medium humanoid (Elf)
Init
+1; Senses Low-light vision, Perception +4
Languages Common, Elven, Olman
_____________________________________________________________

AC 11, touch 11, flat-footed 10 (+1 Dex), combat 17
hp 21 (4d8)
Immune sleep
Fort +1, Ref +2, Will +6 (+8 vs enchantment)
_____________________________________________________________

Speed 30 ft.
Melee Hoe -2 (1d4 - 1)
Space 5 ft.; Reach 5 ft.
Base Atk +3; Combat +2
Combat Gear wand of cure light wounds (23 charges)
_____________________________________________________________

Abilities Str 9, Dex 12, Con 10, Int 12, Wis 15, Cha 14
Feats Self Sufficient, Skill Focus (Heal)
Skills Handle Animal +9, Heal +14, Knowledge (local) +8, Knowledge (nature) +8, Linguistics +8, Perception +4, Profession (herbalist) +9, Survival +11, Use Magic Device +9
Possessions Combat gear, healer's kit, 120 gp
_____________________________________________________________

Tehrik Arrelion:
[size=140]Tehrik Arrelion[/size] (CR 2)

Male human ranger 3
CG Medium Humanoid (human)
Init +2; Senses Perception +7
Languages Common
_____________________________________________________________

AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex), combat 20
hp 30 (3d10 + 9)
Fort +5, Ref +5, Will +2
_____________________________________________________________

Speed 30 ft.
Melee machete +5 (1d6 + 2 /x3)
Ranged composite longbow +7 (1d8 + 2 /x3)
Space 5 ft.; Reach 5 ft.
Base Atk +3; Combat +5
Atk Options deadly aim, favored enemy +2 (animals), point blank shot, rapid shot
_____________________________________________________________

Abilities Str 15, Dex 14, Con 14, Int 9, Wis 13, Cha 8
SQ Favored terrain +2 (jungle), wild empathy +2
Feats Deadly Aim, Endurance, Point Blank Shot, Rapid Shot, Weapon Focus (longbow)
Skills Acrobatics +7, Climb +8, Knowledge (nature) +5, Perception +7, Stealth +8, Survival +7 (+8 tracking), Swim +6
Possessions Masterwork composite longbow, 30 arrows, machete, dagger, quiver of Erastil, hide armor, backpack, scent maskers, torches (x5), bedroll, blanket, rations (x3)
_____________________________________________________________

Shadow Lodge

Kain Darkwind wrote:
Zani Oldavin

Did something happen to him IG or did you just change the character to be female from the beginning? :P

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