GM Valen's PFS 2e 1-09 Star-Crossed Voyages (10 challenge points) (Inactive)

Game Master Lysle

Maps & Slides


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Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Noted Pathfinder, Mirian Raas, has put out a call to fellow Pathfinders who are eager for the kind of adventure the Society was founded for: an exhilarating expedition into unknown. Those interested are to meet up with Raas in the port of Anthusis, which is Vidrian's capitol city and located along the coast of the Mwangi Jungle.

Envoy's Alliance

♥️ 96 | AC 26 | Saves 14/15/12|Focus Points □ | PFS# 133608-2001 | Male Human Bard (Level 8) | | ☘️ 2 | Spells DC 26 (Occult)-/3/3/3/3 (Divine) - | Perception +12 |◆◇↺ |

Emmanuel bids goodbye to the River Kingdoms and its lovely clientele. He grooms his hair, checks his armor, straps his lute and coils his whip at his hip.
Don't forget to smile.

He arrivess at the port of Anthusis and says hello and greetings to everyone he meets. It's a lot easier to read people's emotions, understand their thoughts and say the right words to get what he needs. Nice. Shylye's tips have helped him out. She still wears too much jewelry, even if it's a "negotiation aid."

Oh well, time to meet with Mirian Raas.

Envoy's Alliance

Male Hillock Halfling Cleric 8 of Halcamora HP 86/86 Hero Points 1/1 AC 24 (25 Shield) Saves F+15 R+14 W+17 Perc +16 Exploration Investigate Active Conditions: - Reactions: Recognize a Spell Divine Font used (0/4)

Phillipton had an appreciation for the Vidrian people. He himself was enslaved by Lady Alexyn, a Chelish Aspsis agent, before that business with the Charu-ka in the Terwa Uplands where Lady Alexyn was killed.

Phillipton pulls on his gloves and makes sure his outfit is quite clean before he steps of the boat. Bottles of wine clink in his backpack.

"Good morning," he says to his fellow Pathfinder.

Envoy's Alliance

♥️ 96 | AC 26 | Saves 14/15/12|Focus Points □ | PFS# 133608-2001 | Male Human Bard (Level 8) | | ☘️ 2 | Spells DC 26 (Occult)-/3/3/3/3 (Divine) - | Perception +12 |◆◇↺ |

"'Sup man! High Five!" Manny pauses before looking down. "Or, down low." And extends his hand. "I'm Emmanuel Holysmith, but you can call me Manny. Are you here to talk to Mirian Raas?" He strums his lute for a bit.

Performance: 1d20 + 9 ⇒ (18) + 9 = 27

And plays a rockin' ballad, waving hello to anyone who pays attention. He makes a few mental notes of who to speak to after this mission ends.

"I wonder how much trouble we'll get into this time!"


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Emmanuel's question does not linger in the air long. Almost as if one cue, as soon as you make it to Anthusis, you’re each quickly corralled onto the Grinning Pixie, which lies in the cove along with two other ships charted from the Pathfinder Society, the Glorious Payoff and the smaller Sea Sparkle.

The kobold, Tremendous Kohl, knows that the Glorious Payoff is the ship of the Horizon Hunters’ leader, a half-orc sailor named Calisro Benarry. Eager to once again sail the seas, Calisro has excitedly accepted Mirian’s call and brought along a reliable group of her own to join the expedition. It was Calisro who chartered the three ships from the Pathfinder Society, including the Grinning Pixie, a vessel formerly captained by Calisro before she was finally forced to follow the terms of a contract and turn it over to its new legal captain, Eras the Needle.

As you board the Grinning Pixie, you are amicably greeted with a smile by the famed, Mirian Raas, who is accompanied by a scaled iruxi that she introduces as her brother Jekka. A spark of excitement glimmers in the woman's eyes as she calls for the ship crew and Pathfinders to gather around her for a briefing.

“Welcome, explorers!" Mirian says as she drives a dagger into the map sprawled out on the table before her. "As I’m sure you read in the bulletins, we’ve been tasked with travelling to the iruxi island-city of Ekkeshikaar on behalf of the nation of Vidrian, that we may help negotiate the renewal of the alliance between the two nations."

[b]"The Vidric Council’s provided us with a map based on ancient sea charts to help us get there," she continues. "And we’ll be compensated for our efforts!"

“We’ll need to stay sharp, though—this route hasn’t been traveled in centuries, and we have no idea what might be out there. With the help of the Horizon Hunters and my brother Jekka,” she lays her hand on the shoulder of the iruxi next to her, “I have no doubts
this will be a successful expedition!”

Pictures of Mirian and Calisro are available on Slides.

Please post your chosen skill(s) and appropriate modififer(s) if you wish me to make a secret roll of Nature to Recall Knowledge relevant to this adventure about the waters around the Garundi coastline or Society to Recall Knowledge about Vidrian’s trade history and the iruxi nations to the south.

Horizon Hunters

N male kobold (green dragonscale) fighter (marshal) 9 l HP 86/114 | AC 28 | F +18 (Juggernaut) R +15 W +15 (Juggernaut, Bravery) | Perc +16 (+18 for Ini. )| speed 20 ft | Hero 1 | Active Conditions: None

Kohl nods at the briefing. "The Venture Captain had the right attitude. We should set sail with boldness, and no fear. Who would interfere with it mighty crew?"

Envoy's Alliance

♥️ 96 | AC 26 | Saves 14/15/12|Focus Points □ | PFS# 133608-2001 | Male Human Bard (Level 8) | | ☘️ 2 | Spells DC 26 (Occult)-/3/3/3/3 (Divine) - | Perception +12 |◆◇↺ |

It isn't long before Manny is noticed (comes with the territory) and he is keelhauled away from the crowd and onto a ship. "Aww, I wanted to tour... Oh well. 'Sup Captain. 'Sup Raas. Lookin' good as usual." He straps his lute to his back and listens intently.

"So, we're going to sail through relatively uncharted territory. Cool. I feel like I've heard some traders talk about Ekkeshikaar..."

Manny thinks about Viridan's trade history and the Iruxi nations.
Manny is trained in Society with a +5 bonus.

He turns to Kohl. "Well, I have heard stories about a flock of Sirens boarding a ship, but it turns out they were selling seashells as jewelry. They figured they would live longer cooperating than the, er, old fashioned way. But that's pretty unique."

Envoy's Alliance

NG Male Half-Elf Thaumaturge 4 | AC 21 | HP 44 | Saves: +9/9/8 |Perc: +8

Anthusis is by far the farthest Roumatha has been away from home in his life, so he is slighly dumbstruck by how different everything and everyone looks and takes his time strolling around the docks before he finds the right pier.

"Reporting for the mission to Vidrian, pleased to make your acquaintance! It looks like we're not going to be bored on the journey, I see! One just hopes that no reefs have grown in the waters since those charts were made."

Roumatha is an Expert in Nature with a +8 bonus

Envoy's Alliance

Male Hillock Halfling Cleric 8 of Halcamora HP 86/86 Hero Points 1/1 AC 24 (25 Shield) Saves F+15 R+14 W+17 Perc +16 Exploration Investigate Active Conditions: - Reactions: Recognize a Spell Divine Font used (0/4)

Horation is at +10 in Nature, and a +7 at society.

"Excuse me, mum, but I'm not sure if I've heard of this Ekkeshikaar. Its an island? What bearing from here?" he said. He hoped not to the north, near that nasty storm.

"And also, if no one's been there for centuries, do we know if they'll even let us in?"

Envoy's Alliance

♥️ 96 | AC 26 | Saves 14/15/12|Focus Points □ | PFS# 133608-2001 | Male Human Bard (Level 8) | | ☘️ 2 | Spells DC 26 (Occult)-/3/3/3/3 (Divine) - | Perception +12 |◆◇↺ |

"Ah, they'll let us in. I mean, I can't wait to partake in their culture. The food, the entertainment, their heroes!" Manny takes a look at his fellow Pathfinders.

"Oh! And they gotta have some crazy drinks out there."


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Secret GM Rolls:

Roumatha, Nature: 1d20 + 8 ⇒ (17) + 8 = 25
Horation, Nature: 1d20 + 10 ⇒ (6) + 10 = 16
Horation, Society: 1d20 + 8 ⇒ (4) + 8 = 12
Manny, Society: 1d20 + 5 ⇒ (19) + 5 = 24

Emmanuel Holysmith wrote:
"So, we're going to sail through relatively uncharted territory. Cool. I feel like I've heard some traders talk about Ekkeshikaar..."

As Mirian gives a slight shake of her head to the Manny, the bard does not recall Ekkeshikaar in particular, but does bring to mind tales of the region's history with the iruxi. When Cheliax established its colony of Sargava, now overthrown and replaced by the nation of Vidrian, it redirected all trade in the region northward. Chelaxian troops drove off iruxi traders during the early years of colonization, seeing the iruxi as monsters, and the iruxi ceased sending trade vessels into Sargavan waters.

Roumatha Esthor wrote:
"One just hopes that no reefs have grown in the waters since those charts were made."

"These charts are as good as it’s going to get." Mirian replies. "They’re based on the tireless research of ancient records, so it should at least be a good starting point. Plus, we have a team of incredible navigators and risk takers,” Mirian gestures to the members of the Horizon Hunters on the ship, “so I’m confident that we’ll be successful.”

Roumatha recalls that sea routes into southern Garund have been little used in the last century, and the advent of the Eye of Abendego changed many of Garundi ocean currents from their previous pattern. The catastrophic Eye of Abendego is not the only force disrupting trade with southern Garund and the nearby islands. Vicious sea devils also lurk in the southern waters, dismantling a ship’s rudders before murdering its crew.

Horatio Phillipton wrote:
"Excuse me, mum, but I'm not sure if I've heard of this Ekkeshikaar. Its an island? What bearing from here?" he said. He hoped not to the north, near that nasty storm.

"The iruxi city of Ekkeshikaar is indeed located on an island off the western coast of Garund." notes Mirian. "It lies largely due south of here."

Horation recalls that sea routes into southern Garund have been little used in the last century, and the advent of the Eye of Abendego changed many of Garundi ocean currents from their previous patterns.

Horatio Phillipton wrote:
"And also, if no one's been there for centuries, do we know if they'll even let us in?"

“Glad you asked!" replies the noted Pathfinder. " The Vidric Council members have given us two chests of ancient relics from the lost iruxi city of Kutnaar. Repatriating the relics to the leaders of Ekkeshikaar should grease the negotiation’s wheels and help secure the desired trade agreement. Whatever the case, there’ll be a lot of meetings and deliberations. The journey’s far more interesting, and that’s what I need you all for."

Horation recalls no further information about Vidrian’s trade history or the iruxi nations to the south.

If there are additional questions, feel free to post them. Otherwise, you may slot your boons for the adventure in the Discussion thread and note that each PC has 1 Hero Point available for use during the adventure. Now is also the time for players to pass out any additional Hero Points earned from GM Glyphs.

You may also place your token where you wish aboard ship in the provided Map.

Envoy's Alliance

NG Male Half-Elf Thaumaturge 4 | AC 21 | HP 44 | Saves: +9/9/8 |Perc: +8

Am I allowed to Recall Knowledge on the sea devils based on this hunch to see how we should prepare if we encounter them?

"I haven't been to these waters but I heard tales about how dangerous they are. In this age of lost omens the old charts are not very reliable; our navigators should always be on the lookout. And if anyone decides to board our ship - they'll have to get through me first."


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Roumatha Esthor wrote:
Am I allowed to Recall Knowledge on the sea devils based on this hunch to see how we should prepare if we encounter them?

You may be able to recall some general knowledge.

GM Secret Roll:
Roumatha, Society: 1d20 + 7 ⇒ (1) + 7 = 8

The half-elf ranger recalls accounts of sea devil encounters. Sea devils are fond of attacking surface vessels, which they see as an affront to their underwater culture. When a ship enters their territory, the sea devils set out to cripple and sink the vessel. Although they harbor hatred for surface dwellers, who build or sail such "abominations", sea devils are respectful, at times even friendly, to any that display a strong ability to swim, an ability to breath underwater, or that they are otherwise capable of living beneath the waves without being tethered to hateful ships.

Envoy's Alliance

♥️ 96 | AC 26 | Saves 14/15/12|Focus Points □ | PFS# 133608-2001 | Male Human Bard (Level 8) | | ☘️ 2 | Spells DC 26 (Occult)-/3/3/3/3 (Divine) - | Perception +12 |◆◇↺ |

"Alright. I'm sure we'll figure things out. Anyone good at swimming?" Manny laughs and boards the ship. He spends his free time on the port side of the ship, playing as many sea shanties as he can recall.

Performance: 1d20 + 9 ⇒ (17) + 9 = 26

Which turns out to be a lot, honestly.

"Hey hey, Pathfinders! You guys know a few songs? If not, you can sing along."

Envoy's Alliance

NG Male Half-Elf Thaumaturge 4 | AC 21 | HP 44 | Saves: +9/9/8 |Perc: +8

Roumatha doesn't know any sea shanties but is happy to learn to sing along as the ship sails off. He has a keen ear but basically no vocal range.

"Oh for just one time, I would take the southern passage,
To find the Iruxi island somewhere in the Fever Sea..."


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

With songs sung and preparations made, the three ships of the expedition head out to sea, travelling the waves southward. For the first three days of travel, the oceans are smooth and uneventful.

On as the sun is finally beginning to set on the fourth day at sea, the Grinning Pixie is jolted suddenly. The ocean’s currents become inexplicably tempestuous, and the ship is pulled wildly off course at an accelerated speed! The ship's begins to spin wildly, as do those within your possession.

Soon after, the ship is caught a powerful ocean current that threats to force the Grinning Pixie miles off-course, dragging it away from the rest of the expedition’s convoy.

The helmsman of the Pixie shouts to the crew, “Hold on!” as the vessel speeds away from the convoy. The alarmed calls from the Glorious Payoff and the Sea Sparkle fade, and soon the other ships disappear entirely from sight. The crew turn to you, asking for aid in stablizing the ship.

[Any PC attempt a DC 15 Athletics or Sailing Lore check to help Eras stabilize the helm and level the ship. One other party member can attempt to Aid this check.

If the party fails, the helmsman continues to struggle against the supernatural current. (There is a potential effect on initiatives for failure too, but it is not great enough to impact the rolls made below).

An agonized scream pierces the sound of rushing water, and frantic shouts from the crew emanate from the opposite side of the ship. Devious cackling echoes over the chaos, and the lookout in the crow’s nest bellows, “Ready yourselves! Devils from the sea!

Initiatives!:

Horation, Perception, Scout: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
Manny, Perception, Scout: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Roumatha, Perception, Scout: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Tremendous, Perception, Scout: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11
Sea Devil (green), Perception: 1d20 + 9 ⇒ (11) + 9 = 20
Sea Devil (red), Perception: 1d20 + 9 ⇒ (19) + 9 = 28
Sea Devil (yellow), Perception: 1d20 + 9 ⇒ (15) + 9 = 24

Although the deck is alerted, the sea devils continue to approach the ship through the swift ocean current.

One of the sea devils approaches the ship.
Sea Devil (red), Athletics to Swim: 1d20 + 11 ⇒ (20) + 11 = 31
Then, hurls its spear at the unarmored Horation.
Sea Devil (red),Ranged (spear), range: 1d20 + 12 - 2 ⇒ (14) + 12 - 2 = 24
Damage (P): 1d6 + 3 ⇒ (1) + 3 = 4

The weapon finds hold in the Pathfinder's flesh!

The sea devil then approaches the ship's hull.
Sea Devil (red), Athletics to Swim: 1d20 + 11 ⇒ (13) + 11 = 24

Another sea devil follows suit, keeping its eye on Manny.
Sea Devil (yellow), Athletics to Swim: 1d20 + 11 ⇒ (18) + 11 = 29
Sea Devil (yellow),Ranged (spear), range: 1d20 + 12 - 2 ⇒ (17) + 12 - 2 = 27
Damage (P): 1d6 + 3 ⇒ (4) + 3 = 7
Sea Devil (yellow), Athletics to Swim: 1d20 + 11 ⇒ (12) + 11 = 23

It, too, manages to spear a Pathfinder!

ADRIFT AT SEA ROUND ONE

PCs in bold may act

Sea Devil (red)
Sea Devil (yellow)
Roumatha
Sea Devil (green)
Manny -7 HP
Horation -6 HP
Tremendous

Envoy's Alliance

♥️ 96 | AC 26 | Saves 14/15/12|Focus Points □ | PFS# 133608-2001 | Male Human Bard (Level 8) | | ☘️ 2 | Spells DC 26 (Occult)-/3/3/3/3 (Divine) - | Perception +12 |◆◇↺ |

Three days at sea, three days to get to know everyone. Manny talks about the Holysmith family, their various efforts to stomp out evil and tyranny, and their many fights against the undead (especially vampires.) He mentions Shylye, his guardian angel and inspiration. She's probably watching him right now.

Day four is like the other three. A bit boring, but Manny keeps a smile on his face. A bit of action would do wonders, here. So his wish is granted as the ship shakes violently.

Athletics +7, Trained. I'll make the roll if I'm the highest, and I'll Aid if I'm the 2nd highest.

While Manny tries to figure out what he can do, he winds up with a spear in his gut. That can't be good.

"Ow. I think we got company. Roumatha, you said something yesterday about Devil Fish? I think I found some..."

Horizon Hunters

N male kobold (green dragonscale) fighter (marshal) 9 l HP 86/114 | AC 28 | F +18 (Juggernaut) R +15 W +15 (Juggernaut, Bravery) | Perc +16 (+18 for Ini. )| speed 20 ft | Hero 1 | Active Conditions: None

I have a +10, so I think I'll go for it.

Athletics: 1d20 + 10 ⇒ (8) + 10 = 18

Kohl runs over to wrench the tiller into place.

Envoy's Alliance

NG Male Half-Elf Thaumaturge 4 | AC 21 | HP 44 | Saves: +9/9/8 |Perc: +8

"The sea-devils! I knew it! Get away, we're just passing through!

His bow out, Roumatha quickly assesses the approaching creatures.
Hunt Prey vs the yellow devil, +1 AC vs it and a free Recall Knowledge check. On a crit, everyone gets +1 to their next attack against it.

He then shoots twice at the nearest approaching devil.

Shot 1: 1d20 + 7 ⇒ (1) + 7 = 8 for: 1d6 + 2 ⇒ (1) + 2 = 3 piercing
Shot 2: 1d20 + 7 - 5 ⇒ (20) + 7 - 5 = 22 for: 1d6 + 2 ⇒ (6) + 2 = 8 piercing and 1d10 ⇒ 4 extra if it's a crit


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Acting quickly, Kohl manages to help Eras maintain the helm of the Grinning Pixie. The deck does not lurch as feared, but the efforts create no pause among the sea devil assault.

The ranger, however, acts quickly first assessing his target.

Secret GM Roll:
Society to Recall Knowledge: 1d2 + 7 ⇒ (1) + 7 = 8

Roumatha concludes that these "devils" from the sea often travel in large packs and that there are likely a number of the monsters boring through the hull of the ship below the waves. If they are not stopped quickly, the entire vessel will soon be sent to seafloor!

With bow in hand, the ranger enters the fray. Though his first arrow lodges itself into a deck rail, his second flies true, finding purchase deep within sea devil flesh!

The water around the creature takes on a crimson hue.

The remaining sea devil, identifying the ranger as a threat, swims closer to the ship.
Sea Devil (green), Athletics to Swim: 1d20 + 11 ⇒ (2) + 11 = 13
Sea Devil (green),Ranged (spear), range v Roumatha: 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30
Wow! The random number generator seems quite swingy!
Damage (P): 1d6 + 3 ⇒ (1) + 3 = 4

The spear point punches through Roumatha's armor as if it were paper, slicing through an artery.

As the ranger's blood begins to seep onto the deck, the eyes of the "devil" bulge all the more and his swim strokes take on a more frantic and unpredictable pace.

ADRIFT AT SEA ROUND ONE Cont'd

PCs in bold may act

Sea Devil (red)
Sea Devil (yellow) -20 HP
Roumatha -8 HP (persistent bleed 1d4)
Sea Devil (green) (frenzied)
Manny -7 HP
Horation -6 HP
Tremendous Kohl

Envoy's Alliance

♥️ 96 | AC 26 | Saves 14/15/12|Focus Points □ | PFS# 133608-2001 | Male Human Bard (Level 8) | | ☘️ 2 | Spells DC 26 (Occult)-/3/3/3/3 (Divine) - | Perception +12 |◆◇↺ |

Manny looks over the edge and pulls out his shortbow. "I'll be with you in a bit."

"His name was Bluebeard"
"Chanted through the halls"
"Nicknamed by the ladies"
"Since he was always blue b-"

Another spear lands near Manny. "Pfft. I'm still going to Inspire Courage anyway!"

Lingering Composition:

Performance: 1d20 + 9 ⇒ (18) + 9 = 27
Lingering Composition rules say I make a Performance check. DC is set to "level equal to the highest-level target of your composition." I think that's my Level Based DC of 18, but it's your call.

With his final action, he tries to take a shot at the Yellow-skinned Sea Devil.

Shortbow: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Piercing: 1d6 + 1 ⇒ (5) + 1 = 6

He shrugs as the arrow splashes into the sea.

Horizon Hunters

N male kobold (green dragonscale) fighter (marshal) 9 l HP 86/114 | AC 28 | F +18 (Juggernaut) R +15 W +15 (Juggernaut, Bravery) | Perc +16 (+18 for Ini. )| speed 20 ft | Hero 1 | Active Conditions: None

Do I need to stay at the helm?


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Tremendous Kohl wrote:
Do I need to stay at the helm?

No. Thanks to Kohl, Eras has a handle on the helm.

Envoy's Alliance

Male Hillock Halfling Cleric 8 of Halcamora HP 86/86 Hero Points 1/1 AC 24 (25 Shield) Saves F+15 R+14 W+17 Perc +16 Exploration Investigate Active Conditions: - Reactions: Recognize a Spell Divine Font used (0/4)

The name is Phillipton, Horatio Phillipton, but everyone calls him Phillipton. Also, my token on the slides was upside down. I'm not seeing anything where I'd be knocked prone, but I could have missed it. If I have, then my first action is to get up. If I wasn't knocked prone, my first action is recall knowledge. Nature is a +10.

"Egads man, you're bleeding," Phillipton says, "Let me know if you need a spot of help on that." Calling upon nature's might, he casts a primal cantrip, and a bolt of electricity streaks across the green and yellow sea devils.

DC 20 Basic Reflex Save
Electric Damage: 2d4 + 4 ⇒ (4, 3) + 4 = 11


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Horatio Phillipton wrote:
The name is Phillipton, Horatio Phillipton, but everyone calls him Phillipton. Also, my token on the slides was upside down. I'm not seeing anything where I'd be knocked prone, but I could have missed it.

My apologies on messing up the name. Also, Phillipton is not prone.

Secret Roll:
Phillipton, Nature to Identify: 1d20 + 10 ⇒ (19) + 10 = 29

Phillipton concludes that these creatures are sea devil scouts and, thus, are not likely part of a larger raiding party. He can tell the sea devils are powerful and fast swimmers that fly into a frenzy when they cause their victims to bleed.
Blood Frenzy Free action (rage) Requirements The sea devil is not fatigued or already in a frenzy. Trigger The sea devil deals bleed damage to a living creature. Effect The sea devil flies into a frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls with its claws and jaws, gains 7 temporary HP until the end of the frenzy, and takes a –2 status penalty to AC. The sea devil can’t voluntarily stop its frenzy. After its frenzy, the sea devil is fatigued.

Horatio Phillipton wrote:
"Egads man, you're bleeding,"Phillipton says.

Sea devil (green), Reflex v. DC 20: 1d20 + 10 ⇒ (2) + 10 = 12

Sea devil (yellow), Reflex v. DC 20: 1d20 + 10 ⇒ (3) + 10 = 13

A pair of devils receives a powerful jolt! The sea devil with a yellowish hue does not survive the shock.

ADRIFT AT SEA ROUND ONE Cont'd

PCs in bold may act

Sea Devil (red)
Sea Devil (yellow) -31 HP
Roumatha -8 HP (persistent bleed 1d4)
Sea Devil (green) -11 HP (frenzied)
Manny -7 HP
Phillipton -6 HP
Tremendous Kohl

Horizon Hunters

N male kobold (green dragonscale) fighter (marshal) 9 l HP 86/114 | AC 28 | F +18 (Juggernaut) R +15 W +15 (Juggernaut, Bravery) | Perc +16 (+18 for Ini. )| speed 20 ft | Hero 1 | Active Conditions: None

I moved myself to the back of the ship, where I would have been if I was helping steer. If you think I'd be elsewhere, feel free to move me!

Kohl draws his bow and fires two shots at the red sea devil.
shortbow: 1d20 + 9 ⇒ (19) + 9 = 28 for piercing: 1d6 ⇒ 1
shortbow: 1d20 + 9 - 5 ⇒ (14) + 9 - 5 = 18 for piercing: 1d6 ⇒ 1
Deadly?: 1d10 ⇒ 9


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Tremendous Kohl wrote:
I moved myself to the back of the ship, where I would have been if I was helping steer. If you think I'd be elsewhere, feel free to move me!

@ Tremendous Kohl - That "corrected" position makes sense, but I am ruling that red has cover from that position (although green does not). Would you rather I resolve your attack rolls against green? Or resolve them against red as posted?

Horizon Hunters

N male kobold (green dragonscale) fighter (marshal) 9 l HP 86/114 | AC 28 | F +18 (Juggernaut) R +15 W +15 (Juggernaut, Bravery) | Perc +16 (+18 for Ini. )| speed 20 ft | Hero 1 | Active Conditions: None

Green, please. Not a dedicated archer--Kohl would take the easier shot.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

The kobold expertly puts two arrows in the greenest sea devil.

One of the sea devils clambers up the hull and over the rail.
Sea Devil (red), Athletics to Climb: 1d20 + 11 ⇒ (16) + 11 = 27

Retrieving a longspear, the sea devil tries to run Manny through.
Manipulate
Sea Devil (red),Melee (longspear): 1d20 + 11 ⇒ (20) + 11 = 31
Damage (P): 1d8 + 3 ⇒ (2) + 3 = 5

ADRIFT AT SEA ROUND TWO

PCs in bold may act

Sea Devil (red)
Sea Devil (yellow) -31 HP
Roumatha -8 HP (persistent bleed 1d4)
Sea Devil (green) -23 HP (frenzied)
Manny -17 HP
Phillipton -6 HP
Tremendous Kohl

Envoy's Alliance

♥️ 96 | AC 26 | Saves 14/15/12|Focus Points □ | PFS# 133608-2001 | Male Human Bard (Level 8) | | ☘️ 2 | Spells DC 26 (Occult)-/3/3/3/3 (Divine) - | Perception +12 |◆◇↺ |

"Man, these guys have good aim, huh?" Manny coughs as the Sea Devil tears right through his armor.

Don't forget about Inspire Courage, Pathfinders! +1 status bonus to attack rolls, damage rolls, and saves against fear effects. Thanks to my Lingering Composition check it should last for 3-4 rounds. I rolled a 27 Performance check and the default DC is 16, but the GM might say it was higher.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Emmanuel Holysmith wrote:
"Man, these guys have good aim, huh?" Manny coughs as the Sea Devil tears right through his armor.

For some reason, the RDG has decided they really do.

As Manny's new wound begins to bleed, the sea devil grows frenzied.

ADRIFT AT SEA ROUND TWO

PCs in bold may act

Sea Devil (red) (frenzied)
Sea Devil (yellow) -31 HP
Roumatha -8 HP (persistent bleed 1d4)
Sea Devil (green) -23 HP (frenzied)
Manny -17 HP (persistent bleed 1d4)
Phillipton -6 HP
Tremendous Kohl

Envoy's Alliance

NG Male Half-Elf Thaumaturge 4 | AC 21 | HP 44 | Saves: +9/9/8 |Perc: +8

Roumatha, never the sharpest shooter among his kin, was waiting for the devils to clamber up the ship. He dropped the bow and took out the greatsword from behind his back with a flourish. Positioning himself between the sea devil and the bard, he shouts: "You shouldn't have left your sea! I'll drop your remains in the water for the rest of your kin to see!"

Attack: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13 for: 1d12 + 4 + 1 ⇒ (2) + 4 + 1 = 7 damage

I'll reroll that with a Hero Point...

Attack: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24 for: 1d12 + 4 + 1 ⇒ (9) + 4 + 1 = 14 damage

Persistent bleed damage: 1d4 ⇒ 3
DC 15 flat check: 1d20 ⇒ 9

He says that even as his wounds keep bleeding.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Roumatha slashes a deep wound into one of the sea devils (red).

Another sea devil (green) approaches the ship and begins to scale the hull.
Sea Devil (green), Athletics to Climb: 1d20 + 11 ⇒ (3) + 11 = 14
Sea Devil (green), Athletics to Climb: 1d20 + 11 ⇒ (6) + 11 = 17
Sea Devil (green), Athletics to Climb: 1d20 + 11 ⇒ (4) + 11 = 15

The slippery hull requires some effort, but the sea devil eventually makes it atop the deck and over the rail, its teeth and claws at the ready.

ADRIFT AT SEA ROUND TWO Cont'd

PCs in bold may act

Sea Devil (red) (frenzied) -14 HP
Sea Devil (yellow) -31 HP
Roumatha -11 HP (persistent bleed 1d4)
Sea Devil (green) -23 HP (frenzied)
Manny -17 HP (persistent bleed 1d4)
Phillipton -6 HP
Tremendous Kohl

Horizon Hunters

N male kobold (green dragonscale) fighter (marshal) 9 l HP 86/114 | AC 28 | F +18 (Juggernaut) R +15 W +15 (Juggernaut, Bravery) | Perc +16 (+18 for Ini. )| speed 20 ft | Hero 1 | Active Conditions: None

Dropping his bow by the tiller, Kohl draws his flail, advances on green, and makes an attack.

Snagging Strike
+1 striking flail: 1d20 + 13 ⇒ (14) + 13 = 27 for bludgeoning: 2d6 + 4 ⇒ (1, 4) + 4 = 9

Green will be flat-footed as long as its in my reach.

Envoy's Alliance

♥️ 96 | AC 26 | Saves 14/15/12|Focus Points □ | PFS# 133608-2001 | Male Human Bard (Level 8) | | ☘️ 2 | Spells DC 26 (Occult)-/3/3/3/3 (Divine) - | Perception +12 |◆◇↺ |

Manny's Inspire Courage continues to linger.

He draws his whip, and notices he's bleeding out. But so is Roumatha, and the man moved up to protect him. "Backup is appreciated, and reciprocated."

He channels the power of Soothe onto the man to heal his wounds. It should also stop his bleeding, too.

Soothe on Roumatha: 2d10 + 8 ⇒ (1, 3) + 8 = 12

Persistent Bleed: 1d20 ⇒ 11
Bleeding: 1d4 ⇒ 2
Manny isn't as lucky, unfortunately.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Tremendous Kohl wrote:
Dropping his bow by the tiller, Kohl draws his flail, advances on green, and makes an attack.

Encouraged by the song of his ally, the kobold cracks the skull of one of the sea devils. It's lifeless form strikes the deck with a soggy *PLOP*!

Crit with Inspire Courage

The half-elf's wounds are knit and his bleeding stops.

ADRIFT AT SEA ROUND TWO Cont'd

PCs in bold may act

Sea Devil (red) (frenzied) -14 HP
Sea Devil (yellow) -31 HP
Roumatha
Sea Devil (green) -53 HP
Manny -19 HP (persistent bleed 1d4)
Phillipton -6 HP
Tremendous Kohl

Envoy's Alliance

Male Hillock Halfling Cleric 8 of Halcamora HP 86/86 Hero Points 1/1 AC 24 (25 Shield) Saves F+15 R+14 W+17 Perc +16 Exploration Investigate Active Conditions: - Reactions: Recognize a Spell Divine Font used (0/4)

"I'll suggest a nice white to go with the fish flambe!"

Horatio casts produce flame and steps further back from the Sea Devil.

Spell Attack: 1d20 + 10 ⇒ (5) + 10 = 15
Fire Damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Horatio Phillipton wrote:
"I'll suggest a nice white to go with the fish flambe!"

As the fire flickers past it, the sea devil gives no audible response--not even a wine.

Instead, it hisses in its native tongue.

Aquan:
"I shall enjoy prying your flesh out of its armor. What I do not consume myself, I will be feed to the sharks!"

Dropping it's spear, it lashes out at the ranger with its teeth and claws.

Sea Devil (red),Melee (jaws), frenzied: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15
Damage (P), frenzied: 1d8 + 3 + 4 ⇒ (6) + 3 + 4 = 13
Sea Devil (red),Melee (claw), frenzied: 1d20 + 11 + 1 - 4 ⇒ (8) + 11 + 1 - 4 = 16
Damage (S), frenzied: 1d6 + 3 + 4 ⇒ (4) + 3 + 4 = 11

However, its incisors and nails fail to penetrate the Pathfinder's armor.

ADRIFT AT SEA ROUND THREE Cont'd

PCs in bold may act

Sea Devil (red) (frenzied) -14 HP
Sea Devil (yellow) -31 HP
Roumatha
Sea Devil (green) -53 HP
Manny -19 HP (persistent bleed 1d4)
Phillipton -6 HP
Tremendous Kohl

Horizon Hunters

N male kobold (green dragonscale) fighter (marshal) 9 l HP 86/114 | AC 28 | F +18 (Juggernaut) R +15 W +15 (Juggernaut, Bravery) | Perc +16 (+18 for Ini. )| speed 20 ft | Hero 1 | Active Conditions: None

Kohl advances to place the enemy between himself and Roumatha, then swings on it.
Snagging Strike, Inspire Courage, Flanking
+1 striking flail: 1d20 + 13 + 1 ⇒ (9) + 13 + 1 = 23 for bludgeoning: 2d6 + 4 + 1 ⇒ (6, 5) + 4 + 1 = 16
+1 striking flail: 1d20 + 13 - 5 + 1 ⇒ (1) + 13 - 5 + 1 = 10 for bludgeoning: 2d6 + 4 + 1 ⇒ (3, 2) + 4 + 1 = 10

If either of those hit, red is flatfooted as long as it stays adjacent to me.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

The kobold batters the sea devil with his first blow.

ADRIFT AT SEA ROUND THREE Cont'd

PCs in bold may act

Sea Devil (red) (frenzied) -30 HP (flat-footed)
Sea Devil (yellow) -31 HP
Roumatha
Sea Devil (green) -53 HP
Manny -19 HP (persistent bleed 1d4)
Phillipton -6 HP
Tremendous Kohl

Envoy's Alliance

♥️ 96 | AC 26 | Saves 14/15/12|Focus Points □ | PFS# 133608-2001 | Male Human Bard (Level 8) | | ☘️ 2 | Spells DC 26 (Occult)-/3/3/3/3 (Divine) - | Perception +12 |◆◇↺ |

Manny's Inspire Courage continues to linger, but its effects are fading fast.

With his whip ready, he lashes out at the final beast, hoping to trip it.

Athletics vs Enemy Reflex DC: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27

He (probably) watches the fish man flop, and smiles. "Gentlemen, who will land the finishing blow? I leave it up to you." He channels the power of Soothe onto himself.

Soothe on Manny: 2d10 + 8 ⇒ (3, 3) + 8 = 14

"Man, that feels way better."


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Emmanuel Holysmith wrote:
With his whip ready, he lashes out at the final beast,

With the whisk of the whip, the fishman flops.

Emmanuel Holysmith wrote:
"Man, that feels way better."

HP must be healed back up to full to remove bleed condition.

Manny, Flat check v. bleed: 1d20 ⇒ 1
Bleed: 1d4 ⇒ 1

ADRIFT AT SEA ROUND THREE Cont'd

PCs in bold may act

Sea Devil (red) (frenzied) -30 HP (flat-footed, prone)
Sea Devil (yellow) -31 HP
Roumatha
Sea Devil (green) -53 HP
Manny -6 HP (persistent bleed 1d4)
Phillipton -6 HP
Tremendous Kohl

Envoy's Alliance

NG Male Half-Elf Thaumaturge 4 | AC 21 | HP 44 | Saves: +9/9/8 |Perc: +8

"Served like a fish on a platter - I'll do it, gentlemen."

Roumatha raises his sword high and thrusts it into the prone creature's body.

Attack 1: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31 for: 1d12 + 4 + 1 ⇒ (11) + 4 + 1 = 16 damage
Attack 2: 1d20 + 10 + 1 - 5 ⇒ (14) + 10 + 1 - 5 = 20 for: 1d12 + 4 + 1 ⇒ (10) + 4 + 1 = 15 damage
Attack 3: 1d20 + 10 + 1 - 10 ⇒ (4) + 10 + 1 - 10 = 5 for: 1d12 + 4 + 1 ⇒ (7) + 4 + 1 = 12 damage


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Roumatha finishes the finned fiend.
And gets a Hero Point as a reward.

On the lifeless body of the other sea devil, you discover a bag stuffed with small gemstones, loose coins, a set of expensive glass marbles, which are likely all stolen treasures.
Altogether these items are worth 2 Treasure Bundles.

STATUS OF PARTY AFTER BEING ADRIFT AT SEA ROUND

Roumatha
Manny -6 HP (persistent bleed 1d4)
Phillipton -6 HP
Tremendous Kohl

The Grinning Pixie finally escapes the current, but it is heavily damaged and now, thanks to both the failed compasses and strong current, lies faraway from the rest of the convoy. As the ship sails onward on what is perceived to be the correct heading, the rising sun shines over the the lookout in the ship’s crow’s nest, the occupant in which calls down to the rest of the crew that they’ve sighted a small village on the distant coastal beach. The crew manages to direct the ship ashore in hopes that whoever lives in the village can lend the adventurers materials and grant them shelter while they work on repairs.

From the shore, you spy a modest coastal village populated by the humanoid lizards known as iruxi. Many of the creatures come running to meet the Grinning Pixie as soon as the battered ship lands ashore.

As the Grinning Pixie drifts onto the sand, a dozen figures approach, illuminated by the light of the rising sun. The Pixie’s lookout searches the horizon for signs of the Glorious Payoff and the Sea Sparkle, but these ships are presently nowhere in sight.

Mirian Raas and Eras the Needle focus their efforts on marshalling crew members and necessary goods to land, leaving the lot of you to make conversation with the iruxi.

One of the iruxi hisses a series of syllables.

If you speak Iruxi:
"Your ship is quite damaged. What has transpired?"

Another iruxi chimes in, speaking a different tongue.

If you speak Mwangi:
"My hatchmate speaks our native tongue. He is asking how it is that you came here. I have found, however, that the few scaleless ones that I have met speak in this language. Do you understand me?"

Envoy's Alliance

Male Hillock Halfling Cleric 8 of Halcamora HP 86/86 Hero Points 1/1 AC 24 (25 Shield) Saves F+15 R+14 W+17 Perc +16 Exploration Investigate Active Conditions: - Reactions: Recognize a Spell Divine Font used (0/4)

Phillipton will call upon our Lady of Ripe Bounty's grace, and heal the bleeding wounds of Manuel.

2d8 + 16 ⇒ (2, 8) + 16 = 26

Then, as the battle is over, Phillipton will set upon his own spear wound.

Medicine, DC 15: 1d20 + 12 ⇒ (11) + 12 = 23
HP recovered: 2d8 ⇒ (4, 3) = 7

Envoy's Alliance

♥️ 96 | AC 26 | Saves 14/15/12|Focus Points □ | PFS# 133608-2001 | Male Human Bard (Level 8) | | ☘️ 2 | Spells DC 26 (Occult)-/3/3/3/3 (Divine) - | Perception +12 |◆◇↺ |

"I'm not eating any of these things, by the way." Manny laughs. He gives Phillipton a hearty thumbs up. "Thanks, man. Shylye helped us fight these guys, but she isn't helping with this wound."

Manny of course is ready to greet the Iruxi... but then he realizes he has no idea what they are saying. Oh well, he'll just play a tune. "Anyone knows what they're saying?"

Manny will use his Glad-Hand feat to make a diplomacy check immediately.

Glad-Hand:

Diplomacy -5 penalty: 1d20 + 9 - 5 ⇒ (12) + 9 - 5 = 16

If Glad-Hand fails, Manny will do his Diplomacy roll normally after taking a minute.

Diplomacy:

Diplomacy: 1d20 + 9 ⇒ (7) + 9 = 16

Horizon Hunters

N male kobold (green dragonscale) fighter (marshal) 9 l HP 86/114 | AC 28 | F +18 (Juggernaut) R +15 W +15 (Juggernaut, Bravery) | Perc +16 (+18 for Ini. )| speed 20 ft | Hero 1 | Active Conditions: None

"Sorry, this is my first time in these parts. I don't speak the local languages."


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

While the iruxi villagers do not appear to be hostile, the party appears unable to communicate any more than the most basic of concepts.

I'll give time for the other PCs to chime in if they wish, then move us along.

Envoy's Alliance

NG Male Half-Elf Thaumaturge 4 | AC 21 | HP 44 | Saves: +9/9/8 |Perc: +8

Unable to speak any of the local languages, Roumatha just tries his best to look friendly and shrugs. "Perhaps I should call over the captain or someone else from the crew? I would gladly lend a hand with the unloading instead.

He tries to show the Iruxi his wayfinder to see if it will elicit any reaction - perhaps they can at least assist in orienting us by pointing at stuff?

I can help with Athletics, Scouting Lore, Nature or Survival. I'm especially effective with Aid Another checks

Envoy's Alliance

Male Hillock Halfling Cleric 8 of Halcamora HP 86/86 Hero Points 1/1 AC 24 (25 Shield) Saves F+15 R+14 W+17 Perc +16 Exploration Investigate Active Conditions: - Reactions: Recognize a Spell Divine Font used (0/4)

"I'm sorry, I don't understand what you're saying. Do you speak Taldane?" Phillipton says. He repeats the last sentence in Halfing and Elven, and just to be on the safe side, he says the word Druid in druidic.

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