Adventure Building Tools


Pathfinder Online

Silver Crusade Goblin Squad Member

Adventure Building Tools in Neverwinter Nights.

I know this is a future issue for this game, but looks like Neverwinter Nights is going to let players build their own rides :-)

Goblin Squad Member

DM_aka_Dudemeister wrote:

Adventure Building Tools in Neverwinter Nights.

I know this is a future issue for this game, but looks like Neverwinter Nights is going to let players build their own rides :-)

Check this blog post

goblinworks blog: Adventure in river kingdoms wrote:


One More Thing...

We have a vision of one more kind of PvE content; for historical reasons, we'll call it a "module." This is a scripted, fully designed adventure suitable for some number of characters of some specified power level. Some of these modules will likely be available to everyone for free. Others may be obtained via the use of in-game microtransaction currency. Modules you unlock would likely be instanced content available to just those characters you wish to adventure with, meaning each group that unlocks a given module will experience it as though it exists exclsuvely for them. (We have had discussions about how, even within instanced module content, there could be common areas that allow multiple groups to interact. Only time will tell how this concept develops and unfolds.)

For such instanced content, offering persistence is tricky. We want you to have the sense that the world changes based on your own successes or failures, and it would break that immersion if you could potentially play the same exact module multiple times. How we untangle that will be a challenge for the development team.

And there's even the chance that you might be able to create your own module content for other players—perhaps even on a for-profit basis. Imagine an "app store" for Pathfinder adventures! It's speculative at this point, but we want you to know that we see the potential, and we are just as interested as you in finding a way to get there.

As far as the extent, or even if it is going to indeed be plausible, that's all for debate, and of course whether if implimented the modules will have rewards, or simply be a for fun bonus extra, I have no idea. (I'm leaning towards for fun, especially with player created modules, IMO an infinitely repeatable source of income, could quickly become problematic, and player created modules would have virtually no way to fairly judge appropriate rewards beyond a GM team playing every single one of them and making the rewards appropriate for difficulty, which is a heck of a lot of time and money).

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