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Female Half Elf Cleric/6

I would hope they heard the thunderstone. Them hearing it was the main reason I used it.

Oh and by the way, where is Ben?


Acrobatics check to kippup onto his feet again:

1d20+15=27

(If he succeeded by more than ten, could he perhaps bound to his feet as a swift action, and thus be able to draw a mellee weapon this round, instead of next round? Rules weirdness says it takes a move action to draw a weapon, and a move action to get up from prone, which would mean one round of doing nothing but a five foot step, or taking attacks of opportunity from the menagerie. )

"Yargh! Hunfh! I am a butcher! you hear me! A butcher!"

If Tate is coordinated enough, at dex twenty-two , to flip upright, and draw a weapon at the same time, he will attack the closest hobgoblin to Amie. He will position with a five foot step, so he can flank, and thus add sneak attack damage.

1d20+11=26, 1d4+1=3, 3d6=9


Female Half Elf Ranger 6

I'm holding back on my attack rolls because I already have a few up thread in reserve. And I still don't have access to the combat map but would I be able to make a perception check as a free action to pinpoint the location (not simply determine the general area) of the loud thunderclap (thunder stone) ?

Perception 9 + 11 skill + 2 spot/sound + 2 Favored terrain = 24 (I'm assuming Favored Enemy does not come into play, no thunderstone has wronged me in my career)

"It appears that once we have dispatched this poor choice of an appetizer we'll have to make our way to the main course; luckily I brought some wine for the party" the half elf shouts to the company.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Amie wrote:

I would hope they heard the thunderstone. Them hearing it was the main reason I used it.

Oh and by the way, where is Ben?

Sorry, I forgot about the Thunderstone. They would certainly have heard that! Ben is safely back in the copse of trees, unless you order him forward to attack.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Tate Argensier wrote:

Acrobatics check to kippup onto his feet again:

1d20+15=27

(If he succeeded by more than ten, could he perhaps bound to his feet as a swift action, and thus be able to draw a mellee weapon this round, instead of next round? Rules weirdness says it takes a move action to draw a weapon, and a move action to get up from prone, which would mean one round of doing nothing but a five foot step, or taking attacks of opportunity from the menagerie. )

"Yargh! Hunfh! I am a butcher! you hear me! A butcher!"

If Tate is coordinated enough, at dex twenty-two , to flip upright, and draw a weapon at the same time, he will attack the closest hobgoblin to Amie. He will position with a five foot step, so he can flank, and thus add sneak attack damage.

1d20+11=26, 1d4+1=3, 3d6=9

As someone pointed out on an earlier page, as long as your BAB is +1 or higher, you can draw a weapon while moving without having to expend a Move Action to do so (as long as it wasn't a "hidden" weapon, which takes a little more doing to get to). And as long as you made your Acrobatics check (and you made it by a wide margin), you wouldn't risk any attacks of opportunity. That was the purpose of the Acrobatics roll. Also, I rolled an Intelligence check for you at DC20 (since you're not proficient in martial weapons). You do understand that the weapons the spearmen are using are reach weapons, and although you're not trained in their use, you do realize that as long as you keep within 5' of them, they can't use those weapons (though they can always 5' step back, unless you can find a way to put their backs to a solid surface).

That reminds me something I think I forgot to tell you guys - in situations where an Intelligence or Perception roll is required, but in which failure would only mean that you don't notice something you didn't know was there to be missed, I will make the rolls for you. If the players already know what is there, but the characters don't (such as when the hobgoblins were moving through the woods toward Tate and Amie), then I'll let you make the rolls. And if you're actively searching for something, obviously I'll let you make the rolls.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Coraline 'Claret' Chandrila wrote:
I'm holding back on my attack rolls because I already have a few up thread in reserve. And I still don't have access to the combat map but would I be able to make a perception check as a free action to pinpoint the location (not simply determine the general area) of the loud thunderclap (thunder stone) ?

Given the distance away, the DC to pinpoint an exact location would be very high, something along the lines of DC15 + 5 for every Full Move increment away that they are. Since they are about four Full Move rounds away, that would be a DC35. But you can pinpoint the direction, you know they're roughly due north of you, but you can't tell quite how far.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

I probably won't be able to get back to ingame posting until either late tonight, or tomorrow. Tonight is my real-world game, and I've got several work orders I need to get turned in beforehand, so I can get paid for them next week (instead of the week after - the cutoff is midnight Eastern on Sundays). So if I don't get any more posts up today, I'll be back tomorrow.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Tate Argensier wrote:

Acrobatics check to kippup onto his feet again:

1d20+15=27

(If he succeeded by more than ten, could he perhaps bound to his feet as a swift action, and thus be able to draw a mellee weapon this round, instead of next round? Rules weirdness says it takes a move action to draw a weapon, and a move action to get up from prone, which would mean one round of doing nothing but a five foot step, or taking attacks of opportunity from the menagerie. )

"Yargh! Hunfh! I am a butcher! you hear me! A butcher!"

If Tate is coordinated enough, at dex twenty-two , to flip upright, and draw a weapon at the same time, he will attack the closest hobgoblin to Amie. He will position with a five foot step, so he can flank, and thus add sneak attack damage.

1d20+11=26, 1d4+1=3, 3d6=9

The "H" on the map denotes a Hellhound, not a Hobgoblin. So the only enemy you could flank with a 5' Step is the Hellhound that is on Amie, which is entirely doable. The Hellhounds have an AC of 16, so you will easily hit, and they do have vital organs, so sneak attack will apply.

It's now Amie's attack, and you are now flanking the Hellhound, so if you are attacking it, you gain +2 on your attack roll.

I haven't gotten a response to my query about the Summon Companion ability, but I've talked to some other DM's face to face, and they all are of the same opinion - since you're not actually casting the Summon Nature's Ally spell, but rather using it as an analogy to what the ability does, and since the ability does specifically state that it is an "animal," then you would only be able to summon those creatures from the list that have the "animal" descriptor and could be found in this environment (black bear, dire badger, dire bat, or wolverine - I'll also allow any other "animals" from any of the Monster Manuals that have 3 HD or less, providing they are an animal that could realistically be found in a plains or forest environment). The ice elemental was a great idea, though. Unfortunately, rangers aren't quite as in touch with pure elemental nature as druids.


Female Half Elf Cleric/6

I'm not a ranger, I'm a cleric, though that probably won't make a difference.

I'll Summon Smokey the Bear (Black Bear)

In elven "Tate, don't be surprised as to what's about to show up."


Gender is a construct. A golem is also a construct. Therefore, my gender is a golem. It says up there I'm a golem. What? That's a race. Bookseller 3, Reader 3, Writer 2, Illustrator 1, DM 1, Bewildered Militant Punk Hippy 5

Nightwish, I put up a request on the OOC thread. When you have a moment, could you take a look and consider it? Thanks.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Amie wrote:

I'm not a ranger, I'm a cleric, though that probably won't make a difference.

I'll Summon Smokey the Bear (Black Bear)

In elven "Tate, don't be surprised as to what's about to show up."

Sorry, I was confusing you and Coraline.

The black bear comes ambling out of the trees, takes one look at the Hellhound, pulls his ranger hat down tight, and snarls, "Butter put out that fire, Bub!" (apparently, the bear is chaneling Wolverine, hehe)

He can attack immediately. Any preference where you want to place him? If you put him in T20, you can get flanking on both Hellhounds.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
A 2E Floppy-Eared Golem wrote:
Nightwish, I put up a request on the OOC thread. When you have a moment, could you take a look and consider it? Thanks.

Sorry about that, I hadn't checked the OOC thread in a couple days. I put an answer there for you.


Female Half Elf Cleric/6
Nightwish wrote:
Amie wrote:

I'm not a ranger, I'm a cleric, though that probably won't make a difference.

I'll Summon Smokey the Bear (Black Bear)

In elven "Tate, don't be surprised as to what's about to show up."

Sorry, I was confusing you and Coraline.

The black bear comes ambling out of the trees, takes one look at the Hellhound, pulls his ranger hat down tight, and snarls, "Butter put out that fire, Bub!" (apparently, the bear is chaneling Wolverine, hehe)

He can attack immediately. Any preference where you want to place him? If you put him in T20, you can get flanking on both Hellhounds.

T20 looks good. Would that give Tate flanking on the second Hellhound too once the first gose down?

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Amie wrote:
T20 looks good. Would that give Tate flanking on the second Hellhound too once the first gose down?

No, not unless he were to get behind either you or Smokey and use a reach weapon or ranged weapon, but the penalty for partial cover (or firing into melee) would negate the bonus he would get for flanking. So Amie is flanking both Hellhounds, but Tate is only flanking the first.


Male Halfling Sorcerer (Fey) 1/Druid 5

On his next round, Hans mumbles a few words of gibberish and a ball of flame appears in his hand.

"Look out, you gobbos! Hot stuff, comin' through!"

Cast produce flame


Female Half Elf Cleric/6

ok, T20 is fine. Though Amie really should move out of there. She doesnt do much good close range. Still I'll wait till at least next round to do so. Hopefully that first Hellhound will go down quickly.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Amie wrote:
ok, T20 is fine. Though Amie really should move out of there. She doesnt do much good close range. Still I'll wait till at least next round to do so. Hopefully that first Hellhound will go down quickly.

The bear can attack immediately. It has three attacks - claw/claw/bite. Claws are +6 melee and do 1d4+4 damage each. Bite is +1 melee and does 1d6+2 damage. You can roll it, or I can roll it, whichever you'd prefer (I should have let Hans roll for the hippogriff last round, but I just did the roll for expedience sake).

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Lucky Hans wrote:

On his next round, Hans mumbles a few words of gibberish and a ball of flame appears in his hand.

"Look out, you gobbos! Hot stuff, comin' through!"

Cast produce flame

Do you want to roll for your hippogriff this round? I think you sent him after the second archer this time. He can't full-round him, since he had to move after his first attack, but he can get his claw attacks (I don't limit it to just one claw on a move attack, because that just doesn't make any sense to me).

His claws attack at +6 melee and do 1d4+4 (same as the bear). His bite, which he can get next round, attacks at +1 melee and does 1d8+2 damage.


Male Halfling Sorcerer (Fey) 1/Druid 5

The less rolling I have to do myself, the better!

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Lucky Hans wrote:
The less rolling I have to do myself, the better!

Fair enough.

The hippogriff strikes with both claws, each one finding purchase, rending the archer for 11 damage. That doesn't kill him, though.


Female Half Elf Cleric/6

you rolling is fine with me. I dont want to add to much to your plate though so what ever you want to do.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Nightwish wrote:
Lucky Hans wrote:
The less rolling I have to do myself, the better!

Fair enough.

The hippogriff strikes with both claws, each one finding purchase, rending the archer for 11 damage. That doesn't kill him, though.

Oops, I forgot to add to the hippogriff's Strength, due to Hans' Augmented Summoning. Add four more points to the damage it did.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Amie wrote:
you rolling is fine with me. I dont want to add to much to your plate though so what ever you want to do.

The bear hits with one claw, but misses with the other claw and bite. He delivers 7 damage to the hellhound.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

2E FEG brought up something in the OOC thread that I hadn't thought about. In the Campaign Setting book, each nation has a feat that is available to characters who were raised in that nation/region. In order to encourage everyone to make the best use of their hometown heritage for their character backgrounds, I'll let each character take the feat that is associated with their nation or region as a free feat. If anyone does not have the Campaign Setting book, just let me know what region you hail from, and I'll put up a description of that region's feat.


Female Half Elf Cleric/6
Nightwish wrote:
2E FEG brought up something in the OOC thread that I hadn't thought about. In the Campaign Setting book, each nation has a feat that is available to characters who were raised in that nation/region. In order to encourage everyone to make the best use of their hometown heritage for their character backgrounds, I'll let each character take the feat that is associated with their nation or region as a free feat. If anyone does not have the Campaign Setting book, just let me know what region you hail from, and I'll put up a description of that region's feat.

Can you download the Campaign Book book?


Male Halfling Sorcerer (Fey) 1/Druid 5
Amie wrote:
Can you download the Campaign Book book?

It's not free, no.


Female Half Elf Ranger 6

er, so we're in round two (big group) of combat then ?

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Coraline 'Claret' Chandrila wrote:
er, so we're in round two (big group) of combat then ?

I think it is round 4 (or round 5) technically, as Cal and Red Feather had a couple rounds on you when you guys joined the fight. It'll probably be Thursday before I can get back to the game.


Female Half Elf Ranger 6

No worries, get some xp in real life we'll be here when your ready... *whistles*

Ok you back yet ? : )


On his next round Diego will use his Wand of Shield and move up to the nearest hob.


M Human Fighter 6 (favored class)

Heads up to everyone: I am going on a road trip next week, and will not be able to post from Saturday 3/14 to Saturday 3/21. Sorry about that. Nightwish, please just have Cal slash and hack the baddies, cleaving whenever possible. I leave him in your very capable hands and will return on the 22nd!

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

Sounds good, Cal. Enjoy your road trip, and I'll try to keep Cal alive until then.

Okay, guys, I'm back, but I've got a couple errands to run real quick, so I'll get the game rolling again this evening.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

On the Plains battlefront ...

Coraline disappears amidst a flurry of whirling and flashing blades, and when the blades stop moving, the slight half-elf stands over the butchered body of what might once have resembled a hobgoblin. Or it might have been a bear's vomited lunch, you can't really tell anymore!

Calumbrust wades into his opponent, with a slice and a lunge, connecting with the first strike, but missing with the second. He chops his hobgoblin down to size, but somehow the furious creature manages to keep its feet ...

... right up until Barley, distant cousin of Clifford the Big Red Dog and Beethoven, bites him firmly on his hind quarters, which apparently house vital organs, because the hobgoblin crumples to the ground, danging lifelessly from the big dog's teeth!

Diego and Sevegny move a bit closer to the battle, and Diego prepares to launch a magic missile attack against a hobgoblin spearman, but Coraline had managed to dispatch that target a moment before, so Diego calmly looks around and redirects his focus at the lone remaining archer in the trees, who he can just see through the leaves as the diving hippogriff draws Diego's attention to the spot of leaves where the archer is hiding. His missiles shriek toward the archer and pound into the creature's neck and chest with a dull thud. (Am I correct in assuming you'd just put it on another target, since Coraline killed your previous target before your initiative came up?)

Dazed by the nearly simultaneous raking of the hippogriff's claws and the pounding of Diego's magic missiles, the archer clutches his wounds and stumbles backward ... right into the fatal of path of Red Feather's last shot.

Okay, that finishes off all the enemies in the plains battle. You can hear the clanging of weapons off a ways into the trees, along with shouts and grunts that you don't understand but which sound very similar to the language these enemies you just defeated were speaking amongst each other during the battle. There is also an audible sound of barking, but the sound just doesn't quite seem right for a normal dog, and Barley's hair stands on end, his tail straight out behind him as he stares toward the sound, a low growl escaping his massive jaws. The explosive thunderclap you heard moments before your battle ended tells you that the battle is almost due north of you. It will take you four rounds at a dead run to reach it.

Hans and Diego, the last actions you posted would have come after the battle ended. Do you want to save those actions until just before you reach the forest battle, so that those spells (or item effects) will already be up-and-running when you reach that battle? That way, you won't have to spend your first round in the new combat to cast those spells.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

On the forest battlefront ...

Two of the spearmen take 5' steps back to maintain their reach advantage on Tate. But despite both of them having a flanking bonus with a different hellhound (which I forgot to add into the roll data, not that it mattered), Tate is able to nimbly dodge both thrusts.

A third spearman and a hellhound simultaneously lunge at Amie. The hobgoblin's glaive slips through her defenses, opening a vicious wound in her side (9 damage).

Hellhounds - vicious, they are, but smart, they ain't! Forgetting that it was Tate and Smokey that wounded him, and not quite smart enough to realize it would have a flanking advantage against Tate, but sensing the divine energy that it so despises coursing through Amie's soul, turns its fiery teeth on her, but finds only empty air as Amie ducks out of the way at the last instant, the beast's fiery spittle singing her armor.

Meanwhile, the archer and the other hellhound converge on Smokey the Bear. Both attacks find their mark, the archer's arrow striking for 4 damage, and the hellhound biting for 8 damage and an additional 4 fire.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

Tate and Amie

Spoiler:
You notice that after their attacks, both hellhounds begin to suck in deep breaths, and the fire licking from their mouths begins to take on a new intensity.

As they are sucking in the air around them, a tree limb immediately above one of the hellhounds begins to writhe, tendrils snaking downward toward the ground. Two of the tendrils wrap themselves around the two hellhounds, suddenly yanking and constricting, turning the two infernal dogs toward each other, then constricting tightly until the dogs belch their flame at each other. They're immune to their own fire, so it doesn't harm them, but it does cause them some confusion, and costs them the flame they had built up.

Two more tendrils wind themselves around Amie's waist and Tate's ankle, but you feel no constriction. Instead, you hear the leaves of the vine rustle in a way that almost sounds like whispered words, and each of you feels heartened, as life energy pulses through you. Life seems to pour forth from the earth and the air, the dew on the leaves, and even the heat from the flames of the hellhounds seem to soothe rather than burn. You both receive 19 hit points back.

The hellhounds seem confused by the intrusion, and the hobgoblins hold back momentarily, uncertain what they are facing. In the time afforded by the confusion, the vine slithers off the limb and gathers itself on the ground, pulsing and shifting, its form growing and changing into a giant crysalis, which quickly dries to a husk and falls away. Where the vine-formed crysalis stood, now stands the biggest damn bear you've ever laid eyes on! This thing makes Smokey look like a cub, its fur is thick and wild, its eyes burn with intelligence and ferocity primeval. It roars with a thunder that shakes the ground beneath your feet, and the hobgoblins tremble and look as if they are preparing to flee.

But then the bear gazes off into the trees, gathers its great weight beneath it and bounds away, causing the earth again to tremor.

The vine/bear thing, whatever it may be, afforded you an extra round for the rest of the party to arrive. So you'll have one more round during which you'll have to hold these things off by yourselves, before the others arrive.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

Cal, Red Feather, Coraline, Hans, Diego, and Sevegny:

As you are moving together to decide what to do next, you hear a massive roar off in the woods in the direction of the fight. It sounds like something very large, primeval, prehistoric even.


Tate is going to do a little experiment in psychological conditioning. He will maneuver himself in such a way that he will flank and attack whatever attacks Amie. In game terms, he attacks, then moves to flank, and set up his next attack. If he kills what he attacks, and there is no enemy close to amie, he will position next to her, and a little in front, to intercept threats.

1d20+11=15, 1d4+1=3, 3d6=14 plus two for flanking: 17 to hit.

Quickly, to Amie, keeping the enemies ahead of him: "Did you do that?"

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Tate Argensier wrote:

Tate is going to do a little experiment in psychological conditioning. He will maneuver himself in such a way that he will flank and attack whatever attacks Amie. In game terms, he attacks, then moves to flank, and set up his next attack. If he kills what he attacks, and there is no enemy close to amie, he will position next to her, and a little in front, to intercept threats.

1d20+11=15, 1d4+1=3, 3d6=14 plus two for flanking: 17 to hit.

That will hit. And it drops the hellhound that was already wounded, which was the only enemy you had flanked already. It was in R-21.

Here is the updated battle map, with the hellhound you just killed already removed. The giant bear thing ran off in a generally southwesterly direction, into the area from which the hobgoblins came.

This round, you could potentially move around to flank the spearman to the south of Amie, in time to give her a flanking bonus on it this round, providing that she also takes a 5' step down so that she'll threaten him. I don't see any routes that you can take to get there, though, that won't draw attacks of opportunity, so you'll have to make some Acrobatics checks. I see one route that will only draw one such attack, the rest will draw two or more. Since you can't "5-foot Step" and move any other distance in the same round, you're going to get an AoO from the remaining hellhound no matter which route you take.


Three acrobatics rolls.

1d20+15=32, 1d20+15=23, 1d20+15=23

[i]Attack rolls for the next two rounds.

1d20+11=17, 1d4+1=4, 3d6=10

1d20+11=29, 1d4+1=3, 3d6=12


Female Half Elf Ranger 6
Nightwish wrote:

Cal, Red Feather, Coraline, Hans, Diego, and Sevegny:

As you are moving together to decide what to do next, you hear a massive roar off in the woods in the direction of the fight. It sounds like something very large, primeval, prehistoric even.

Can I please make a knowledge or perception roll to determine what nature of beast could make such a roar of challenge/intimidation; if I wet my pants (soiled immediate action) the rest of the party will know it’s a dragon. Not that I’m saying I want to meet a dragon just now. And if it is a dragon I hope its not the momma of the one from my history, that’s just too OotS.

Chadwilt does a QUICK search of what remains of the hobgoblin spell caster perception to search the body quickly 17 + 11 (skill) + 4 (favored enemy) = 32 !!

Picking up any items of interest, Coraline takes a swig of ale from her wine skin (er, ale skin) and whistles to Barley, “come on Rye, let’s find the afterparty !” Coraline casts Longstrider and she and Barley make best possible speed towards Act I, scene II.

Nightwish please let me know if I can make a roll to identify the roar.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Coraline 'Claret' Chandrila wrote:
Nightwish wrote:

Cal, Red Feather, Coraline, Hans, Diego, and Sevegny:

As you are moving together to decide what to do next, you hear a massive roar off in the woods in the direction of the fight. It sounds like something very large, primeval, prehistoric even.

Can I please make a knowledge or perception roll to determine what nature of beast could make such a roar of challenge/intimidation; if I wet my pants (soiled immediate action) the rest of the party will know it’s a dragon. Not that I’m saying I want to meet a dragon just now. And if it is a dragon I hope its not the momma of the one from my history, that’s just too OotS.

Chadwilt does a QUICK search of what remains of the hobgoblin spell caster perception to search the body quickly 17 + 11 (skill) + 4 (favored enemy) = 32 !!

Picking up any items of interest, Coraline takes a swig of ale from her wine skin (er, ale skin) and whistles to Barley, “come on Rye, let’s find the afterparty !” Coraline casts Longstrider and she and Barley make best possible speed towards Act I, scene II.

Nightwish please let me know if I can make a roll to identify the roar.

Coraline watches Chadwilt as he examines the body, then arches a brow and says, "Hey, how did you get into this game?" Then she firmly kicks him back into his own game and resumes the search that I'm sure she intended to start! LOL!

But, all kidding aside, the hob spellcaster appears to have the best armor of all his compatriots. It is studded leather, but some of the studs are jeweled, and the leather is of the highest quality. His shield is also of much better workmanship than those of his companions (most of which rarely saw use since they were wielding two-handed weapons). He was also carrying a longspear that has markings which say roughly the equivalent of "Made in Taiwan." In other words, there's nothing special about the weapon, as melee wasn't his forte.

To identify what kind of creature made the sound would be Knowledge (Nature), I'd say.

With the aid of the Longstrider spell, you'll get to the other battle about a round ahead of the rest of the party. I'll wait, though, until I hear what the rest of your group is going to do before I tell you what you see on the way there.


Male Halfling Sorcerer (Fey) 1/Druid 5
Nightwish wrote:
Do you want to save those actions until just before you reach the forest battle, so that those spells (or item effects) will already be up-and-running when you reach that battle? That way, you won't have to spend your first round in the new combat to cast those spells.

Hans still casts Produce Flame -- it sounds like there are more bad guys afoot!

He hollers, "Leave that junk here, Claret -- it isn't gonna grow legs and run away while we deal with the rest of these mischief-makers!" and begins galloping towards the donnybrook on his mangy wolf.


Spot on about the missile! Waste not, want not and all!

Revising his options, Diego will flat out run toward the forest battle, trying to get a look at what caused the fearsome roar!

Liberty's Edge

Sevegny runs after Diego.


Male Human - AC 13, HP 17/17(23), PROF: +2, SPD 30',STR+1, DEX+2, CON+2, INT+3, WIS+5,CHA+0; INSP 1/0; Wild Shape 2/2 Druid / 2 (Circle of the Moon); Deception +2, Perception +5, Stealth +4, Survival +5

Red Feather was already moving before the last body hit the ground. As soon as he is able to access the situation, he will let fly with another arrow. No need to worry about finding spent arrows at this time. He will also try to use cover to his advantage in this situation as well.

Longbow Attack (1d20+7=21)

Longbow Damage (1d8=2)

He will also begin to chant his war song again, so +2 more to hit and damage


Female Half Elf Cleric/6

Amie shakes her momentary surprise from the vine bear. She gives a slight smile at Tate when he asks her if it was her doing and replies “We can thank Erastil properly for that later, we’re not out of the fire yet.”

She takes stance and readies her bow. She had another surprise up her sleeve for their foes. She readies her aim at the goblin directly south of her. “In the name of Deadeye...”

Casts Deadeyes Arrow, I’m getting rid of Consecrate. Shooting at the goblin at square T22.

1d20+10= 24; 1d6+5= 9damage electric.

Smokey will continue working on the Hellhound.


M Human Fighter 6 (favored class)

Cal charges at full-speed and with zeal into the woods, hacking at branches and brambles to make the most direct path to the action, completely heedless of any noise he may be making that would draw attention to himself.


Male Halfling Sorcerer (Fey) 1/Druid 5

The hippogriff follows as well, naturally.


Male

Nightwish.

Spoiler:
He was also carrying a longspear that has markings which say roughly the equivalent of "Made in Taiwan." In other words, there's nothing special about the weapon, as melee wasn't his forte.

Um. I live in Taiwan. Taiwan has most of the best manufacturing facilities in the world at the moment, which is why the computer you are typing on is probably 45% Taiwanese if it is a desktop, and 80+% if a laptop, or 100% if a notebook. Notebook pcs are a taiwanese invention, and we make and engineer all apple laptops. We design them too. Apart from that, we have the best fabrication on demand in the history of the human race. Just saying....

Wired article.

We have a twenty billion dollar trade surplus with the U.S, and a population of twenty three million. Tax is 6%.

Wikipedia.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Taliesin Hoyle wrote:
Nightwish. ** spoiler omitted **

Spoiler:
I wasn't impugning the quality of Taiwanese manufacturing. I've got several products made there, and they are all of good quality (much better than "Made in China," usually). I was just drawing a cheeky correlation to the fact that Taiwan is known as a mass-marketing hub, and as treasure items go, magic items and masterworked items are generally not mass-marketed, but instead are individually crafted and unique. Of course, in today's world, individually crafted items are few and far between. The days when craftsmen paid loving attention to detail and crafted every item by hand are almost gone, and such items are now more of a novelty than the norm. Notice I didn't say the spear was poor quality, just that there was nothing special about it, just a normal spear. Sorry if the comment caused any consternation.
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