Pathfinder / Red Hand and More


Play-by-Post

701 to 750 of 895 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>

Female Human (Vudrani) Monk 6

Having to post and run. I'm attacking K5 unless it falls, then K4.


Male Halfling Sorcerer (Fey) 1/Druid 5

Hans targets whichever one looks closest to death by the time his turn rolls around. :-)


Tate attacks I6. J5 is alternate. He flanks I6, and can thus pile on some precision damage.

1d20+13=24, 1d6+2=6, 3d6=12

+2 for flanking not included


Female Half Elf Cleric/6

Amie closely watches the battle, analyzing the situation. She notices movement form the corner of her eye in time to see three new comers come in. Knowing indoor and up front fighting wasn’t exactly her strong point, she takes a couple of steps back to stand just in front and to the side a bit of the dwarf as he pulls out a wand.

“Welcome to the fray” she calls out to him. “Please don’t hurt the shiny hob up there, he’s with us.”

Amie is going to position herself on K8 and delay action. She wants to save her spells for some of the really big things inside. Not to mention those three hobs most likely won’t last much longer.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Benedetto wrote:
Nightwish wrote:


The three hobs that [Benedetto] can see all appear to be of similar rank. They're all dressed and armed pretty much the same, and none of them seems to have the bearing of a leader. Wherever the leader is, he's not among these three.

How far away are they? Rather than use mind thrust, I have an illithid blast that can catch more than one of them if they're close enough.

I'm going to be in the Twin Cities for the next three days; I'll post as I can, but I won't be reliable.

Of the three that are down there right now, the farthest is only about 20' away from you.

And don't worry about the posting frequency - this is 4th of July weekend, so I expect posting will be pretty spotty for most of us, at least for those of us who are in or from the United States.


F Human Psychic warrior 1

Went after the one in J 5

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

Well, I hope everyone had a great holiday (and if you don't celebrate it by virtue of living somewhere other than the USA, then I hope your 4th was a great regular day!). Anyway, I was out of town for the holiday, just got back late last night, and am out working now, so I'll update the battle map and summarize the round when I get back this evening.


Female Human (Vudrani) Monk 6

Yay! Everyone is already accounted for in this round, right?

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

Okay, here's round two results:

Coraline appears to regain control of her senses momentarily and draws her twin rapiers, devastating the hobgoblin standing next to her for 43 points of damage, but not killing it (yeah, she correctly noted these aren't 2nd edition hobgoblins, they've also got levels in Barbarian).

Amie withdraws from the flashing swords and moves back toward Yurgan and Hans, ducking quickly to avoid a Magic Missile from Yurgan that whizzes past her head and strikes the right-most hob. Almost simultaneously, Tate takes tactical advantage of Johnny's positioning and delivers a flanking attack against the hob in J5, for 14 damage. Unfortunately, Johnny isn't quite as adept at tactical maneuvering and responds with a swing and a miss as his former hobgoblin ally deftly dodges his blow.

Neevan and Miho deliver simultaneous attacks against the hobs in J5 and K5, with Miho moving through her opponent (I probably shouldn't have allowed that, since Coraline was in the way, but too much confusion, so we'll just say that she ran through while Coraline was lunging forward, giving her just enough room to get by). Miho catches her opponent for 33 damage, while Neevan delivers a blinding flurry of unarmed blows against hers for 22 damage.

Benedetto furrows his brow in concentration as the three hobgoblins, all still standing, prepare to make their attacks. Two of them suddenly screech in pain, holding their heads and dropping their swords and stopping in their tracks. (Hehe, be glad I gave them Barbarian levels - their Will saves are abyssmal!)

The third hobgoblin (I6) attacks Coraline, since she was the one who damaged him, hitting for 10 damage.

Hans tosses a fireball at the weakest looking of the three, which happens to be the one that Miho and Tate combined on, giving him another 6. He staggers, very badly wounded, but does not go down.

Johnny, as mentioned earlier, attacks and just manages to hit the hob in K5 for 9 damage (thanks to Benedetto, it would have missed had the hob not been stunned).

Summary:

Enemies - I6 damaged for 43, J5 damaged for 53, K5 damaged for 43.
Allies - Coraline damaged for 10.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

You are all able to hear the sounds of several heavy footsteps, and a roar of rage from upstairs. The footfalls are moving quickly toward the stairs that descend to the left of where Hans and Yurgan are positioned. The roar did not sound like a hobgoblin.


F Human Psychic warrior 1

Miho twists her body with the momentum of her charge, turning to bring the massive blade in a sweeping horizontal motion to slash across the Hobgoblin's stomach1d20+12=19, 2d6+6=17

She follows through with the motion bringing her blade in an arc that goes behind her head, rising to become a decending strike from over her opposite shoulder as her arms strain to guide the monstrous weapon

Second attack1d20+7=24, 2d6+6=11


Female Half Elf Ranger 6

I'll post tomorrow, in the meantime, post here for the new Pathfinder monk !


Trusting the others to be capable of finishing the three hobgoblins, Yurgan stows his wand and turns to face whatever is coming down the stairs. Quickly passing his hands through several arcane gestures, silver-blue flames begin to sporadically dance across the dwarf's body, illuminating otherwise invisible runes wherever they touch.

Yurgan sheathes his wand and takes a 5-foot step to square L8. He casts mage armor, increasing his AC to 21 (touch 17, flat-footed 19). The flames and runes are simply a byproduct of the Spell Thematics feat, and have no impact on how the spell itself functions.


Female Human (Vudrani) Monk 6

Neevan was dumbfounded by the sights around her, especially the new strangers suddenly bursting onto the scene. They were only attacking the hobgoblins, so they likely were not enemies, but still.... And she was at a loss as to why two of the hobgoblins almost seemed to stop in their tracks. She didn't think she heard anyone casting a spell at that moment...

Her head jerked towards the stairs as she heard the roar and saw the dwarf seemingly preparing for whatever it was. She turned her focus entirely on putting the hobgoblins before them down before something else inevitably arrived.

Trying not to be distracted by the strange woman beside her who seemed quite mad, she launched two strikes on the hobgoblin in front of her: the first a closed fist strike on his windpipe, and the second an open palm to drive his nose inward.

Flurry of Blows on K5
Attack 1: 9(on a natural 1)
Damage: 6
Attack 2: 28!(ON A NATURAL 20!)
Damage:7

Crit Confirmation: 19

Coraline 'Claret' Chandrila wrote:
I'll post tomorrow, in the meantime, post here for the new Pathfinder monk !

:)!

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

Wow, a Natural 1 and a Natural 20, both by the same character in the same round - you don't see that too often!

The Natural 1 becomes a -10, for a total attack roll of -2, and you'll need to make a DC10 Acrobatics check to avoid overextending and losing your balance. Failing the acrobatics check will mean that you weren't able to get your second attack off. Succeeding means that your second attack went off as planned (Natural 20 becomes a 30, for total attack roll of 38), and you'll need to roll to confirm the crit.

Oh, and just in case I didn't tell the newcomers to the game - in my game, a Natural 1 equals -10, and Natural 20 = 30. I picked that up from one of my real world dm's, representing that there are some things that you simply can't fail at, no matter how badly you roll, or simply can't succeed at, no matter how well you roll. I may require other rolls to augment them, though. For instance, if you roll a Natural 1 while attacking a prone and sleeping opponent with no natural armor bonus, and your usual attack bonuses stack to +20 or higher, it would seem you couldn't possibly miss, but the 1 represents that some unusual factor came into play, like maybe your footing slipped, so I'd require an Acrobatics check, and if you succeed, you hit, and if you fail you'd take an additional -4 to your attack roll. Likewise, if you're foolish enough to attack some epic level creature with an AC of 60, then a Natural 20 still might not hit it. Likewise, a Natural 20 is only a crit if it succeeds at hitting the creature in the first place. However, you're not likely to run into the latter scenario unless you try to go up against things that are just way out of your league (like a 1st level fighter trying to attack an Ancient Red Wyrm).

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

Oops, nevermind about confirming the crit. I didn't scroll down far enough!


Male Halfling Sorcerer (Fey) 1/Druid 5

"Uh oh..." Hans says glumly as he looks up the stairs. He begins trying to whistle up a dire wolf to block that avenue of attack.

Trade Call Lightning for SNA III


Female Human (Vudrani) Monk 6

Ah, gotcha!

Acrobatics: 30

If it always depends on Acrobatics I don't think I have a lot to worry about. :)


Male Human Ardent 5 / Flayerspawn 1

Do we have any idea what caused the hobgoblins to stop in their tracks? (Not me; my power only does hit point damage, so far as I know....)

And how many hobgoblins remain standing now?

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Benedetto wrote:

Do we have any idea what caused the hobgoblins to stop in their tracks? (Not me; my power only does hit point damage, so far as I know....)

You changed your attack from Mind Blast to Illithid Blast. The first only affects one target and does hit point damage. The latter affects multiple targets, and does stun damage, according to the feat description. All three are still standing, but only one is able to do anything. They're all badly wounded.

Edit: upon closer examination, it doesn't look like you took the Illithid Blast feat. You mentioned it on the previous page, so I thought you had taken the feat, but you don't have it down on your character page. On the other hand, I haven't given you your award for your character back story yet (which is usually a bonus feat or a magic item that ties into your background), so we can just say that you gained Illithid Blast as a bonus feat at some point, and we can figure out exactly why later. I still need to do back story awards for Miho and Yurgan, too, if they've got their backgrounds done yet.


Male Human Ardent 5 / Flayerspawn 1
Nightwish wrote:


You changed your attack from Mind Blast to Illithid Blast. The first only affects one target and does hit point damage. The latter affects multiple targets, and does stun damage, according to the feat description. All three are still standing, but only one is able to do anything. They're all badly wounded.

I had missed the fact that Illithid Blast did stun damage. How silly of me.

Nightwish wrote:
Edit: upon closer examination, it doesn't look like you took the Illithid Blast feat. You mentioned it on the previous page, so I thought you had taken the feat, but you don't have it down on your character page.

It's a freebie that comes with the first rank of the Flayerspawn Prestige Class.

(Which, come to think of it, is an odd definition of "prestige". It's not like my mum is so very proud of me for turning mauve and licking people from 3' away.)

Nightwish wrote:
On the other hand, I haven't given you your award for your character back story yet (which is usually a bonus feat or a magic item that ties into your background), so we can just say that you gained Illithid Blast as a bonus feat at some point, and we can figure out exactly why later.

Something with tentacles, I should hope.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Benedetto wrote:
Nightwish wrote:
On the other hand, I haven't given you your award for your character back story yet (which is usually a bonus feat or a magic item that ties into your background), so we can just say that you gained Illithid Blast as a bonus feat at some point, and we can figure out exactly why later.
Something with tentacles, I should hope.

Hehe, be careful what you wish for - I just watched Peter Benchly's "The Beast" again the other day!

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Yurgan Durduum wrote:
[ooc]Yurgan sheathes his wand and takes a 5-foot step to square L8.

You can't actually take a 5-foot step to L8. There's a wall there, and the doors into that room are in M9 and M-N7 (double door). The doors are open, so you can reach that space in a regular move, but you won't have line of sight or line of effect on any of the combat right now.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

It looks like I did the math wrong earlier, because Tate stated he was attacking I6, and I accidentally pinned his damage on J5 instead, and that would also affect which one Hans chose to attack last round. So at the beginning of this round, the damage tally against the three hobgoblins was actually I6 (63), J5 (33), K5 (48). Sorry for the error.

We still need Coraline and Benedetto to post their actions for this round. And I need clarification from Yurgan if he is actually moving to L8 (I don't know if he realized there was a wall there). If Yurgan wants to do a 5-foot step, the only available spots are J8, L9, J10 and K10, since Amie moved to K8).

Coraline 22 - not posted action yet
Amie 21 - moved to K8 and delayed
Yurgan 21 - casts mage armor, moves to L8 or another location)
Tate 20 - kills I6 (if alive after Coraline's attack; damages J5 if Coraline kills I6)
Neevan 17 - did 15 against K5
Miho 17 - does 28 to J5 (kills it if Tate attacked it instead of I6)
Benedetto 16 - not posted action yet
Bad Guys 16 - stunned
Hans 15 - summons dire wolf
Johnny 15 - two magic missiles (if both hobs are still standing, 5 against J5, which kills it, and 4 against K5; if only K5 is still standing, then all 9 against it, which kills it)

At the end of the round, four more hobs run down the stairs, and a huge (not "huge" in size category, though, just "large") minotaur crashes through the floor in the ballroom, in a spray of wood and shards of stone, 10 feet behind Johnny and 15 feet from Miho.

No matter what Coraline or Benedetto do, the hobs in I6 and J5 will die this round. Also, since Amie delayed action, she can attack the hobgoblin that arrived in the doorway next to Hans (it's the only one she'll have line of sight or effect on); however, she did hear the crash and roar that signaled the arrival of the minotaur in the ballroom, so she can cast an area-effect spell into that room (by gauging Miho's and Johnny's expression and direction of their gazes, she can roughly pinpoint its location - somewhere around L/M 2/3).

Wounds Summary:

Enemies: I6 dead, J5 dead, K5 has taken 62 (or dead, depending on Coraline's and Benedetto's actions)
Allies: Coraline has taken 10

I'll post an updated battle map once I have Coraline's and Benedetto's moves/actions, and Yurgan's move clarification.


Nightwish wrote:
Yurgan Durduum wrote:
Yurgan sheathes his wand and takes a 5-foot step to square L8.
You can't actually take a 5-foot step to L8. There's a wall there, and the doors into that room are in M9 and M-N7 (double door). The doors are open, so you can reach that space in a regular move, but you won't have line of sight or line of effect on any of the combat right now.

My bad, I've been having difficulty discerning between walls and pattern on the ground. I'm guessing that's a wall between the entrance hall and the room with the stairs as well, so Yurgan will move to J8 instead.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Yurgan Durduum wrote:
Nightwish wrote:
Yurgan Durduum wrote:
Yurgan sheathes his wand and takes a 5-foot step to square L8.
You can't actually take a 5-foot step to L8. There's a wall there, and the doors into that room are in M9 and M-N7 (double door). The doors are open, so you can reach that space in a regular move, but you won't have line of sight or line of effect on any of the combat right now.
My bad, I've been having difficulty discerning between walls and pattern on the ground. I'm guessing that's a wall between the entrance hall and the room with the stairs as well, so Yurgan will move to J8 instead.

Yeah, I may keep the floorplan as a visual aid but start posting much simpler maps made in Excel for our battle grids. The floorplan map looks cool, but the dark colors make some walls and doors hard to distinguish. Does anyone not have Excel or a program that will open Excel documents? If so, I'll post jpeg images as well.


Male Halfling Sorcerer (Fey) 1/Druid 5
Nightwish wrote:
Does anyone not have Excel or a program that will open Excel documents? If so, I'll post jpeg images as well.

Try uploading it into Google spreadsheets; one of my other DMs uses it, and it works pretty well.


Male Human Ardent 5 / Flayerspawn 1
Nightwish wrote:


We still need Coraline and Benedetto to post their actions for this round.

Let's assume that Coraline does, in fact, take out the remaining injured hobgoblin.

Benedetto turns to the arriving minotaur and now uses his mind thrust. 5d10, resisted with a Will save DC 19.

He calls out, in a rural drawl, "Do we need ta keep any o' these critters for interrogatin', or are we fixin' to kill 'em all?"

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Benedetto wrote:
Nightwish wrote:


We still need Coraline and Benedetto to post their actions for this round.

Let's assume that Coraline does, in fact, take out the remaining injured hobgoblin.

Benedetto turns to the arriving minotaur and now uses his mind thrust. 5d10, resisted with a Will save DC 19.

He calls out, in a rural drawl, "Do we need ta keep any o' these critters for interrogatin', or are we fixin' to kill 'em all?"

Now, bear in mind, the minotaur is not arriving until the end of the round, so if you want to attack him in this round, then you'll have to delay action on your initiative (which is reasonable, as you could hear them stomping around, so you knew something was coming), which means your initiative in future rounds will be the same as his. It won't affect much, except that you'll be going after Johnny instead of before him, but you'll still be in the same initiative order compared to the other party members (except Johnny). Is that cool with you?


Female Half Elf Ranger 6
Nightwish wrote:
Coraline 22 - not posted action yet.

Because Coraline's player was moving apartments and was a numbnutts and was refreshing page 14 of the thread when he should have been looking a page 15 - apologies, that will be remedied soon (also I thought I lost a round as I had to reorient myself as 'Coraline').


Female Half Elf Ranger 6

Despite the chaos (and new arrivals) Coraline is still amazed that the hob withered the blows, undaunted the ranger presses her assault.
Shock Rapier +1 19 +12 + 4 (favored enemy, BAB, weapon finesse)=35 !

Roll to confirm critical 13 + 12 + 4 = 29.

Damage ( 3 +1 + 4 + 2) x 2 for crit (+1 magic + favored enemy + Str) = 20 + 10 for lightning from rapier = 30 damage.
By the way if you look at that last link it’s kind of funny that the dice roll for Coraline is right next to an ad for the animated movie ‘Coraline’ : )

I’m hoping that and my initial attack is enough to send the hob to humanoid Heaven, as a move action Coraline beelines at all possible speed to the upper level, taking acrobatics checks if needed. I would love to take on the minotaur but tactically my skills are better against the plain vanilla barbarian hobs.

As a Free action Coraline shouts “There are eight more hobs upstairs with a minotaur champion, but their bugbear leader by the right rear corner of the manor is a powerful spellcaster and is the greatest threat !”

DM Nightwish

Spoiler:
Note: A few pages back I said I cast Expeditious Retreat, I meant to say I cast Longstrider, sorry for the ‘clerical’ error, I mentioned this a page ago in a spoiler tag for you, I will use this as needed to get around in combat. Please move Coraline as you see fit, after all she is still being ‘driven’ in part by more than herself, the bugbear is the choice target that she wants to get to at all possible haste but she will not bypass the hobs if they are in a position to flank her or the others in the party.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

Coraline

Spoiler:
Yeah, I caught that a few pages back about the Longstrider. No worries. So far, the enemy has been coming to you, so you haven't really needed to make full use of your increased movement. You can if you wish, though. As far as losing a round to reorient, I think we did that before your previous attack. If we didn't, it was because I forgot, and resolution of DM screwups always go to the player's benefit, so it's all good.


Male Human Ardent 5 / Flayerspawn 1
Nightwish wrote:
Now, bear in mind, the minotaur is not arriving until the end of the round, so if you want to attack him in this round, then you'll have to delay action on your initiative , which means your initiative in future rounds will be the same as his. Is that cool with you?

Sure.


Female Half Elf Ranger 6
Nightwish wrote:
Coraline

Thank you.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

Benedetto, if my math is correct, the Save DC for your 5d10 Mind Thrust is 19, yes? (10 + 6 Wis bonus + 1 power level + 2 augmentation). That being the case, the minotaur fails his Will save and takes a massive 42 damage. He grabs his head and roars in agony and rage.

*Damn, you guys are going to kill my minotaur before he even gets a chance to mess you up! That just ain't right, hehe!

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Coraline 'Claret' Chandrila wrote:
I’m hoping that and my initial attack is enough to send the hob to humanoid Heaven, as a move action Coraline beelines at all possible speed to the upper level, taking acrobatics checks if needed. I would love to take on the minotaur but tactically my skills are better against the plain vanilla barbarian hobs.

Well, I don't know how heavenly it is, but it will send him to some kind of afterlife! Note, however, that if you are moving with all possible haste to the upper level, four of the hobs are dashing down the stairs at the same time, so unless you stop short of moving through their threatened ranges, you will take attacks of opportunity if you try to move past them to reach the top of the stairs. Do you stop when you meet them, or do you try to move past?


F Human Psychic warrior 1

Seeing the minotaur reel in agony, Miho rushes to the attack, charging as she prepare her swing.

1d20+14=19, 2d6+6=17


Male Human Ardent 5 / Flayerspawn 1
Miho wrote:
Seeing the minotaur reel in agony, Miho rushes to the attack, charging as she prepares her swing.

"Dang. That there's a lady what knows how t' swing a sword."


Female Half Elf Ranger 6
Nightwish wrote:
if you are moving with all possible haste to the upper level, four of the hobs are dashing down the stairs at the same time, so unless you stop

I guess I have my dance card filled by these four for now; back to the wall, rapiers set to 'kill', crits for all.


Male Halfling Sorcerer (Fey) 1/Druid 5

Hans skitters backwards as he sends the augmented dire wolf to chomp on the new hobgoblin arrivals.


Female Human (Vudrani) Monk 6

Agh! My post was eaten!

After the hobgoblin she had engaged fell under Johnny's assault, Neevan turned to see the minotaur and more hobgoblins arrive. The minotaur seemed to be well in hand already, even reeling from an unseen blow before the strange Tien swordswoman charged him.

Neevan dashed and leapt at the closest of the new hobgoblins, bringing her knee down in a crushing strike and attempting to place herself between the enemy and Lady Amie.

Charging the hobgoblin closest to Amie(slipping into bodyguard mode :) )
Charging Melee Attack: 21
Damage: 10


Male Human Ardent 5 / Flayerspawn 1
Neevan wrote:
Neevan dashed and leapt at the closest of the new hobgoblins, bringing her knee down in a crushing strike and attempting to place herself between the enemy and Lady Amie.

Neevan, Benedetto has training and experience as a bodyguard. If he were paying attention to you, do you think he'd notice your intentions and professionalism?


Female Human (Vudrani) Monk 6
Benedetto wrote:
Neevan wrote:
Neevan dashed and leapt at the closest of the new hobgoblins, bringing her knee down in a crushing strike and attempting to place herself between the enemy and Lady Amie.
Neevan, Benedetto has training and experience as a bodyguard. If he were paying attention to you, do you think he'd notice your intentions and professionalism?

Probably! It's one of the primary purposes she was trained for, and she's absolutely without guile about it. :)


Tate zigzags to the minotaur, and tries to cut its throat open with his bulky knife.

1d20+13=18, 1d6+2=8, 3d6=12


Male Human Ardent 5 / Flayerspawn 1

(Tate, that assumes that Miho didn't take out the minotaur with her blow.)

Who are we waiting for?


Female Half Elf Cleric/6

Amie’s ears perk as the rush of noises come from the floor above her. She turns her head to follow the sounds to the doorway next to Hans. “Wonderful,” she mumbles under her breath, “Erastil guard Yalla while we make our way to her.” She raises her arrow and takes a bead on the door way waiting for the first thing to make the mistake of appearing. Upon immediate sight of the hobgoblin she lets the arrow fly.

19+8+1(point blank)+1(bless)=29, 6+1=7.

Sorry about the delay. I have been out of it for the past week and a half between being sick, being busy at the store and dealing with my father.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Benedetto wrote:
(Tate, that assumes that Miho didn't take out the minotaur with her blow.)

Tate actually has initiative over Miho, so his attack will strike before hers.

I'll get the adjust battle map up here in just a bit, along with an iniative-ordered sequence of attacks. Sorry it took so long - busy weekend.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

Here's the battle map for round 4. I changed it over to Excel, since it's easier to make adjustments. I didn't know if everyone has Excel, though, so what I posted was a screen capture jpeg. I positioned a few of you myself, since nobody said exactly which square they were going to. Miho said she was charging, so the spot I put her was about the only place she could go on a charge. Since you don't have surprise on the hobs and minotaur, they're not flat-footed, so the only way Tate could get his sneak attack damage is by flanking, so I moved him to about the only spot I could see where he could flank (and I rolled an Acrobatics check to make sure he got there without drawing an AoO). It's probably not the best flanking position in the world, but the rules do state that if a line drawn from any corner of your square to any corner of your ally's square passes through any part of the opponent's square, you have flanking. I wasn't sure if Hans was just taking a five-foot step or doing a full withdraw to get away from the hobgoblin and position his augmented dire wolf. Any move away other than those two would draw an attack of opportunity. And Coraline wanted her back to the wall, so I positioned her accordingly. If anyone objects to where I put you, just let me know.

Right now, we're just waiting for Coraline's attack(s) and Yurgan's.

22 Coraline - moved at the end of last round, so can full round this round, if she wants.

21 Amie - wounds hobgoblin in I9 for 7.

21 Yurgan - has not posted action yet.

20 Tate - moves to L1 and wounds minotaur (that's the only position that you have enough movement for where you can get into a flanking position with Johnny to get your sneak attack damage, since you don't have surprise on them. I did an Acrobatics roll for you to get there without drawing an attack of opportunity. If there was another position you had in mind, let me know).

17 Neevan - wounds hobgoblin in I9 for 10.

17 Miho - charges minotaur for 17.

16 Bad guys (I'll wait until after Coraline and Yurgan post their actions before I do the bad guys).

15 Hans - moves back to K9; dire wolf appears at H9 and can attack immediately. (If you had other positions in mind, let me know. And tell me which hob the wolf is going to attack - the one in G9 has partial concealment, since he is still on the stairs, and there's a stair wall and rail in the way).

15 Johnny - action will depend on Yurgan's action, which may affect whether the minotaur is still there to attack or not.


Female Half Elf Ranger 6
Nightwish wrote:
22 Coraline - moved at the end of last round, so can full round this round, if she wants.

if you insist

: )


Female Half Elf Ranger 6

I'll take the hob on H10 because my fellow party members look like they have the one on I9 covered.

For ease and speed I rolled for all three attacks here and will apply modifiers to the rolls as I did above.

Although faced with multiple foes, Coraline seems determined to make it up the stairs where she feels the greatest threat still awaits.

Coraline tries to dispatch the foe in front of her with Inigo Relámpago and her lesser sister with a full attack, double wielding, Shock Rapier +1, 13 + 12 + 4 (favored enemy, BAB, weapon finesse)= 29, second attack with Shock Rapier 16 + 7 + 4 = 27, off hand masterwork rapier 9 + 12 + 4 = 25.

Damage to hob = Shocking Rapier (from 2 attacks) and here = 19 + 8 + 6 (favored enemy + Str each added once per attack) = 33 damage.

Masterwork Rapier = 3 + 4 + 1 (favored enemy + 1/2 Str) = 8

Total damage 41 points, Coraline knows that her opponent may still be up SO ANY OF YOU MAY WANT TO FINISH HIM OFF THIS ROUND PLEASE DO !!

Also I will take an AoO on a hob tries to get past me.

701 to 750 of 895 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Pathfinder / Red Hand and More All Messageboards

Want to post a reply? Sign in.