A 2E Floppy-Eared Golem |
I probably should have asked this soon but the book says that clerics get extra spells for having a high Wisdom score. It doesnt give any extra details past that. I do have a fairly high wisdom score. Do I get any extra spells and if so, how many extra per spell level?
The table you are looking for is on page 5 of the beta. Table 2-3. :)
A 2E Floppy-Eared Golem |
Okay, here's me pleading my ignorance and asking a favor of the DM:
Nightwish, I'm a bit of a noob to 3.anything and PF. When I was building Cal, I saw the mighty cleave enchantment and misinterpreted it. The description says that the enchantment gives one extra cleave attempt per round. To me, that sounded like it was giving an extra attack: cleave once, all the way through, and then get to make another attack roll and start the whole series of cleave over again. Since I had built Cal with the Great Cleave feat, I thought this weapon was going to just make him an incredible cleaving machine, basically allowing him to cleave through a line of enemies twice in one round. Now that I've used cleave in a combat, I am beginning to understand how unlikely opportunities for the kind of cleaving I was envisioning are. Besides that, I understand now that this is not how the mighty cleave enchantment works.
So now I realize that I have bought Cal an enchanted sword that really doesn't give him any advantage that he didn't already have; I mean, he's already got the Great Cleave feat, so the sword of mighty cleaving just becomes totally redundant. My question is: would you allow me to exchange my useless mighty cleaving enchantment for the frost enchantment?
baron arem heshvaun |
Or switch out the feat if you so choose, as a Fighter, you are the king of feats. I really wanted the Keen special weapon quality.
Also check out new feats for the Pathfinder Beta.
baron arem heshvaun |
Here's my backstory for finding Barley Rye:
A small young blue dragon had laid waste to what must have been the den of a pack of wild dogs. Three of the adult dogs already lay dead on the ground and the fourth and final adult growled vigilantly at the dragon, behind her several of her pups cowered, struck by the dragon’s powerful awe induced fear. While it looked like the fallen hounds had done a fair amount to hurt the dragon they clearly stood no chance against it in the end. As the mother prepared one last futile strike at the dragon, one of her pups charge head first against the winged monster. The tiny pup’s bite scored true but it’s young fangs were not enough to pierce the dragon’s hide.
It was at that moment the blue dragon let lose its lighting breath and the mother dog and the pups behind her were no more.
Coraline did not even realize that she had forced her steed to charge; she was at full gallop as her blade pierced the flank of the blue. And she would have continued on had not the dragon’s tail thrown her and her steed full to the ground.
Coraline got up and barely avoided the dragon’s claws just as its razor sharp bite ended her mounts life. Her two short swords were little match for the claws of a dragon in a frenzy; Coraline was outmatched and she knew it. Bracing herself for the end, she then noticed the sole surviving pup still nipping at the dragon’s side, while causing the beast no pain, the movement at its side actually drew the dragon’s attention for but a spilt second.
Which gave Coraline her opening.
With the speed of that was hers since birth and with a passion she had not ever known she flung herself head on against the beast. Both her swords made contact and imbedded themselves in the dragon’s skull, blinding the monster.
The dragon, tongue flung to its side, scream in bitter agony. Coraline would have felt triumphant had not for the fact that BOTH of her weapons had snapped at the hilt and been lodged in the dragons eye sockets.
Blindly flailing, tongue dragging at it’s side, wounds agape and blades buried deep in its eye sockets, the dragon crawled its way to Coraline, it’s bloodlust overpowering its death throes.
It was then the pup found a target it could sink it’s teeth into, the dragons tongue, dangling from the side of its mouth, was shredded by the little hound (let’s call it a natural 20 to hit and damage of 1d3 – 1 but a crit !) and that was enough yet again, for the second time that day, the pup that she had planned to save, saved Coraline’s life.
The dragon lay dead, just as all the pack and her mount; but half elf and month old red pup had vanquished the impossible together.
It took nearly two days to bury the dead hounds and horse and then set the dragons body ablaze; it would take over a week for Coraline to find young dragon’s lair (where she found a small hoard that contained a fine rapier and a potion that would bring her 12 years of her youth back); and it took a better part of a month to return to the merchant empty handed; but Coraline nightmares greatly diminished from that time and she and Barley Rye have been inseparable ever since.
Nightwish |
Okay, here's me pleading my ignorance and asking a favor of the DM:
** spoiler omitted **
Given that we are all learning this new system together, I'll allow you to do that. However, I wouldn't call the enchantment totally useless, and there may be situations in the future where you will be sufficiently surround on all sides that you can take maximum advantage of the bonus. It does stack with your feats, giving one additional attack above the highest number allowed by your feats. So, if your feats combine to allow you to attack three adjacent opponents, for instance (I don't know if they do, I don't have them in front of me at the moment), then the Mighty Cleave would allow you to attack a fourth adjacent opponent. And with the theme of war, there is a possibility that you will eventually find yourselves on a real battlefield (with whole armies, I mean), surrounded by enemies in just such a way that Cleave/Great Cleave/Mighty Cleaving would give you a very distinct advantage. It just wouldn't be helpful in every combat.
But if you want to switch it out for Frost, I'll allow that. Or you can follow Baron von heshvaun's suggestion and switch out a feat.
Once you all level up, I will no longer allow switching out like that, but since we're all learning it as we go, I'll allow a lot of leeway in the beginning.
A 2E Floppy-Eared Golem |
Given that we are all learning this new system together, I'll allow you to do that. However, I wouldn't call the enchantment totally useless, and there may be situations in the future where you will be sufficiently surround on all sides that you can take maximum advantage of the bonus. It does stack with your feats, giving one additional attack above the highest number allowed by your feats. So, if your feats combine to allow you to attack three adjacent opponents, for instance (I don't know if they do, I don't have them in front of me at the moment), then the Mighty Cleave would allow you to attack a fourth adjacent opponent. And with the theme of war, there is a possibility that you will eventually find yourselves on a real battlefield (with whole armies, I mean), surrounded by enemies in just such a way that Cleave/Great Cleave/Mighty Cleaving would give you a very distinct advantage. It just wouldn't be helpful in every combat.
The way I am interpreting the Great Cleave feat (could be wrong) is that it allows the character to extend the cleave indefinitely as long as the attack rolls continue to hit and all the targets are within reach. Check out Great Cleave on page 86 of the Beta and let me know how you interpret that.
Regardless, I think I'll switch out the mighty cleaving enchantment for frost, since frost seems to me to be more valuable in most combat situations. Thanks for being lenient during the first level of noobishness. :)
A 2E Floppy-Eared Golem |
Could I also switch out the Improved Sunder feat for the Molthuni Discipline feat detailed on page 103 of the Campaign Setting? I just got the CS this weekend and wasn't aware of this option when I created Cal. It seems appropriate for him.
Nightwish |
Could I also switch out the Improved Sunder feat for the Molthuni Discipline feat detailed on page 103 of the Campaign Setting? I just got the CS this weekend and wasn't aware of this option when I created Cal. It seems appropriate for him.
Instead of switching out the feats, I'll let you have it for free. In order to encourage everyone to make the best use of their hometown heritage for their character backgrounds, I'll let each character take the feat that is associated with their nation or region as a free feat. If anyone does not have the Campaign Setting book, just let me know what region you hail from, and I'll put up a description of that region's feat.
Nightwish |
Nightwish wrote:
Given that we are all learning this new system together, I'll allow you to do that. However, I wouldn't call the enchantment totally useless, and there may be situations in the future where you will be sufficiently surround on all sides that you can take maximum advantage of the bonus. It does stack with your feats, giving one additional attack above the highest number allowed by your feats. So, if your feats combine to allow you to attack three adjacent opponents, for instance (I don't know if they do, I don't have them in front of me at the moment), then the Mighty Cleave would allow you to attack a fourth adjacent opponent. And with the theme of war, there is a possibility that you will eventually find yourselves on a real battlefield (with whole armies, I mean), surrounded by enemies in just such a way that Cleave/Great Cleave/Mighty Cleaving would give you a very distinct advantage. It just wouldn't be helpful in every combat.The way I am interpreting the Great Cleave feat (could be wrong) is that it allows the character to extend the cleave indefinitely as long as the attack rolls continue to hit and all the targets are within reach. Check out Great Cleave on page 86 of the Beta and let me know how you interpret that.
Regardless, I think I'll switch out the mighty cleaving enchantment for frost, since frost seems to me to be more valuable in most combat situations. Thanks for being lenient during the first level of noobishness. :)
Aha! When I posted that, I didn't have the book in front of me, so I wasn't sure what it did. It looks like you're right, and as such it would make Mighty Cleave on the weapon kind of redundant (in fact, Great Cleave is better).
Lucky Hans |
Instead of switching out the feats, I'll let you have it for free. In order to encourage everyone to make the best use of their hometown heritage for their character backgrounds, I'll let each character take the feat that is associated with their nation or region as a free feat. If anyone does not have the Campaign Setting book, just let me know what region you hail from, and I'll put up a description of that region's feat.
Neat! I don't have the book in front of me at the moment, but I think the one from Ustalav has to do with vampire/undead hunting.
Red Feather |
Cool. I guess since I already took Totem Spirit from the Campaign book, I can take another feat in its place?
Nightwish |
Because I’m from a border would I get a choice between the two countries feats or is there a feat more specific to say the Fangwood.
There aren't any feats specific to the Fangwood. Since you're from the border of Nirmathas and Lastfall, rather than calling one of them home moreso than the other, I'll let you choose. Nirmathas has the "Parting Shot" feat and Lastfall has the "Massed Charge" feat.
Parting Shot - allows you to make a ranged attack while performing a Withdraw action.
Massed Charge - riders suffer no penalties to "squeezing" when two riders, both with this feat, try to occupy the same 10' area. Also you get a +2 to Overrun, Bull Rush and Trip checks.
I won't require you guys to have the prerequisites for these free feats, but for anyone wanting to learn the feats later, you will need to meet the prerequisites (except for the national affinity, as they can be taught by someone who already knows them). If your nation/region has more than one feat (like the River Kingdoms), you must choose one.
baron arem heshvaun |
I have some questions for 2E Floppy and any of you who may be versed in Ad&d and 2Ed, Nightwish and the gang do you mind if I use our OOC thread for this ?
(I'm attempting to convert some old adventures and creatures.)
A 2E Floppy-Eared Golem |
I have some questions for 2E Floppy and any of you who may be versed in Ad&d and 2Ed, Nightwish and the gang do you mind if I use our OOC thread for this ?(I'm attempting to convert some old adventures and creatures.)
Oooooh! Fire away! If no one else minds. ;)
Nightwish |
I just got my hands on a copy of Gods and Magic. Can i swap out a couple of my spells for some things in the book, like Deadeyes arrow, availible to clerics at 2 caster level.
I'll see if I can get hold of a copy of Gods & Magic. In the meantime, if you can cut and paste the spell description and stats, I'll allow it. As a cleric, though, you aren't limited in the number of spells you can know, you are only limited in the number you can cast per day. Like a wizard, you have to choose which spells you're going to cast at the beginning of the day (or when you choose to meditate), but you can choose from any cleric spells that you have the Level and Wisdom to cast. So there's no need to swap anything out, unless you're just talking about swapping out the spells you've chosen for this particular day, which I'll let you do since neither you nor I had the Gods & Magic book available at the time you chose them.
Amie |
_____Deadeye ’s Arrow_____
School evocation [electricity]; Level Clr 2, Drd 1, Pal 1, Rgr 1(Erastil)_____Casting_____
Casting Time 1 standard action
Components V, S, M (1 arrow)_____Effect_____
Range Medium (100 ft. + 10 ft./level) or see text
Effect arrow of electricity
Duration instantaneous or 1 round (see text)
Saving Throw none; Spell Resistance yes_____Description_____
You create an arrow made of crackling electricity,
which you may use for one of two effects.
-Attack: You may throw the arrow up to
Medium range or fire it from a bow up to the
bow’s maximum range. Either use is a ranged touch
attack. The arrow deals electricity damage equal to 1d6
+1 point per level (maximum +5).
-Beacon: You throw or fire the arrow straight up. When it
reaches maximum range or a solid surface (such as the roof
of a cave) it explodes in a peal of thunder and a forked bolt
of electricity resembling Erastil’s holy symbol, which
lingers for 1 round. The thunder and lightning are as
loud and bright as natural thunder and lightning, but
do not harm nearby creatures.
Thats good to know about the changing out the spells at the begining of each day, the last time i played a cleric I thought the spells were set like a sorcerer. but that was a while ago so maybe im remembering wrong.
Oh and does anyone know what the spell Goodberry is? I just read a mention about it.
Nevermind, I just found a discription through google. Useful, i'll have to think about that one.
Nightwish |
Okay, I've got a copy of Gods & Magic now. For the record, the Pathfinder books that I've currently got are:
Pathfinder Beta
Pathfinder Chronicles: Campaign Setting
Pathfinder Chronicles: Classic Monsters Revisited
Pathfinder Chronicles: Gods & Magic
Pathfinder Companion: Elves of Golarion
Pathfinder Players Guide: Curse of the Crimson Throne
Pathfinder Players Guide: Legacy of Fire
Pathfinder Players Guide: Rise of the Runelords
Web Enhancement: Pathfinder Character Traits
Web Enhancement: Magic Items & Spells
Web Enhancement: Prestige Classes
And from outside the Pathfinder setting, I have all of the following, so feats, spells, magic items, etc. from those books are also allowed (I am leaving off books that are specific to other campaign settings, though, such as Eberron, Greyhawk, Ravenloft and Faerun). The only things restricted to the Pathfinder setting right now are base classes, prestige classes and races, due to the significant changes that were made in those areas. But if we can figure out the general guidelines for tweaking non-Pathfinder classes and PrC's to fit Pathfinder, then other classes may be opened up in the future. Here are the non-Pathfinder books I own, for the purpose of choosing feats and spells either now or at future levels:
DMG I & II
PHB I & II
Unearthed Arcana
Monster Manual I-V
Fiend Folio
Book of Exalted Deeds
Book of Vile Darkness
Cityscape
Complete Adventurer
Complete Arcane
Complete Champion
Complete Divine
Complete Mage
Complete Psionic
Complete Scoundrel
Complete Warrior
Draconomicon
Dragon Magic
Drow of the Underdark
Dungeonscape
Elder Evils
Exemplars of Evil
Expanded Psionics Handbook
Fiendish Codex I & II
Frostburn
Sandstorm
Stormwrack
Heroes of Battle
Heroes of Horror
Libris Mortis
Lords of Madness
Magic Item Compendium
Magic of Incarnum
Miniatures Handbook
Planar Handbook
Races of Destiny
Races of Stone
Races of the Dragon
Races of the Wild
Tome of Battle
Tome of Magic
Weapons of Legacy
*In cases where feats, spells, etc. are included in both the Pathfinder books and non-Pathfinder sources, if there are any differences in the descriptions or stats, the Pathfinder version will hold sway.
baron arem heshvaun |
Cool things about Taiwan, Asia's Little Dragon
You should add 'killer chow fun' on that list; I was lucky enough to visit Tiawan in my youth.
And now I've made myself hungry.
Celest |
Please don't start talking about Asian food. I'm stuck in the middle of no where michigan and have been craving Thai (mmmmmmm Pad Ped aka eggplant curry) and Sushi. I've been eating Moon Soup (aka ramen with a egg on top) to hold off my desire but I am seriously close to driving the hour and a half to get them both.
Nightwish |
I hope my "Made in Taiwan" comment didn't offend Taliesin. I certainly didn't mean to impugn the quality of Taiwanese work, but just to draw a cheeky parallel to the fact that magical and masterworked items are generally going to be hand-made with painstaking attention to detail, as opposed to mass-marketed items that are manufactured to reach a wide customer base.
On another topic, have any of you guys ever read Piers Anthony? Especially his Xanth series? If so, at some point in the game, you may note that I'm giving a nod to his particular mythology. So if you something comes up that is completely unlike anything you've heard about certain races, you'll know where it's coming from. He's just got some very interesting ideas (don't worry, I'll leave the puns out)!
baron arem heshvaun |
Please don't start talking about Asian food. I'm stuck in the middle of no where michigan and have been craving Thai
I just had Thai Spicy avocado curry, sticky rice and Thai iced coffee.
But I'm at work and your playing so you win.
On another topic, have any of you guys ever read Piers Anthony? Especially his Xanth series?
Wow now THAT brings back fond memories ! I loved Xanth but the last time i read those books I was in grade 5 ! About the time of OD&D redbox, so it's been quite awhile.
Nightwish |
Wow now THAT brings back fond memories ! I loved Xanth but the last time i read those books I was in grade 5 ! About the time of OD&D redbox, so it's been quite awhile.
I actually liked the "Incarnations of Immortality" series better, but some of his monster mythos in Xanth was pretty cool.
Taliesin Hoyle |
I hope my "Made in Taiwan" comment didn't offend Taliesin. I certainly didn't mean to impugn the quality of Taiwanese work, but just to draw a cheeky parallel to the fact that magical and masterworked items are generally going to be hand-made with painstaking attention to detail, as opposed to mass-marketed items that are manufactured to reach a wide customer base.
No worries. A lot of people still see 'made in Taiwan' as a perjorative. A view that is increasingly dated. Just saw a chance to inform. There are plenty of companies here that cut corners and do shoddy work.
Nightwish |
Nightwish wrote:I hope my "Made in Taiwan" comment didn't offend Taliesin. I certainly didn't mean to impugn the quality of Taiwanese work, but just to draw a cheeky parallel to the fact that magical and masterworked items are generally going to be hand-made with painstaking attention to detail, as opposed to mass-marketed items that are manufactured to reach a wide customer base.No worries. A lot of people still see 'made in Taiwan' as a perjorative. A view that is increasingly dated. Just saw a chance to inform. There are plenty of companies here that cut corners and do shoddy work.
So are you an immigre, or a native to Taiwan?
Taliesin Hoyle |
I was born in Oxford. Moved to South Africa when I was eight. Moved to Taiwan to make a new life away from poverty and crime when I was twenty-nine. Have been in Taiwan for seven years. I am fluent in English and Afrikaans, and am grappling with the incredible difficulty of speaking in Mandarin. My wife is Chinese. our son will be born in Taiwan in two months time.
Celest |
Celest can you get Amie to throw her channel energy burst when the party is some what in the same area as her ?
I planned on holding off the healing util there are more people around. My character doesnt like to waste magic. However my character doesn't techically know you exist yet so just make sure to show up when the others come back.
baron arem heshvaun |
I'm busy tonight so here are some appraise rolls (+skill focus) and one intimidate roll for the leader to get info later on, please aid my roll. Sorry I did not have time to link.
Spoiler due to length
http://invisiblecastle.com/roller/view/1984930
Longsword etched with arcane runes (leader's)
14 + 10 = 24
Ring inscribed with runes (leader's)
19 + 10 = 29
http://invisiblecastle.com/roller/view/1984932/
Longbow made of some kind of bone and etched with runes
10 + 10 = 20
Light wooden shield that seem unusually resistant to damage
9 + 10 = 19
http://invisiblecastle.com/roller/view/1984959/
Mithral chainmail that strangely does not make noise when handled (leader's)
19 + 10 = 29
Jewel-encrusted studded leather armor of very high quality (spellcaster's)
9 +10 = 19
Roll to Intimidate Hob leader after all intoductions are made (waiting for others to assist roll)
http://invisiblecastle.com/roller/view/1984962/
17 + 7 = 24 + aid rolls (I don’t get bonus for favored enemy right ?]
Nightwish |
I'm busy tonight so here are some appraise rolls (+skill focus) and one intimidate roll for the leader to get info later on, please aid my roll. Sorry I did not have time to link.
Spoiler due to length
** spoiler omitted **
I'll be gone most of the evening myself (real-world game night), so I'll get to these when I get back.
baron arem heshvaun |
I reread most of the ooc thread just to go over some of the campaign rules we have for our game but since I took hits that would drop a 2nd level warrior outright I was wondering if characters (us) had up to the negative Con score before dying.
Not that I want to be ever subject to that rule mind you : )
baron arem heshvaun |
Floppy I'm not sure how best to 'divy up' the treasure, but the leader's armour is on par with mine I'll give you my armour and I'll take the stealth qualities for use with my ranger/scout unless another character can benefit from it more.
Also who here is really good with a long sword ? I was kind of eyeing the bow but Amie's diety has that as a favored weapon so we can decide as a group.
Celest |
Have we figured out what the long bow does yet. If it is better or on par with the one I currently having two might be nice. On the other hand, there is that barding that would fit Ben nicely. We could work something out to Ben can ware the barding until we get to a town with a balck smith and then Barley Rye can have it. Barely Rye does more in battle than Ben does anyway.
I think Amie will have to give a stab at that Long Bow.
hogarth |
Have we figured out what the long bow does yet. If it is better or on par with the one I currently having two might be nice. On the other hand, there is that barding that would fit Ben nicely. We could work something out to Ben can ware the barding until we get to a town with a balck smith and then Barley Rye can have it. Barely Rye does more in battle than Ben does anyway.
Isn't a Nessian warhound Large-sized? In that case, the barding wouldn't fit Barley Rye, I think.