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Wererat player


Shackled City Adventure Path


Anyone have any experience with characters who decide to remain lycanthropes?

This player is a warmage, and I imagine he finds the huge increase to dex. too exciting to give up.

I'm willing to stick with it because I've never been part of a campaign where lycanthropy has happened, and I think this could be fun (or at least a learning experience). I'm pretty sure some of the other players will freak out when they discover their team-mate is a rat (especially those who were most severely pounded by the overpowered and well-equipped were-rats I used for our 'Rat Bastards' encounter)

My feeling is this will end poorly for the afflicted character; I don't want the whole party/campaign to go down with him.

If you've had some experience, let me know if I should continue down this path, or tip off the party's cleric so he can quickly solve the problem.


If you do go down this road, I'd highly suggest making up your own rules for how it works. Otherwise it gets very confusing having an ECL 6 character adventuring with an ECL 3 party (for instance); the character ends up with three extra levels (+1 HD, +2 LA) that are not particularly useful.

If your player is interested in playing something that's like a wererat but is more balanced, maybe his character's race could switch to be a Shifter (from the Eberron Campaign Setting). Another possibility is the "Savage Progressions" article from the Wizards of the Coast web site:
http://www.wizards.com/default.asp?x=dnd/sp/20030912a


For lycanthropes characters, you can drop the extra hit dice, so the ECL will be lower.


Seldriss wrote:
For lycanthropes characters, you can drop the extra hit dice, so the ECL will be lower.

Thanks - going to do this based on a reading of the dm's guide. Had thought to include the level of 'animal' but then this character is stuck with first level spells, and has an ECL of 7 vs the party average of 4.


hogarth wrote:

If you do go down this road, I'd highly suggest making up your own rules for how it works. Otherwise it gets very confusing having an ECL 6 character adventuring with an ECL 3 party (for instance); the character ends up with three extra levels (+1 HD, +2 LA) that are not particularly useful.

If your player is interested in playing something that's like a wererat but is more balanced, maybe his character's race could switch to be a Shifter (from the Eberron Campaign Setting). Another possibility is the "Savage Progressions" article from the Wizards of the Coast web site:
http://www.wizards.com/default.asp?x=dnd/sp/20030912a

Thanks Hogarth. I checked out the article and I'll run it by the player. I've already got a half-fey sorcerer pc who is doing something similar. The results so far have produced a weak but fun character.

I like this way of leveling. Mostly because it is easy to sell as fair to everyone.

I'm not going to check out the shifter option you mentioned. Too many creative players using too many books anyway.

Liberty's Edge

I am in a game right now where the ogre monk got a cursed ring he chose to keep. What the DM and player decided was he would stop leveling until his ECL evened out, so 3 additional levels. He was a little munchkined but it worked out for the most part. Certainly didn't stop him from dying.... a lot.

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