Sleepy |
Sorry, for interupting, Picture back handing a guy with your shield. it is more visually accurate. I would also rule a 'my bad', as it would completely change the outcome of last round and most of the curretn round.... Sorry for interupting. JMO. Great playtest BTW.
I have thought about it, and yes, I wasn't being imaginative enough - I think it's reasonable to try and shield-bash with reach (if you have reach, of course). It's one of those problems where the picture-what-I'm-thinking of the PC doesn't quite align with that of the DM. I find it to be common in pbem's. If this were a campaign, I would do a rewind. Since we're just trying to plow through this, I think we can keep going as is.
Strangler McGee |
Strangler McGee wrote:Strangler's AC is 38 because of the Barkskin he cast in the prep round. Also note that he has DR 5/-- (from Elemental Body IV).Thanks, that brings his damage down by 23 points.
The round 4 post is edited to reflect that now.
Actually 48 points:
20 point hit from barbed devil misses23 point hit from horned devil misses
5 points from horned devil hit stopped by DR
Sleepy |
Sleepy wrote:Strangler McGee wrote:Strangler's AC is 38 because of the Barkskin he cast in the prep round. Also note that he has DR 5/-- (from Elemental Body IV).Thanks, that brings his damage down by 23 points.
The round 4 post is edited to reflect that now.
Actually 48 points:
20 point hit from barbed devil misses
23 point hit from horned devil misses
5 points from horned devil hit stopped by DR
Round 4 is updated again, thanks.
Strangler McGee |
Strangler full attacks the barbed devil again, missing completely...
1d20+20=29 1d20+15=19 1d20+10=18 1d20+15=26 1d20+15=23
Sleepy |
Umm...are the barbed devils (target of bralani's new attack) resistant to holy damage as well? holy damage is good damage.
My mistake again. I keep reading the DR entries in a very dyslexic manner, sorry about that. The barbed devils have DR 10/good, and the bralanis have good-aligned attacks, so they do bypass the barbed devils' DR. I can't edit that post anymore, but that will be updated for round 5.
Grumble Grog |
Grumble will full attack the Horned Devil.
He will attack with his axe then activate the lion shield to have it do it's attacks.
His last attack will be the Lion's shield slam
My shield has been enlarged, does its damage increase for its bites?
I will roll the 2d6 but should it be 2d8?
Penetrating attack!
Axe attack #1 1d20+28=39, 1d12+13=25, 1d6=5 (note I forgot the +4 morale bonus so ATK is actual 43.
Axe attack #21d20+27=42, 1d12+13=22, 1d6=2
Axe Attack #31d20+22=34, 1d12+13=20, 1d6=3
Shield bite#1
1d20+32=45,
Shield bite#21d20+27=41,
Shield Bite#31d20+22=28,
2d8s for enlarge lion's shield 2d8=9, 2d8=10, 2d8=7
Shield Slam1d20+32=39, 1d8+10=17 CMB=39!!!
Elmora, Elven Summoner |
Elmora will move within 30' but above her. Activating her flight power of her celestial armor. Elmora will move within 30' of the Horned Devil. Using Silver arrows, Elmora will fire her holy bow at the Horned Devil. (Normal, not using rapid shot, I will just use the hastened extra shot.)
1d20=12+20
1d20=11+15
1d20=13+10
1d20=14+20 (including +1 height bonus.)
ugh, I doubt any of those hit.
Sleepy |
Elmora will move within 30' but above her. Activating her flight power of her celestial armor. Elmora will move within 30' of the Horned Devil. Using Silver arrows, Elmora will fire her holy bow at the Horned Devil. (Normal, not using rapid shot, I will just use the hastened extra shot.)
1d20=12+20
1d20=11+15
1d20=13+10
1d20=14+20 (including +1 height bonus.)ugh, I doubt any of those hit.
The horned devil has a base AC of 35, +2 vs good creatures as long as the magic circle is in effect.
Elmora, Elven Summoner |
Bralani's attacks on Sleepy's devil
1d20=16+11-2sickened=25,
1d20=15+6-2 sickened=9,
1d20=20+11=31, (nat 20)
1d20=6+11=17
confirm:1d20=17+11=28
Holy weapon dmg.(if they hit:
1d6+5+2d6-2=14,
1d6+5+2d6-2=14,
1d6+5+2d6=14+crit?,
1d6+5+2d6=15,
critical roll (if 28 crits.). 1d6+5+2d6=20
How did that bralani get sickened? I think I missed that effect.
Grumble Grog |
Grumble will full attack the Horned Devil.
He will attack with his axe then activate the lion shield to have it do it's attacks.
His last attack will be the Lion's shield slam
My shield has been enlarged, does its damage increase for its bites?
I will roll the 2d6 but should it be 2d8?
Penetrating attack!
Axe attack #1 1d20+28=39, 1d12+13=25, 1d6=5 (note I forgot the +4 morale bonus so ATK is actual 43.
Axe attack #21d20+27=42, 1d12+13=22, 1d6=2
Axe Attack #31d20+22=34, 1d12+13=20, 1d6=3
Shield bite#1
1d20+32=45,Shield bite#21d20+27=41,
Shield Bite#31d20+22=28,
2d8s for enlarge lion's shield 2d8=9, 2d8=10, 2d8=7
Shield Slam1d20+32=39, 1d8+10=17 CMB=39!!!
Oops, I forgot Grumble's haste attack 1d20=19=32=51 possible critical1d20=9+32=41
Critical dmg:2d12+13+13+1d6+2d10=58 GROGGGGGGG!!!
bah, and I just remembered I had vital strike...I could have dropped my lowest attack to add an extra d12 dmg to each attack. (which is really nice for destroying DR. I'll try to remember that next turn.
Grumble Grog |
Grumble Grog wrote:Grumble will full attack the Horned Devil.
He will attack with his axe then activate the lion shield to have it do it's attacks.
His last attack will be the Lion's shield slam
My shield has been enlarged, does its damage increase for its bites?
I will roll the 2d6 but should it be 2d8?
Penetrating attack!
Axe attack #1 1d20+28=39, 1d12+13=25, 1d6=5 (note I forgot the +4 morale bonus so ATK is actual 43.
Axe attack #21d20+27=42, 1d12+13=22, 1d6=2
Axe Attack #31d20+22=34, 1d12+13=20, 1d6=3
Shield bite#1
1d20+32=45,Shield bite#21d20+27=41,
Shield Bite#31d20+22=28,
2d8s for enlarge lion's shield 2d8=9, 2d8=10, 2d8=7
Shield Slam1d20+32=39, 1d8+10=17 CMB=39!!!
Oops, I forgot Grumble's haste attack 1d20=19=32=51 possible critical1d20=9+32=41
Critical dmg:2d12+13+13+1d6+2d10=58 GROGGGGGGG!!!
bah, and I just remembered I had vital strike...I could have dropped my lowest attack to add an extra d12 dmg to each attack. (which is really nice for destroying DR. I'll try to remember that next turn.
subtract 1 from all attack rolls, clerical error...some neutral evil cleric messed with my numbers.
Sleepy |
At the beginning of round 5, these are the current conditions
Correction from round 4 - the bralani's damage vs BD#2 was not negated by DR. Damage is shown below.
Intiatives:
Air Elemental 2: 33
Air Elemental 1: 29
Air Elemental 3: 29
Sleepy Monk: 25
Barbed Devil 1: 21
Horned Devil: 20
Bartimus: 19
Barbed Devil 2: 15
Elmora: 22
Bralani 1: 11
Strangler: 6
Grumble: 6
Bralani 2: 6
Damage Taken:
Horned Devil: 43 points
Barbed Devil 1: 28 points
Barbed Devil 2: 46 points
Bart: down 38 points
Bralani 1: 32 points
Elmora: 14 points
Strangler: 24 points
Sleepy: 74 points
Conditions in effect:
Horned Devil: Fear aura (CL 15)
Devils: Magic Circle vs Good (+2 deflection AC, +2 saves from attacks by good creatures), 150 minutes
Bart: Divine Favor (+5 attack/+5 weapon damage), 1 minute
Bart: Bear's Endurance (+4 Con), 15 minutes
Bart: Enlarge Person (+2 str, -2 dex, -1 attack, -1 AC), 13 minutes
Bart: Stunned for 2 rounds (5-6)
Strangler: Magic Vestment on shield (+4 shield AC), 16 hours
Strangler: Protection from Fire (120 points fire damage), 150 minutes
Strangler: Barkskin (+5 natural armor), 150 minutes
Strangler: Extended Longstrider (+10'), 28 hours
Strangler: Extended Greater Magic Fang (unarmed strike, +),
Strangler: Extended Greater Magic Fang (slam, +),
Strangler: Magic Vestment (+4 AC), 16 hours
Strangler: Bear's Endurance (+4 Con), 15 minutes
Strangler: Current form of Huge Air Elemental
Sleepy: Fly (60', good maneuverability)
Sleepy: Barkskin (+5 natural armor)
Sleepy: Haste (+1 attack w/full attack, +1 attack, +1 dodge AC, +30'), 10 rounds
Sleepy: Enlarge Person (+2 str, -2 dex, -1 attack, -1 AC), 13 minutes
Sleepy: +4 dodge bonus with ki point
Sleepy: Stunned for 3 rounds (rounds 3-6)
Sleepy: Infernal wound (-2 hit points until healed)
Elmora: Bear's Endurance (+4 Con), 15 minutes
Elmora: Enlarge Person (+2 str, -2 dex, -1 attack, -1 AC), 13 minutes
Elmora: Greater Invisibility, 13 rounds
Bralani 1: sickened for 4 rounds (rounds 4-8)
Grumble: Bear's Endurance (+4 Con), 15 minutes
Grumble: Enlarge Person (+2 str, -2 dex, -1 attack, -1 AC), 13 minutes
Grumble: Expeditious Retreat (+30')
Grumble: Haste (+1 attack w/full attack, +1 attack, +1 dodge AC, +30'), 10 rounds
Grumble: Displaced (50% miss chance as if having total concealment)
Grumble: Heroism: +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and 13 temporary hit points
Round 5
Air Elementals sit and await further orders.
Sleepy Monk is stunned and can't take any actions.
Barbed Devil 1 takes a 5' step and continues one more full attack vs Strangler in an effort to hit.
Claw 1 d20+18=33, miss
Claw 2 d20+18=24, miss
Horned Devil full attacks Strangler as well:
Spiked Chain 1 d20+25=38, hit, 2d6+15=23 - 5 DR: 18 points
Spiked Chain 2 d20+20=26, miss
Spiked Chain 3 d20+15=30, miss
Bite d20+22=39, hit, 2d8+5=19, -5 DR: 14 points
Tail d20+22=24, miss
Stun chance: DC 27 Fort save: d20+16=27, Strangler successfully saves.
Bartimus is stunned and cannot take any actions
Barbed Devil #2 moves around Sleepy and attacks Bartimus
Claw 1 d20+18=28, hits Bart's adjusted AC of 26, 2d8+6=15 points
Fear save when hit by claw, DC 20 Will save: d20+18=33, save vs fear
Free grapple attempt, d20+20=37 vs DC 15 + 15 + 1 size: 31, grapple attempt hits
Impale damage from grapple: 3d8+9=23 points
Elmora moves up 30', attacks, but nothing hits.
Bralani 1 attacks barbed devil #2, but misses both attacks.
Strangler full attacks but misses all attacks.
Grumble full attacks. Axe attack 1, 2, and 4 hit (crit confirmed), Shield bites 1 and 2 hit vs AC 35, 106 points of damage total.
Axe attack 1 damage: 26 points (31 - 5 DR after penetrating attack)
Axe attack 2 damage: 18 points after DR
hasted Axe attack 4 damage: 53 points after DR
Shield bite 1 damage: 4 points after DR
Shield bite 2 damage: 5 points after DR
Bralani 2 attacks barbed devil #2, one hits, but critical is not confirmed (barbed devil's AC is 29 - it was 31 when within 10' of horned devil but he moved outside of that range to attack Bartimus. Damage is 14 points that bypasses DR.
At the end of the round, some of the horned devil's wounds close.
End of round conditions, heading into round 6
Intiatives:
Air Elemental 2: 33
Air Elemental 1: 29
Air Elemental 3: 29
Sleepy Monk: 25
Barbed Devil 1: 21
Horned Devil: 20
Bartimus: 19
Barbed Devil 2: 15
Elmora: 22
Bralani 1: 11
Strangler: 6
Grumble: 6
Bralani 2: 6
Damage Taken:
Horned Devil: 144 points
Barbed Devil 1: 28 points
Barbed Devil 2: 60 points
Bart: down 76 points
Bralani 1: 32 points
Elmora: 14 points
Strangler: 56 points
Sleepy: 76 points
Conditions in effect:
Horned Devil: Fear aura (CL 15)
Devils: Magic Circle vs Good (+2 deflection AC, +2 saves from attacks by good creatures), 150 minutes
Bart: Divine Favor (+5 attack/+5 weapon damage), 1 minute
Bart: Bear's Endurance (+4 Con), 15 minutes
Bart: Enlarge Person (+2 str, -2 dex, -1 attack, -1 AC), 13 minutes
Bart: Stunned for 2 rounds (5-6)
Bart: Grappled
Strangler: Magic Vestment on shield (+4 shield AC), 16 hours
Strangler: Protection from Fire (120 points fire damage), 150 minutes
Strangler: Barkskin (+5 natural armor), 150 minutes
Strangler: Extended Longstrider (+10'), 28 hours
Strangler: Extended Greater Magic Fang (unarmed strike, +),
Strangler: Extended Greater Magic Fang (slam, +),
Strangler: Magic Vestment (+4 AC), 16 hours
Strangler: Bear's Endurance (+4 Con), 15 minutes
Strangler: Current form of Huge Air Elemental
Sleepy: Fly (60', good maneuverability)
Sleepy: Barkskin (+5 natural armor)
Sleepy: Haste (+1 attack w/full attack, +1 attack, +1 dodge AC, +30'), 10 rounds
Sleepy: Enlarge Person (+2 str, -2 dex, -1 attack, -1 AC), 13 minutes
Sleepy: +4 dodge bonus with ki point
Sleepy: Stunned for 3 rounds (rounds 3-6)
Sleepy: Infernal wound (-2 hit points until healed)
Elmora: Bear's Endurance (+4 Con), 15 minutes
Elmora: Enlarge Person (+2 str, -2 dex, -1 attack, -1 AC), 13 minutes
Elmora: Greater Invisibility, 13 rounds
Bralani 1: sickened for 4 rounds (rounds 4-8)
Grumble: Bear's Endurance (+4 Con), 15 minutes
Grumble: Enlarge Person (+2 str, -2 dex, -1 attack, -1 AC), 13 minutes
Grumble: Expeditious Retreat (+30')
Grumble: Haste (+1 attack w/full attack, +1 attack, +1 dodge AC, +30'), 10 rounds
Grumble: Displaced (50% miss chance as if having total concealment)
Grumble: Heroism: +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and 13 temporary hit points
Strangler McGee |
Elementals 1 and 3 move over and attack the exposed barbed devil (for some slight damage).
1d20+19=34 1d20+19=33
2d8+6=15 2d8+6=17
Strangler defensively casts Heal on Sleepy the monk. He easily makes his Spellcraft check. Sleepy is now up and fully healed.
1d20+18=33
Elmora, Elven Summoner |
Grumble Grog |
Grumble get's a deadly look in his eyes..."Yer, head'll make a nice beer stein there devil! for drink'n GROGGGGGGGG!!!!"
(and if the devil ports away, I can easily reach either of the other devils with my 5' step and 10' reach.
Grumble drops into vital strike mode.
1 attack @ +31
1 attack @ +26
haste attack at +31
1d20+31=44, 1d20+31=51, 1d20+26=30
Critical confirmation:1d20+31=42Confirmed
dmg will be 2d12+13+1d6. 3d12+26+1d6+2d10 on a critical.
attack 1:
2d12+13+1d6=33
critical attack 2:3d12+26+1d6+2d10=58
attack 3:2d12+13+1d6=35
Grumble Grog |
I've got to tip my hat to the fighter...!
I'm pretty happy with the way this fighter turned out...now if only the monk were this powerful.
I can't wait to see what he looks like at 20th level, he's gonna be a monster...with improved vital strike...and that last attack...plus his final abilities....
That druid is pretty mean also...I wonder what you'd be doing if you were in octopus form again...heh.
Sleepy |
I'm pretty happy with the way this fighter turned out...now if only the monk were this powerful.
If only ... that stunning attack is pretty powerful. I've been trying to keep him single classed in the hopes of seeing how they could keep up with the front line fighters. It doesn't look so good. Multi-classing will help, but again, that's what I was trying to avoid.
Sleepy |
Just think of a one-on-one fight between Grumble and Sleepy, the only advantage you have over Grumble is speed, Grumble has higher AC and higher attack values, that's why I made the monk I did, it can actually keep up with the fighter on the offensive side. did you check out my monk?
Yes, I did have a look. I remember looking at it a while back as well. I think it certainly does what you're trying to do - put him in the ballpark with the fighters.
Depending on what the final Pathfinder monk looks like, I'll keep that one in mind.
Xaaon of Xen'Drik |
Xaaon of Xen'Drik wrote:Just think of a one-on-one fight between Grumble and Sleepy, the only advantage you have over Grumble is speed, Grumble has higher AC and higher attack values, that's why I made the monk I did, it can actually keep up with the fighter on the offensive side. did you check out my monk?Yes, I did have a look. I remember looking at it a while back as well. I think it certainly does what you're trying to do - put him in the ballpark with the fighters.
Depending on what the final Pathfinder monk looks like, I'll keep that one in mind.
Plus it makes him customizable, so you can play a Wuxia type of monk if that's what you want. Versatility definitely makes that monk playable.
Sleepy |
Conditions at the beginning of round 6
Intiatives:
Air Elemental 2: 33
Air Elemental 1: 29
Air Elemental 3: 29
Sleepy Monk: 25
Barbed Devil 1: 21
Horned Devil: 20
Bartimus: 19
Barbed Devil 2: 15
Elmora: 22
Bralani 1: 11
Strangler: 6
Grumble: 6
Bralani 2: 6
Damage Taken:
Horned Devil: 144 points
Barbed Devil 1: 28 points
Barbed Devil 2: 60 points
Bart: down 76 points
Bralani 1: 32 points
Elmora: 14 points
Strangler: 56 points
Sleepy: 76 points
Conditions in effect:
Horned Devil: Fear aura (CL 15)
Devils: Magic Circle vs Good (+2 deflection AC, +2 saves from attacks by good creatures), 150 minutes
Bart: Divine Favor (+5 attack/+5 weapon damage), 1 minute
Bart: Bear's Endurance (+4 Con), 15 minutes
Bart: Enlarge Person (+2 str, -2 dex, -1 attack, -1 AC), 13 minutes
Bart: Stunned for 2 rounds (5-6)
Bart: Grappled
Strangler: Magic Vestment on shield (+4 shield AC), 16 hours
Strangler: Protection from Fire (120 points fire damage), 150 minutes
Strangler: Barkskin (+5 natural armor), 150 minutes
Strangler: Extended Longstrider (+10'), 28 hours
Strangler: Extended Greater Magic Fang (unarmed strike, +),
Strangler: Extended Greater Magic Fang (slam, +),
Strangler: Magic Vestment (+4 AC), 16 hours
Strangler: Bear's Endurance (+4 Con), 15 minutes
Strangler: Current form of Huge Air Elemental
Sleepy: Fly (60', good maneuverability)
Sleepy: Barkskin (+5 natural armor)
Sleepy: Haste (+1 attack w/full attack, +1 attack, +1 dodge AC, +30'), 10 rounds
Sleepy: Enlarge Person (+2 str, -2 dex, -1 attack, -1 AC), 13 minutes
Sleepy: Stunned for 3 rounds (rounds 3-6)
Sleepy: Infernal wound (-2 hit points until healed)
Elmora: Bear's Endurance (+4 Con), 15 minutes
Elmora: Enlarge Person (+2 str, -2 dex, -1 attack, -1 AC), 13 minutes
Elmora: Greater Invisibility, 13 rounds
Bralani 1: sickened for 4 rounds (rounds 4-8)
Grumble: Bear's Endurance (+4 Con), 15 minutes
Grumble: Enlarge Person (+2 str, -2 dex, -1 attack, -1 AC), 13 minutes
Grumble: Expeditious Retreat (+30')
Grumble: Haste (+1 attack w/full attack, +1 attack, +1 dodge AC, +30'), 10 rounds
Grumble: Displaced (50% miss chance as if having total concealment)
Grumble: Heroism: +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and 13 temporary hit points
Round 6
Air Elementals 1 and 3 move to attack the exposed barbed devil on Strangler's orders.
Air Elemental 1 provokes AoO from Horned Devil (any movement to within reach of barbed devil is inside chain's threat range)
d20+25=38, hit, 24 points, 19 after DR
Stun DC 27 Fort save, d20+9=17, failure, Elemental 1 is stunned for 3 rounds
Air Elemental 3 attack: d20+19=36, hit, damage 2d8+4=9 points, 0 points after DR
Sleepy Monk is stunned and cannot take any actions.
Barbed Devil 1 takes a 5' step and full attacks Strangler:
Claw 1 d20+18=26, miss
Claw 2 d20+18=23, miss
Horned Devil sees that the real threat is Grumbly. Full attack on the dwarf.
Chain 1 d20+25=45, hit, damage 2d6+15=22
Chain 1 crit confirm: d20+25=26, fails to confirm
50% concealment miss chance: d100=30%, attack actually misses, no damage, no stun
Chain 2 d20+20=31, miss
Chain 3 d20+15=16, miss
Bite d20+22=25, miss
Tail d20+22=30, miss
Horned Devil howls in complete frustration.
Bartimus is stunned and cannot take any actions.
Barbed Devil 2 has Bart grappled:
Maintain Grapple: d20+20+5=31 vs DC 15 + 15 + 1 size: 31, still grappled
Impale damage: 3d8+9=26 points
Elmora casts Haste on the party. Grumble and Sleepy are already hasted, the air elementals are 30+ feet from Elmora so are out of effect, but the rest of the party gains Haste.
Bralani 1 moves to cast healing on Bartimus, he is healed 18 points.
Strangler successfully casts healing spell on Sleepy, he is now fully healed and no longer stunned.
Sleepy Monk immediately takes a 5' step to flank horned devil, attacks, spends Ki point for extra FoB:
FoB 1 d20+18+2=23, miss
FoB 2 d20+18+2=31, miss
FoB 3 d20+18+2=35, miss
FoB 4 d20+13+2=28, miss
FoB 5 d20+18+2=27, miss
Grumble full attacks the horned devil, attacks 1 and 2 hit, 1 critical confirmed, attack 3 misses, total of 83 points.
Attack 1 damage: 33 points, 28 after DR
Attack 2 damage: 58 points, 55 after DR
Grumbles attack drops the horned devil to big negative numbers.
Bralani 2 moves to cast healing spell on Bartimus, he is healed 20 more points.
End of round 6 conditions:
Intiatives:
Air Elemental 2: 33
Air Elemental 1: 29
Air Elemental 3: 29
Barbed Devil 1: 21
Horned Devil: 20
Bartimus: 19
Barbed Devil 2: 15
Elmora: 22
Bralani 1: 11
Strangler: 6
Sleepy Monk: 6
Grumble: 6
Bralani 2: 6
Damage Taken:
Horned Devil: 227 points, dead
Barbed Devil 1: 28 points
Barbed Devil 2: 60 points
Bart: down 64 points
Bralani 1: 32 points
Elmora: 14 points
Strangler: 56 points
Air Elemental 1: 19 points
Sleepy: 0 points
Conditions in effect:
Bart: Divine Favor (+5 attack/+5 weapon damage), 1 minute
Bart: Bear's Endurance (+4 Con, +30 hit points from con boost), 15 minutes
Bart: Enlarge Person (+2 str, -2 dex, -1 attack, -1 AC), 13 minutes
Bart: Stunned for 2 rounds (5-6)
Bart: Grappled
Bart: Haste (+1 attack w/full attack, +1 attack, +1 dodge AC, +30'), 13 rounds
Strangler: Magic Vestment on shield (+4 shield AC), 16 hours
Strangler: Protection from Fire (120 points fire damage), 150 minutes
Strangler: Barkskin (+5 natural armor), 150 minutes
Strangler: Extended Longstrider (+10'), 28 hours
Strangler: Extended Greater Magic Fang (unarmed strike, +),
Strangler: Extended Greater Magic Fang (slam, +),
Strangler: Magic Vestment (+4 AC), 16 hours
Strangler: Bear's Endurance (+4 Con, +30 hit points from con boost), 15 minutes
Strangler: Current form of Huge Air Elemental
Strangler: Haste (+1 attack w/full attack, +1 attack, +1 dodge AC, +30'), 13 rounds
Air Elemental 1: Stunned for 3 rounds (rounds 6-9)
Sleepy: Fly (60', good maneuverability)
Sleepy: Barkskin (+5 natural armor)
Sleepy: Haste (+1 attack w/full attack, +1 attack, +1 dodge AC, +30'), 10 rounds
Sleepy: Enlarge Person (+2 str, -2 dex, -1 attack, -1 AC), 13 minutes
Elmora: Bear's Endurance (+4 Con, +30 hit points from con boost), 15 minutes
Elmora: Enlarge Person (+2 str, -2 dex, -1 attack, -1 AC), 13 minutes
Elmora: Greater Invisibility, 13 rounds
Elmora: Haste (+1 attack w/full attack, +1 attack, +1 dodge AC, +30'), 13 rounds
Bralani 1: sickened for 4 rounds (rounds 4-8)
Bralani 1: Haste (+1 attack w/full attack, +1 attack, +1 dodge AC, +30'), 13 rounds
Bralani 2: Haste (+1 attack w/full attack, +1 attack, +1 dodge AC, +30'), 13 rounds
Grumble: Bear's Endurance (+4 Con, +30 hit points from con boost), 15 minutes
Grumble: Enlarge Person (+2 str, -2 dex, -1 attack, -1 AC), 13 minutes
Grumble: Expeditious Retreat (+30')
Grumble: Haste (+1 attack w/full attack, +1 attack, +1 dodge AC, +30'), 10 rounds
Grumble: Displaced (50% miss chance as if having total concealment)
Grumble: Heroism: +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and 13 temporary hit points
Strangler McGee |
Strangler full attacks one of the barbed devils.
1d20+20+1=36 1d20+15+1=18 1d20+10+1=29 1d20+15+1=32 1d20+15+1=20
1d6+2d6+7+7+4=28 2d8+2d6+3+4=28
(56 damage, all good-aligned due to Holy amulet.)
The elemental full attacks, too.
two natural 20s! 1d20+19=39 1d20+19=39
confirms: 1d20+19=20 1d20+19=33
2d8+4=11 4d8+8=32
The other elemental does a single attack.
1d20+19=37
2d8+4=12
Black-Eyed Bartimus |
by another creature, trap, or effect. Grappled creatures
cannot move and take a –4 penalty to their Dexterity.
A grappled creature takes a –2 penalty on all attack
rolls and combat maneuver checks, except those made
to grapple or escape a grapple. In addition, grappled
creatures can take no action that requires two hands
to perform. A grappled character that attempts to cast
a spell must make a Spellcraft check (DC 15 + the spell’s
level) or lose the spell. Grappled creatures cannot make
attacks of opportunity.
Okay... Bartimus will channel energy to turn the outsiders and heal his friends within 30 feet, himself included.
Channel Energy: 8d6=25 Will save DC 20 for half for the outsiders.
It seems to me that Might of the Gods, the 8th level Strength domain power really ought to apply to checks to escape being grappled. Seems like a natural use of the power.
Grumble Grog |
grumble grog grins his broken grin, pointing his axe at the one near Bartimus "You're next Spike!"
Intimidate:1d20=10
Charging Spring attack to avoid AoO. +2 atk
Dwarven War Axe :1d20=2+29=31
Dmg:1d12+13+1d6=1d12+11+1d6=25 (i removed the higher of the d12s since I can't use vital strike with a standard attack.)
"How you like that fiend?"
Does Haste provide me with +1 attack and an additional +1 attack witha full attack?
(Note I just realized I had an error with my dmg, I had it on my sheet as +13, instead of +11 (still had weapon spec figured in which I replaced with shall not pass. Therefore the horny one should have 2hp/regular attack and 6 hp per critical attack...dunno if that make him still up after Grumble's furious assault...on the other hand my shield should have done +10 instead of +7)
At Home: Against Pathfinder characters, I tend to give monsters 80% of max HP, and BBEGs 100% hp to balance them against Pathfinder core increase.
Elmora, Elven Summoner |
Elmora and the Bralani:
Elmora orders the Bralani to each attack one of the Barbed Devils.
1d20+18=21, 1d20+18=22, 1d20+13=18, 1d20+8=26
Hah, a 3,4, and 5 on my big attacks.
I don't think any of THOSE hit...
Bralani full attack hastened:
1d20+12,1d20+12=20,20, 1d20+7=26, 1d20+12,1d20+12=24,13, 1d20+7=19
I don't think any of those hit...
Lots of little arrows flying around...like gnats...bouncing off the barbed devils thick hides.
Well at least she removed the fear from Grumble and the bralani helped Bartimus back up, those Cure Serious are kinda handy.
Sleepy |
Does Haste provide me with +1 attack and an additional +1 attack with a full attack?
Haste provides an attack bonus of +1 which is an overall effect applying to all attacks. Haste also provides an additional attack when making a full attack. The +1 bonus would apply to both, normal attacks and the additional attack.
At Home: Against Pathfinder characters, I tend to give monsters 80% of max HP, and BBEGs 100% hp to balance them against Pathfinder core increase.
Good idea - I think I'll start doing that, or something similar to that. I'm running the original ToEE module (with 3.5 updates to all of the NPCs/monsters) with pathfinder PCs now. It is very clear that the PCs often out-class the standard monsters out of the box.
Sleepy |
Well at least she removed the fear from Grumble and the bralani helped Bartimus back up, those Cure Serious are kinda handy.
A smoothly functioning support team is one of the keys to success. If Grumble is the only one who can hit them, then it's best to help him do that as much as possible.
Grumble Grog |
Grumble Grog wrote:Does Haste provide me with +1 attack and an additional +1 attack with a full attack?Haste provides an attack bonus of +1 which is an overall effect applying to all attacks. Haste also provides an additional attack when making a full attack. The +1 bonus would apply to both, normal attacks and the additional attack.
Grumble Grog wrote:At Home: Against Pathfinder characters, I tend to give monsters 80% of max HP, and BBEGs 100% hp to balance them against Pathfinder core increase.Good idea - I think I'll start doing that, or something similar to that. I'm running the original ToEE module (with 3.5 updates to all of the NPCs/monsters) with pathfinder PCs now. It is very clear that the PCs often out-class the standard monsters out of the box.
Also don't forget to change the number of feats, basically they have 1 extra from 7, 2 extra from 13 and 3 extra from 19...i think...
and at 5th level they have the 6th level one. (or HD for real monsters)I added dodge to lots of things in the kobold king series...heh.
Sleepy |
Conditions at the beginning of round 7
Intiatives:
Air Elemental 2: 33
Air Elemental 1: 29
Air Elemental 3: 29
Barbed Devil 1: 21
Horned Devil: 20
Bartimus: 19
Barbed Devil 2: 15
Elmora: 22
Bralani 1: 11
Strangler: 6
Sleepy Monk: 6
Grumble: 6
Bralani 2: 6
Damage Taken:
Horned Devil: 227 points, dead
Barbed Devil 1: 28 points
Barbed Devil 2: 60 points
Bart: down 64 points
Bralani 1: 32 points
Elmora: 14 points
Strangler: 56 points
Air Elemental 1: 19 points
Sleepy: 0 points
Conditions in effect:
Bart: Divine Favor (+5 attack/+5 weapon damage), 1 minute
Bart: Bear's Endurance (+4 Con, +30 hit points from con boost), 15 minutes
Bart: Enlarge Person (+2 str, -2 dex, -1 attack, -1 AC), 13 minutes
Bart: Stunned for 2 rounds (5-6)
Bart: Grappled
Bart: Haste (+1 attack w/full attack, +1 attack, +1 dodge AC, +30'), 13 rounds
Strangler: Magic Vestment on shield (+4 shield AC), 16 hours
Strangler: Protection from Fire (120 points fire damage), 150 minutes
Strangler: Barkskin (+5 natural armor), 150 minutes
Strangler: Extended Longstrider (+10'), 28 hours
Strangler: Extended Greater Magic Fang (unarmed strike, +),
Strangler: Extended Greater Magic Fang (slam, +),
Strangler: Magic Vestment (+4 AC), 16 hours
Strangler: Bear's Endurance (+4 Con, +30 hit points from con boost), 15 minutes
Strangler: Current form of Huge Air Elemental
Strangler: Haste (+1 attack w/full attack, +1 attack, +1 dodge AC, +30'), 13 rounds
Air Elemental 1: Stunned for 3 rounds (rounds 6-9)
Sleepy: Fly (60', good maneuverability)
Sleepy: Barkskin (+5 natural armor)
Sleepy: Haste (+1 attack w/full attack, +1 attack, +1 dodge AC, +30'), 10 rounds
Sleepy: Enlarge Person (+2 str, -2 dex, -1 attack, -1 AC), 13 minutes
Elmora: Bear's Endurance (+4 Con, +30 hit points from con boost), 15 minutes
Elmora: Enlarge Person (+2 str, -2 dex, -1 attack, -1 AC), 13 minutes
Elmora: Greater Invisibility, 13 rounds
Elmora: Haste (+1 attack w/full attack, +1 attack, +1 dodge AC, +30'), 13 rounds
Bralani 1: sickened for 4 rounds (rounds 4-8)
Bralani 1: Haste (+1 attack w/full attack, +1 attack, +1 dodge AC, +30'), 13 rounds
Bralani 2: Haste (+1 attack w/full attack, +1 attack, +1 dodge AC, +30'), 13 rounds
Grumble: Bear's Endurance (+4 Con, +30 hit points from con boost), 15 minutes
Grumble: Enlarge Person (+2 str, -2 dex, -1 attack, -1 AC), 13 minutes
Grumble: Expeditious Retreat (+30')
Grumble: Haste (+1 attack w/full attack, +1 attack, +1 dodge AC, +30'), 10 rounds
Grumble: Displaced (50% miss chance as if having total concealment)
Grumble: Heroism: +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and 13 temporary hit points
Round 7
The two active air elementals attack, both hit with all attacks:
Elemental 3 full attacks does 1 and 22 points after DR
Elemental 1 attack does 2 points after DR
Barbed Devil full attack on Strangler
Claw 1 d20+18=34, miss
Claw 2 d20+18=24, miss
Bartimus channels vs outsiders while grappled:
SR d20+15=29 vs SR 23 on BD 1
SR d20+15=35 vs SR 23 on BD 2
BD 1 will save d20+12=32, saves for half (12 points)
BD 2 will save d20+12=14, fails save for full damage (25 points)
Others in range healed 25 points
Barbed Devil has a grapple on Bart:
Maintain Grapple: d20+20+5=36 vs DC 15 + 15 + 1 size: 31, still grappled
Impale damage: 3d8+9=20 points
Elmora and Bralani send arrows toward the barbed devils but nothing hits AC 29.
Strangler full attacks BD 1, attacks 1, 3, and 4 hit AC 29, 2 and 5 miss.
Damage 1: 28 points
Damage 2: 28 points
Damage 3: 1d6+2d6+7+7+4=30 points
Damage is enough to knock the barbed devil to 0 points and unconscious.
Grumble attacks the barbed devil #2 near Bartimus, hitting AC 29
Damage: 20 points after DR 5 (5 DR ignored from Penetrating Strike)
Damage is enough to knock the barbed devil to -5 points and unconsciousness.
Combat is officially over.
End of round 7 conditions:
Intiatives:
Air Elemental 2: 33
Air Elemental 1: 29
Air Elemental 3: 29
Barbed Devil 1: 21
Horned Devil: 20
Bartimus: 19
Barbed Devil 2: 15
Elmora: 22
Bralani 1: 11
Strangler: 6
Sleepy Monk: 6
Grumble: 6
Bralani 2: 6
Damage Taken:
Horned Devil: 227 points, dead
Barbed Devil 1: 126 points, unconscious
Barbed Devil 2: 130 points, unconscious
Bart: down 39 points
Bralani 1: 7 points
Elmora: 0 points
Strangler: 31 points
Air Elemental 1: 0 points
Sleepy: 0 points
Conditions in effect:
Bart: Divine Favor (+5 attack/+5 weapon damage), 1 minute
Bart: Bear's Endurance (+4 Con, +30 hit points from con boost), 15 minutes
Bart: Enlarge Person (+2 str, -2 dex, -1 attack, -1 AC), 13 minutes
Bart: Stunned for 2 rounds (5-6)
Bart: Grappled
Bart: Haste (+1 attack w/full attack, +1 attack, +1 dodge AC, +30'), 13 rounds
Strangler: Magic Vestment on shield (+4 shield AC), 16 hours
Strangler: Protection from Fire (120 points fire damage), 150 minutes
Strangler: Barkskin (+5 natural armor), 150 minutes
Strangler: Extended Longstrider (+10'), 28 hours
Strangler: Extended Greater Magic Fang (unarmed strike, +),
Strangler: Extended Greater Magic Fang (slam, +),
Strangler: Magic Vestment (+4 AC), 16 hours
Strangler: Bear's Endurance (+4 Con, +30 hit points from con boost), 15 minutes
Strangler: Current form of Huge Air Elemental
Strangler: Haste (+1 attack w/full attack, +1 attack, +1 dodge AC, +30'), 13 rounds
Air Elemental 1: Stunned for 3 rounds (rounds 6-9)
Sleepy: Fly (60', good maneuverability)
Sleepy: Barkskin (+5 natural armor)
Sleepy: Haste (+1 attack w/full attack, +1 attack, +1 dodge AC, +30'), 10 rounds
Sleepy: Enlarge Person (+2 str, -2 dex, -1 attack, -1 AC), 13 minutes
Elmora: Bear's Endurance (+4 Con, +30 hit points from con boost), 15 minutes
Elmora: Enlarge Person (+2 str, -2 dex, -1 attack, -1 AC), 13 minutes
Elmora: Greater Invisibility, 13 rounds
Elmora: Haste (+1 attack w/full attack, +1 attack, +1 dodge AC, +30'), 13 rounds
Bralani 1: sickened for 4 rounds (rounds 4-8)
Bralani 1: Haste (+1 attack w/full attack, +1 attack, +1 dodge AC, +30'), 13 rounds
Bralani 2: Haste (+1 attack w/full attack, +1 attack, +1 dodge AC, +30'), 13 rounds
Grumble: Bear's Endurance (+4 Con, +30 hit points from con boost), 15 minutes
Grumble: Enlarge Person (+2 str, -2 dex, -1 attack, -1 AC), 13 minutes
Grumble: Expeditious Retreat (+30')
Grumble: Haste (+1 attack w/full attack, +1 attack, +1 dodge AC, +30'), 10 rounds
Grumble: Displaced (50% miss chance as if having total concealment)
Grumble: Heroism: +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and 13 temporary hit points
hogarth |
You're all very welcome, and thanks for the appreciation! I think I need to take a break from running the next one. Is anyone else up for refereeing a level 18 playtest? I can spend some time updating the monk - we'll see how effective I can make him.
I'll give it a shot. But don't expect me to pull any punches...
I'll set up a discussion thread.
Sleepy |
Sleepy wrote:You're all very welcome, and thanks for the appreciation! I think I need to take a break from running the next one. Is anyone else up for refereeing a level 18 playtest? I can spend some time updating the monk - we'll see how effective I can make him.I'll give it a shot. But don't expect me to pull any punches...
I'll set up a discussion thread.
If that was a monk pun ... A+
hogarth |
hogarth wrote:If that was a monk pun ... A+Sleepy wrote:You're all very welcome, and thanks for the appreciation! I think I need to take a break from running the next one. Is anyone else up for refereeing a level 18 playtest? I can spend some time updating the monk - we'll see how effective I can make him.I'll give it a shot. But don't expect me to pull any punches...
I'll set up a discussion thread.
Sorry, it was accidental. C-
Here's the thread: Playtest discussion