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Top 10 Adventures


Dungeon Magazine General Discussion


Seeing the new back-to-back offer on older magazines at the store blog has reminded me to pick up some excellent adventures. In your opinion, what would be your top 10 adventures (and the Dungeon mag #), in terms of uniqueness, playability, or just plain smackdown?

Cheliax

The GOATs:
1) Maure Castle (112)
2) Kingdom of the Ghouls (70)
3) The Harrowing (84)
4) The Styes (121)
5) Umbra (55)

The Funniest:
1) Old Man Katan and the Incredible Mushroom Marching Band (41)
2) Devil Box (109)

The Clever Ideas:
1) Practical Magic (113)
2) Wards of Witching Ways (11)
3) The Fire Giant's Daughter (39)
4) Dragon's Delve (62)
5) Wedding Day (59)

The Scariest:
1) Bane of the Shadowborn (31)
2) Tammaraut's Fate (106)
3) Lady of the Mists (42)

The Mostest Awesomest that didn't make the top 5:
Into the Fire (1)
The Leopard Men (22)
A Rose for Talakara (25)
Ex Libris (29)
Siege of Kraty's Freehold (33)
The Mud Sorcerer's Tomb (37)
The Ice Trant (65)
Slave Vats of the Yuan Ti (69)
Eye of Myrkul (73)
The Forgotten Man (75)
Lear the Giant King (79)
The Door from Everywhere (88)

... Plus the ones mentioned on the "Best Dungeons from Paizo era" Thread.

-W. E. Ray

Contributor

Molech wrote:

The GOATs:

1) Maure Castle (112)
2) Kingdom of the Ghouls (70)
3) The Harrowing (84)
4) The Styes (121)
5) Umbra (55)

The Funniest:
1) Old Man Katan and the Incredible Mushroom Marching Band (41)
2) Devil Box (109)

The Clever Ideas:
1) Practical Magic (113)
2) Wards of Witching Ways (11)
3) The Fire Giant's Daughter (39)
4) Dragon's Delve (62)
5) Wedding Day (59)

The Scariest:
1) Bane of the Shadowborn (31)
2) Tammaraut's Fate (106)
3) Lady of the Mists (42)

The Mostest Awesomest that didn't make the top 5:
Into the Fire (1)
The Leopard Men (22)
A Rose for Talakara (25)
Ex Libris (29)
Siege of Kraty's Freehold (33)
The Mud Sorcerer's Tomb (37)
The Ice Trant (65)
Slave Vats of the Yuan Ti (69)
Eye of Myrkul (73)
The Forgotten Man (75)
Lear the Giant King (79)
The Door from Everywhere (88)

... Plus the ones mentioned on the "Best Dungeons from Paizo era" Thread.

-W. E. Ray

Gosh, that's some mighty fine company to be in:)

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Richard Pett wrote:
Molech wrote:

The GOATs:

1) Maure Castle (112)
2) Kingdom of the Ghouls (70)
3) The Harrowing (84)
4) The Styes (121)
5) Umbra (55)

The Funniest:
1) Old Man Katan and the Incredible Mushroom Marching Band (41)
2) Devil Box (109)

The Clever Ideas:
1) Practical Magic (113)
2) Wards of Witching Ways (11)
3) The Fire Giant's Daughter (39)
4) Dragon's Delve (62)
5) Wedding Day (59)

The Scariest:
1) Bane of the Shadowborn (31)
2) Tammaraut's Fate (106)
3) Lady of the Mists (42)

The Mostest Awesomest that didn't make the top 5:
Into the Fire (1)
The Leopard Men (22)
A Rose for Talakara (25)
Ex Libris (29)
Siege of Kraty's Freehold (33)
The Mud Sorcerer's Tomb (37)
The Ice Trant (65)
Slave Vats of the Yuan Ti (69)
Eye of Myrkul (73)
The Forgotten Man (75)
Lear the Giant King (79)
The Door from Everywhere (88)

... Plus the ones mentioned on the "Best Dungeons from Paizo era" Thread.

-W. E. Ray

Gosh, that's some mighty fine company to be in:)

Seconded.

I might also add to the "Funniest" list "A Way with Words" (41 - same issue as Old Man Katan... ). This was the first adventure I ran while DMing my kids, and it had just the right touch of whimsy with just a bit of danger for them to have a great time.

Interestingly, they seemed to prefer the older-school adventures to the more story-heavy "modern" adventures. I ran them through "The Chapel of Silence" from Dragon #50, "Can Seapoint be Saved?" from like Dragon #74 or so, "The Well of Lord Barcus" side-trek and "Hopeful Dawn" from Dungeon #41, but they got kind of bored with a couple of newer adventures I tried (including one that I really liked, J1 Entombed with the Pharaohs). We haven't really played since last summer but are planning to restart a new campaign soon.

BTW, I've always liked "A Rose for Talakara" and been amused by the possibilities in "Out of the Ashes" (17 - the sequel to Into the Fire), but the one I've always wanted to run and the PCs never have taken the hook is "Ancient Blood" (20) by Grant & David Boucher. Just great amtosphere and theming, plus a great cover painting of Mok-Turoknin. I may recast it as a higher-level adventure and see if I can put a few rails heading that way... :)

Cheliax

Richard Pett wrote:
Gosh, that's some mighty fine company to be in:)

It's deserved, Pett.

And if you remember this poster, he's the one who is quite critical of published adventures.

As for you, Sir, your first adventure, the one where the orcs get terrified and hide in the shell of a dead dragon turtle and it washes up on the beach and scares the bejeepers out of the villagers and the PCs are called in to save the coastal villages from a horrible sea monster..., that was great.
Come on -- GREAT.

"Devil Box": Duke Chupo is not terribly original -- no special kudos for reinvinting Meepo who is, afterall, Bupu the Gully Dwarf by Tracy Hickman. And also no kudos on the carnival at the end of the adventure; I think it was just the art work that ruined it for me there but it did seem a bit of a let down to the adventure. ... But that letter! OMFG. Awesome stuff. Oh, and the PCs chasing down a Fine sized Chain devil and a couple imps. Certainly one of the greatest Dungeon adventures ever published.

"The Styes" and "The Weavers": 'Nuff said.

"The Prince of Redhand": I radically changed this adventure to fit my campaign -- the PCs called themselves The Order of the Cockatrice and I had Prince Zeech have a pinatta of a cockatrice at the party. I pretty-much made a lot of the party "games" campaign specific -- though the banquet was ALL Prince Zeech's recipe (nice tojanida). Anyway, I can't really separate that adventure without my own DMing adjustments so I can't be a fair judge.
-- It was a great gaming session and it would have never been run in my campaign without your published adventure.

I know you wrote one of the adventures in STAP but I have not read STAP as I've been hoping to find a DM to run it. I'm always the DM. I wanna be a PC for STAP, damn-it!

-W. E. Ray

Cheliax

Jason Nelson wrote:
BTW, I've always... been amused by the possibilities in "Out of the Ashes"

Oops!

I don't own #17 though I've considered getting it for "Out of the Ashes" so I'll have all 3 "Flame" adventures. There's, like, 30 issues I don't have and I haven't read all the adventures in Dungeon -- I'm not Chris Perkins, afterall.

I guess I should've added that as a disclaimer to my list, yes?

-W. E. Ray

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Molech wrote:
Jason Nelson wrote:
BTW, I've always... been amused by the possibilities in "Out of the Ashes"

Oops!

I don't own #17 though I've considered getting it for "Out of the Ashes" so I'll have all 3 "Flame" adventures. There's, like, 30 issues I don't have and I haven't read all the adventures in Dungeon -- I'm not Chris Perkins, afterall.

I guess I should've added that as a disclaimer to my list, yes?

-W. E. Ray

Ironically, that's the only one of the Flame adventures I have, and I didn't even know that there was a third!


Pathfinder Adventure Path Subscriber

The 3rd Flame adventure is in Dungeon #100, "Old Embers Never Die", by Andy Collins.

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

ericthecleric wrote:
The 3rd Flame adventure is in Dungeon #100, "Old Embers Never Die", by Andy Collins.

Excellent name for an adventure.


Molech wrote:

The GOATs:

1) Maure Castle (112)
2) Kingdom of the Ghouls (70)
3) The Harrowing (84)
4) The Styes (121)
5) Umbra (55)

The Funniest:
1) Old Man Katan and the Incredible Mushroom Marching Band (41)
2) Devil Box (109)

The Clever Ideas:
1) Practical Magic (113)
2) Wards of Witching Ways (11)
3) The Fire Giant's Daughter (39)
4) Dragon's Delve (62)
5) Wedding Day (59)

The Scariest:
1) Bane of the Shadowborn (31)
2) Tammaraut's Fate (106)
3) Lady of the Mists (42)

The Mostest Awesomest that didn't make the top 5:
Into the Fire (1)
The Leopard Men (22)
A Rose for Talakara (25)
Ex Libris (29)
Siege of Kraty's Freehold (33)
The Mud Sorcerer's Tomb (37)
The Ice Trant (65)
Slave Vats of the Yuan Ti (69)
Eye of Myrkul (73)
The Forgotten Man (75)
Lear the Giant King (79)
The Door from Everywhere (88)

... Plus the ones mentioned on the "Best Dungeons from Paizo era" Thread.

-W. E. Ray

LoL-- I just Googled The Forgotten Man and found it in your list. I wrote it. Thanks for sharing. I'm glad it was appreciated.


LivingTriskele wrote:


LoL-- I just Googled The Forgotten Man and found it in your list. I wrote it. Thanks for sharing. I'm glad it was appreciated.

The Forgotten Man was certainly one of my all time favorites. It had an excellent plot, I also loved the idea of the puppet show, but I especially dug Ulmade Castle. I still consider it one of the best castle maps ever.

I hate to admit that I never run the adventure as such, since I couldn't quite fit it into my campaign at the time, but I did use the castle. We actually had one of the most memorable sessions ever in the underground tomb hall. The PCs allied themselves with a hostile force to defeat a common enemy: a BBEG and a host of undead. Then they turned on the hostile recurring enemy until all were down to single digits, which turned the fight into a roleplayed stand down.

When they finally reached their goal - an evil godly artifact in the possession of the BBEG - they were suddenly betrayed by a trusted NPC (actually the son of one of the PCs) who stole the artifact (turning evil in the process), forcing them to prolongue their feeble truce with the recurring villain to get the artifact back.

This quest gave us two to three more years of great roleplay. The recurring villain, who was thoroughly hated by the PCs at first, was slowly converted to the 'good side' and ended up a love interest for one PC (and in the aftermath of the campaign, his wife and mother to his children). Ahhh, good times ...


MrVergee wrote:
LivingTriskele wrote:


LoL-- I just Googled The Forgotten Man and found it in your list. I wrote it. Thanks for sharing. I'm glad it was appreciated.

The Forgotten Man was certainly one of my all time favorites. It had an excellent plot, I also loved the idea of the puppet show, but I especially dug Ulmade Castle. I still consider it one of the best castle maps ever.

I hate to admit that I never run the adventure as such, since I couldn't quite fit it into my campaign at the time, but I did use the castle. We actually had one of the most memorable sessions ever in the underground tomb hall. The PCs allied themselves with a hostile force to defeat a common enemy: a BBEG and a host of undead. Then they turned on the hostile recurring enemy until all were down to single digits, which turned the fight into a roleplayed stand down.

When they finally reached their goal - an evil godly artifact in the possession of the BBEG - they were suddenly betrayed by a trusted NPC (actually the son of one of the PCs) who stole the artifact (turning evil in the process), forcing them to prolongue their feeble truce with the recurring villain to get the artifact back.

This quest gave us two to three more years of great roleplay. The recurring villain, who was thoroughly hated by the PCs at first, was slowly converted to the 'good side' and ended up a love interest for one PC (and in the aftermath of the campaign, his wife and mother to his children). Ahhh, good times ...

Man, that is awesome. Sounds like your campaign was similarly-themed. It's funny about that map. I was at a local used bookstore last year, thumbing through their D&D collection-- and Heroes of Horror fell off the shell and opened right to that map. I stared at it wondering why it looked so familiar, then it hit me that they'd gone ahead plucked it from The Forgotten Man. I confess I was slightly annoyed that my name wasn't even mentioned but then I did sell them the adventure... After I got over myself I was flattered.

Andoran

Pathfinder Adventure Path Subscriber
Molech wrote:

"Devil Box": Duke Chupo is not terribly original -- no special kudos for reinvinting Meepo who is, afterall, Bupu the Gully Dwarf by Tracy Hickman. And also no kudos on the carnival at the end of the adventure; I think it was just the art work that ruined it for me there but it did seem a bit of a let down to the adventure. ... But that letter! OMFG. Awesome stuff. Oh, and the PCs chasing down a Fine sized Chain devil and a couple imps. Certainly one of the greatest Dungeon adventures ever published.

The freak show carnival was probably my favourite part of this adventure, although the kobolds' letter was certainly great too.

Just finished running a modified version of this one for one of my pbp games, good times, great adventure.

Andoran

Admittedly, I have not run nearly as many Dungeon adventures as most of the folks that frequent these boards but I can say I have had lots of good times with the ones I have run.

The APs aside I had probably the most fun with Greg Vaughan's Istivin series from issues #117-119. The most memorable encounter was definitely the, as my players called them, "s**! gargoyles" from the end of Touch of the Abyss. It was fantastic encounter that is still talked about now, over a year later. The storming of the giant held castle in Shadows of the Abyss was relentless and hyperkinetic sequence where the party didn't have time to stop and breathe for a second. Of course the climactic battle with the Malgoth in Wrath of the Abyss was q blast that nearly slaughtered my players and served as a wonderful climax to the series.

I have said it before and I'll say it again, kudos Mr. Vaughan.

Pathfinder Creative Director, Frog God Games

My pleasure. :-)

Contributor

Shame about the fat snake thing though...oh, wrong adventure, sorry:)

Contributor

Mothman wrote:
Molech wrote:

"Devil Box": Duke Chupo is not terribly original -- no special kudos for reinvinting Meepo who is, afterall, Bupu the Gully Dwarf by Tracy Hickman. And also no kudos on the carnival at the end of the adventure; I think it was just the art work that ruined it for me there but it did seem a bit of a let down to the adventure. ... But that letter! OMFG. Awesome stuff. Oh, and the PCs chasing down a Fine sized Chain devil and a couple imps. Certainly one of the greatest Dungeon adventures ever published.

The freak show carnival was probably my favourite part of this adventure, although the kobolds' letter was certainly great too.

Just finished running a modified version of this one for one of my pbp games, good times, great adventure.

Splendid stuff - I was working on Don't Open the Devil Box Again when I found out Paizo wouldn't be publishing Dungeon any more, which ended my efforts, but who knows, someday maybe...someday.

Great to hear the carnival is still in full swing:)

Pathfinder Creative Director, Frog God Games

Richard Pett wrote:
Shame about the fat snake thing though...

Hey, nobody listen to this guy. He's all mouth...well, that and some arms and tripodal legs, and some sort of great big eye...but mainly all mouth.

Cheliax

Greg A. Vaughan wrote:
Hey, nobody listen to (Pett, the best adventure writer). He's all mouth...well, that and some arms and tripodal legs, and some sort of great big eye...but mainly all mouth.

Well, yeah, that and the hand he uses to write adventures with.

-W. E. Ray

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