Charles Evans 25 |
I wrote and rewrote the first couple of submissions I made for Open Call, but all the effort got me nowhere, and I spent much less time last time around.
This time around I've been too busy with reading & contributing (hopefully useful) comments to RPGSuperstar contest entries to submit to the open call.
Sorry, not with you, but my best wishes are, and I hope you enjoy that nice strong cup of tea.
Umm, you did mean 'tea' by 'drink', didn't you?
JaredSmith113 |
After today, something caffeinated was required indeed!
Aside from one snarky rant on RPG Superstar, I haven't had time to post anything over there. Now that deadline is up for Open Call, I shall return to RPG Superstar, hopefully with some helpful comments. Not that I expect anything said one day before voting to change anyone's opinions, but I'd like to share my thoughts with the entrants.
Darkjoy RPG Superstar 2013 Top 16 |
JaredSmith113 |
I also hit the send button yesterday, for PFS #24...
Me too.
Aside from Zombie, seems like a lot of single submissions this time around. The little bit of plot suggestion in 24 gave me more inspiration than 23's very open format style. Interesting that it went the other way for some of you!
Is writing one or two more just a factor of time, or just focusing your energy on a single set of ideas?
taig RPG Superstar 2012 |
Likewise, I entered a single proposal, for #23. I took inspiration from the Pathfinder Chronicles Campaign Setting.
I wanted to enter a proposal for both, but I procrastinated. Then I lost two hours worth of work (I love Vista) on Thursday, so I wasn't sure if I was going to enter at all. I got some good advice from a couple of people, Elora included (thanks a bunch, Elora!).
Hopefully, you'll consider joining the Google group Elora set up. I plan to give myself an earlier deadline so I can get some feedback from the group. Check out this link if you are interested.
Elora |
taig - You're quite welcome!
I also took a bit of inspiration from the Campaign Setting, although my core idea was something out of my own brain that I've been wanting to write up for a while. This time I tried to "write what I know" and turn everything up to 11. Or at least in the direction of 11. :-)
I discovered that I have a hard time fitting in the cool descriptions that are at the heart of my concepts once I get all the necessary "details" written up. Hopefully enough got through this time.
Elora |
Is writing one or two more just a factor of time, or just focusing your energy on a single set of ideas?
A little of both for me. I write up the idea that strikes first, but if I had sufficient time left I'd love to submit for both. That will probably happen in....oh...a couple of years ;-).
EricTheRed |
I kinda feel like that woman on the diet commercials that announces she had some fancy meal last night while the other dieters all had celery sticks. :S
I actually submitted my proposal for #23 last weekend. And it had actually been ready for almost a week before that. The last 7 days I had it were spent tweaking, tweaking and more tweaking. At this point I'm afraid I over tweaked :(
I decided I wasn't comfortable enough with PFRPG to make a decent proposal for #24 because of the higher tiers involved, so, I concentrated on #23.
Todd Stewart Contributor |
Elora |
Why did so many of you go with 23?
Do you guys really prefer writing without the constraints of elements you must include?
Personally, I wanted to write to my strengths. Since I have vastly more experience with forest settings (I spent every summer up until I was about 16 camping and hunting with my family) than with warring gangs (thank goodness), I went with 23. I don't know if my experience came through in my outline, but I think it would help make for a rich scenario.
Zombieneighbours |
Zombieneighbours wrote:Personally, I wanted to write to my strengths. Since I have vastly more experience with forest settings (I spent every summer up until I was about 16 camping and hunting with my family) than with warring gangs (thank goodness), I went with 23. I don't know if my experience came through in my outline, but I think it would help make for a rich scenario.Why did so many of you go with 23?
Do you guys really prefer writing without the constraints of elements you must include?
'People tell me to write about what I know. That's the advice they always give to writers, write about what you know. And so i do. I wrote Neverwhere because i knew what it was like in another london, underneith the one we know. Filled with angels and ratspeakers and hidden things. I wrote stardust because i knew what it would be like if a star fell, and broke her leg. And swore. I wrote American gods because i knew about America and I knew that no one else was writing about the America that i was seeing which seemed to be filled with gods and roadside attractions.'
Neil Gaiman understands stories in a way I can only ever hope to wish too. The truth, and i think the point of what he said is this; we all know many things.
I know what its like to have your child taken in the night and a mockery of it left in place, a child made of sticks and twine and carved bone, but never know. I know what its like to watch a village's young woman to leave into the wood to drink, dance, and learn the mysteries of old gods. I know what it is like to watch them fall upon my brother, and in their lust and hunger leave, nothing buy blood. I know what it is like to build a house with my grand fathers bones ground for mortar. To drive cold iron nails through lightning struck oak and paint sigils with my mothers blood, so that in the dark midwinter's night, the Unseelie court will not enter my families home. All this and more besides. Hungry men with sharks teeth and black eyes, three woman cutting lengths of twine, farmers who feed dead men to their pigs, why farmers call their cattle beasts, rats that plan the down fall of man as they practice the royal art and why the shadow outside the firelight makes us so scared. Yet i have never seen one of them.
My point is, while gang violence is something you might not know, the stories that drive it are something you undoubtedly do know. Don't let surmountable thing get in your way. :)
taig RPG Superstar 2012 |
Why did so many of you go with 23?
Do you guys really prefer writing without the constraints of elements you must include?
My favorite adventures were forest adventures, which seem to be highly underrepresented these days. Also, the idea for 23 hit me much more readily than the idea for 24. When I finally got an idea for 24, I didn't have time to develop it. However, with a tweak or two, I might be able to adapt the idea for a later scenario.
JaredSmith113 |
I know what its like to have your child taken in the night and a mockery of it left in place, a child made of sticks and twine and carved bone, but never know. I know what its like to watch a village's young woman to leave into the wood to drink, dance, and learn the mysteries of old gods. I know what it is like to watch them fall upon my brother, and in their lust and hunger leave, nothing buy blood. I know what it is like to build a house with my grand fathers bones ground for mortar. To drive cold iron nails through lightning struck oak and paint sigils with my mothers blood, so that in the dark midwinter's night, the Unseelie court will not enter my families home. All this and more besides. Hungry men with sharks teeth and black eyes, three woman...
Geez Zombie, remind me not to visit your town!
As I said, I went with 24 because the suggestions gave me an idea. Which I then got rid of. Which I then modified terribly. So I probably should have just done 23 instead!
Zombieneighbours |
Zombieneighbours wrote:I know what its like to have your child taken in the night and a mockery of it left in place, a child made of sticks and twine and carved bone, but never know. I know what its like to watch a village's young woman to leave into the wood to drink, dance, and learn the mysteries of old gods. I know what it is like to watch them fall upon my brother, and in their lust and hunger leave, nothing buy blood. I know what it is like to build a house with my grand fathers bones ground for mortar. To drive cold iron nails through lightning struck oak and paint sigils with my mothers blood, so that in the dark midwinter's night, the Unseelie court will not enter my families home. All this and more besides. Hungry men with sharks teeth and black eyes, three woman...Geez Zombie, remind me not to visit your town!
As I said, I went with 24 because the suggestions gave me an idea. Which I then got rid of. Which I then modified terribly. So I probably should have just done 23 instead!
:) I happen to live in a village where Matthew Hopkins, the witchfinder general, tried and (unsuccessfully)hung a witch named Betty Potter. The tale goes that she slipped out of her skin as she dangled from the noose and ran off across the fields. Colchester, my nearest town is the Oldest recorded one in all england and used to be the roman capital. It was the first major town Boudicca sacked, and it is said that saint hellena, mother of the emporer constantine and woman who is largely responcible for the modern christian faith, brought a very large chunk of the true cross to colchester. John Constable painted many of his most famous works within ten miles of where i sit this very momment. I guess that while i've never seen one of the Fae(and in all probablity never will based on the complete absense of evidence for their existance)i have grown up somewhere with its fair share of mystry and beauty to it, though i knew none of it when i was young.
Scribbling Rambler |
While I didn't end up submitting either, I almost immediately dismissed #24 due to the 3 tier structure. Designing a good adventure which is scalable for levels 1-7 requires a greater time/effort commitment than I can make, given my other obligations. So far, in spite of some good adventure seed ideas, I haven't been able to even free the time for a 2 tier adventure.
I am pretty sure that I am not the only person who is in this position.
Starglim |
Why did so many of you go with 23?
Do you guys really prefer writing without the constraints of elements you must include?
Mostly because it was first. I had some equally sketchy ideas for #24, but ran out of time to develop two.
I didn't find it easy to come up with something from the number of elements given, but I think Paizo will receive more original ideas without the constraint (or crutch) of using a specific monster, so it's better for the end result.
Meds |
I submitted for PFS #24, my first for Pathfinder Society.
I started off inspired for #23, but a better (a.k.a. less problem-ridden) idea for #24 arrived.
For some bizarre reason, I assumed I could only attempt one submission. (As it was, I barely found the time to write a single submission, so it wouldn't have made a difference.) Did anyone make multiple submissions for the same scenario, or is that frowned upon?
Zombieneighbours |
I submitted for PFS #24, my first for Pathfinder Society.
I started off inspired for #23, but a better (a.k.a. less problem-ridden) idea for #24 arrived.
For some bizarre reason, I assumed I could only attempt one submission. (As it was, I barely found the time to write a single submission, so it wouldn't have made a difference.) Did anyone make multiple submissions for the same scenario, or is that frowned upon?
One submission per scenario as far as i know.
Montalve |
After roughly 11 hours today of rewrites and various melting of brainly bits from unpleasant orifices, I have finally hit the send button.
I need a drink.
Anyone else survive? Everyone else procrastinate as much as me, too?
i got a cold after all the work I did on my submit :S (#23)
JaredSmith113 |
Zombieneighbours wrote:Why did so many of you go with 23?My co-submitter and I figured we knew more about Andoran's forests than Taldor's slums. We were going to submit for both, but got a late start and ultimately ran out of time.
The suggestion was the Taldor frontier. Taldor's got a bunch of forests, too!
Elora |
My point is, while gang violence is something you might not know, the stories that drive it are something you undoubtedly do know. Don't let surmountable thing get in your way. :)
Oh, no worries on that account. I didn't see #24 as anything like "insurmountable". In fact, I had a couple "High Noon" inspired ideas that I would have loved to develop. But I figured that in case I could only get one proposal done, I'd better stick to the one that resonated the most with me. :-)
And, by the way, your full post was intensely creepy (in a good way!). I sincerely hope you get a scenario published soon, because I would love to see what you come up with, fully fleshed out. Er, or unfleshed out, whatever the case may be...
Mike Welham Contributor, RPG Superstar 2012 |
Zombieneighbours wrote:My point is, while gang violence is something you might not know, the stories that drive it are something you undoubtedly do know. Don't let surmountable thing get in your way. :)Oh, no worries on that account. I didn't see #24 as anything like "insurmountable". In fact, I had a couple "High Noon" inspired ideas that I would have loved to develop. But I figured that in case I could only get one proposal done, I'd better stick to the one that resonated the most with me. :-)
And, by the way, your full post was intensely creepy (in a good way!). I sincerely hope you get a scenario published soon, because I would love to see what you come up with, fully fleshed out. Er, or unfleshed out, whatever the case may be...
Funny you should say that. I found out during my e-mail exchange that Zombieneighbours is working on Scenario #19, wait for it, "Skeleton Moon".
Check out the announcement here.Zombieneighbours |
Elora wrote:Zombieneighbours wrote:My point is, while gang violence is something you might not know, the stories that drive it are something you undoubtedly do know. Don't let surmountable thing get in your way. :)Oh, no worries on that account. I didn't see #24 as anything like "insurmountable". In fact, I had a couple "High Noon" inspired ideas that I would have loved to develop. But I figured that in case I could only get one proposal done, I'd better stick to the one that resonated the most with me. :-)
And, by the way, your full post was intensely creepy (in a good way!). I sincerely hope you get a scenario published soon, because I would love to see what you come up with, fully fleshed out. Er, or unfleshed out, whatever the case may be...
Funny you should say that. I found out during my e-mail exchange that Zombieneighbours is working on Scenario #19, wait for it, "Skeleton Moon".
Check out the announcement here.
Please do check out Skeleton Moon when it come out. It is my 'gig' and i really would like it to do well.
It doesn't really go very far into what i consider to be my 'area of expertise', which I guess would best be describes as 'weird horror'. But I am fairly sure it is an enjoyable romp of an adventure.
Montalve |
Please do check out Skeleton Moon when it come out. It is my 'gig' and i really would like it to do well.It doesn't really go very far into what i consider to be my 'area of expertise', which I guess would best be describes as 'weird horror'. But I am fairly sure it is an enjoyable romp of an adventure.
cool and congratz, we hope to see it soon :)
taig RPG Superstar 2012 |
Mike Welham Contributor, RPG Superstar 2012 |
taig wrote:That means ... at 1am local time. NOOOO!Navdi wrote:So... I guess the long wait's over soon.I think so. I got my rejection e-mail at 7PM (EST) for the last round of scenarios. Nine or so hours to go, I suppose.
Hopefully, you can go to bed, then wake up and check your inbox. That wouldn't work for me. I'd be awake at 3AM deciding whether I should fire up the computer.