SCAP 4E - Chapter Six


Shackled City Adventure Path


A thread for discussing conversion of Chapter Six to 4E.

I'm only just beginning this but if anyone who has already done it or is currently doing it wants to thow some input in, feel free!

So far my only consideration is what to do with Kauphoron? At present I'm thinking of making him a wizardy type demon (I think the Psychic Mage, 15th level controller from the DDi) and then adding a daily power which allows him to summon 6 evistro demons. He'll use this power at the start of the chapter to pretend to help the PCs and then adding this power to him makes him a formidable opponent at the end of the chapter when the party have to fight him - he'll summon the demons which will of course fight the PCs this time. It also should help the PCs realise that he set up the fight where he came to their aid.

CATHEDRAL OF FEATHERS
I am replacing the driders (don't exist in 4E yet) with Blade Spiders.
I am keeping the Succubus and Salamander as they are.
The Mummy lord will stay as a mummy lord.
I'm putting a Horrid Timber in the north chamber and an Angel of Battle in the southern chamber.

That's as far as I've got provisionally so far. Oh, and I'm making libaral use of the DDi to get all these monsters.

Any comments?


Here's my first draft of my Chapter Six Conversion to 4th Edition.

Feel free to download and peruse, use or comment.

Cheers
Blakey


Updated the link so that clicking on it hopefully works now!!

Chapter Six Conversion to 4th Edition.

Feel free to download and peruse, use or comment.

Cheers
Blakey


Blakey wrote:

Updated the link so that clicking on it hopefully works now!!

Chapter Six Conversion to 4th Edition.

Feel free to download and peruse, use or comment.

Cheers
Blakey

One thing you may want to consider is to model the lich fight after an encunter in dungeon magazine. I don't want to spoil too much, but basically, the PCs need to wind their way around a ledge while minions pour out of a random tunnel (there were 6 tunnels in the adventure) each round.

The adventure is called "Siege of Bordrin's Watch", it's in the second free issue of Dungeon on the wizards site. The encounter is called "The Nexus" and is hands-down the best 4e encounter I've run.


Fantomas wrote:


One thing you may want to consider is to model the lich fight after an enc#@&er in dungeon magazine. I don't want to spoil too much, but basically, the PCs need to wind their way around a ledge while minions pour out of a random tunnel (there were 6 tunnels in the adventure) each round.

The adventure is called "Siege of Bordrin's Watch", it's in the second free issue of Dungeon on the wizards site. The encounter is called "The Nexus" and is hands-down the best 4e encounter I've run.

Yeah, I've been reading reports on that encounter on the Wizards Forums with everyone saying how amazing it was. I'm a subscriber so I'll read up on it before the fight here and consider it.

Good idea and thanks!


The download link doesn't work for me :(.


Sorry about highjacking the thread with a spinoff question, but I'm curious if anyone has converted White Eye the wererat prisoner from chapter 3 to 4th edition yet?

I couldn't find chapter 3 conversions, so I thought I'd ask here.

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