|Pathfinder Adventure Path Subscriber||
I really like the new Pathfinder method for generating intelligent magic items; it's a lot more flexible and intuitive, methinks. So I decided to make up some Golarion-specific intelligent items. Hopefully someone can find a use for these...
Talon of the Savant
Aura: Strong transmutation and evocation; CL: 12th
Slot: Weapon; Price: 122,305; Weight: 1 pound
Alignment: NE; Ego: 16
Int: 15, Wis: 10, Cha: 16
Communication: Empathy, speech
Languages: Common, Undercommon, Terran
Senses: See and hear to a range of 60 ft., darkvision 60 ft.
Powers: Darkness 3/day, major image 1/day (Will DC 16 disbelief), confusion 1/day (Will DC 17 negates), 5 ranks in Perception (total modifier +5)
In centuries past, the mighty derro savant Kontak brought six of his favored apprentices together and set before them a task. They were to forge a weapon both elegant and deadly. The young derros took to their task with relish, eager to prove themselves in their master’s eyes. In a few months they were done, and with no small pride presented the talon of the savant, a claw of blackest adamantine that glowed with the pale blue light of cytillesh fungus. Kontak was thoroughly disappointed. Although his students had done a fine job with their magical craftsmanship, they had ultimately failed their true test: to realize they were being led into a trap. For, as the young derros worked on their weapon, Kontak had unknowingly also woven spells into the talon’s cold metal. The master sprung his magical trap with but a word, and a moment later each of his apprentices lay dead, their combined life-forces drained into their own creation.
Much to his surprise, Kontak found that the talon of the savant had spontaneously developed its own sentience. The personalities of his former students (if not their souls) now infused the weapon. Rightfully fearing that his new prize might desire revenge against him for his betrayal, Kontak swiftly sold the thing to a duegar merchant, where it would go on to pass through numerous hands over the years that followed.
When the six students were killed, their psyches became fused into a single, hateful whole. The resulting consciousness seems fractured at times, speaking as it does with several different voices—three male and three female, all distinctly derro. It has a habit of switching voices mid-sentence, and occasionally even speaks with multiple voices at once, though it always favors a sinister whisper. The talon of the savant does not have any grand objectives; it merely wishes to spread pain, corruption, and madness wherever it can. It takes particular delight in seeing sentient beings subjected to torture, especially if that torture is performed for scholarly or scientific reasons.
The talon of the savant is crafted from dozens of individual adamantine plates, expertly shaped and carefully linked, with the result somewhat resembling a glove of black scales. The wicked claws at the end of each finger only accentuate this reptilian appearance. The talon functions as an adamantine +4 frost defending spiked gauntlet that also has the capabilities of a glove of storing. It can glow with an unhealthy bluish-white radiance, identical to that produced by cytellish fungus, providing bright illumination in a 10-foot radius and shadowy illumination in a 20-foot radiance. Unlike most light-generating magic weapons, the talon of the savant’s glow can be activated or suppressed with a command word. Though it was forged by derros, the talon is a Medium weapon (it was originally intended as a gift to a drow matriarch).
Requirement: Craft Magic Arms and Armor, Craft Wondrous Item, chill metal or ice storm, shield or shield of faith, shrink item, darkness, major image, confusion, creator must have at least 5 ranks in Perception; Cost: 62,655 gp
This item was partially inspired by Alicavniss's "Maiden's Caress" item from Pathfinder 16.
|Pathfinder Adventure Path Subscriber||
This next item was inspired by my love of gamelan music. If you've ever played the (amazing) Super Nintendo game "Secret of Mana", you're already pretty familiar with gamelan, whether you know it or not.
Sernajit, the Grinning Fool
Aura: Moderate enchantment; CL: 7th
Slot: None; Price: 27,300 gp; Weight: 5 pounds
Alignment: CN; Ego: 9
Int: 8, Wis: 12, Cha: 16
Senses: See and hear to a range of 60 ft.
Powers: Heroism 1/day, 10 ranks in Perform (percussion instruments) (total modifier +15)
This instrument is a metallophone, a device similar to a xylophone, with a single row of tuned metal bars that can be struck with a mallet. It is crafted from highly polished, exotic Vudrani woods, and has been masterfully carved with scenes of a tropical jungle. The most striking of these images adorns the device’s front; a long-limbed monkey swings through branches and vines, a ridiculous grin on his face, a metallophone mallet gripped with his tail. This is a representation of Sernajit, the Grinning Fool, the instrument’s animating force.
When a merchant prince from Vudra left his home to establish himself in the great city of Absalom, he first commissioned a device that would remind him always of the Impossible Kingdoms. He received Sernajit and was truly pleased, for now he could hear the music of his people whenever he wished. The merchant died of natural causes not long after arriving in Absalom, and Sernajit was sold to help repay his debts.
The Grinning Fool functions as a harp of charming, though you must play it with Perform (percussion instruments) instead of Perform (string instruments). It is also of masterwork quality, granting a +2 circumstance bonus on checks using it. Sernajit is able to play itself by utilizing Perform (percussion instruments), though it cannot play any other instrument in this manner, and is unable to activate its own harp of charming powers. It prefers traditional Vudrani music over anything else, especially favoring the gamelan style, though it will grudgingly play other tunes if requested. Sernajit is something of a ham, and delights in being the center of attention. As far as the grinning fool is concerned, everyone is a potential audience.
Requirement: Craft Wondrous Item, suggestion, heroism, creator must have at least 10 ranks in Perform (percussion instruments); Cost: 13,700 gp