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Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
Kadeity wrote:


I hope you guys know that WOTC cant copyright the "daily" and "encounter" and "at will" mechanics. Use these, they are one of the few not awful things about 4e.

This was actually one of the things I didn't like about 4e. It really just struck me as WotC falling into the same type of trap that video games and pinball fell into back in the early 80's, the "if we can't make a better game we'll just make it so the point values are higher, resulting in higher scores, and people will love it even more" mentality.


Things I'd like to see:
Pathfinder Modern - take the d20 Modern SRD and add the Pathfinder changes to the core rules
Oriental Adventures


Having been through my 3/3.5e books recently I can say what I don't want to see:

Lots of prestige classes (a lot of the PrCs in the Complete series seemed very narrow in focus and there were way too many of them to keep track of)

Lots of feats (everyone loves feats but please try and keep the list to a manageable size)

Lots of new base classes (surely feats & alternate class abilities would be a better way to go)

I guess from this I'd rather see class substitution levels than lots of new classes or prestige classes.

However, monster books I can't get enough of.

Grand Lodge

I'd love to see the return of the 2nd ed class books. Mongoose did okay with their version, but Mongoose also had some, well, balance issues. Didn't stop me from buying them mind you, but I was working at a FLGS and got a nice discount at the time.

Psionics would be awesome. Epic would be appreciated.

Cheliax

Brought over from another thread since this one is on topic and didn't want to change topics of the post there:

Erik Mona wrote:

That's a cool idea. I think a book with some rules jukes and modifications for people who don't care at all about compatibility might make an interesting product down the road.

First things first, though.

Would love to see a blend of Pathfinder and Monte's stuff, both Eldritch and Experimental. Not that I won't be able to do it with what he has put out, but presented in actual partnership since he helped with Pathfinder. A variant player's guide would be a nice addition I think using some of his material for the classes. I love his Bard variant, at least as far as their magic system goes.

Andoran

Put my vote up for the 2e style class books. Lots of focus on variant base class options etc.

It was a big boon as a player to be able to just buy the cleric book when you were a cleric and not have a little bit of option in several different books.


Here's an idea. I like prestige classes, but like most people I find it annoying for a book to have half of its pages be used for prestige classes. Especially if there's only two that I might use. What I would like to see is a book, or part of a book, detailing an easy way to make and balance your own prestige classes. That way you could have prestige classes that fit the organizations in your own world.


I just litteraly stumbled on pathfinder today on the NWN2 forums of all places, I am No Fan of 4E either and i have been playing Dungeons and Dragons for 19 years now. I will not Presume to shape this community as to the direction of the game's rules but will simply express My own opinions.

I Loved the core classes redone in a simple format where you continue to gain powers in each ability and spell up through 20th. This has been missing for some time.

I loved no prestige classes, sorry but they were either underpowered or overpowered and had no balance in between.

Sorcerers are now alot different from Wizards and specialization is again worthwhile, thank you.

Barbarians are more balanced however i would give them more options to increase damage reduction even further if an EPIC book ever was released.

Jhon's ideas on the EPIC game being a totally seperate style of rules is intriguing and is reminiscient of the Classic "immortals" boxed set.

Psionics if you do it should not be the same as Arcane/Divine but with a different name, Rather it should be completly unique dealing with a Dimension of thoughts and dreams. A Psionic could manipulate/access this dimension to gain his powers and learn more about the 'meaning' of events and analyse "psychic" data to gain insights to the adventure. Psionics of higher level could gain powers that allow them and party members to enter a Dream world or dimension and here the psionc would have powers he would not have in the physical realm (prime material), more powers like Dream Travel and Dream Control. In Comparison I would like to see Psionics more like Edgar Cayce than Carey (from stephen king), telekinetics is cool but it's old hat and I will not use it.

I would like to suggest any presitge classes or additional feats and Rulebooks be Clearly labeled OPTIONAL and allow the Game master or gameing groups to yay or nay any content in "official community" games.
(too add i have always said no to players in 3.0 and 3.5 if i did not like a class/feat/spell however i have seen many young DM's swarmed by OGL that they never read).

Control Stacking of properties with a Level based System, ie at x level you may not have more than a y bonus to any ability,stat,skill or roll of any type until you reach the next "tier" of advancement. To expunge on this you can stack natural armor, enchantment, deflection, Luck, and dodge bonuses to AC but until level 5 those cap at a +5 total and from levels 6-10 the cap is +8, and from levels 11-15 the cap is +12, until levels 16- 20 when it becomes +15. This should INCLUDE the ability bonus and all die modifiers that i may have left out in this hasty typing. (just an idea but a good one for balance IMO)

Item Level Requirements: they are in evrey CRPG for a reason, but also with this add more properties to magic items as the player gains levels. so I aquire a sword that has these properties : Level 1 properties: +1enchantment, +2enchantment vs goblins; Level 5 properties: keen edge, 1d6 slashing vs Goblins.
(you get the idea)

More Combat manuvers you Buy like found in the Tome of battle it truly gives unique flare to warriors, allowing you to personalize there abilities, This could be done in OPTIONAL rules that can be yay or nayed by "official community" gaming events.

Alternate magic systems, they suck, even the best ones only applied to the powergamer in me, Monte Cook was onto some great ideas in Arcana unearthed, but ultimately if you have WIZARD and SORCERER stick with that tell the Geomancer to jump back in the boat he rode in on.

Anyway The Product looks Great and I am going to buy 10 core books among my gamers already. I look Forward to Ed Greenwood and Jeff Grubb working together on a campaign world again starting from scratch i Expect big things.

Issac


I'm going to be in the minority here and say that I don't really need a lot more character creation options. You're only going to play so many games so many times. I assume PFRPG is done well enough that all of the extra feats/prcs/etc we used to see are unnecessary.

Too many variant systems like BO9S are part of what caused 3.5 to go a bit downhill (along with 8 million splatbooks). Let's avoid power creep by not seeing things that are blatantly better than things that already exist.

What I would like to see are more utility books along the lines of "Stronghold Builder's Guide." (hell, a Golarion-based stronghold builder's guide would be amazing) Maybe a book with a more extensive system for hirelings/cohorts/animal companions, or more exotic weapons and armors. Maybe a book that has more extensive rules for construct creation or magic item creation. Open-endedness is the strength of the 3.5 system, so that's what I think you should probably play to.


I'd like to see fewer BASE classes, but more feats, and feats that mimic traditional class abilities. That way you could create a "ranger" or a "paladin" by taking the fighter base class and then adding the appropriate feats/abilities. The druid is just a special kind of cleric. The bard is just a special kind of rogue, etc. This lets you publish a "big book of feats" that works like a tool kit. It gives you the option to publish a book of "examples", showing how to mix&match various combinations to build classic PrC's people want (ninja, assassin, battle mage, etc), and it also opens the door for tons of fan-generated content (you could even make a contest out of it, and feature the best ideas on the website).

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Equivalents to d20 Modern and d20 Future would be nice, as well as expanded equipment lists for these alternates.


A Pathfinderish Tome of Magic. I would love to see a remade Binder!

Shadow Lodge

I wouldn't want to see all the Completes redone, but I think the Complete Divine could really stand a redo for PF. Aside from it just sort of generally s*cking, it just doesn't translate well, (compared to other similar books).

I think I may have already posted this way way way back when, but a series like the "Heroes of" books would be awesome. They would have the majority of what people have requested in the last few pages here, focused on a game theme, (horror, politics, etc. . .) rather than say Elves, Halflings, Half-Elves, and Orcs, like they are almost the same thing or something.

I would really go for the Epic, (on of the few books that there is just no point in trying to convert, (3.0ish Epic = like PF Level 5). I don't care one way or the other with Psionics. Not against it, just not my sort of fun. For your marketing dept., I would say out of my group of 5 or so, we might buy 1 for everyone, and that is a common thought I would imagine.

Lastly, besides Epic, I would desire an Unearthed Arcana book. Unearthed Arcana is my absolute favorate 3.0/3.5 book ever made, and I say that having owned nearly every 3.0+ book except the setting extensions (like Faiths of Craperron, or Underdark for F.R.). Both of these books offer options for playstyles, rather than "yet another ________".

Grand Lodge

Erik Mona wrote:
The current plan is to release between 2-3 hardcover rulebooks per year, including additional Pathfinder Bestiaries.

4 would be ideal. As was stated before, one per Quarter is a perfect pace for subscriptions.

Erik Mona wrote:
What form would you like these books to take?

Good mix of rules and fluff. You'd also get me to buy more titles if a larger amount of material is included...so I recommend staying away from splatbooks of just one specific race, class, and/or environment. However, if you do go there, then make it unique and something not found already in the current 3.5 titles.

Erik Mona wrote:
Would you be interested in subscribing to such a line, provided the books cost somewhere around $35 a pop?

Yes, if the books add significantly to the 3.5 product line. I understand that there will be people without access to the previously released 3.5 WotC titles, so there will be some repeated information. However, a significant amount more can be added to the current line to make it worthwhile.

Erik Mona wrote:
What titles/ideas would you like to see us explore?

Many have been mentioned already. My concern here is again that these will become reprints of the previous titles. I vote to continue with the model you have now...build upon the existing 3.5 system and give us a cool new twist. Make it pop, pop, POP!!

Now for my specific votes:
1. Epic. (What about a parallel "epic class progression" that can be added to just about anything at any level? Basically, a gestalt-like character that can continue in its original progression and still be more advanced than the non-epic version.
2. Revamped campaign specific classes, races & feats (looking at Eberron specifically here cuz I love the new races presented there...and of course...the artificer!). They need a facelift and should be more generic for use in any campaign. Perhaps add them to a second or third core book.
3. Book of templates. Finger licking good stuff!
4. Revamped Completes & 'scapes. I only put this here because certain "base" classes, variants and feats should be seriously updated. Take them to the next level and make us want to play them. Again, these can be added to a second or third core book.

Erik Mona wrote:
We're all worried about rules bloat. What is your opinion of new classes and races?

I'm always up for new races and classes. Whatever you do, keep it feeling new and fresh (even with any revamped stuff). I believe that balance, originality and compatibility will always be the key.

Erik Mona wrote:
Are you as tired of prestige classes as I am?

I actually like PrCs, but they have their place and time. WotC obviously killed this concept and we should leave it alone for now. I vote for more variant and original base classes that would fit the existing PrCs already out there.


My vote
* epic rules. The original epic rules must be overhauled. Paizo can do
* one monster book per year is ok. (don't forget the Tome of Horror/PRPG)
* option book. There were many good concepts during the developement of PRPG that are interessting to explore.
* consolidated books of spells, magic items, and..
* book of generic prestige classes
* monsters as pcs
* a race book, in which you develope races in great detail
I know that you already plan to do this, but as a reminder: keep the books generic, so that they are usable for anybody. Golarian examples are ok.


Don't make any books because the scedule says there has to be a book this month.
If you don't have any good ideas right now or you think the book could use some more weeks of writing, don't push the release to a fixed date. That's never the way to make a good product.

Andoran

The problem that WotC had with new books about races and classes was that they increased the powers of the new releases in order to get people to buy the product, which then made all the original races and classes sub-optimal. This was the genesis for the Pathfinder rewrite - to address the imbalances brought on by the newer WotC products.

My vote would be to fill the Pathfinder multiverse with sourcebooks. Put details into Golarion - nations, non-state entities, heroes and villains. Since everyone contributes to the Pathfinder Chronicles, have a contest to pick X number of heroes from each faction to feature in a downloadable PDF and let the players show their stuff. (IMHO, X = 6 = 2 from levels 6-10 + 2 from levels 11-15 + 2 from levels 16-20.)

For those who want to Pathfinder to grow in ways not suitable to Golarion, create another universe and fill it as well. WotC had many campaign worlds which allowed them to produce products that were concerned with applying their game system to a new world rather than adding to the complexity of their existing one. Grow laterally, not linearly.

Above all, Pathfinder was created in the minds of the industry's greatest game designers and tested in the hands of the genre's greatest players. Keep the channels open for feedback. Take every opportunity to harness our creativity and enthusiasm. Let the players continue to add to the game.

Shadow Lodge

What I really hope, is that with each of the books that you come out with, you don't go with the obvious stuff. Lets say that you make a book like "Heroes of Intrigue". I am only using this as an example because of the range of funtions this type of book can and has presented.

I wouldn't want to see much for Bards or Rogues, as they are already pretty defined for that style of play, in the core rulebook. It doesn't take much. Now on the other hand, a Paladin, a Druid and Barbarian, to a lesser extent a Cleric and Monk, what are some feats or abilities that allow them to work in a single city based, political sphere? Or maybe multiple cities based, or non political.

What are some interesting twists on existing powers, (and nerfs that need to be considered for houserules). I would be a lot less interested in a new Pathfinder base classes, new/redone races, or much in the way of Prestigue classes here. At the same time, you could throw in a lot of fluff in regards to the lands that are known for their politics, intrigues, and courtliness, while at the same to showing how the other factions that are not, still have them in less known ways.


Erik Mona wrote:

In July we officially kick off the Pathfinder RPG with the release of the Pathfinder Bestiary. The massive Pathfinder RPG Core Rulebook follows in August, but beyond that we have not yet announced additional rules support for the game.

That support IS coming, and we're in the process of finalizing what form it will take.

The current plan is to release between 2-3 hardcover rulebooks per year, including additional Pathfinder Bestiaries.

What form would you like these books to take? Would you be interested in subscribing to such a line, provided the books cost somewhere around $35 a pop?

Not a subscription at my current employment level, sorry.

What titles/ideas would you like to see us explore?

Epic, Psionics (with power points), Asian & other non-European cultures. There was this third-party (I think) African book I'm still looking for. The other caster options...Incarnum, Tome of Magic. Book of 9 Swords/tome of Battle.

We're all worried about rules bloat. What is your opinion of new classes and races?

I don't mind them...my daydream is to hear that Paizo aquired all of 3.x from Hasbro, much like they dumped 2nd.

I have a listing of core classes from the 3.5 books that comes to a total of 54 (or 70 if you count the sub groups of Wizard and Psion..78 if you do alternate alignment Paladins). And I know I'm missing a few.

Are you as tired of prestige classes as I am?

Yes. I gave up on a list for prestige classes. I forget who it was way back in this thread who said 1 -3 (?) per class but that is a very good idea.

Discuss.

Other things I'd buy...Compendiums. Magic Items, Spells, Races. Someone mentioned a how to build classes, races, PrCs. I'd like books that as well.


Erik Mona wrote:


What form would you like these books to take? Would you be interested in subscribing to such a line, provided the books cost somewhere around $35 a pop?

Not sure yet on this one.

Erik Mona wrote:
What titles/ideas would you like to see us explore?

Psionics

Epic
Oriental/Asian-themed material (seriously, with the fast rise of Asian-themed products and media we have in the US, why don't we have any RPG support for this in a D&D game?)

And, please, don't stray too far from the base mechanics of these as James has suggested. The closer it is to being compatible with my XPH and ELH, the better. (though altering the entire ELH and replacing it all would be a better decision)

Erik Mona wrote:
We're all worried about rules bloat. What is your opinion of new classes and races?

I, for one, am NOT in this category. I enjoy more options and rules. I don't see "rules bloat" as people tend to whine and cry about, I see more FUN STUFF for my games, or anyone's game. As a DM, just Rule Zero things you don't want in your game, but the truth of the matter is someone somewhere will find use of something in these and will be very happy for it. All negative comments on "rules bloat" don't really have any essential evidence to prove this is an actual, unstoppable problem in gaming. Heck, I hate to use this as a model, but considering 4th Edition is being stated as being greatly successful, look at the significantly massive rules bloat they have already after 1 year of being released! I don't think it's a problem, or else "fluff" material wouldn't be delegated to small sidebars in their books.

Erik Mona wrote:
Are you as tired of prestige classes as I am?

I say this with all seriousness:

"You can never have TOO many prestige classes (but you can have too many poorly designed or bad ones)"

Thing is, I LOVE new prestige classes. My players LOVE new prestige classes. Some people see it as just more avenue for players to min-max or hate prestige classes for some vague reason or another. Well, I say they're just a bad DM. I see prestige classes as avenues of creativity and imagination put to good work and a fun game.

Many of WotC's prestige classes helped build my games immensely. It also helped keep things fresh and new all the time. It also provided oodles of enjoyment for my players as they poured through prestige classes to come up with interesting backgrounds or goals for their characters. It's not fun when the 30th Wizard BBG villain in the adventure is, once again, blasting a Delayed Fireball or just one with a very minor boost to it thanks to Spell Focus feat. It's more memorable when that villain suddenly unleashed a super-charged fireball, and is himself an elemental entirely thanks to getting 10 levels in the Element Savant prestige class. Or that 50th barbarian they battle is suddenly extra savage in his rage and has inspired its allies to enter a similar rage, dishes way more damage than possible, and can't even control it (Frenzied Bersker).

When you do a prestige class, make sure it is worth it. For example, a prestige class based around a martial artist that harnesses the elements of a particular energy (Fire Monk, Lightning or Storm Monk, Ice Monk, etc.) is WORTHY of a prestige class write-up. Being a master of putting magic inside of a candle...not really. There's a difference. Keep them generic, too, or if not just leave room to tailor with. Even though the Red Mantis Assassin prestige class was setting specific, I tailored it to be a clan of Ninja based in Kara-Tur, with members now lurking in Faerun, for my Forgotten Realms campaign setting. That's one example.


Erik Mona wrote:
What form would you like these books to take? Would you be interested in subscribing to such a line, provided the books cost somewhere around $35 a pop?

I'm not really sure if I'm getting this right. But if the question is, if I would place a standing order to get every book that gets released, no I wouldn't do that.

No matter how good, I would always only want to buy certain books about topics that hold a special interest for me. Even if a subscription would make each individual book cheaper, I think I would still end up buying too many books I don't really want to have.

Shadow Lodge

I don't think they are so much asking if you would like to "subscribe" to all books, as much as what types of series's would you buy into and want to pay for, (such as Races of, Complete _______, or ______scape).

Personally, I understand that all editions that detailed the orient just didn't sell well. I for one would not be interested in them. I could see a small 30 - 60 page booklet about how to use existing material for an oriental setting, but I wouldn'y buy PathFinser of the East.


Pathfinder Maps, Roleplaying Game Subscriber
Beckett wrote:


Personally, I understand that all editions that detailed the orient just didn't sell well. I for one would not be interested in them. I could see a small 30 - 60 page booklet about how to use existing material for an oriental setting, but I wouldn'y buy PathFinser of the East.

I would love a Pathfinder: Mystic East. Mainly because I think it would be vastly superior to the puke fest that WoTC put out. I love the eastern settings, and so do most of my players. However, we looked over the book WoTC put out, and no-one wanted to play in it.

I think that is why it sold poorly. Legend of the Five Rings sold very well from what I saw at the local game shop, and is still popular locally. They did a better job. But I didn't wish to spend more money on ANOTHER system. I think there was a d20 version, but too late.


Oriental Adventures 3.0 was set in the L5R universe, although several items in it (races, classes, etc) were not appropriate for the L5R universe (and were identified as such). AEG then published d20 L5R supplements to further support the setting from OA.

Personally, I liked some of OA, but not all of it.

That said, I remember a thread sometime last year about the potential for a Pathfinder Oriental Adventures supplement that two designers were discussing with users, and it sounded absolutely amazing. If even half of it wound up in print, I'd buy it in a heartbeat, and I don't typically run in a fully oriental setting.

Shadow Lodge

I would really prefere a setting that non-oriental characters could travel to and maybe pick up feats/spells/new skill uses from, but not one that is focused on if you are a player, you are only oriental. To me, that would just be so much more interesting. And that goes for all noneuropian setting. Middle Eastern, Arctic, Swamp, whatever.

I have the OA, and even the FR one, I just don't use them because I don't want to have to reread the entire phb in the oriental format for rules that may or may not be different. I also may not want to play in a game where everyone is oriental material only.

Not saying that it is wrong, just not what I would like. However, if it is just a book details how to take the existing rules and twist them up for a more exotic feel, than it is just as easy to have a mixed party as a full party of that cultural setting.

Shadow Lodge

And does Sakura refere to the Street Fighter character of awsomeness?


mdt wrote:
I would love a Pathfinder: Mystic East. Mainly because I think it would be vastly superior to the puke fest that WoTC put out. I love the eastern settings, and so do most of my players. However, we looked over the book WoTC put out, and no-one wanted to play in it.

Oriental Adventures was a book of optional rules for YOUR asian campaign.

And I think it did that quite okay. But you read it once or twice, write down the one or two races or prestige classes you might like, and you never have to look into it again. I think it compares not too bad next to Frostburn or Sandstorm, though the quality of the PrCs might possibly be a bit lacking.

You hear us paizo people?
Gimmegimmegimme... ^^

Shadow Lodge

I think your confussed. Oriental Adventures, (3.0) was a setting for playing in a Japanesse (mostly) world that was completely seperate from the generic D&D setting. They could be played together (somewhat compatable in that they had mostly the same foundational d20 rules), but a lot of stuff from OA just didn't work well unless everyone was using just the OA book.

Forgotten Realms, had a area book that was essentually thier version of the orient, but it was based completely on 3.0 FR D&D. This might be what you are thinking of, I just can't think of the name.


Beckett wrote:
Oriental Adventures, (3.0) was a setting for playing in a Japanesse (mostly) world that was completely seperate from the generic D&D setting.

I think it said it on the back. But inside, it was much more closer to the later Frostburn, Sandstorm, and Stormwrack.


Beckett wrote:


Forgotten Realms, had a area book that was essentually thier version of the orient, but it was based completely on 3.0 FR D&D. This might be what you are thinking of, I just can't think of the name.

No, there was no real 3.0 far east book. The Unapproachable East is still Faerûn, although it has eastern influences.

The old OA was set in Kara Tur, which was later moved to Toril.

RPG Superstar 2009 Top 16, 2012 Top 32

Beckett wrote:
Oriental Adventures, (3.0) was a setting for playing in a Japanesse (mostly) world that was completely seperate from the generic D&D setting.

Oriental Adventures (3.0) contains roughly 40 pages of setting material and campaign advice. Everything else in the book is 100% compatible with the generic D&D (3.x) setting.


My wish list:

1) Psionics. Please, Mr. Mona. Now, despite it's problems I liked 3e's psionics but I'm OK with the mechanics being reworked. What I want is the style to be the same and distinct from arcane magic. This is my #1 request by far.

2) Epic? I'll tentatively put this on here. The idea appeals to me and I thought there was some merit in WotC's Epic Level Handbook. It hasn't been done well yet but maybe Paizo could. I'm up for it.

3) I'll throw a request in for an Oriental Adventures book as well as a very cool thing. However, I only say this because I think the market is too small for a good hardback Arabian Nights themed book. If it was being done just for me ... I want Paizo's take on Al-Qadim (best 2e stuff published and that's saying something since there was some very good 2e stuff done).

4) Beyond that yeah I want more feats and classes and prestige classes ... at a trickle, not a flood.

5) Oh, and I want to play a gnoll. With mange. And dyslexia. And split personality. With a cheese fetish. And I'll stop it there.

Andoran

Pathfinder Roleplaying Game, Tales Subscriber

For my part, I'll buy whatever you guys put out... rest assured of that, even if it's two hardcover books a month. (Which you said is impossible.) You've got my loyalty to that extent for certain. But my wish list?

It is physically impossible to have enough Bestiaries. I can prove that with Science. :) At LEAST one of these a year, even if it just collects the new monsters from the Adventure Paths.

Some sort of expansion to the races... I'd prefer to see something closer to Fantasy Flight Games' Mythic Races book moreso than the Wizards Model, with something like 10 races with full details on their cultures and how they interact with each other and the core races. Think NONclassic Monsters Revisited. :)

Campaign Settings for the rest of Golarion that's beyond the Inner Sea and just hinted at in the main book. Tie that in with the Oriental Adventures-style rules for the first one, and you've got a very happy camper in me.

More expansions in magic, including a 2nd Edition-Style Tome of Magic. Some specialist wizard stuff PAST the base schools of magic, new Sorceror bloodlines, and more domains would make it an ideal product.

IF you expand the base classes (and I kind of hope you do at some point), wait until you have enough of them for their own supplement, 1st-edition Unearthed Arcana style. I'd especially be interested in seeing Wolfgang Baur revise his base Assassin class for Pathfinder, or yet another take on a swordmage from Monte Cook...

A better balanced Savage Species-style tome would be popular with my bunch.

I'd love to see a Pathfinder Companion for EACH of the base classes, the same way you are doing the race books. Perhaps collect three of these in a hardcover somewhere down the road... I love hardcovers better than softcovers, myself.

As far as Prestige classes are concerned, I like them, at least. Maybe one or two per book would be fine. Then, about year 3 or so, you could do your version of the Complete books. I'd be there for that.

Psionics only interests me if it can be made to fit in the same level framework as spells, I'm afraid.

Anyway, that's my (surface) requests... but anything you choose to publish would be awesome.

TJB


Rogan Hamby wrote:


3) I'll throw a request in for an Oriental Adventures book as well as a very cool thing. However, I only say this because I think the market is too small for a good hardback Arabian Nights themed book. If it was being done just for me ... I want Paizo's take on Al-Qadim (best 2e stuff published and that's saying something since there was some very good 2e stuff done).

Have you checked out the Legacy of Fire AP?


Keep in mind as well that a lot of third-party publishers will also be doing options-style support for PATHFINDER via the license.

For example, Adamant is probably going to do a wuxia supplement (with an included setting), and possibly a PATHFINDER version of the "Skull & Bones" piracy supplement that we wrote for Green Ronin back in 2002.


Jam412 wrote:

Have you checked out the Legacy of Fire AP?

Yep, I have the first three along with Dark Markets and the Player's Guide. I'm enjoying them a great deal but I still think there's a lot to do that's not setting specific that you could do in a good sourcebook for that kind of setting including good material on setting building. The same could be said for oriental or african settings.

Andoran

Pathfinder Roleplaying Game, Tales Subscriber
Gareth-Michael Skarka wrote:

Keep in mind as well that a lot of third-party publishers will also be doing options-style support for PATHFINDER via the license.

For example, Adamant is probably going to do a wuxia supplement (with an included setting), and possibly a PATHFINDER version of the "Skull & Bones" piracy supplement that we wrote for Green Ronin back in 2002.

Awesome! I got Skull and Bones as part of an eBay lot sort of by accident, and it quickly became one of my favorite products. I've since ordered the entire Mythic Vistas line for that exact reason. A Pathfinder version will be awesome!


As an example, I loved the Sohei class, and integrated it into my setting as an available class. No one ever took it, and I'm not sure it really is mechanically up to snuff with other base classes, even pre-Pathfinder, but it was a very neat class that I was entertained by. Even had a sohei NPC in my last real campaign.

Much of the rest of the book didn't see use, though I recently ran a game where hengeyokai were the most common PC race (the racial line-up was weird: Hengeyokai, spirit elves, dvati, half-giants, and dwarves turned into living stone and metal (warforged)). It was a very different sort of setting.

(And the Sakura is from Card Captor Sakura, though I do also enjoy SF Alpha's Sakura.)


Disciple of Sakura, did you get the Dragon Magazine with the 3.5 revision to OA. Especially the Sohei. It basically got the same treatment as the 3.0 to 3.5 Barbarian but in a 'Lawful' way. It made it a much better class.

Dragon Issue #318 ( http://paizo.com/store/magazines/dragon/issues/2004/318 )


Oh, yes. I have that issue. I am rather fond of it. The hengeyokai revision is very nice, too. It's also where the ninja class first appeared, but it was reprinted in Complete Adventurer. Thanks for the heads-up, though.


Erik Mona wrote:

In July we officially kick off the Pathfinder RPG with the release of the Pathfinder Bestiary. The massive Pathfinder RPG Core Rulebook follows in August, but beyond that we have not yet announced additional rules support for the game.

That support IS coming, and we're in the process of finalizing what form it will take.

The current plan is to release between 2-3 hardcover rulebooks per year, including additional Pathfinder Bestiaries.

What form would you like these books to take? Would you be interested in subscribing to such a line, provided the books cost somewhere around $35 a pop?

What titles/ideas would you like to see us explore?

We're all worried about rules bloat. What is your opinion of new classes and races?

Are you as tired of prestige classes as I am?

Discuss.

I just found this thread, so I may be a little late in voicing my opinion, but for what it's worth -

My goal as a DM is to say to the players you can create a character using two sources of material. The Pathfinder RPG, and my homebrew setting document. I learned throughout the lifespan of 3.x that the more material you have sitting on your shelf, the more crazy the PCs become. I am not a huge fan of half-dragons and minotaurs running around in my games. I just want to play some "classic" D&D. Elves, Dwarves, Fighters, Wizards, etc...

So to answer your question, I really don't want any kind of sourcebooks that expand too much on the player end of things. Maybe a couple of well thought-out feats, or the occasional prestige class would be ok. As long as maybe it was kept light. Perhaps one of the three sourcebooks you plan to produce per year.

Mostly I enjoy things like Monster Manuals, Adventure Sites, and Magic Item Compendiums. Although I believe that each of these have a limited amount of material that you can reasonably pack into them before they too are just extraneous. Maybe one Magic Item Compendium, a Monster Manual or two if you don't start scraping for monsters, and an unlimited number of Adventures or Adventure Sites to explore.

So to recap.

Maybe 1 Class Book (or book full of extra junk for players)
Maybe 1 or 2 Monster Manual type books (if you aren't stretching for good monsters)
Maybe 1 Magic Item Compendium (to consolidate the best 3.5 items to PFRPG)
Plenty of Adventures or Adventure Sites (Something longer than a typical module, but
shorter than one of the adventure paths. - Maybe something more "sandbox").

That's all I got. Thanks for asking though!


Does anyone remember the Encyclopedia Magica? It was a four volume set of books filled with all sorts of crazy magical items. Almost every item in the book had at least a paragraph of flavor and crunch. I probably got more use out of those books than any other source book that I've ever owned. The bag of magic beans section alone has probably been responsible for more fun times and memories than any single pre-written adventure that I've run. Some of the weapons in the book were simply +2/+4 v.s. Frost Giants or whatever, but that was the minority and even these had unique names and background. Something like this, I could totally get behind.

Qadira

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
Jam412 wrote:
Does anyone remember the Encyclopedia Magica? It was a four volume set of books filled with all sorts of crazy magical items. Almost every item in the book had at least a paragraph of flavor and crunch. I probably got more use out of those books than any other source book that I've ever owned. The bag of magic beans section alone has probably been responsible for more fun times and memories than any single pre-written adventure that I've run. Some of the weapons in the book were simply +2/+4 v.s. Frost Giants or whatever, but that was the minority and even these had unique names and background. Something like this, I could totally get behind.

Every magic item TSR ever printed for 1st & 2nd edition. Great books. I like to flip through mine just to see what cool item is on page X. The thing is, they weren't something they just came up with because they wanted to print a magic item book, this was more a collection of 20 years of magic item history.


Darkwolf wrote:
Every magic item TSR ever printed for 1st & 2nd edition. Great books. I like to flip through mine just to see what cool item is on page X.

:-) I used to do something pretty similar. I would pick one of the books using a D4, randomly flip to a page then point at one of the items. Whatever I pointed at would be in the treasure of something that the PCs fought that day. As you can see, I wasn't quite so worried about game balance in those days.

Darkwolf wrote:
The thing is, they weren't something they just came up with because they wanted to print a magic item book, this was more a collection of 20 years of magic item history.

This is very true, I imagine that it would be pretty difficult to come up with such a huge amount of items with so much background. And I'm sure Wizards holds the rights to all of that stuff. Wishful thinking maybe. Anyway, it's good to see that someone else holds such found memories of the book. I'll just have to make my own Bag of Beans.... :-)


Alchemical potions that don't replicate a spell. I think that's allready a very good start for new magic items. ^^

Qadira

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
Jam412 wrote:
Darkwolf wrote:
Every magic item TSR ever printed for 1st & 2nd edition. Great books. I like to flip through mine just to see what cool item is on page X.

:-) I used to do something pretty similar. I would pick one of the books using a D4, randomly flip to a page then point at one of the items. Whatever I pointed at would be in the treasure of something that the PCs fought that day. As you can see, I wasn't quite so worried about game balance in those days.

Darkwolf wrote:
The thing is, they weren't something they just came up with because they wanted to print a magic item book, this was more a collection of 20 years of magic item history.
This is very true, I imagine that it would be pretty difficult to come up with such a huge amount of items with so much background. And I'm sure Wizards holds the rights to all of that stuff. Wishful thinking maybe. Anyway, it's good to see that someone else holds such found memories of the book. I'll just have to make my own Bag of Beans.... :-)

If you have the books, most of the items can be converted without too much difficulty. Of course the more exotic items can be more trouble, but it's easier than converting from the old Spell Compendiums.


Pathfinder Card Game, Roleplaying Game Subscriber

I'm way outvoted here, but I would love this.

Beastiaries regularly then concentrated books like Compendiums. I hate having to remember which splat book had what feat or what skill.

* Book of Feats
* Book of Class Features
* Book of Spells
* Book of Psionics
* Book of Items (lots of mundane items would be nice)
* Book of pre-made NPCs for all sorts of stuff (pirates, merchants). I just want ready-made stat blocks. This book would also have a list of names that I could do a random finger-wag at to determine the name of random NPC #5.

* Rules Compendium (for all the stuff you missed)

Then relax because I don't want much more of that. You might make a second big book of feats, but honestly we don't need more than a bit. It's roleplaying, not MtG.

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
SuperSheep wrote:
You might make a second big book of feats, but honestly we don't need more than a bit.

SuperSheep, wait until you see the feats list for the final PFRPG book. It's bigger and juicier than the Beta!


SuperSheep wrote:

I'm way outvoted here, but I would love this.

Beastiaries regularly then concentrated books like Compendiums. I hate having to remember which splat book had what feat or what skill.

That works for people who want to buy all the books.

I don't care at all for paladin and monk stuff, or for clockwork creatures and many other things. If arranged thematicly, I might buy two or three. But I wouldn't buy 8 books if each of them has only 1/3 if its material that interests me.


This is already a pretty packed topic, so I'll try to make my points brief in the hopes that those in charge listen.

You guys are doing a heckuva job with the pathfinder modules, keep that up, and I think that an annual compilation of any new feats, spells, magic items, etc that have been released in these would be interesting.

I admit I know little about the pathfinder setting, but a new region or continent with a new sourcebook every year ($20-$30) would be awesome and fit with the Pathfinder theme. I'd love to run the kind of campaign where the players are discovering a new world at the same time I am.

Beyond that: Psionics. Please. There's a dearth of third party psionics material, even if some of it is great (Hyperconscious).

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