Glory of Dhakann - A PbP PFRPG Eberron Campaign


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The Exchange

I was waiting to get the rest of the groups thoughts, but I guess we shall press on...

You drive back into the mists, you know the forged are coming, do you drive straight through? Or will you travel diagonally NW or SW?


Male Hobgobblin druid 2

"Now I know how many there are it's best that we leave".

The Exchange

You drive into the mists, in what you think is a straight line through the mists, it's all so disorienting.


Male Hobgoblin Ftr 4

Brignat moves to the rear and notches an arrow. He looks behind on occasion to make sure that they are not being followed.


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

Which direction is the most direct rout to the fort that i was speaking of earlier?

The Exchange

The human outpost is The Gathering Stone, in the dark, you're not sure all the landmarks you passed on the way to the battlefield are the same (Since you didn't track yourselves back.) Your best guess is that straight through the mists...


Male Mostly Human Expert Lv1

Then straight it is, unless someone else objects


Male Hobgoblin Ftr 4

no objections

Scarab Sages

Male Synod Psion Kineticist 5

No objections.

The Exchange

You spend most of the night traveling through the mists, as dawn is breaking through the mist, you break through...very near the cursed city...dare you enter the city? perhaps make a stand there, the Gathering stone is still a couple of days away, even if you kill your horses in the process...


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

Roughly how far behind us are the warforged? like how many hours would we have to prepare if we decided to make a stand in the "cursed" city

The Exchange

You can't know specifically, they were on the horizon before, so perhaps 6 miles away, you know they could have been running the entire time, but you can't see them yet...as there's a large dead gray mist between them and you...


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Haruuc is looking frustrated.
"This mist is irritating. I can't wait to be back in the safety of Darguun." He chuckles to himself about the relative safety of being in Darguun.


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

"I would suggest that we travel into the "cursed" town and lay an ambush for these warforged that are following us. we may not be able to take them out as a group but perhaps if we can seperate them?"


Male Hobgobblin druid 2

The town is the best choice, we just need to set a defence before they reach us.


Male Hobgoblin Ftr 4

"Let us end this little chase. Always preferred to be the hunter."


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

"Agreed. Let us ambush them and slaughter the fools for daring to stand against the might of the Dhakaani!" Haruuc thumps his fist into his chest to punctuate his eagerness to kill the Warforged by the party's rules.


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

I guess we will be spending the time that we have quickly scouting the town for fortifications (i.e. areas that the warforged cant just charge up to us at), good places to make stands, ready made pits, fall back points etc. we could even try and make a few makeshift traps even if it only trips guys for a little bit that would be a good thing.

The Exchange

I'll get a map posted over the weekend, let me know what kind of preparations, traps, etc you plan on making...

and a timeline for them.

The Exchange

Forgive me I have failed, I need to actually draw a map now, I couldn't find one I liked enough to post for this, so I'm gonna sketch one out for it tomorrow.


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
DM Dhakann wrote:
Forgive me I have failed, I need to actually draw a map now, I couldn't find one I liked enough to post for this, so I'm gonna sketch one out for it tomorrow.

lol. That's not fail. That's just funny. :)


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

Well depending on how dilapidated the town is I was thinking of rigging a building to fall over if at all possible, maybe collapsing a few before hand to prevent the large creature from just charging in and destroying us. create choke points where we can control how many opponents we are facing at once etc. I didn't think we could dig pits and stuff like that as actual traps.

The Exchange

Drexel:
And then you think better of it, as you have no craft:(trapmaking) skill or knowledge:engineering. You realize you wouldn't know where to begin with making a building fall over and would likely kill yourself in the process. Now, if someone else int eh group has those skills, and a bit o time.


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

I meant that as a suggestion to the group, I wasn't planning on doing it myself.

The Exchange

Lyrenton

This is what the city looked like on the Day of Mourning...in the intervening 4 years, the majority of the buildings have fallen into disrepair...the exterior walls are severely damaged...vermin are in many places of the city, including dire/monstrous types


Hruskin, who has been quietly following, as is his way, says: "Maybe we could secure transport in either the airship tower or the lightning rail depot? Sure they might have some sort of smaller craft we could commandeer?"


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Haruuc laughs. "I think that any kind of transport would have been comandeered long ago my little friend, but you're quite welcome to go and have alook while we prepae for the battle. Your spells will be needed for the fight, but until then you may go."

The Exchange

Correct, there is no transport left in Lyrenton...the last airship left the Day of Mourning, rioting broke out as people fled the city, worrying that the gray mist would expand and engulf the city.

I need d20 rolls from all...(no rush, but I'll let you roll this one...


D20: 1d20=6

Hruskin will take a few moments to scavenge the city's forges for anything of value or use, using Detect Magic to aid him: 1d20+3=8

The Exchange

You had exited the mist slightly to the north of the city, you then entered through one of the shattered walls...

Are you staying together?

Are you having anyone watch for the 'forged?


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

d20 roll 1d20=8

I would recommend that the person with the best "perception" stand watch at the top of the N wall to watch for warforged. split the group into 2 (well 3, one person on the wall, 2 ppl searching one way and 2 ppl searching the other), quickly scout the town and meet up back at the wall to share findings. Try to flee any monstrous vermin that are run into.

I suggest we quickly scout the town, chances are that the warforged will know this town better then we do so no matter what they will be better prepared. We should find a small area to fight so that no more then two of them will be able to confront us at once and where the large construct will not have immediate access to us. Preferably we will want to be in the area with the stronger buildings so that we don't get one pushed over on to us, how ever we could lead them on a merry chase throughout the town and try and knock a few buildings onto them reducing their numbers if at all possible. If we can get anyone up on higher ground for where we will have our last stand to rain death onto our enemies so much the better. we should also have a way to escape in case things go badly for us, we do not want to be trapped in a dead end fighting for our lives. If it doesn't look like an escape route so much the better (i.e. small-ish crack in the wall or somthing that we can squeeze through)

Scarab Sages

Male Synod Psion Kineticist 5

My hotel is remodeling and I am super busy and worn out from moving furniture around. I will catch up on posts latter tonight.
Sorry for any inconveniences caused.

The Management.


Male Hobgoblin Ftr 4

"We should take positions on top of buildings so that we can fire on them at will. Perhaps we shoulc be on the outer wall and begin firing when they come within range. When they get within a hundred feet of the gate then we should move into an interrior fortification."
Roll: 1d20=11


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Secret Squirrel d20 Roll. (1d20=14)

Haruuc responds to Brignat's suggestion.
"The biggest problem I can see about hiding in or on any kind of structure is that huge monstrosity they have with them. What if it can just smash through buildings? With us either inside them or on the roof it could make it potentially deadly for us. I am not saying I have a better suggestion at this point, but it is food for thought."
He thinks about it for a second.
"Your idea about meeting them on the wall with ranged fore and then retreating to a more defensible position is sound though and has much merit."

The Exchange

Brignat wrote:

"We should take positions on top of buildings so that we can fire on them at will. Perhaps we shoulc be on the outer wall and begin firing when they come within range. When they get within a hundred feet of the gate then we should move into an interrior fortification."

Roll: 1d20=11

The front gates are mostly intact, there are massive holes in the walls though, so there's no guarantee they'd enter through the gate...

As I asked before, is anyone watching the mists to watch for the forged?


Male Hobgoblin Ftr 4

Brignat Stands on the wall watching the mists. When will they come? I ache to end their unnatural state.

The Exchange

Brignat climbs one of the gate towers, as he sees evidence of monstrous spiders within...he scans the mist from the gatehouse roof.

Spoiler:
After 3 hours of watching, you notice a couple miles to the south, the warforged party exit the mists, they pause for a short amount of time, then you see the party split, a contingent heads toward the city, while a second contingent heads northwest toward the road. You feel lucky that the larger forged is heading toward the road...

What are the rest of you doing while Brignat is on the tower?>


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

splitting into two groups to quickly scout the town. How big is the town exactly? like how long would I estimate that it would take to scout the whole thing, because if it would take longer then an hr we should only scout about half. so that we still have time to try and set up traps n stuff before the warforged show up.


Male Hobgoblin Ftr 4

Brignat crouches down and waves his hands to signal the party. He holds up two fingers. Points one hand away from the city then points one hand down at the ground. Shaking his fist, he points away from the city. Once he is sure that his companions see him, he readies his bow and peaks over the ledge again.


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Drexel can lead one search party and Haruuc the other. Given current attitudes, I would probably say Drexel & Ur-Kaim in one and Haruuc & Hruskin in the other, with Brignat up on the wall as he is.

Haruuc walks over to Hruskin and motions for him to follow, before starting off to scout. "You two head that way and we'll go this," he points. "Come on little one."

I can't seem to access IC, so let's hope my dice are better to me than it was... Perception Check (1d20+1) 1 + 1 = 2
*cries* Even my own dice hate me!!! :(


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

while Ur-kaim and I are scouting, perception 1d20+7=14


Haruuc Dhakaan wrote:

Drexel can lead one search party and Haruuc the other. Given current attitudes, I would probably say Drexel & Ur-Kaim in one and Haruuc & Hruskin in the other, with Brignat up on the wall as he is.

Haruuc walks over to Hruskin and motions for him to follow, before starting off to scout. "You two head that way and we'll go this," he points. "Come on little one."

Hruskin follows along, his eyes sweeping the haunted city.

The Exchange

Sorry for this aside, it seems that this encounter is going to run a little long, since it's a grand encounter in Play-by-post land...

The Exchange

As it's daylight still the dead city is pretty dead, as you scout the place you see things hiding in the ruins of buildings, you note no magic items, though there is a slight background energy...

There are plenty of dilapidated buildings, but none that would be easy to topple given the timeframe. There are lots of places to rig ambushes, and if you have craft (trap) I might let you set a trap for wherever the encounter takes place, as you attempt to lure the warforged into the area.

After about an hour of scouting, you see Brignat on the tower waving to get your attention.

Brignat:

Spoiler:
As the warforged approach they split into 3 parties of 2...two headed for each gate and two for a breach in the wall


Male Hobgoblin Ftr 4

Brignat holds up two fingers and then points to the north gate. Then holds up two fingers and points at the breach in the wall. Then holds up two fingers and points at the south gate.


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Haruuc hears Brignat's signal and hurries back for information. He takes in the disposition of the enemy and points up at Brignat to stay there. He hurries up to where Brignat is keeping watch and quickly converses with him about the best form of ambush, noting which of the three parties looks the strongest.


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2

I too travel up to Brignet to converse. "since they have already divided themselves let us go destroy them. the closest group first, working over to the furthest. we can ambush them just after they enter the city. Then we can try to avoid the party on the road while we make our way to city." I am assuming that the closest group is going to enter the city before the furthest

The Exchange

The group entering the south breech and the group entering the Eastern gate, will entering around the same time, the group entering the Western gate will enter a couple minutes later.


Male Human HP (5/6) | AC/Touch/Flat 13/13/10 | Fort/Ref/Will +0/+3/+3 | Init +3 | Percep +2
DM Dhakann wrote:
The group entering the south breech and the group entering the Eastern gate, will entering around the same time, the group entering the Western gate will enter a couple minutes later.

The gates are already "fortified" and we can have people on the wall firing down, I suggest we start there.

The Exchange

Drexel Morrow wrote:
DM Dhakann wrote:
The group entering the south breech and the group entering the Eastern gate, will entering around the same time, the group entering the Western gate will enter a couple minutes later.
The gates are already "fortified" and we can have people on the wall firing down, I suggest we start there.

The gates most certainly are not fortified, this town has been looted and destroyed...

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