[Channel Energy Proposals] Holding At Bay


Combat


This is an extension of original Channel Energy rules (Pathfinder BETA, Combat 9 - Combat, Special Attacks, page 148), created in response to requests for allowing for holding undead at bay instead of damaging them or making them flee or controlling them.

The rule has been discussed in [Channel Energy] Holding undead at bay.

Current version number: v3.0

Ladies and Gentlemen, the rules themselves:
---- v3.0
Holding At Bay
Regardless of your alignment, you may channel your energy to hold undead at bay. The affected area is 30' burst centered on you. The effect lasts one round plus one round you choose to use standard action to maintain it. The effect is canceled if you fail to maintain it or if you leave the space occupied during initial round.
You may use this ability for extended periods of time, however you must succeed at Fortitude save at the end of each hour you maintain this effect. The DC is equal to 10 + number of hours you have already spent on Holding At Bay. On a failed save the effect is canceled and you are Fatigued (if already Fatigued, you become Exhausted instead and you cannot use Channel Energy abilities for as long as you are Exhausted) - see glossary for rules on recovering from both conditions.

The restrictions imposed on undead vary depending on the number of Channel Energy damage dice. Undead with hitdice up to your damage dice in Channel Energy:
- if present within the area of Holding At Bay must use Withdraw action until they leave the area. If unable to leave the area, they will cower.
- may not enter the area of this effect. You and your allies are treated as if you had total concealment against undead and their special abilities and you automatically succeed on any saves against undead special abilities of spell-like or supernatural type.
- any attack made by any character staying within area of the effect, and directed against undead within or outside of the area of the effect, cancels Holding At Bay for the attacked creature. The effect resumes for attacked undead once a round passes.

Undead with hitdice exceeding your damage dice in Channel Energy are affected just like their lesser brethren, however they are entitled a Will saving throw to resist the effect. The DC of this save is equal to 10 + 1/2 your cleric level + your Charisma modifier. Failed save results in standard effect taking place. Failed save may be retried once per minute. Success allows undead to act normally and ignore Holding at Bay for one minute.
----

Regards,
Ruemere


I miss this effect of Turn Undcead. Its a classic and would love to see it as a feat if nothing else.

Liberty's Edge

i agree i perfer to hold them at bay than making them flee

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