Ending SCAP


Shackled City Adventure Path


Well, it looks like I am all set to wrap up my SCAP camapaign next session.

I have decided that I am going to wrap up after the desctruction of the Tree of Shackled Souls. The players are currently about 1/2 way through the adventure now, I think we can wrap it up by the end of next session.

Now the big question is should I run Age of Worms, Savage Tide, Rise of the Runelords or Curse of the Crimson Throne next?!? (I think either AoW or RotRL... I am liking Golarion a lot but Greyhawk is sooo classic D&D)

Sean Mahoney


Sean Mahoney wrote:

Well, it looks like I am all set to wrap up my SCAP camapaign next session.

I have decided that I am going to wrap up after the desctruction of the Tree of Shackled Souls. The players are currently about 1/2 way through the adventure now, I think we can wrap it up by the end of next session.

Now the big question is should I run Age of Worms, Savage Tide, Rise of the Runelords or Curse of the Crimson Throne next?!? (I think either AoW or RotRL... I am liking Golarion a lot but Greyhawk is sooo classic D&D)

Sean Mahoney

If I were in your shoes, I would go with AoW for the following reasons:

1. Diamond Lake and Whispering Cairn
2. Sons of Kyuss
3. THE dracolich
4. Prince of Redhand
5. Titans
6. The Hand of Vecna
7. The Champion's Belt

That's a nerdgasm right there.


I only have two players (out of 5) who would recognize any of those things and then only a few. They would vaguely nod and say, I think I remember hearing about that.

How I wish I could have played AoW and STAP... <sigh>

Sean Mahoney


I played in all three. I was really glad to have done so especially now that WotC has lamely decided to not support Greyhawk.

Bandit of LV


Sean Mahoney wrote:

I only have two players (out of 5) who would recognize any of those things and then only a few. They would vaguely nod and say, I think I remember hearing about that.

Blasphemy!

Regardless of your players' indoctrination into the history of the game, many of the things on my list are there more for their sheer awesomeness rather than name recognition. Specifically things like Champion's Belt, Prince of Redhand and Whispering Cairn. Even if the players know nothing about Dragotha or Vecna's body parts or the sense of historical gravity when fighting a Titan, they should be suitably impressed by some of the adventures in the AoW. In fact, I would probably rank the three I've listed as being in the top 10 of adventures I've seen, all time.


I'd say go for Age of Worms next. Reading that series is what got me excited about D&D again. I plan to run it after I finish Shackled City and tie them into one another tightly. The events that occur in SCAP will have repercussions in the rise of the ancient god of death in AoW. Who cares if your players get the old school references, mine never will. Besides, it's so Lovecraftian.

Liberty's Edge

EATERoftheDEAD wrote:
I'd say go for Age of Worms next. Reading that series is what got me excited about D&D again. I plan to run it after I finish Shackled City and tie them into one another tightly. The events that occur in SCAP will have repercussions in the rise of the ancient god of death in AoW. Who cares if your players get the old school references, mine never will. Besides, it's so Lovecraftian.

I'm intending to the do the same. I read them when they first came out 3-4 years ago in Dungeon Mags, and have been looking forward to running them ever since.

My players are half-way through Chapter 10 of SCAP - and I intend to kick off AoW at the end of january!!!

I love the many old-school D&D references that appear in AoW.

Only a few will be recognized by the players - maybe just one or two - but that's okay - i'd prefer they DO recognize them - cuz it just add that level of nostalgic hype and hopefully......more than a little trepidation.

Robert

Scarab Sages

Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber
Schmoe wrote:
Sean Mahoney wrote:

I only have two players (out of 5) who would recognize any of those things and then only a few. They would vaguely nod and say, I think I remember hearing about that.

Blasphemy!

Regardless of your players' indoctrination into the history of the game, many of the things on my list are there more for their sheer awesomeness rather than name recognition. Specifically things like Champion's Belt, Prince of Redhand and Whispering Cairn. Even if the players know nothing about Dragotha or Vecna's body parts or the sense of historical gravity when fighting a Titan, they should be suitably impressed by some of the adventures in the AoW. In fact, I would probably rank the three I've listed as being in the top 10 of adventures I've seen, all time.

You can also add The Hall of Harsh Reflections and Kings of the Rift to the list of classic-flavored and themed meat grinders. I had to smile at the cleric of Vecna in 3FoE, more so than DQ (I preferred the art on his cohort, to that of DQ himself). Depending on what your players did in SCAP, they may also like the cameos from Celeste and Mr. Smallcask, plus the new PCs dropping in the old PCs' neighborhood.

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