Prepping for PFS Scenarios #19 & #20


Society Scenario Submissions

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Paizo Employee Director of Brand Strategy

Charles Evans 25 wrote:

(edited)

Nevertheless, Yoda, you or even I are (by virtue of our experience with the setting) in theory moderately better placed in terms of knowledge of little bits and pieces of 'fluff' we could throw in to enhance submissions, than someone who picked up a player's guide to Second Darkness yesterday.
The professional freelancers who know how to present an application and have a whole arsenal of attention-grabbing tricks to deploy are even better placed. The sense of what I was trying to convey was that throwing your heart and soul into the effort is not likely to get you anything other than feedback on where you went wrong in the first paragraph, because experience more than anything else is what most likely counts.

I still see it as much more of an even playing field than that. Even the most seasoned RPG author can pitch an idea that doesn't fit or have their outline skimmed over in a manner that doesn't catch the genius contained within. In my case, I think that my knowledge of the setting and attempts to build upon things that weren't detailed yet detracted from the story I was trying to tell. I put a lot of time into trying to make the scenario so intertwined with Golarion that I overlooked areas where the plot itself could have been stronger. I'm sure that there are freelancer "strengths" that also worked against many of them. It's all a matter of perspective.

Sovereign Court

Knowing I am constantly busy, a slacker, not an expert on English language, a slow reader, can't work without inspiration, and so on... Well, I think I might write only when the setup intrigues me enough to write a load of words in one evening.

I can come up with awesome encounters with great use of terrain and intriguing stories, but writing all that down is what shoots me in the head. Guess if I have an unfinished scenario-idea waiting on my HDD. :)


Update from the #20 clarifications thread:

James Jacobs wrote:
Charles Evans 25 wrote:

Clarification:

Are Haunts covered by the 'no undead' stipulation in force on the current round of submissions?
Haunts are complex mechanisms that would require the writer to expend valuable wordcount in introducing the GM to how they work. There's not really enough room in a scenario for something like this, so I would avoid them were I coming up with a proposal for a scenario.

RPG Superstar 2008 Top 32

How detailed should we be when describing the contenst of a specific encounter? As it stands now, my section on encounters does a great deal to spell out the function of the encounter and how it ties to the scenario as a whole, but little in regards to the number of a given type of monster, equipment for NPCs, specifics on traps, etc.

Chad

Paizo Employee Creative Director

exile wrote:

How detailed should we be when describing the contenst of a specific encounter? As it stands now, my section on encounters does a great deal to spell out the function of the encounter and how it ties to the scenario as a whole, but little in regards to the number of a given type of monster, equipment for NPCs, specifics on traps, etc.

Chad

For proposals, we don't really care much about stats and gear and stuff, unless the adventure's ABOUT one of the items an NPC has. Likewise, we don't need to know gritty details about how an encounter works.

Of course, if you find yourself spending 1/3 or half of your proposal describing how a single encounter works, chances are good that encounter is WAY to complex for a scenario anyway...

RPG Superstar 2008 Top 32

James,

Thanks for the answer- clear, concise, and exactly what I was hoping to hear.

Chad

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